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FadingDreamStories

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Games

YearLDThemeGameDivisionRankOvFuInThAuMo
202659SignalLast One Alive Leave The Light Onjam7612.962.593.023.422.973.23

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by FadingDreamStories

FadingDreamStories leaves an average of 28.0 feedback comments each event.

LD59 — Signal (28)

We Come In Peace by Transkuja 2026-04-24T13:45:51Z ♥ 2

Really nice idea - like the double-side of the signal mechanic itself, and imagine there are quite a few strategies that work. Music was decent and the art was good.

SILENTIUM by Shram 2026-04-24T13:24:35Z ♥ 4

Very solid effort, and really cool environment. Really like driving through a foggy landscape (I get to do it occasionally in the real world) so that was nice. Also the music! I just had the game running on the menu just now, and didn't notice that it was still going, because the music was just pleasant to listen to.

Pulse Rescue by Soul Grinder 2026-04-24T12:56:56Z ♥ 1

Great game! The controls were good, general vibe and atmosphere was great. A nice series of game loops that tie together well. Only things of note were the distance to signal fading in and out meant it wasn't always clear if I was going the right way, and in such cases I just stopped moving; the other being the camera height for the character felt short, but nothing major.

A L P H A by eXTeeGi 2026-04-24T09:48:52Z ♥ 1

Great game! I knew it was a little suspect early, but wow, very ominous. Really clever way to do the theme, and successfully solved it - though challenge mode looks a bit much for me!

The Message by Matt Giuca 2026-04-24T09:23:11Z ♥ 1

Nice concept! There were a few frequencies out there that gave me a false positive (it sounded like something, but when I found the actual one, it was very different). It also became easier once I realised I didn't have to click successive areas in the list. Also was stumped by the high/low frequency, but your comments above helped. Really cool, and definitely a fan of the tuning in to hear a signal side of it

Signal by InfinateFalcon 2026-04-24T07:19:26Z ♥ 1

Interesting game, and nice to see another person sticking it out with unreal! Was a little dark in places, and the activation areas for some things were a bit fiddly, but was a nice experience. Creepy and crunchy!

Late For Work by ScrapMetal 2026-04-24T07:05:15Z ♥ 1

Definitely see the potential here. the art style is neat, the controls are responsive, and the sound effects works. The physicss for the driving is good too. You could definitely pull something together out of this!

Museum Maze Heist by yazara 2026-04-24T06:55:00Z ♥ 1

Finally, someone tells the true story of what happened with the Louvre Robbery last October! Decent entry, ran smoothly, easy to understand and straightforward execution. Nice!

Just, kind of a mixed message ;) mixed-messages.png

n 0 m i n a l by 0x0961h 2026-04-24T06:40:04Z ♥ 2

Interesting idea, and very nice work with all of the lore associated. It's an interesting set of events that took place, and definitely sounds like someone didn't hire a janitor to clean up after all the birthday parties and painting! At least that guy stopped snoring though.

DAY 189 by Evelyn_Rudaleva 2026-04-24T06:21:37Z ♥ 2

Really cool everything with this. The game itself is decent, very different way to use a cards mechanic - and the preset of directions was a different way of doing things too. BUT the big thing with this was the vibe. The opening and closing cutscenes are really well done - reminded of me games from the Quake 2 days, and admit to a little disappointed because I thought it was going to be exploring the location with *THAT* vibe (it's honestly a treasure). The music was really good, the voice acting good, and all in all, a wonderful game. Probably one of the standouts of the ones I've played so far

Air Signal by MicleFirst 2026-04-24T06:05:45Z ♥ 1

This was a treat! Really cool aesthetic, the sound and the controls work perfectly together - the aim lag for the turret was a great idea. I think you've got something decent here! In particular with the art, I love how so many static elements work together to sell the idea that the plane is moving - it's extremely well done!

Only thing to note is the plane needs more armor! Just add it in the red dots, that's where planes get shot :D

survivor.jpg

Phantom FM by Someday Not Today 2026-04-24T05:43:50Z ♥ 1

Played this a few times, but couldn't get past the censor - never seemed to have enough cards to do much, nor much energy. Music was good, and would have been cool to hear what our signal was doing - maybe that would make it easier to read. Can't wait to see what you do with it!

BRAIN IN A BOTTLE by milu raien 2026-04-24T04:25:18Z ♥ 0

The aesthetic is great, the mood creepy, and just... uhhhh that monster. I love the whole vibe of it. The scanline filter really works with the style, and is that a Twin Peaks black lodge reference in the title screen?

Journal of Poisonous Experiment by Aquaaa 2026-04-24T04:17:48Z ♥ 0

Lovely art style, nice music, and an interesting idea. Via trial and error, but would be cool to sort of ease into the complexity (you could even make different attributes counteract each other!). Hope to see more from this!

Outcry by ACartlidge 2026-04-24T04:02:52Z ♥ 1

The atmosphere and the idea in general are great. I had trouble getting a trade to happen, and then running between the phone guys and the traders, and trying to keep track of things. Chaos! I made $11 though, so not a bad day's profit.

The Nexus Hope Mission by Carrerino 2026-04-24T03:50:58Z ♥ 1

Really nice crisp UI, great concept, and terrific execution. Music is great too, and just a general cool theme/backstory to it too - not just a tune some signals, but actually a bit of lore? Love it.

First run wasn't great, but second was decent. nexus-hope.png

Drum`n`Ice by PepeBrante 2026-04-24T03:37:10Z ♥ 3

Took me a few turns to get the hang of the timing, but really cool idea!

Telepathy, Rhythms & Fingers by LesDremlet 2026-04-22T13:54:36Z ♥ 1

Definitely a unique idea. Love the circular way of representing the rhythm, and the process of recreating the tracks and seeing how it compared. I'm not really sure about the finger thing, but only lost one before I realised I could listen again, and try the tapes without submitting it.

Flag Fanatic by sebastianscaini 2026-04-22T13:37:20Z ♥ 1

The first word it gave me was FLAG FANATIC apparently, and uhhhhhhhh EXACTLY what I look for in a game about semaphores, which I don't tend to look for unfortunately. Interesting concept and I can appreciate the gusto/vibe of the game itself; semaphomaniacs (is that the term?) wouldn't seem to do things by halves, not like those timid morse codets. Your target audience (which I cannot count myself among) would really appreciate what you've done here.

Polar Expedition by Saumchick 2026-04-22T13:29:32Z ♥ 3

Music and style are great, and I'm a sucker for any game with sleds or arctic (my first ever gamejam was a sled thing!). Maybe had some bad luck when I was playing, as the UFO zapped my cargo within 5-10 seconds of grabbing it, reset to the same spot, and did the same again.

To walk on Strange Roads? by alyd asmar 2026-04-22T13:18:05Z ♥ 5

Really love this one. Big fan of any linguistic game, and the way that everything is constructed with reason (not just random symbols, but a thought-out framework for the language) is just amazing. Would be great to see this extended, or use what you've built to go forward. Reminded me too of the *OLD* days when games would have a manual, that'd be both thematic but also useful within the game - kinda like a sourcebook or toolkit. Amazing stuff.

ALSO (sorry, whole reason I even opened the game) - the name is stellar! Titles like that are the goods.

Planchette by Accelerate0814 2026-04-22T12:49:50Z ♥ 2

Really nice style, creepy from the get-go. Even the menu. The retro phone was a nice touch, but so glad to be finally out of that village...

Beacon Bound by Enryu Mirik 2026-04-22T12:40:50Z ♥ 2

So I have an idea for a woodfarming venture, but it really hinges on ships being captained by moths...

Really cool idea, and you cannot go wrong with grapples. Really enjoyed the graphical style, and great show of having a clear game loop, and really making it work. Those things where it's like, easy to get the concept of, but difficult to master.

Astroscanner by DiElecktrik 2026-04-21T13:39:57Z ♥ 1

Lots of cool references in a decent game - somehow it's an interactive idler, and it's not a contradiction in any way. Theme is great, music (multiple tracks!) really suits, and it's a nice atmosphere.

Bons Baisers de Roquebrise by Kerdelos 2026-04-21T13:08:25Z ♥ 3

Looks nice, though had trouble with rotation the lighthouse to begin with, and knowing where I was supposed to direct the ships too. It's a good concept, and definitely hits the brief.

The Last Headline by Helgust 2026-04-21T12:59:46Z ♥ 1

Really interesting idea - there have been a few games out in the world that have tried to do the newspaper publishing angle, and I think this really nails it. It doesn't feel like something that was done over a weekend plus change, and I think that says everything. Did find the font a little obstructive for reading as well, but loved the whole "Newspapers Please" angle

Nowhere Station by JCoMcL 2026-04-21T12:50:53Z ♥ 2

Very atmospheric, super creepy for sure. It feels like swimming in remorse, occasionally come to breathe in the complementary dread.

Metric Relay by xotraz 2026-04-21T12:45:36Z ♥ 1

Such a cool idea, really enjoy the vibe of it, though like a few others, couldn't always understand how to do better at it. Some trial and error got me to about level 22, but there's something really good in this. The music is lovely background music, the sound gels really well with it, and the whole look is nice and crisp. Well done!