Deep Sea Explorer by interface 2021-04-27T21:26:21Z
Fun game, the art and music are cute! I love the shark cue music, but it does clash a little being overlaid over the other music.
Foon → Ludum Dare Explorer → Users → Sam Wallach
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | The Dark and The Beast | compo | 333 | 3.60 | 3.50 | 3.24 | 4.09 | 3.48 | 3.38 | 2.68 | 4.05 |
Fun game, the art and music are cute! I love the shark cue music, but it does clash a little being overlaid over the other music.
Love the graphics and the sfx for eating the carrots! The game's core is simple and solid, but I wouldn't mind if the challenge ramped up just a bit more
I really liked the musical sound effects for the sonar pulse
Pretty fun game, seems like it could be the base for something really good
Fun to explore and fighting felt satisfying! It felt a little confusing that left and right mouse buttons controlled the opposite hands though!
Frustrating but fun! I'm reminded of Getting Over It
I like the game's style and progression, spike placement felt a little frustrating at times. Good work overall!
Sorry you didn't get the chance to finish, as it stands I like the player sprite and the music creates a good atmosphere. As the other commenter said, collision could use some work. Sometimes I would spawn too close to the top of the map and be unable to move without restarting the game.
I'd say this is pretty good considering your time constraints
Some great ideas at play here, it would be good to see the combat system fleshed out a bit more though, I found myself just sort of mashing the buttons in battles
Great premise and style, I struggled to find a way to make enough money to progress much though since refueling tended to cost everything I got, not sure if I was misunderstanding the mechanics though. I'd like to see where this goes if you keep working on it!
Wow, this is incredibly polished for a jam game! It is so satisfying to control and looks and sounds great!
Very challenging but a lot of fun to play, the cute art helps too
Very dark, but interesting! Could use some polish on the technical end of things, but love the art style.
Looks and sounds fantastic! I had fun mining and exploring, but I think progression could be sped up a bit. I may have just not figured out another solution, but the only way I could find to deal with the sharks was to just go back to base and get out of the water, so they started feeling a little more like annoyances rather than scary after a bit of playing.
Really liked this one, an incredible amount of work obviously went into it, especially considering the time restriction!
The interface design is visually fantastic, and the controls feel really tactile! Do the buttons in the middle do anything when turned on/off?
Really good game, the turbo-vacuum mechanic was simple but so satisfying to use. The difficulty curve was well tuned, slowly (but not too slowly!) adding new complications and twists to the puzzles
Cute art-style and I like having to go pick the pickaxe back up. I think there needs to be more incentive to fight since that is the primary mechanic but it usually seems ideal to just walk around enemies
Funny and great art direction. Combat would have been improved by enemies that respond to your attacks a bit more, maybe a brief stun when they get hit
Solid little metroidvania, I love the inclusion of not only difficulty levels, but also more granular difficulty customization
Fantastic art style and fun challenging gameplay! I didn't realize at first that gold reset each run and wasted a bunch trying to save up instead of buying cheaper upgrades, I think it would be helpful to have a notification warning you about that if you have unspent gold. Overall really good, I love the game over messages
Fun concept! I enjoyed cycling through all the different playstyles