Happiness by OddballDave 2026-04-20T13:07:54Z
Fun games, art, and voice acting
A real gigachad:
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FYI: At the start of the game, protect your ears))
Foon → Ludum Dare Explorer → Users → Bambutcher
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Saving Planet | jam | 556 | 3.39 | 3.32 | 2.83 | 3.44 | 3.54 | 3.21 | 2.57 | 3.06 |
Fun games, art, and voice acting
A real gigachad:
Screenshot_6.jpg
FYI: At the start of the game, protect your ears))
My headphones were still at max volume from the last game, and that hit my ears pretty hard)
I cleared both endings (not sure if there are others). It’s a quick play, so definitely check it out. The concept is clear, but it could use more "oomph" or a few scares.
Tip: start with your volume low, then dial it up to a comfortable level once you're in. The intro is a total ear-blaster!
My face when I realized I had started a second playthrough:
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It’s a pretty funny game, I liked the art style the most
I’m so dumb :D For a solid minute, I was interpreting the game as "Out is where the signal starts, and In is where it enters." But it got easier after that. The in-game hints are actually useful, and it’s a pretty interesting puzzle. I cleared levels 1, 2, 4, 5, 6, 7, 9, and 10, but for some reason, level 3 still eludes me, even though I feel like I get the logic. Overall, I had to fire a lot of neurons just to get the signals in-game where they need to go. Give it a try - what describes a "signal" better than the signal itself?
Amusing game. Honestly, the whole fist mechanic could be used in a cozy cow-milking sim, or perhaps something... different)))
Nice job! And to wrap it up: "HELL YEAH, ROCK ON!"
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As many ruins as there are in this country, that’s how many cars I’ve wrecked. On the first level, I tried so hard to pull into that alley on the left to reach the detached house, but I just couldn't make it happen) Overall, the driving was interesting, and I was impressed by the mirrors but those turns... God save the King of those turns :D
By the second level, I stopped catching signals entirely) I barely managed to pick them up on the first one)
I really enjoyed the game, but the LD site wouldn't let me experience it fully. It would be great to see it on itch.io as well!
Cruiser in my bay - that was awesome!
The game looks gorgeous, and the mechanics are super satisfying)
Hopefully, those signals won't bring any Vikings to pillage my trade routes :D
Liked it, excellent work!
Tu-tu tu-tu tu-tu... That beat while I was running away was fire! :D The visuals were also a nice treat!)
Instead of working my actual job, I spent my time working with ants - I wish everyone had that opportunity!)
Interesting idea and execution!
I really liked the graphics and the sound, but I especially loved the interpretation of the theme - it's quite unique!)
God save the King :D
Pretty sure the customers were in league with aliens, given the whole three finger situation :D
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Great visual style! It reminds me of the arcade machines from my childhood)
I liked the look and the character animations, but I got stuck here:
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It would be great if it returned to its original position after deactivation. As it is, I’m trapped with no way out - I can't get to the other side to activate it and move it again...
I think I would have gone further otherwise
Good luck
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Really fun) I swear you modeled the elevator after the place I rented last year right down to the hot dogs everywhere :D Solid 10/10 soggy hot dogs
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Thumbs up!)
"Biba and Boba, two huge morons" or however you say it in English :D
Cute art!
For the author: - I couldn't always select 3 elements per turn; no matter where I clicked, it felt like it was broken - I tried hard to turn on the music and sounds, but the sliders kept resetting to 0
Hope this feedback is useful
@gaudy for example, I still have 3 cards left, and based on the "1/3" indicator, I should be able to pick one more. However, I can't select any of those three, as shown in the screenshot below. Maybe I’m misunderstanding the mechanic
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I guess I’ve got what it takes to survive a zombie apocalypse after all! ))
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@technicalitycreations Smashed 4 zombies with a table and got sent flying into the stratosphere. Controlled the descent like a pro and landed on top of a wardrobe :D
Smooth controls and a cool art style
10/10 meteors to the head:
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--- P.S.
Just sharing some advice I’ve picked up:
1.Stick to .zip files - not everyone uses WinRAR these days.
2.Try to include MacOS and Linux builds right away, though Web builds are definitely the "meta" for accessibility.
Cute graphics!)
Guys, first of all, thanks for your feedback!
@akihirof I’m coding in C# using Godot 4.6, and unfortunately, web builds for this configuration haven't been fixed yet. We’re just waiting and hoping for a miracle...
I’ve added builds for MacOS and Unix and uploaded them to itch, though I haven't had the chance to test them myself. I don't own a Mac and my only Unix setup is an WSL Ubuntu shell)
@xotraz So sorry about that bug! Could you let me know your screen resolution?
@xotraz My bad) I set 1920x1080 as the minimum resolution, and I'm afraid that if I start scaling everything down now, I'll run into a bunch of visual or even technical bugs. I’ll definitely keep this in mind for my future games. Thanks again for the feedback!
Guys, thanks for your feedback!
Turns out my headphones were the problem. I played it back through the monitor and realized it was way quieter than I thought....
Just pushed a fix for the audio to the itch builds
@theg I agree, the balance is a bit off. Lowering the penalty would be ideal so players have a chance to fight back after missing some blocks. Currently, it feels like if you slip up once, you're just spiraling toward an inevitable game over :(
I've tweaked the balance in the itch.io builds: - Reduced the penalty for missing binary blocks from 5000 to 2000 - If you miss 20 binary blocks, the antenna count now resets to 1. This should allow for a comeback to game if you miscalculated your firepower and added an antenna too early
Interesting game! Huge thanks for the hints in the description without them, I’d probably still be sitting there listening to the crows cawing :D
Talk about immersion! This game literally brought the snow to my city in late April :D
I spent 15 minutes learning how to fly, and my stats were something like 1/36 :D I guess flying drones just isn’t my thing))
I probably would’ve pushed it to 1/50))) But the game froze after I Alt-Tabbed at this point: Screenshot_9.jpg
The flight mechanics are interesting, and although I found it a bit hard to see the right route, I enjoyed it overall)
Turned out to be a pretty neat game! I finished the whole thing, though levels 6 and 8 took a few tries. At one point during level 8, I got distracted by work and the robot's movement sound started loopin - I unintentionally started nodding my head to the beat it created :D
Played it thrice and 16 traffic lights is my limit so far :D
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Anyone beat that?
Really cool for something made in 12 hours. Wishing you all green lights in everything you do!
I’ve stomped on so many fly amanitas that the Mushroom Mafia is definitely coming for me now! )))
I missed having at least a run animation for the character, but the parallax effect turned out really cute