Dorfromantik by yazara 2020-04-25T13:15:41Z
@firellon Hey, thanks so much! We had many things in mind, which we had to cut because of the time limitations, but you never know ;)
Foon → Ludum Dare Explorer → Users → Zwi Zausch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Museum Maze Heist | jam | 724 | 3.06 | 3.00 | 2.41 | 3.24 | 3.06 | 2.87 | |
| 2020 | 46 | Keep it alive | 👥 | Dorfromantik | jam | 137 | 4.08 | 3.81 | 3.79 | 2.73 | 4.63 | 2.46 | 3.69 |
@firellon Hey, thanks so much! We had many things in mind, which we had to cut because of the time limitations, but you never know ;)
@Rolly thanks for your kind words! We also think that a "free-building-mode" would be awesome, and generally feel like things would have to be rebalanced or rethought in case we continue work on this.
@acgaudette thanks so much for the solid feedback! We recently uploaded a slightly rebalanced build which is a bit harder and gives feedback on your progression in the goals (e.g 5/8 houses etc) We are definitely thinking in several directions and where to take this. It was definitely a more complex system than we thought at the beginning, and balancing takes a lot of time as i am sure you know. :)
@laveilleusegraphique Thank you! Yes some of the rules would need to be made more clear, you are right. ther are several directions in which one could take this system, for now no decisions were made on that, but you never know ;)
@Rolly this was really fun and interesting, i liked the unusual approach to platforming and i think this is something you should explore further!
Here is som feedback in unordered order, mostly some small ideas:
1. I loved the soil conveyor-belts and the particles at the end, it would be very cool if the plant itself would follow the particle path on the high conveyor belts more precisely, so that you can place the rolly directly at the correct spot (the plant falls differently at the moment, probably because of more weight?) This works very well with the lower conveyor belts, that's why it caught my eye. I know this is a small detail but it would make it feel even more polished in that regard ;) 2. I dont' know why but i am thinking of some sort of portal mechanics in addition to the ones in the game right now ;) 3. Loved the sound the plant makes, really cute idea, the sigh and wheee! This is very satisfying while playing. 4. I am super interested to see where you might go with the environment or level-graphics in case you continue working on this! 5. I would overthink the choice of music, it seems a bit too simple and repeating to me, maybe you can find something a little bit more atmospheric? For the short time in a jam i really think it's awesome to have sounds and music at all, we didn't even find time for that at all, so chapeau! 6. Taking the mechanics further, it would be awesome to switch sizes of the plant through special machines, or have things which only the plant can "do", e.g. pressure plates/hatch doors under some soil for example which open after being pressed, so the plant falls down again where you can catch it and something else was openend or activated. 7. I love the idea of having a small "helpless" companion which you have to care for and move carefully. This makes your game very unique and fits perfectly tio the jam theme. I would however make the plant keep more momentum of the Rolly's forward or backward movement direction, so that you can drive and catch the plant without having to stop - this might give more "flow" to the movement. In addition, maybe it is possible to make the plant's collider a bit smaller, so that the collision with walls and obstycles i a bit more precise, now and then my plant died without really haveing hit a wall.
I don't want to sound overly critical, just trying to give constructive feedback, as i really like the game and its approach!
Kudos for making this alone!
@chromaphase Hey this looks very clean and has a cool artstyle, will you continue working on this?
I had some feedback i wanted to give:
1. I love the ideas of a flock of cool animals surrounding the player, this is a very pleasing mechanic. ->For the start of the game, i think it would be cool to let the text stay on screen a bit longer as it does right now, i had trouble grasping it all. 2. The lightwielding could be communicated a bit better through more obvious feedback, maybe the lightbursts or objects can move more directly towards an enemy or could get casted in the direction in which the player is facing, i'm not sure what is happening at the moment, at least it is not all to clear when playing. 3. I do not think that too many things are moving or happening on screen as some other players have pointed out though, just as stated above things could be made a bit more clear. 4. The darkness sarkening aorund the player makes things very hard to see and organise when things are getting serious, so maybe just leave a small lightspot lit up always around the player, which then itself could shrink. This would let the player see more of what is happening immediately around him and give more sense of control over the situation. 5. It has some "bullethell" character which many find enticing (you should check out "itta" a recent indie release in case you don't know it yet) 6. loved the sound and graphics! MORE haha
All the best!
Thanks everyone @sylvic @t00nbink @lost990 @nno1 @ekopeko @msipp27 for your feedback, glad you liked the little character! Yup we didn't get to finish the signal part apart from the map. We had envisioned a "phase two" - when you pick up the golden vase it was supposed to sound an alarm and guards were supposed to chase you on your way back to the entrance. So yeah we removed the theme category from our rating options :)
@indiepanda Indee we could improve it, in fact we still want to implement "phase 2" - the chase phase after you have found the vase. Alarms will go off and guards will chase you until you rech the entrance 👍
@mortith Thanks so much for your feedback, makes me very glad I dabbled in rigging and animation this time around (not to experienced in it yet) Yes it's still very unoptimized, sorry for the bad performance ^^
Thank @gil4! Glad you liked it!
@fadingdreamstories Haha thank you so much, glad you enjoyed it! And very on point, totally what we had in mind ^^
ay cool sstyle! Love the racer design and the cat pixel emoji 👍 Very impressive what you got done! text is a bit hard to read maybe add some more contrast <3
love the OG GTA top down cam!
WOW I'm speechless what you managed to pull off in that short timeframe! Amazing! Love the artstyle, the muted colors and the derpy characters plus well polished gameplay, great stuff!
Hey this was nice, i liked the colors and chill vibes! The platforming on that rock section to get up to the tower could be improved a bit, the shape of the rocks and their distance makes it really hard to gage wether you reach them and can jump/stand on them :) I also went around teh maze and teh jumped up to the higher are on the far left where the slope is not as steep, so i skipped th rock platforming part because the last jump didn't work for me and i always fell down.
Yooojust wanted to say i dig the minimalist artstyle, very cool! Also neat gameplay 👍 I was surprised about the climbing, nice touch.
This is very cool, well done! Amazing achievement for the short time, very unique project!
Yooo this is awesome! Super impressive what you created in the short time! I love the characters ❤️ We seem to have a knack in common for derpy characters that carry stuff on their heads!
hEY THIS IS VERY COOL! I like the srt and music as well as sound design! I had to fail a few times until I understood the UI, I think coloring the unfitting framings in orange is a bit misleading and I found it a bit hard to understand which fit to which news. It's alot to grasp at first, but very cool and well done for the shrot time! Glory to Arstotzka!
Cool idea and nice to see some "real world" creations too! 👍🏻👍🏻
impressive, most impressive! Love the artstyle, audio work, general vibe and the polish! I did not fully understand what I'm supposed to do, dialing 9358 did not work and the morse tapper did not do anything either... mh 🤔 time did reset at some point, so i guess i can just try it again over and over ?
Hey I really like this, great atmpshere and artstyle and the controls are cool simple and clean. It's very chill! I do however run into an issue now and again, that after a while the ships dont move anymore and I can not send them to the harbor, so i'm locked. Maybe I'm missing something? Playing in webgl/html5 Great touch with the seagull cry in the menu as hover sound haha
Ah ok! thanks for letting me know, great game anyway 👍🏻👍🏻
Yooo this looks very polished, amazing work team! Very cool idea with the language/deduction and you did an amazing job building it so neatly in the given time. I'm a fan of the derpy characters, we have somethig in common haha!
Yoooo this is pretty cool! the pixel artstyle has lots of charm and the gameplay is minimalistic and quite clear! Looking forward to see where you will take this from here!
Hey Love the atmosphere and style aswell as simple controls. not sure if my game was bugged, but for around 2000 meters nothing happened, so I just clicked all buttons for some time ^^ still satisfying! Oh and nice touch with the loading screen!
interesting!
Yoo you should get many more ratings, this is so cute! I love the artstyle with the clean shapes and dropshadows and the little guys! Well don!
Fresh artstyle, well done!
wow pretty cool for the short time and impressive how many systems you implemented!! I love the modd and music in the main menu, and artstyle is pretty cool and concise! I didn't understand the machine/tasks very well, as their UI is not clear and the controls are a bit quirky ^^ but it has potential for sure!
Hey cool art! I couldn't play it fully as the mobile phone screen went dark in some spots and buttons didn't do anthing.
So moody and dusty, nicely done! I didn't understand some objectives that well but I kinda liked it. I think the Objectives could be explained a bit better. The map didn't really help to understand where you need to go (or at least I didnt get it). Would be cool to be able to rotate the camera to be able to navigate the surroundings a bit better. Driving games are fun though, reminded me a bit of the rover sections in Mass Effect.
Yooo thanks for checking out out game too! I like this a lot, very clean an minimalistic, great stuff!
Hey thanks for giving us feedback too! Checked out your game and I like rythm games, so a cool take. I like the grungey graphics punchy vibe. Didn't realy manage to do one attack, so I guess I need to practce. I think the timings for the buttonpresses could be a bit more forgiving, And it's a lot of information on screen to take in at first, kind of being thrown into the battle ^^
Cool Walrus man!
Amazing minimalist artstyle for the short time! Love the sounds :> Unusual choice of engine too! well done!