Hello everyone!
This is my first time participating here, and it's been incredible to receive your feedback.
@kenoshka - It was my mistake; I should have made it a little more explicit. The radar on the astronaut's head points to the nearest point of interest, and the higher the signal strength, the farther away the radar will pick up. To approach this point of interest, you can use either the radar's color or the sound. I finished the game a few hours before the end of the event, so I couldn't notice this detail.
@hazel-c - I'm sorry I didn't make a Mac build! My world basically revolves around Windows, and I didn't make this build because I couldn't test it before publishing. But thank you for your kind words!
@andrian - I'm glad you liked it, and believe me, I wanted to make it even more vibrant, more vast, with distant galaxies, the ISS, black holes, and other planets visible (even if none of that makes much sense!), but time was cruel!
I learned so much at this Jam, not only from the game I made, but from your games as well.
Again, thank you all!
@yodak @zhutongfan @mekuire @stepanoff