FoonLudum Dare ExplorerLD48 → LD48 - Pick and Slimes

LD48 - Pick and Slimes

By popanoel

View on ldjam.com

CategoryRankScoreCount
Overall2.835
Fun2.165
Innovation2.665
Theme3.335
Graphics3.835
Audio2.665
Humor2.004
Mood2.504

Comments

elzach 2021-04-26 10:13

For a game there's little here, besides the two main mechanics of movement and pick throwing, which were tuned nicely. Movement felt tight and responsive and I dig the *one bullet* approach to the pickaxe.

Sadly there's little incentive to actually fight the slimes - which leads to a game of running around very big levels to find the next set of stairs, without much danger or reason to engange with the combat.

vectrex28 2021-04-26 13:28

I agree with the comment above, I wish I had something more to do. However, there is a decent idea behind this. If the mechanics were polished a little further and more features were added (such as an experience system maybe, or coins/shops) this would be pretty fun. The graphics are cute too

sam-wallach 2021-04-29 05:17

Cute art-style and I like having to go pick the pickaxe back up. I think there needs to be more incentive to fight since that is the primary mechanic but it usually seems ideal to just walk around enemies