FoonLudum Dare ExplorerLD59 → Bulletproof Broadcast

Bulletproof Broadcast

By ugly-robot

View on ldjam.com

CategoryRankScoreCount
Overall84.2636
Fun154.1036
Innovation174.0536
Theme1613.6036
Graphics334.1936
Audio473.8035
Humor74.3935
Mood154.1736

Comments

torte478 2026-04-20 03:47

Scary situation, an excellent game!

hotaloca 2026-04-20 08:35

This is really super! I love the idea and the execution... Its so cool how rebels change the sentence but sometimes in positive sentiment, sometimes negative... Also a super nice touch on how after we shut a rebel, the remaining people reorganise to some supporting message... Really nicely done!!!

enryu-mirik 2026-04-20 08:36

Oh, you've done quite a lot in just two days. Very nice game

jiri-hysek 2026-04-20 12:26

Hilarious! Great idea and execution (ehm) :D

ugly-robot 2026-04-20 15:22

@torte478 yeah the game got quite grim - in a way it surprised even me. Thanks for playing!

@hotaloca thank you! Yeah - having the sentences 'decompose' to something that still made sense was the first idea I had for the game, and kinda the guiding task throughout. Glad it came through!

@enryu-mirik haha yeah, I was lucky that dev'ing went pretty smooth this time! Thanks!

@jiri-hysek hah! Nice one. Thanks!

0x0961h 2026-04-20 17:56

Now that's an interesting game. I would say a very, very actual to the events in the world. :laughing:

I like the mechanic. It's very, so to say, rhythm-gamey. Like you need to react as fast as possible. I personally think that a little randomization would make it let's say replayable for the second time because the moment I saw the number on the king I realized that I can do two endings, so, I naturally had to see both of them :laughing:

But when I was playing the second time, I realized that I have seen these messages already, and I know which one I need to kill. Also I'm not entirely sure, like, how it fits the theme, but I assume the signs that members of parade are holding are considered signals, but it's just nitpicking. But nevertheless, I really like the concept and great job, especially for the 48 hours!

ugly-robot 2026-04-20 18:05

@0x0961h haha thanks!

Good for you for seeking both endings! Keen eye.

And yeah - my the original thought was "Oh - I'll do a game on error correction, like Hammond's distance, parity checks, that kind of thing. But theme it in a way that is more familiar to people." - kind of like 'Human Resource Machine', I guess? But then it devolved into this, haha, but you can kind-of still see the DNA of "a signal is trying to be sent, there are errors being introduced into the signal, and you need to be selective in how to correct them" - that kind of thing.

Anyways, thanks for playing! And I _loved_ n0minal, great work again.

tinykidtoo 2026-04-20 19:51

I love the graphics, feels like an old new grounds game. I love the flipped words bringing new meaning. I kinda wish I had a laser pointer and could click to signal which one to kill. Maybe they react when pointed at. Either way this is a simple idea executed to its fullest. Great job!

2026-04-21 00:59

Love how after shooting the rebels the signs still say something coherent. That seems like it was a fun challenge to word-smith! Also the music was great!

sinemual 2026-04-21 05:07

What an original idea! The theme, graphics, and music all go together perfectly. The shooting and killing mechanics are incredibly satisfying! Great job! On the downside, it lags a bit. And for the source code, there’s no link to the source files.

wo-ri-gou-le 2026-04-21 06:18

Okay this is great, it is well made and constanly offers interesting and new ideas and the ending really makes it up hill, I really appreciate anyone making a full&well-made experience in compo cause god knows how hard that is, it peaks, great game!

bambutcher 2026-04-21 09:08

I really liked the graphics and the sound, but I especially loved the interpretation of the theme - it's quite unique!)

God save the King :D

badpiggy 2026-04-21 15:56

Absolutely hilarious game. I instantly did a second playthrough to get the second ending as well. Seeing the entire crowd cheer when the king died had me belly laughing lol. The dialogue by your superior(?) was great for both traitors and loyalists. The art style also really aided the atmosphere that you were going for. If anything, the overall presentation helped keep things light hearted enough that it works despite how topical it felt lol.

Now that I think about it, this game kinda reminds me of state of emergency in that regard. i.e how it has a pretty light-hearted feel to it which helps hide how dark the subject matter is lol.

All that said, I do have some qualms with some of the design of the game. I think having the sign holders sweat as a tell wasn't really a good idea because I could never really see that sweat at all. Maybe it was because of how far the camera was, or how the sweat didn't really stand out enough, but I never really tried looking for it. Also I think the game really could've used some sort of failstate. I did a 3rd playthrough where I just shoot everyone and it was fine. Thematically it's still hilarious that this was fine ( and frankly, it also checks out .... ), but I think some sort of penalty outside of the final score screen would have helped. Or maybe a gameover if too many loyalists die.

None the less, great game here. Good stuff overall

ugly-robot 2026-04-21 16:48

@tinykidtoo ah - old new grounds - what a kind complement, hah! Yeah - I toyed with being able to click-to-shoot, but I thought the moment of panic-mashing the keys when the protesters show up was funny, and would be maybe trivialized by just clicking around. Maybe not. Anyway, thanks for playing and good comment!

@slef <3 thanks! Can you believe I had time for 3 songs?

@sinemual Thank you! Sorry to hear about the lag - optimizing for web can be tough. And good catch on the missing source code, fix, added the github link. Thanks!

ugly-robot 2026-04-21 16:51

@wo-ri-gou-le thank you so much! Yeah my usual modus operandi is: 'think of an idea that is too complex, barley implement it, and then say "eh, I'll just randomly generate a few waves and call it done"'

Finally, this time I tried much harder to: 'think of a simple idea, implement it fully, and give the player a few crafted things to chew through, and end the game before it gets too repetitive'

Not sure if I fully achieved that - but I got much closer! Anyways, thank you for the kind comment!

@bambutcher haha thanks! yeah, always hard to find that goldilocks of "what still counts as the theme, but is unique enough players won't have seen it in other entries". Long live the king!

ugly-robot 2026-04-21 16:59

@badpiggy haha yeah - it kinda surprised me how grim the game became even as I was building it!

Good note about the sweating - I was trying to have it to be a subtle hint for players who maybe didn't understand as well what the 'sentiment' thing was. Just a last-second indicator that couldn't be relied upon to always spot traitors, but could help the player be like "Oh, I guess _that one_ must've been why I lost a point there." But, not really sure if I struck that balance.

And yeah haha when I was implementing the loyalist-kill-counter, I was like "how many loyalists should you be allowed to kill before the officer stops you..." and thought "eh, thematically maybe it is more interesting if he never stops you!" Plus, I have a tendency to make my compo games too hard, so for this game I tried to err on the side of "I'd rather players wonder 'when will I be forced to restart' rather than 'I am constantly being forced to restart'". (Obviously, it is much better to create an experience that has 'perfectly balanced challenge' - but I've never been able to achieve that, so if I must choose a side, I've started trying to choose 'too easy')

Anyways, just some of my thought process - but thank you for the great feedback! And thank you for playing!

hammeredzombie 2026-04-22 18:22

were you playing stick rpg on miniclip back in the day too?

because i also went with a word game built into an authoritarian world, although "game" is a generous term when i compare it to this submission.

im really impressed by the game loop and how you expressed the mechanics. as well as the polish and seamlessness created in 48 hours...i have a lot of practicing for next LD jam.

amirrajan 2026-04-22 23:39

Fantastic job! Loved the art, music, gameplay, all of it :-)

Would be nice if I could click the person I wanted to ... get rid of. There were times where I was ready to take out the person in the next line, but the spot light was still on the previous parade and I accidentally killed a loyal follower.

telkan 2026-04-23 17:29

Great game, great artstyle, great execution (pun intended).

ugly-robot 2026-04-23 17:52

@hammeredzombie oh my god, stick rpg, what a throwback! Yes! And I loved your entry! Your first one too? Great stuff! Yeah, you'll figure out which tools you like best, and that'll help speed up the work alot. But mostly, you just gotta make lots of mistakes on the way! Thanks for playing

@amirrajan yes, yeah - clicking would definitely be easier / more intuitive. But sometimes, at least in a jam game, it is fun to do weirder controls. Anyways - the king has assured me he forgives you for any undue execution of loyalists - as long as you kept those pesky rebels away! Thanks for the comment!

@telkan hah! nice! Love it

quanthon 2026-04-23 18:39

Really cool! I like the artstyle. I can't read fast so I just killed anyone fliped his board!

zirrrus 2026-04-23 18:51

I don't like shooting the cool protesters and rebels, but really neat idea and great execution (...ah, yes).

roroto-sic 2026-04-24 08:25

Haha excellent idea ! i love the contrast between the brutality and the cartoon graphics ^^

woona 2026-04-24 16:42

Loved the game! I loved how much detail there is: the crowd, the officer, particle effects, sound effects. It feels finished and polished. The game itself is very simple but silly and fun! The tutorial does a great job explaining how to play interactively.

I wonder how the game would change if you just had a gun and could should anyone on screen instead of predefined targets. 😁

bumble 2026-04-24 20:17

This is a very polished entry and I had a lot of fun! Got hectic when multiple people turned their signs at the same time. I really liked how you made it so the end is a choice and that I know that probably tells you what my choice was :eyes:

pres2300 2026-04-24 23:56

This was really well executed (heh) and very complete! You managed to get quite a bit done in a compo (very surprised there was a tutorial, SFX, music, etc.). Nice work!

bassilij 2026-04-25 09:15

I really enjoyed shooting the rebels)

wouter52 2026-04-25 16:50

Its sad to think that these kinds of things actually happen in the world :o This game is very well made and was easy to learn but hard to master. Which is how it should be. I had fun playing yours!

cedaoan 2026-04-25 17:09

Well made! i love the sarcasm in it. Animation movements were smooth, pretty nice!

commanderstitch 2026-04-25 18:06

Strong entry. Pretty difficult. Loved the changing lines. :D KILL KILL KILL KILL KILL yeah missed some of those. xD

avhatar 2026-04-26 10:55

Damn cool, and the satire really hits the mark. And just as important — it's actually fun to play. Great work, bravo fellow jammer, hats off. Screenshot_29.png

ugly-robot 2026-04-26 19:44

@quanthon Thanks! Not a bad strategy haha, you'll be right often enough!

@zirrrus yeah - kinda surprised with how grim the game became. Anyway, thanks for trying it out!

@roroto-sic yeah! glad to have an art style which works well enough and which I can finally do fast enough for jamps. Thanks!

ugly-robot 2026-04-26 20:03

@woona Thank you! Yeah, feels like the first time I've ever been able to add a bit of 'juice', and give the tutorial proper time, haha. Appreciate the comment!

@bumble Thanks! Haha glad you were able to take some agency!

@pres2300 Thank you! Yeah most of my games are silent - this one as a few sfx, and 3 songs! (sorta) Anyways, thanks for noticing!

ugly-robot 2026-04-26 20:10

@bassilij Glad to hear it! Thanks!

@wouter52 Yeah, surprised to see how grim the game became. Glad to hear you found it the right amount of challenge! Really hard to gauge - thank you for letting me know!

@cedaoan Thank you! Yeah, really tried to focus on tweening as much as possible this time. Glad you noticed - thanks!

ugly-robot 2026-04-26 20:12

@commanderstitch Haha yeah - wanted to have a little fun and overwhelm the player just a teeny bit, jumping from careful key presses to frantic mashing. Thanks for playing!

@avhatar thank you! I'm flattered. Glad you enjoyed!!

yadenergy 2026-04-28 12:06

Arstozka reference? Love that type of games) And such minimalistic design

last-angle 2026-04-30 13:58

It's impressive how you made the sentences keep making sense, even after removing multiple words. The game looks great, and I enjoyed playing.

ugly-robot 2026-05-01 04:38

@yadenergy yah! Definitly had that game on the brain while dev'ing. Good taste!

@last-angle thanks! Yeah - was the toughest part, but a fun little word puzzle. Glad you noticed!! Thanks for playing

skleembof 2026-05-01 16:46

This was a very Aladeen game and I mean that in the most Aladeen way possible

I love how much you managed to get out of such a simple concept. I'm just pressing numbers and getting praised for it, but it feels wrong and it makes me want to do the oppoiste of what I'm being asked to do. The final decision was a very easy one to make and it rounded out the experience with a satisfying conclusion.

Also, the graphics look way better than you give yourself credit for. Great job making this in 2 days!

ugly-robot 2026-05-04 02:37

@skleembof oh my gosh, I almost forgot about that movie, haha. Thank you! Yeah, I'm glad I worked in a way to get the player to 'rebel' - though I didn't want to make it too joyus an ending. Only way to get there was on a pile of innocents... And I'm glad you liked the art style! Everything made in 'google drawings', if you can believe it. Thanks for playing!

benskca 2026-05-07 23:21

Very satisfying ending :)

Gameplay was simple but worked really well in the context of the game, it let the mood and writing shine through which was all it really needed to do! The short button mashing section in the middle was unexpected and very fun. Overall this did an amazing job at building a mood, and it's great to play a jam game with a proper beginning, middle, and end!