FoonLudum Dare ExplorerUsers → alyd asmar

alyd asmar

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥To walk on Strange Roads?jam3673.643.004.033.954.133.743.353.76
202557Depths👥The Way We Left, by Elien Pathcarverjam3493.663.203.584.114.373.804.08
202354Limited Space👥Packing for Dracobeach: the Limited Space Conundrumjam4.094.094.094.504.904.203.70
202353Delivery👥Yours always, Delittahjam4333.712.993.453.934.694.292.664.31
202251Every 10 seconds👥Jupiter & Arcana Travel Through the Nevermorejam3603.713.163.603.663.984.032.804.33
202250Delay the inevitable👥WHEN NANA SAYS IT'S TIME FOR SCHOOLjam1244.033.684.444.163.974.264.003.89
202149Unstable👥SANCTITY Compliant Yggdrasil Worldshipjam1304.043.654.543.713.333.884.43
202148Deeper and deeper👥Ariel Cleanomancer and the Eldritch Sweepjam934.163.963.903.564.413.903.463.99

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by alyd asmar

LD48 — Deeper and deeper

Teh Man and the Sea by Plepletier 2021-05-03T20:22:22Z

Heyy, very cool game, I loved the background art veeery much. It was maybe a bit too slow / punitive for me, like after my first two runs dying at day 8 like an idiot I couldn't get myself to get past the beginning. For some reason for my third run I systematically had 3 starfishes on the first floor of my dive, which made the first "grindey" part tedious. Idk if it was just some bad luck or if it's linked to the way you randomize it? But overall the experience is very cool, the game feels good to play :) and it's sooo pleasurable when you finally go past the first floors and the sea becomes darker (so pleasurable I killed myself each time despite counting :rofl: )

Downslide by pabulum 2021-04-28T21:38:52Z

Omg how come this game has so little rating. It's soo cute, very intuitive and fun to play. Thanks a lot for making it! :)

Dive into by foxy 2021-04-27T21:35:24Z

Very cool game! I loved the stab animation, although it was pretty useless compared to spamming shoots x) The psychologist's commentaries were awesome xD and the end sentence too. Oh and the clown just falling on you is so scary + loved the design of the boss.

Could use some polishing but it was a very nice experience :)

Also very cool to find women-only teams in a world where men-only ones are so common! Our team was more non-binary and trans oriented ^^

Red Stranding by Alchemic 2021-05-17T22:08:53Z

Wooow congrats on this, pretty ambitious scope and you nailed it!

THE WELL by samscaife 2021-05-01T13:21:17Z

Wow. Cool experiment. Was reaaally bored at times but I have this "is this a challenge to my ninja ways" mentality that takes over in this kind of situations that prevented me from stopping :laughing: I reaaly loved the first traveling with the title, very cinematographic. Overall the graphics and music are good. Too bad there's this unclimbable ladder for dumb people like me that try and finish. I like that the character is out of breath when they stop walking. I would've liked it even more if the coughing was triggered only when you don't stop to let them breathe once in a while. Like, I was willing to stop and let them breath because it added physicality, and made me feel like I was really with someone. But it was discouraging that the coughing could still just happen randomly during the walking phases, even if I had just stopped to take a breath.

Bioluminescence by loveapplegames 2021-05-18T00:27:58Z

One of the best games I've tested so far. Congrats:v::sparkles: I can make your level selection background if you want, I had so much fun with the game!

Jelly fall by mockthebear 2021-04-28T21:11:17Z

I could not start the game :( it doesn't seem to take my input in.

Magic Worm by namnam 2021-04-27T14:29:12Z

Loved it so much, although I had a hard time understanding the double-click control xD It would be nice to have some tutorial screens on the itch page, with the explanation of draw / win / lose too. The concept is brilliant, and using rock papers scissors as a reference is very smart.

Foxnado SRL. by BruReale 2021-04-30T10:47:26Z

Same here :( the loading never finishes.

Deep Tweet by Dudum Lare 2021-05-03T20:56:12Z

Ow very cute stuff going on here. Was worth testing! The music is cute, and I loved the background art. Cute love story too. Would love a final illustration of the scarecrow and the bird, but maybe that'd break the poetry, idk. For the animation of the text when it appears, it's better if its anchored on the first letter and then unfolds; if it unfolds while moving it makes it very hard to read during the animation.

Sleepie Cookie Eatie by fiaKaiera 2021-04-27T14:09:01Z

Perfect.

4our Suspects by zyapimstudios 2021-04-27T22:59:48Z

The social media messages were very fun to scroll through x) Cool little game, loved being able to take notes!

Autumn Hike by Brusi 2021-05-03T19:46:51Z

Cool cool cool. That's stars everywhere.

KATABASIS by JLV 2021-04-27T23:22:31Z

Cool story in the items. Could not continue for very long before the game started glitching too much, and eventually froze to death. Might come back to it later! As a minor criticism of the art, I would suggest more consistent line width; and maybe a bigger width for the character for instance, maybe at least the outline. Otherwise the chara design is cool, the main character reminded me of Rei in Evangelion.

LD48 Deep Lab Droid by digital bacon 2021-05-17T21:43:24Z

Cool prototype, especially for a solo experience :)

Geodiver 48 by exofrenon 2021-04-27T11:50:56Z

Too bad I was blocked lvl2 with the double dash passage x) would've loved to see the enemies! I might come back to it later. The game is very beautiful, it's impressive for a one-person band. I also loved the introductory text. Idk if it was due to technical limitations, but the 3 sec screen at every retry with the command is pretty annoying, especially when you're stuck and have to see it 20 times.

Geodiver 48 by exofrenon 2021-05-18T01:00:36Z

So, came back to it, aced lvl 2 and finished the game. It's so cool, in love with the aesthetics. I loved the feeling of becoming stronger. Thanks a lot for the experience! PS: just noticed your update note on the respawn time, it was a real plus (when I replayed I was like "why did I complain about the respawn time already? it's fine in fact", and turned out it had been changed :laughing: thanks :heart: )

Deeper Sleep Beta by Kszaku 2021-04-27T22:41:45Z

Found it a little bit slow, but I might have been too tired to enter the mood properly. Despite that it was a very nice experience, I loved the overall style and atmosphere, and didn't regret staying til the end when I read the end quiz, so cool. Thanks for this game :)

20,000 Leagues by marcmagus 2021-04-30T23:51:20Z

Not printed yet, but I'm planning on sending it to the GD of my team (who is a tabletop fan and happens to have a printer :sparkles:), so this is gonna be a useless comment but... I really love the font you used xD Also it made me want to try a tabletop entry for my next LD, thanks for the inspiration.

20,000 Leagues by marcmagus 2021-05-01T01:00:18Z

@fabula-rasa Well I'm a newbie when it comes to fonts (as I have a tendency to just end up hand drawing all of my letter art), but it's nice to find people that are enthusiastic about it too :blush: (one of my favorite things is how precise and technical it rapidly gets... like when some random type designer gets criticized for being too prone to tilting the center of the letter "e" in their work) This one reminded me of the elegant Computer Modern (probably partly due to the numbers), but with a little more pep. And... tilted e centers are a real plus for that! :laughing: Cool choice anyways. Next time I'll come back with gameplay feedback I promise :stuck_out_tongue:

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-05-03T19:39:57Z

most relatable game

Driller by CookieRA 2021-04-27T10:58:29Z

Very fun game! Took me a while to understand the controls but I think I could play for a few hours without being bored! And the graphics are very cute. Congrats :)

LD48 by Zivfo 2021-04-27T10:21:35Z

I couldn't play, it's just a black screen with the music :( I tried with both Mozilla and Edge. And there's nothing quite worrying in the console, the only warning message is "The character used for Underline is not available in font asset [TrueArtisans SDF]."

Cookie Crisis by Uppitydonkey57 2021-04-27T15:14:49Z

Incredible graphics, the theme is weak but yellow Sarah's dance is one of these amazing things you only see once in a lifetime. Liked the dropdown menu mechanic.

you are chained to an egg and are falling down a pit by goblinkingmatt 2021-04-28T21:15:22Z

This game is incredible, I stopped when three tentacle eyes started following me during the crack phase, but I didn't expect I would play so long without getting bored. Too bad it got so hard that it felt impossible to succeed in the end (mainly due to the very imprecise controls, which are not a fundamentally bad choice, except for the end part where it can be frustrating). I loved that the tentacles are semi-helpful when trying to escape. The face is... well it is what it is but it's beautiful, loved how it moved and felt alive.

Where's the water? by Labete 2021-04-27T10:33:38Z

I found it very funny xD same issues as above but eh. Loved finishing the game without entering the well (don't know if that was intended??). Also when I went back up after talking to the fish slushy maker, I was blocked in a bouncy black screen. Oh and you forgot to remove anti-aliasing from some tiles. capture2.png

Where's the water? by Labete 2021-04-27T23:10:04Z

@labete Yup, I was talking about the key ^^

Deep molatoes by leggy 2021-05-03T20:45:15Z

The game is pretty entertaining (pretty hard too! haha) I think things like "get to the diamond with 3 molatoes at least" might fix people waiting patiently for their unique survivor to reach the bed stone, but on the other hand I think it's an interesting strategy too, like have most of them killed at the beginning and keep the money for the chosen one. Plus it's not that easy to pull off cause one molatoe means much, much less income. But that's only my opinion ^^

Grave Hammer by Daniikk1012 2021-04-27T10:04:02Z

@washington-irving if you can't just launch the game, you can download java there: https://www.java.com/en/download/

The game is sooo beautiful I loved the graphics, and the dwarfy music. However I couldn't play it for long cause after 1-2 seconds on the ground, the character was locked underground. I could still hit zombies with the tip of my hammer, but not take objects or lose HP. capture.png

adventure of umesh by smiley405 2021-05-17T21:10:25Z

Couldn't finish it, but I'm very clumsy :laughing: very nice graphics. Didn't get the theme tho...

Ariel Cleanomancer and the Eldritch Sweep by alyd asmar 2021-05-01T01:09:28Z

@fabula-rasa Hey, thanks for leaving a comment :smile: It was our sound designer's first jam and she's used to making... well, more intense stuff, so it might still be a little too much for some people, especially on a puzzle game. We're in love with her work in our team, so yeah it's a matter of taste too :laughing: Thanks again for playing!

Ariel Cleanomancer and the Eldritch Sweep by alyd asmar 2021-05-01T01:16:15Z

@steve-dragon Thanks a lot for your comment, our game designer was not so confident in their work during the jam, and too often the LD gets forgotten to graphics and sound :slight_smile: I'm the artist and I'll probably try and repair all this "unclear space" stuff later on, thanks for the feedback. To be honest I can't wait to rework on it post-LD, thanks to all the amazing comments we got here :heart:

Ariel Cleanomancer and the Eldritch Sweep by alyd asmar 2021-05-01T01:19:46Z

@nardandas The undo button was largely the most requested feature, so our programmer already implemented it, so it will most probably be included in our first post-LD release :wink:

Ariel Cleanomancer and the Eldritch Sweep by alyd asmar 2021-05-07T16:22:57Z

@sakura-magika I agree with you for the weirdness of having a basic technique that takes 2! We might discuss it for further development. Did you continue very far? The trash gets weirder eventually :wink:

Perciflette by UnagiV 2021-05-01T00:18:17Z

Cool ce jeu ! j'ai eu du mal à rentrer dedans parce que je me sens vite paumé·e dans ce genre de jeux sans map (dans Zork par exemple, c'était..... l'horreur). Mais en fait il est très gentil, c'est appréciable que le nombre de morts soit concentré au début, sinon le ratio amusement / frustration est pas satisfaisant. Je trouve que ça reproduit étonnamment bien l'ambiance d'un tabletop jdr, comme c'est mentionné dans certains autres commentaires ! (sans les phases de combat qui perso m'ennuient de ouf donc tant mieux xD) J'ai beaucoup aimé la musique, et pour les graphismes je suis in love avec l'écran "chapter" avec les lianes et tout. Pour un look un peu plus fini il faudrait idéalement que toutes les illus aient le même ratio d'export ; les pixels pas de la même taille ça donne un look incohérent à l'ensemble (même si en l'occurrence ça reste raisonnable vu que c'est des illus séparées). Ah et bah.. j'adore le titre x) Deux remarques en passant : - Un peu dommage quand l'option "porte gauche" est à droite x) - Un peu dommage l'absence de persos féminins (enfin qui parle quoi), mais bon au moins y a pas de meufs avec des décolletés et sexualisées, m d r. - aussi je viens de voir que vous aviez opt out de l'audio ; si la musique est pas à vous, peut-être mettre les crédits ? (je n'en ai pas vu dans le jeu) Mais bravo pour tout ça, c'est assez polish, et plutôt sympa à jouer, la preuve on est plusieurs pas très fan de text-based à avoir accroché malgré tout :slight_smile:

LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) by zagoiris 2021-04-27T20:59:19Z

Loved how hyperactive it ended up being, and didn't expect all the evolutions! Lifebar is definitely missing, but it still was a pleasurable game. Big up for the flying furniture xD

LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) by zagoiris 2021-04-27T23:12:10Z

@zagoiris yup, I think it's clear that they are hallucinations (even if they sometimes get glitchy), and it's a very neat addition to the ambiance.

LUNA IN THE SKY WITH DIAMONDS (FESTA ESTRANHA COM GENTE ESQUISITA ) by zagoiris 2021-04-28T17:05:16Z

@zagoiris well sell it as a feature, for me it mostly started in the hallucination levels and worked very well xD

TowerFall by Foot Jam 2021-04-28T10:47:53Z

Wow, cool first game yeah :) the graphics are very cute (I liked the little question mark in the rooms). I barely achieved attacking, for some reason just clicking wasn't enough? but for a keyboard game, if you're not exploiting mouse direction, it could be better to keep it all on the keyboard, with E as an attack for example. Hope it was a nice experience for you too!

Lost Poem by PlovGuru 2021-04-30T10:54:50Z

@aleh idk if that was the problem for you, but for me I had to put the game full screen to see the "continue" button!

Lost Poem by PlovGuru 2021-04-30T11:04:16Z

Cool game, graphics and sound are nice, love the pastel palette. I don't know if this was your game design goal but currently, due to the closeness of the scrolling, and the speed of some vents, you basically have to remember everything for the next run x) (Like, when the vent pushes you and there's an obstacle on the opposite wall right underneath, if you didn't know it from previous runs, it's already too late to react when you notice it). Also there's a bug when you're already on the opposite wall to the vent, it pushes you against it and you end up a little stuck. To unstuck you have to press many times on the opposite arrow (and not a long press like you usually do in the game). Took me a while to understand that x) Nice idea anyways :)

ARG: Journey for the Sushitos by TRUEchips 2021-04-27T11:37:08Z

The beginning is very nice, really had a good laugh. However, I couldn't finish the game due to walking into spiders _all the time_ which was really annoying. Good job on the bad puns xD

Soya Jodugari by GentleMelon01 2021-04-27T09:44:48Z

The movement was very slow on my machine, i don't know if this was intended? Cute game, the menu art is amazing :)

The Dark and The Beast by Sam Wallach 2021-04-27T22:02:28Z

I lost a few times and didn't get how the game was supposed to be played x) + the movement was so slow compared to the environment that I got a bit bored looking for the goal of the game. The mood was cool however, and the game over screen as well; very scary.

Comatoast by crow_seeds 2021-05-01T00:39:42Z

Cool cool cool. STROKE OF LUCK i will never get this joke out of my head. Good game, too bad I couldn't leave the horse room every time I got into it, because... where do I begin.. the sprite was just mesmerizing, you know. I was really impressed by how many rooms there were, it made it fun to retry and see what would happen. Might come back to it, and try to finally beat those damned to-do lists.

Descent into tyranny by duo-afgebeld 2021-05-18T00:27:19Z

I couldn't do the maze, this is my greatest failure in life. The game is so good, this and Bioluminescence reminded me of Hidden in plain sight mini games. The mechanics + the randomness make it so entertaining, and the difficulty curve is nice, although I finished the sandbox ones before the middle ones, and... couldn't do the 5 :sob: Maybe the levels could be arranged on a map, and without numbers, to encourage people doing them in whichever order they feel like. Great job :)

Dahla's Journey by PiJaMar 2021-05-17T20:41:38Z

Cool concept, very polished for a solo project! I played my first runs without attacking enemies because I hadn't read all the instructions, and turns out it was a fun game too :laughing: with the attack it sometimes gets a little grindy, as people before me might've said it already. Overall very cute, and very relaxing to play. The music is cool, my roommate came to my computer to watch me play when they heard it!

The Camera Is Watching by Pink Spaceman 2021-04-27T21:17:00Z

It was fun to try and understand the right sequence in the second screen. Lacks some feedback features, like a sound when you get caught, moneybags disappearing, or maybe a line indicating the robbers' path? The life panel is an interesting addition, not very useful in this version of the game but it could be a thing if the robbers could get separated between rooms or something. Overall cool little game :)

LD49 — Unstable

Overloaded Server by kbf123 2021-10-14T21:47:38Z

This was fun! At first I played through once or twice in easy mode and was like "there's not a drop of instability there... maybe the clients?". Then I came here, read the comments, and understood I had greatly underestimated this game :laughing: Congrats, it was very cool :) and the graphics are cute!

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-05T22:09:15Z

This game is the best. Please make a SEXY BOOTY version.

A Druid's Day by TheCrittersCove 2021-10-14T23:09:41Z

Fell in love with this game, played right before bedtime and it was so relaxing and satisfying. I really liked that I felt like I would never win in the beginning, and at some point it became clear that the locust would be useless against my ever-expanding hive technology :smiling_imp: The graphics and the music are very cool too.

Portals From Fire by Moandor 2021-10-07T19:58:57Z

Wow, that was my unstablest experience here yet :laughing: Very good and polished game! Like, wow. The VFX and SFX are good, they make the shakes and kicks feel very real and juicy. The rhythm is cool. Overall, the game feels very finished although it's based on a complex concept. Congrats. And the boss is the best idea omg. Sooo annoying, and their face is perfect. I'm an artist so I'm just going to make a little comment on the graphics (and I do love them, everything stands out clearly and the accumulation works very well, and they're very detailed), which is that when you make a pixel-art game, it's preferable to have a constant pixel size for all the sprites, it makes the scene seem more coherent (I think some monsters, and the character, have smaller pixels than the rest). Thanks for the experience :smile_cat: and congrats, really.

SANCTITY Compliant Yggdrasil Worldship by alyd asmar 2021-10-05T22:05:19Z

@peterfiftyfour @skullsprigs We hereby acknowledge the reception of your five-stars LD [49] jam forms. Thanks a lot for testing our game, reading your comments has warmed my heart. For your information, @fae-pdf and I didn't even have the time to test it yet so you're the first people to play it. Since you're still alive and seem satisfied, we'll take that as a positive sign for our administrative syste- ahem. For our game.

Will of Water by Hold 2021-10-06T21:00:10Z

Couldn't play a lot cause my computer started hyperventilating (from the HD graphics probably, idk). But the illustrations are really nice, I especially loved the one where we see the water person's back, and they're facing the monsters. Probably needs a bit more work to be playable (i didn't understand the F either I think? it seemed to pause the monsters, but only for a second, and I didn't understand the use of the move since we are faster than them anyway). But it's a nice prototype :slight_smile: and the story made me curious! Congrats on achieving this!

GROUDOU! by Chacawott 2021-10-07T22:08:55Z

Nice little game :smile: it's fun to play once or twice, the sounds are funny, and it fits the theme, well, perfectly. I see someone's already mentioned the green minigame issue. So sad I couldn't get to 10 000. Untitledd.png

GROUDOU! by Chacawott 2021-10-20T21:29:41Z

@datadazer I just tried to hit 11,000 again and omg you must've hit that bar so fast :rofl:

Wobbly Penguins by bqq 2021-10-05T23:09:11Z

This was so good. Thanks for this very light and fun and nothing but that game :smile: :cold_sweat:

Bird Game!!! by Ty Rymer 2021-10-05T00:25:59Z

Cool and fun little game, I loved that they all fell at once sometimes :laughing:

Fractured Logic by ytniminty 2021-10-06T23:37:29Z

The graphics are sooo good :smiley: and the game feel is pretty good too, I mean just the dim light and inverted scene made me feel like the place was weird and unsafe, and made me want to move on. Congrats on making this alone! Would love to see progress.

Tumedus by kuldne kask 2021-10-06T23:28:16Z

I died a lot of times but couldn't beat the first room :cry: (i don't have a mouse so that didn't help) Too bad cause I really loved the esthetic of the title screen, it made me want to learn more about the universe. It'd be dope if you had the time to nerf the ennemies a bit!

UNDERLOD by Rory Kaufmann 2021-10-07T21:35:39Z

Kind of sad to discover this was not made in the week-end, but it's a cool game. Makes me wanna go try SNKRX ^^

LD50 — Delay the inevitable

Wizard's Chores by mmason 2022-04-19T13:20:24Z

Really loved this game, very cool broken aesthetics :laughing: Spent at least 2 hrs winking at the Leprechaun. 100% would recommend.

Don't Let Them Sit There by MrEvilGuy 2022-04-05T22:01:54Z

Wow, that's a big scope you managed to reach for your first programming-intensive game! :open_mouth: congrats on that! :tada: The game is very funny, thanks to some game design breakthroughs like BARE FEET :joy: that killed me. The graphics and SFX also add to the feel of the game. 100% accurate subway mood.

Video Games : the game by namnam 2022-04-06T22:11:15Z

Wow, that's a very complex game to make in one week-end :o Also took me one run to really grasp the concept, but it's really fun! Very flavorful and polished. I tried 3-4 times but could never beat the dinosaur, so frustrating :laughing:

Grandma's kiss by Gaming Night 2022-04-11T19:15:49Z

Very cool and polished game!!! The concept is fun (we have a grandma in our game too, but she's not that bad :laughing: ), and the end is clearly 100% inevitable. I'd totally read 3 pages of background on the 8 cats xD PS: @peachtreeoath wasn't going to post this but since it's one more grandma than you it summoned my natural competitiveness... grandma_s_kiss.png

Fool's Gold by CharlesSchar 2022-04-05T23:07:22Z

Very cool game! :smiley: I was a bit frustrated that the grenade placing needed to be so precise sometimes, because I wanted to focus on puzzle solving haha. But it was very fun, I think I could've easily played through 10 more levels! The art is pretty straight-forward (like 0 doubt about what objects are, the glass around the key is cool), and globally the game looks very polished, I think you did a great job at scoping! As a puzzle enthusiast I would've preferred more levels with one mechanic (grenade or teleporters) rather than two mechanics, but with your choice the potential of the game is clearer :) The only drawback for me is the theme, that doesn't feel so embedded in the game core mechanics for me. Maybe it would've felt more natural if being killed by the boulder was an actual winning condition? idk. Anyways I hope my review doesn't sound too negative, because I liked this game :slight_smile: and having it so polished after so little time is very impressive :tada:

Sundown by Rawb 2022-04-05T21:39:09Z

Omg the garlic knight made me laugh :laughing: At first I tried to outsmart the game by just waiting for my life to go very close to zero before eating any body (so making it as worth as possible), this boss thing is a good fix to my lame strategy haha. I enjoyed this game, it looks very simple at first but then you can have some really fun time exploring the possibilities. The music and overall style are cool, you don't see a vampire x western mashup every day.

RUN COFFEE RUN by aerloth 2022-04-06T01:00:16Z

Omg this game was a mood. I hate timers but the graphics are veeery cool, and the flavor text was fun, and the game play hectic but so fluid! And those pigs, so cute :pig: Minor bug: had some weird drift happening (when my cursor was captured by the player the screen kept moving to the right slowly).

The Horde by ytniminty 2022-04-06T13:37:01Z

Woowwwww such a great game. Glad I'm following you on itch, that's how I got to see it :smile: The mood is so great, and to describe how fun I think it is, let's just say I just played for 30 minutes :laughing: A nice concept and a good scoping, with very targeted features that make it fun and polished (the two types of zombies, the fact that you're never out of normal bullets, the +10 close call bonus, the screen shakes with big bullets). Thanks a lot for this!

I Sink Not by eeldam 2022-04-06T12:17:27Z

This game is soooo cool! Loved the Howl aesthetics, the concept, and the music too :smiley: Felt a bit long in the end but the final part where you realize you'll never see your boat float again was so heartbreaking, totally worth it. I_sink_not_LD50.png

Nature Is Healing by KingOfSpill 2022-04-09T22:23:02Z

So scary omg, I couldn't play more than a few runs because I hate spooky games :laughing: Cool experience, loved the retro intro sequence :heart: (Oh and I really love the title)

Bombthrow by LakeDev 2022-04-21T11:37:05Z

I really enjoyed playing this game! :smiley: (could not figure out the last level though D: ) The graphics are simple and efficient. The overall look gives off a PICO-8 vibe :sparkles: The only thing that got me puzzled is the "X" hint, since it looked like a weird brick to me and I was like "what am I supposed to do with this weird crossed thing" for one or two minutes (but that might just be my dumbness lmao). Overall, cool and fun game, congrats :)

LD53 — Delivery

Superfetch Dog by benjamin 2023-05-02T17:59:21Z

Wowwwwww 🤩🤩🤩 I'm in love. Just a small bug report: when the boar follows you to the first platform, it can kill you during the dialog / bonus selection / throwing, and if that happens, the game devienne fou (everything is 20 times faster), and going back to the menu doesn't fix it.

Paint Me a Color by saucygames 2023-05-05T00:06:44Z

same! :)

Sabotage, Inc. by yopox 2023-05-02T14:50:12Z

Shiiit I couldn't finish the last leveeeeelll after 2 hours on it :rofl: So just one comment, a big missing feature for me was that there was no way to stop a level once you knew you had lost, which made it very tedious to wait for the level to finish to try it again (maybe there's a way that I missed). Also I think the slow down towers didn't work for me? And from the circle of death lvl and onwards I found the thunder towers to be a bit useless? (maybe I just didn't find the right strategy though) I also pretty much only used selling to beat the boss in lvl 5, by selling my towers as it progressed, which I don't know if it was intended x) Anyway I really love tower defenses, I found this one to be quite fun, and quite polished! I liked the variety in the boxes, it added some extra level of strategy (eg picking the crosses when at zero gold), and also that the drones kept on floating when the game is paused! Thanks a lot for the game!! :tada: So sad I couldn't see the end screen :sob:

Punchline 'em all by Samoussa 2023-05-02T12:04:53Z

Woooowwww :sparkles: A member of our team wanted to have a similar take on the theme, I'm happy it happened somewhere else!! Took me some time to get the controls (had started the game in single player mode by mistake), but I played with our GD and we had some fun. In the end we only got good after one or two runs, once we learned what the next lines would be in order to make the combos :laughing: Maybe it would be nice to have the next rhymes displayed somewhere? idk if that was your design intention. [edit: I played again and I don't think that anymore x) I just feel it would be better to have the rhymes highlighted in the line history because it gets overwhelming] I would really love a roguelike deckbuilder on this concept, where you can gather rhymes throughout the run! Thanks for the game :tada:

Delivered with care by Axelle Desquilbet 2023-05-02T11:21:35Z

Such a fun game!! :D I loved the mechanics, everything is very polished visually and it makes it very intuitive, even an idiot like me could understand the stamina mechanic in less that 1 minute. Notice me Kiki Besos senpai :'(((

A Wolf's Riposte by Wolfier 2023-05-03T00:29:03Z

Fun game! It took me some time to understand what was going on because I didn't get that combats where turn-based, so I just kept on moving very fast trying to escape attacks that were also very fast :joy: Apart from this little feedback I'll just say I had a fun time like the others, and I quite like the wolf sprite :)

Code of Conduct by Jatinstic Gaming 2023-05-02T12:29:07Z

I liked the simple graphics, and the fact that the character became flat when moving sideways! :laughing: It added to the movements feeling quite nice. The route following thing was fun too. Apart from that I think I didn't really understand the mail checking mechanic, overall I had much higher scores when I never checked the mails... Maybe it should be instantaneous? Maybe I didn't understand how to properly use it. Would be a different game but maybe it would've been fun to have a system where the player can actually check the mail themself, while moving and trying to follow the roads! Anyways thanks for the game, and congrats on finishing it :)

Yours always, Delittah by alyd asmar 2023-05-02T00:26:40Z

Hello everyone, yes I published this page by mistake I'm so sorry :rofl: We're still working on it!!! Can't believe two people still voted for the game.

Yours always, Delittah by alyd asmar 2023-05-04T22:00:09Z

@misscafeina Thanks a lot for the feedback! The sound turned out to have some glitches yes, I think our prog said there were bugs with Godot HTML5 exports? Anyways we hope it didn't alter your experience too much, thanks for the comment :smile:

@twowolf Indeed, choices do have an impact on the character storylines, but we didn't have enough time to make that very clear for the player, so it's very normal that you had this concern :sweat_smile: Thank you for your comment, we're glad you still liked the game!

@jona-scheidig @boeruchan Oh wow, we didn't think that swearing might be a problem at all! Probably because we're French and swearing is a lot more normal here. We'll make sure to be careful about this in our future games :slight_smile: Thanks a lot for the comments!

@samoussa We were so glad to read your comment about our game!! At some point during the jam we had doubts about whether some people would actually profit from the replayability, so... at least one person did :smile_cat:

@zerovirus @adele-illustration I guess I have to tell you this story: actually, we pitched the game as "you play a letter that has to choose who they visit every day", but after 2 hours of developing the concept, our GD was like: "Wait...... when all of you say _you are the letter_... you really mean it??? but everyone is going to be sooo confused" :rofl: :rofl: :rofl: and then it became a running gag during the whole jam that nobody was going to understand what the main character was :rofl: So, yeah... that's why you were confused I guess. Thank you for the comments :blush:

Coral Reef Bay by AdamPhoebe 2023-05-02T14:54:14Z

I'm just posting this to have a notification once it gets published, love the thumbnail!

Delivered With Care. by Stevi60 2023-05-05T01:29:35Z

Very good entry there! First some more negative points: It's a bit frustrating that the levels are so long without any checkpoints, in this context I think I would've preferred them to be like 3 or 4 times shorter (2-3 screens wide or something). But I guess the length of the levels is also what gives the "delivery person" feeling (having a long route with some obstacles, instead of just rooms full of obstacles) so I also understand your choice! Also a small bug that maybe was already reported, I could never throw the box in the air too close to a wall, which forced me to reposition multiple times every time I wanted to jump. Now the real deal: I gotta say I felt very cool playing this character :laughing: nice game feels, the jumps and camera movements were very pleasant. On the art level it's also great, very beautiful and detailed. The mechanics are also good. I was very confused with the controls at first, but finally got a hang of it and it becomes very satisfactory when it does. I also got to say this is the most "Delivery" game I've tested so far I think? This interaction with the box really does it. Great job! (I didn't finish the game because it's 3am here but I'm looking forward to it!) PS : for some reason I also stumbled upon the other "delivered with care" entry, if you have some time it's also a cool game! :smile:

Delivered With Care. by Stevi60 2023-05-05T02:13:33Z

@stevi60 haha I should've guessed from the French name in the devs :stuck_out_tongue: (i'm in a French team too!) That's a tough thing in jams I guess, that anything you're not doing right now you might never have time to do it :laughing: but well with enemies and without checkpoints maybe the game would've been more frustrating? well maybe I'm thinking this just because I'm clumsy xD Anyways you've still managed to produce a very complete entry, with or without enemies, so congrats on that :)

T.I.M.E by bqq 2023-05-04T23:25:16Z

Omg this game 😍😍😍 I'm going to forget things but: - T. Y. L. E. R.'s dialogues are so great, I loved the acronyms, the stealing your time thing, and their character design is hilarious, with the motorized monocycle and the little sfx, I can't :rofl: - The last slime room was so funny :rofl: This kind of jokes makes me feel like the people who made the game have had loads of fun while doing it, so I hope it was the case! - As said before, the art and music are perfect, I loved the viewpoint, and the light is gorgeous. - Also great job on the fighting part, the controls are very smooth, the attack delays feel good and well balanced :smiley: - I will add that I played with my partner (they had the mouse and I moved) so we probably had it easier than it was supposed to be, so I cannot comment on the difficulty :rofl: - In terms of game design I really found it brilliant that you actually lose a power during the game, I thought it was an interesting reinvention of the "getting stronger" trope!! (and I think it's the first time I see it in a game?) - The final fight against TYLER... :rofl: "tiny blows of wind"... Overall thanks a lot for this game, I was clearly the right public for it and I spent amazing 16 minutes and 30 seconds playing :joy: :hearts: :sparkles:

DeliverTheSeal by AshStar 2023-05-02T16:26:48Z

Squishy baaaalllll ✨🦭 This texture and mechanic are definetely something! :laughing: It was fun playing, the bouncing thing was a bit unsettling at first but in the end there was the right amount of difficulty for me not to get frustrated or anything.

Involuntary Nannies by xHadie 2023-05-02T15:19:02Z

I could not play :cry: I could not pick up the babies or interact with anything :'( Also the babies crying is the most unbearable thing I've ever heard :rofl:

Winter Factory by Jul._.li 2023-05-02T09:16:58Z

Ow, very polished entry!! Had a good time playing it. Just one comment, when you make an incomplete gift, it'd be nice that it also stops the level, but it seems that currently it just makes it last forever? Of course it's a very minor issue haha. Another thing is, pretty much every level I played had one "hack", a unique color combination that would fit all the rules, and I would just make this combination over and over again. This hack could be broken by having at least two rules talking about the same color, or something like that.

Feathered Dispatch by Cody Holt 2023-05-02T19:31:05Z

Nice take! :open_mouth: Like other people I was very confused at first, but the written tutorial sheet helped. Also it took me a looong time to understand I was not suppose to triangulate using circles like I'm used to (like, it has to be X miles away from A and Y miles away from B, so you take the intersection of the two circles etc.), but instead using the North/South indications, which is much easier (also the circles method made it impossible sometimes so congrats my dumb brain :laughing: ). I think the idea has potential but it was very hard for me to remember the instructions of the letter while measuring on the map, also remembering the name of the city after finding it, so every time I had to infer that from the new location that popped in the letter destinations... x) Apart from that, the art is really cool (loved the muscular pigeon on the tutorial :rofl: ), and the music too (left it in the background for like 30 minutes and I didn't get tired of it), and the concept is quite innovative! Congrats and thank you for the game! :smile:

Parcel Larceny by amarokczukay 2023-05-02T17:02:23Z

Wooow great game!! :smiley: Like everyone said, it's very polished and very fun to play. The level design is also quite interesting, some like lvl 3 I had to try many times thinking "this is impossible", and others the sequence is quite obvious but the execution, much harder :laughing: I really loved that you could actually get back home even if the police was after you, very satisfying especially when you reach your house almost at the same time as the police car xD Nice also that the mines can kill the dog, I don't know if you can get them killed with the rifle too? I only tried a couple of times. Thanks for the game!

Magic Map of Adria by Shiiro 10psi 2023-05-05T00:58:53Z

Nice concept! I gotta say I'm not a puzzle person so I was bored on one or two occasions (like the Blue Mountains, where I saw what to do quite fast but still had to do the 30-something moves to actually do it). But I'm saying it just 'cause I like to complain :stuck_out_tongue: And even grumpy me finished your game soooo It's quite polished, I really like that there's a global goal on gold / time, and that the level selection menu looks like an accounting document, overall the aesthetics felt quite consistent. Also I liked that there were two things to actually optimize, which probably gives some replayability. Actually, I only ran once through the levels optimizing for time as much as I could, and ended the game with a lot of available money, so I guess the 1000g boundary could be moved down a bit to force people like me to save some of their gold! In terms of innovation, well the tile sliding mechanic is not new but using it for the path optimization was a good idea that felt quite new to me! Thanks a lot for the experience! and congrats on the final product, it's quite cool! :)

the postBIRB by LarsieVL 2023-05-02T16:14:21Z

Birbbbbbbbbbbb :bird: Nice little game! Took me an embarrassing amount of time to understand the "next" feature :rofl: Loved how the movement felt.

Cosmic Pizzeria by Richard Reliford II 2023-05-02T11:49:12Z

Hey! I tried to launch the game but got this error :cry: (I'm on windows 10, 64 bits) pizzerror.png

Return To Sender by hacktic 2023-05-02T00:38:35Z

Nice Papers Please vibes, had a fun time playing! The "messy office" feels were there xD Final score $0.97 :sunglasses:

Aspect Traveler by Benedict Ide 2023-05-06T12:48:14Z

This game was very cool! Impressive narrative work. Reading the other comments I understand I was lucky as hell though :laughing: because I finished the game on my first run! maybe because I had most of my positive events early on, filling my gauges up before having to use resources? Also just luck when choosing I guess. I really loved the story, I tend to be annoyed by the "she's an ancient being with powerful magic but she's a 10 year old girl" trope, but despite this I ended up liking the characters and their relationship, and thought that they were both very cute. For the art part, the interface looks neat! and the global aesthetic was quite cool. The event images were a bit heterogeneous but you had a lot of them so I guess there was a trade-off to make haha. Thanks a lot for the game and congrats!

LD54 — Limited Space

Too Maneon Loots by lastuck 2023-10-03T22:43:05Z

OMG it took me three games to understand I had to equip the stuff, I'm so dumb :joy: As everyone has said, this is really a great and fun game. And very polished! :sparkles: (and very much in the theme) Just some random thought: I think that a mechanic that works really well is that the only way (that I found, at least) of efficiently evaluating the stats of an item is to actually equip it to compare the stats (also because some stats are hidden, if I'm not mistaken?). Considering this, as a player I might've understood how to play a bit faster if those stats weren't even written (because it made me want to read, but there's no time). But idk how it would actually feel x) (another design direction would be to maybe reduce the number of stats to make them easier to read?) Also, maybe it's just me being dumb (as already established by my first sentence), but I felt that the outcome, especially in early game, was quite random (I always did the same thing, but 60% of the time I just died after 30 sec). Oh and last thing, in one of my games I had a bug where the character just stopped moving altogether. I'm sorry I don't have any more reproduction info :x Congratulations again, c'est pépite !! :tada:

Waltz Royale by James Laird 2023-10-17T22:31:53Z

Wow, what an experience... it took me 10 minutes of negative points to finally get to a game where I scored a positive number (22)!! Somehow I was obsessed about direction rather than points, and then constantly failing to understand how direction worked... I think this game encapsulates the subtlety and sophistication of waltz quite well. And despite the scarcity of visual feedback and my quasi-constant loss of points, I had quite a lot of fun feeling like an impostor waltzer :rofl: and it felt extra good to finally managed to do something with those steps :joy: Also, I loved the intro text! Thanks for the game!

PhotoPhobia by GenshinExpert 2023-10-03T22:57:26Z

I tried to understand how to play and kind of failed...? From what I understood, the enemies drop something (wood?), and we're supposed to build campfires from that? But there's only one game where I managed to do that, idk why? Also I didn't understand why the light kept on changing, and pressing E never worked :( (but maybe I was doing it wrong) The game looks quite good (and it does not burn my computer like unreal engine games usually do!). Congratulations on finishing something, especially if it was your first jam (my first jam game was not even playable, and most of them don't have a menu :laughing:) !!! :tada:

LD57 — Depths

Escape From GR0K Tower by paulhocker 2025-04-10T05:18:27Z

I liked the fact that there were many different interactibles, and that the first time you encounter each of them there's some puzzle mechanic of "what should I do to open this door". The fact that some are not very visible is quite cool too. The graphics, music and overall feel are quite coherent and pleasant. However, I think that I would've enjoyed the game more without the randomness. If it wasn't random, you could learn the moves of each floor, and get a sense of progression. In the current state, I would just die randomly on a peak between floors 75 and 85, without getting any feeling that the next run would be better, and that was a bit frustrating (I did not finish the game sorryyyy). This would also leave room for cool level design. The opening mechanism could still be random and randomly positioned, I think this was a really cool aspect of the game. Anyways that's just my feeling, because for me it would've increased the replayability. But the game is quite fun as it is! Good job!

The Cleaner of the depth by Egor Iv 2025-04-21T12:17:09Z

Amazing game. Didn't have any trouble playing once I had read the instructions, and once I understood that the cleaning area is where the bird is (as opposed to in front of it, which was my first instinct, but the animations made it quite easy to adjust!). Obviously loved the art. The watercolor effects, all the little animations, the variations, wow. The game feel is equally amazing. The camera turning, how the bird's movements follow the slopes, the fact that basically if you stop every time you hear a nice tune, you are already in the right spot to clean... The sound design is also very cool, not too crowded, so the music is basically only the teeth sounds... I'm slightly frustrated I never managed to finish it though, if there's an end??? Cleaned all the teeth multiple times, but each time I "finish", nothing happens, so I go back on my steps to check for any forgotten teeth, and this time the teeth that used to be sick sound good, so I clean them, and die :rofl: (At first I thought that once you clean all the safe teeth, you can clean the other ones, which I found was a super interesting mechanic, but I guess it's just a bug? or I should try to download the game. Anyway probably the mechanic would only work for players that do it linearly, unfortunately) Anyway, super soothing experience, really had the feeling of BEING THE BIRD :bird: (And well... please make multiple levels where the game is to guess the criterion for cleaning the teeth, I want to play more :laughing: :sparkles: ) Thank you so much for this game!!!

Journey to the Centre of the Ocean by GoogleFrog 2025-04-09T16:06:16Z

This made me so nostalgic :sob: Great game, so many features!! (I didn't expect so many) I've just played for like 40 minutes and I could've played more if I had more time :sob: which is quite a lot for a jam game :v: Also loved the music!!! super chill, contrasts with the game category, but also reminds you that you're in the sea somehow? Anyway, thanks for the game! :star2:

Detector by AlphaBetaSoup 2025-04-11T04:50:50Z

Yaaayyy I won!!! :tada: Thank you so much for having a level-based restart system, when I lost at lvl 2 I was so afraid of having to restart from scratch lol. Very simple mechanic, but well balanced, finding the pieces of metal was the right level of hard. The game is also quite polished, except for the graphics of the main game (but they're efficient), it's nice to have clear instructions, and a title screen (with some nice music too)! About the theme, it's there, but I would say maybe a bit weakly? but that's just a personal feeling, that maybe changing the "meter" info to a "depth" info for example would've added a bit more of... idk, 3D feeling lol. Anyway thanks for this game!

The Way We Left, by Elien Pathcarver by alyd asmar 2025-04-09T14:29:15Z

@foxecho Thank you so much for the feedback, it's always so hard to know how much to explain in this kind of atmospheric games. Originally, we had thought about some system to make it clearer (like, seeing the thoughts of the writer while she wonders about how to tell her own story), but we lacked UI programing skills, so in the end we prioritized the "writing a long uninterrupted scroll". But I guess your experience could have been avoided with an introductory sentence, we might add that, thanks for taking the time!!!!!

The Way We Left, by Elien Pathcarver by alyd asmar 2025-04-10T05:25:03Z

@ruruie Thanks for your comment! We still haven't highlighted it in the intro of the game, but you can switch between two fonts by clicking on "font" in the top right part of the interface! (I just replaced the dark/light themes pre-implemented in the Ink export to do that, so I guess some people get the "legible" font as a default instead of the pretty one, oops)

P8-Sweeper by Christian Zommerfelds 2025-04-23T17:21:18Z

Super cool game omgggggg :sparkles: I liked realizing progressively all the implications of the half point tweak!! Especially the moment I realized 0.5 + 0.5 = 1 :joy: Also loved the narrative snippets!

Voidwood by Tobius 2025-04-14T06:56:19Z

WOOOOW niceee @nuelijarma Same as you I died right before the giant pool, and... well redid the whole thing and indeed we both died 2 meters away from the end with the mischievous trap lol. Did not expect the second part, it was the best surprise, and also the end cinematic is super cool! **Graphics**: over the top, I absolutely loved the background art, the fossils in the first part, and the aesthetics of the second part. Eyessss + chromatic aberration :eye: :purple_heart: :purple_heart: :purple_heart: **Music**: not a musician here, but I loved the vibe and the progression! Gave me the feeling of speed. **Game design**: loved the "left or right... left or... AAAHHH" moments, controlling multiple roots at the same time, the fact that it can get hard to water some late roots, and also sometimes you end up with all your roots in the same place and you know that you're one bad decision away from losing them all... (cf. the end lol). **Prog / game feel**: The controls feel very nice, and also fair (I felt like I deserved all my deaths lmao). Liked that the scroll slows down when you drink. Also good use of SFX, the rock one is a bit louder than the rest which is good because with many roots it's easy to miss one being blocked! Overall a very polished entry and a super cool and inspiring game, thank you so much! :sparkles:

Wamps Hate Falling Apples by Tod Semple 2025-04-21T09:08:31Z

Absolutely LOVED the intro :joy: pure gold Liked the epic music that reminded you that this was not just a game for the wamps :laughing: Very cool gameplay, the first time around I was wondering if it was too easy, but then trying to beat the game as fast as possible ends up being quite a challenge! My lowest time was around 220s and I still felt like I made some lame choices lol. Thanks a lot!!

Cursor Descend by FoxEcho 2025-04-09T14:39:54Z

OMGGG we also had the digestive track idea during our brainstorming, I'm so happy someone did it :joy: My trackpad is quite bad + I already have chronic tendonitis lmao, so I did not get past the small intestine. BUT the concept is super cool, and the game is simple but very efficient!! Nice one :heart_eyes:

LD59 — Signal

PING by christina-antoinette-neofotistou 2026-04-23T12:01:15Z

Ohhhhh niiiice! I want mooore! I want to talk to the green-haired character about how everyone was transformed into toxic crystals! (??)

Really loved the bat sound, even though seeing how I spammed it could have become very annoying real quick :laughing: It feels very nice to play, even pathetically dying in slow motion when you go just a little too fast. The art is super cute, and the game is very very "signal". Thanks for such a nice game!

Call 4 Help! by ThatFirey 2026-04-23T11:40:20Z

Making one game in a week-end? Too easy, let's make 6 instead! :laughing: Kind of curious about the brainstorming session that led you there lol. So impressed by how polished this is, everything feels super good, and I'm saying this even if I made the balloon pop every. single. time.

Aside from that, well, this is... terrifying ;-; Not a fan of thriller experiences in general, so I had to stop after 15 minutes before succumbing to anxiety, but this was awesome. Absolutely loved the mood and writing, to the point I kind of wish I could play without the timer just to see the rest of the story :joy: Visuals and sound atmosphere are also top-notch, and the voices are soooo cool. I might come back. Also reading the comment I realized I was not playing the egg game right, I just clicked repeatedly instead of holding, which had the side effect of succeeding quite consistently :rofl:

Hold The Signal by Dywanix 2026-04-21T17:40:20Z

Very cool idea! I love tower defense games, and having something to do while waiting for the enemies to drop cash was a nice addition! :laughing: Cool take on the theme. I played for like 15 minutes and had fun. Of course some QOL features could be added, like my first tower of the second type was completely misplaced because I had no idea of how it was shooting, but eh, that's part of the fun of jam games :tada: Congrats!