kabura 2026-04-21 09:54
Nice! I like how you conveyed the vibe of the main character, it somehow feels so lonely.. but in a good way! Cool entry, keep it up! :)
Foon → Ludum Dare Explorer → LD59 → Signal Keeper
By indiepanda
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 657 | 3.21 | 122 | |
| Fun | 761 | 2.66 | 123 | |
| Innovation | 731 | 2.77 | 121 | |
| Theme | 382 | 3.83 | 123 | |
| Graphics | 407 | 3.78 | 123 | |
| Humor | 544 | 2.43 | 108 | |
| Mood | 563 | 3.39 | 123 |
Nice! I like how you conveyed the vibe of the main character, it somehow feels so lonely.. but in a good way! Cool entry, keep it up! :)
很棒的游戏,简单直观
wow pretty cool for the short time and impressive how many systems you implemented!! I love the modd and music in the main menu, and artstyle is pretty cool and concise! I didn't understand the machine/tasks very well, as their UI is not clear and the controls are a bit quirky ^^ but it has potential for sure!
Pretty art for this game, understand that vibe it created, but need work on controls and game pacing.
I really enjoyed this. I thought the pipe code signal mini-game was very clever. And the 3D was very cute and characteristic.
Its impressive to have done a game on Python ! I didn't understand the tasks and the controls inside the machines (The green buttons lid up but i didn't understand why). Aside of that, your game is pretty and feels good to control !
I had a problem, the music stopped after day 1
The protagonist operates smoothly! The level design and art are also interesting.
I played until what I think is the end screen. It's certainly a game that conveys a message. The fact the sofa room can never be reached as all other tasks that come before take too long is daunting
Definitely a smooth game, I'm not exactly sure I decoded the message correctly?
The character movement is very nice, and it certainly has a lonely atmosphere which I think you did really well
The little robot is super cute, and the atmosphere is great! It would be even better with a bit more text guidance (I admit I’m kind of a dummy haha).
Nice music, cute robot - this is already a very good combo. Despite the seemingly complex computer interface, I was able to easily figure out how to complete the tasks, this is a very cool game!
Cute robot, and nice atmosphere! I enjoyed my time playing this one
Pretty smooth experience. Couldn't figure out the switches on the first or how to properly decode the message in the third, but was still able to complete the game.
A game about a robot's life on a space station. The robot has a lot of daily chores. I liked it. It's atmospheric and meditative.
I liked the feel and look of radar so it could be already a base for the whole game! I was not able to find anything with it and maybe arrow keys could have been easier for radar moving.
I wish it could go faster and that you could control the minigames with the mouse.
The robot's design is very cute, as is its overall look; the controls are smooth and responsive, but the decoding is quite complicated and difficult to understand good atmosphere and mood
Nice puzzle/enigma game. The graphics are good, and the different stages are fun to discover. Maybe the puzzles are a little easy to solve, but it’s not a big deal. Great job!
Overall a nice entry! The minigames are fun, and not too frustrating. The art style is well polished.
Very cozy, tho some generated distances in the minigame seem too far away from the start point so its pretty long to move to there. But the atmosphere of being a sole robot forgotten by everyone, is really nice:)
Cute robot and convenient controls.
Neat Game. I had to get used to the controls but they work well. The puzzles were great.
Cute graphics!)
Bobot
Very cute art style haha, I like this game
I thought the robot was really cute! Unfortunately, I didn't really understand the tasks. Still, it was fun. :)
fun idea!
The game looks pretty cool! Robot is cute and the ship area is cozy.
This robot remind me a Wall-E. Puzzle with distance took me a few minutes to comperhance.
Hm honestly I quit after day 4, because I did not feel like repeating the actions again. Would have loved somethign to break the cycle there.
Could someone please let me know if it's just me? I'm getting an error on two different browsers
@stormdrill What error and in which browser?
@indiepanda It’s working now! Might have been an issue on itch.io's end
Visually, this is one of the nicest games I’ve played in the jam so far, and the robot is super cute! Gameplay-wise, though, I spent most of the time confused about what was supposed to happen or what I was doing wrong. I think it could use a bit more feedback to let the player know what to do and why. I couldn't shake the feeling that there was something complex going on, but I just wasn't getting it. Overall, a very positive experience though!
The robot is cute, I liked the mini games and the short story :)
@cax @penagwin @stepanoff @oradimi @redphoenix2412 @mezaka @kazuren In reality, it's much simpler. Just receive signals, process them, and choose the answer you prefer. Everyone should find their own meaning in this.
The robot is adorable I feel so bad for it :C The messages from the puzzle in the 3rd room give this game such a sad undertone but it's a very good game. good job!
cute game! very impressive set of different minigames you got in here.
from a ui standpoint, it would have been nice to control the minigames with the mouse instead of the keys. each game felt like it wanted different types of keyboard entry sequences.
i liked the music track, but I think it didn't loop. I didn't hear it again after day 1.
i made it to day 4 and it seemed that the days would be the same afterwards... i'm not sure if that's true
It looks great! The different screens are really cool. Game design wise tho I would have focused on less screens but more thinking required. Cool way to deliver story elements. Nice work!
Wow, made with Python? That’s awesome! The game feels really good to play and looks pretty. I was a little lost on what the green buttons on the machines were supposed to do, though. Also, had a bug where the music stopped after the first day. But overall, solid job!
@ao-85 This is not Python. This is Unity (C#)
The graphics a pretty cool, I liked the style and the station setup, though I wouldn't have minded some music :) after day 3 it started to become a bit repetitive though, and must admit I stopped after completing the 'move target to destination' after three times in a row :sweat_smile:
@7uc4s Yes, unfortunately there wasn't enough time to make a meaningful ending 😭
Great entry! I loved how you put bits and pieces of melancholy. The atmosphere reminded me a bit of Among Us. I liked the variety of activities. I noticed a bug that I was allowed to finish day before or in the middle of doing tasks, but besides this, great one!
cute game!! like the variety of activities!!
The graphics are cool. The robot model is very cute. There are various activities, but honestly, they're pretty simple. Although, in essence, they fit well with the gameplay concept. Personally, I really missed some background music. Appropriate background music would have greatly improved the gaming experience, in my opinion. Well, I think I've done my best, although maybe there were more days xD Screenshot_2.jpg
@psevdonim Yes, unfortunately, the background music doesn't have a "loop" option. I missed that.
@indiepanda Damn, I went to double-check, it really does start out like that until it's gone. I'm so used to the silence that I didn't even notice it was there at the beginning. Yeah, the music is actually pretty good, too bad it's not looped, but shit happens.
Had fun playing and solving the various puzzly elements trying to get all green. I loved the art but my only gripe is the fact that it gets a little repetitive. Otherwise good stuff :)
very great visual , the 3d moddels are cute and sci-fi! and the 2d visual are well made too! Very atmospheric space mood. It was fun to help this lonely robot ! (small bug : music dont loop)
cute robot guy
A fun collection of minigames wrapped in a great presentation. The music and overall visual style are both very enjoyable. Clean, focused, and without anything unnecessary.
The music and atmosphere of this little robot, all alone in its spaceship, are really touching.
I enjoyed playing the mini-games
I thought the game looked cool and the UI looked nice. I wasn't entirely sure what all of the buttons on the left of move the movement stick were for. Maybe they slightly changing movement speed? Also, it felt a little repetitive, but I liked the game.
@stuckne1 Yes, you're absolutely right, these buttons don't do anything. Not all functions were implemented.
Congrats on the first jam, very well done for a first time. Overall a bit more music would have been nice. The first task of finding the signal did get a little bit repetitive, but overall they were still fun enough to engage with. Some character dialogue would really be a way to make this shine, giving the character a bit of personality. The art style works well and and panel ui looks really good.
Buddy, the visuals are great. But sitting there for 30–60 seconds every day just pressing one button is getting a bit tedious. I was happy to see some variety in the tasks on the third day, but then it went back to the same old thing. On day five, I didn't even answer the call—I just waited for the day to end, which actually felt more interesting. By day six, when I was asked to sit and mash a button for a minute again, I just got bored and quit. By the way, the music isn't looped. After it plays through once, you're just sitting there pressing the button in total silence.
That's a well made game, especially for a first time! Some instructions for the decoding panel might come in handy but I guess figuring out what each button does is part of the gameplay (if they have an actual purpose)? Looking out for signal was fun at the beginning but it's true that it becomes repetitive fast. Apart from that I really like the mood you manage to convey, it has a nice Wall-E feel!
For me this one felt like not everything has made it in there that was planned. Then I read the comments and seems like me feeling was right. I liked the puzzles, but it became a little bit repetitive after a while. I would have preferred less days BUT I like the way the story is included into the gameplay so I am not sure if less days was an option to still convey a message.
Nice game, really feels lonely :c
interesting concept and nice visuals! Fun and well-polished puzzles, but sometimes a little longer than I prefer
Cute main character and interesting puzzles
The mini games confused me, but I adored the art style and the general atmosphere of the game--a fantastic first game jam entry!
Very nice. I really liked the setting (although I missed some music). I thought the tasks were fun, even though they were simple. For future projects, perhaps some activities while waiting for signals: sweeping, cleaning, fetching... That would be nice and would keep the player occupied.
Congratulations!
Cool setting, getting vibes of among us minigame :D
I was initially very confused by the first machine, but I had some fun tinkering and then it was satisfying to figure it out. Once I had that foundation in place the remaining two machines were very straightforward to figure out.
You have really charming art and create a nice mood that is reflected in the gameplay and the message together, so it feels like a cohesive package. The background music was really nice - what a shame it didn't loop! Honestly I think you could consider it fair to fix that under the post-submission bugfix rule, wouldn't seem unfair, just my opinion. Just disclose the fix and I wouldn't imagine folks objecting.
Once I was in the third and fourth day I did start to feel like it was a lot of machine-operating for just a small payoff each time, and I could have been more engaged if you threw a surprise or twist in.
Nice entry!
@pkenney Thanks for the feedback! I didn't know if minor edits were allowed, so I left it as is for now. Not all planned features were implemented. I just didn't have time. After the voting ends, I'll make some edits and finish the missing features.
After the first day, the background music disappeared. I’d also like it to be a bit louder than the signal beeps.
I couldn’t get past the first puzzle—I’d appreciate more textual hints, and the controls could use some adjustment, as they’re not very comfortable.
Nevertheless, the game’s design is quite good.
Beautiful game, and very chill atmosphere, but the puzzles didn't feel very intuitive, it was pretty hard to understand what I needed to actually do.
Very nice game! I feel like that small droid on the death star, rolling around the corridors and doing my robostuff. xD Also cool audio. Great job!
Really nice and smooth experience, movement feels good and the whole game has a cool lonely atmosphere. The little robot is very cute and the visuals are charming. The pipe signal mini game is a clever idea
Great graphics the concept isn’t fully developed, but overall it’s turned out quite wellphoto_2026-04-27_08-08-01.jpg
cute, but becames quite repetative at times. But that's ok for a jam... though you could do less days with more variety for each...
The game isn't bad, but it clearly needs some polishing. It suffers from repetitiveness and rough edges in terms of the music, controls, and overall gameplay experience.
cool game, i loved the art style and top down style.. its a great first game jam entry, enjoyed it.
A short cutesy mini-game game. Could use a bit of variety and the movement speed felt a bit slow. Graphics were well done for a short game like this, but felt like shadows and lighting could've added a lot to the atmosphere.
I didn't feel like I was progressing much. I kept doing the same tasks but at most had 2 smiley faces even though I felt like I was fast. Some of the minigames were fun and the graphics were nice also. With the first minigame I didn't have to care about the levers, it was enough to just navigate the space view, so I feel like that was a bug.
Great atmosphere and vibe. Cool robot design. The music is nice, but the beeps were a bit uncomfortable.
I really like it! Yes, it's a little repetitive, which I think is feedback you've gotten enough of, but the little puzzles are genuinely fun and especially at the start I enjoyed it a lot.
I actually think I would've been a lot more okay with the repetitiveness if there was just a *little* more variety (putting the puzzles in different places, etc.) and if the games were a little bit more straightforward to control with less waiting. Even just being able to click with the mouse instead of navigating with q/e might have helped a lot.
I love the graphics and the vibe you created, and would love to see a post-jam version if you ever make one, great work! :)
Despite the limitations (heaven knows I over-scoped this LD too), there was definitely the atmosphere of lonely melancholy of this little robot fella going about his daily routine to maintain a signal. Keep it up!
I like these minigames like a bag of goodies. Signal detection was clear enough to keep the game going. I would like to see more difficulty as the levels progress. I liked the variety though. I wish we could use rooms, or objects from rooms, to interact with other elements. That would be a lot more interesting while not making it too puzzly.
Some sense of urgency, like power loss or another kind of failure state (for example saving the city), would be great for pacing. Great job overall.
indiepandagames.itch.io_signal-keeper.png
Have some Wall-E vibes
great visual , the 3d moddels are cute and sci-fi! and the 2d visual are well made too! Very atmospheric space mood. It was fun to help this lonely robot !
Loved the design of the ship and the lonely feeling of a robot with its only goal being to complete its daily tasks. With some more variety in tasks this could be a lot of fun!
Cute visuals, especially the player robot. Music is neat but some sounds might be a little too high pitched or too loud in comparison. Could use some more variety in the gameplay. Overall, it is a nice entry and quite polished! Good job! :D