elzach 2021-04-26 10:13
For a game there's little here, besides the two main mechanics of movement and pick throwing, which were tuned nicely. Movement felt tight and responsive and I dig the *one bullet* approach to the pickaxe.
Sadly there's little incentive to actually fight the slimes - which leads to a game of running around very big levels to find the next set of stairs, without much danger or reason to engange with the combat.