paul-giovannini 2022-10-04 08:03
Nice! The game is very well written and the ambiance is amazing. Love the aesthetic, gave me some Hyper Light Drifter vibes!
Foon → Ludum Dare Explorer → LD51 → Jupiter & Arcana Travel Through the Nevermore
By ribout-horace, alyd-asmar and fae-pdf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 360 | 3.71 | 30 | |
| Fun | 778 | 3.16 | 30 | |
| Innovation | 334 | 3.60 | 30 | |
| Theme | 576 | 3.66 | 30 | |
| Graphics | 325 | 3.98 | 30 | |
| Audio | 93 | 4.03 | 30 | |
| Humor | 604 | 2.80 | 27 | |
| Mood | 37 | 4.33 | 30 |
Nice! The game is very well written and the ambiance is amazing. Love the aesthetic, gave me some Hyper Light Drifter vibes!
great mood ! not sur if my choice have an impact on the story. nice art and music !
@paul-giovannini Thank you so so much! I'm glad you enjoyed it! I'm sure our wonderful artist will love the comparison, Hyperlight Drifter is an absolutely gorgeous game.
@roroto-sic They do! It's basically 4 stories in one, but the very contemplative pace will probably murder the replayability. I think I didn't do a very good job of showing the impact of those choices if that's how you felt! Thank you so much for playing!
What a great game! I enjoyed the relaxed pace, the beautiful atmosphere and the music. Well done, keep up the good work!
Well maintained style in the game. The concept is interesting too. Good job
Really nice atmosphere and mood. Also the graphics look very good. Well done :)
Thumbs up for Godot!! Loved the style! This was a very different contribution of the others I have played. Anyways, good job and contribution!
The use of the theme was really nice - very stylistic and not an obvious choice. The aesthetic is awesome, the audio is very on point, I really enjoyed the writing and in general its just a great jam game. Good job all
It is not my type of game but I recognize the hard work, I got caught in the ambiance. I have just one thing to criticize tho : the audio cracks felt really annoying, I feel like maybe there would be another way to implement disturbing cracks in the audio that doesn't "hurt" the ears. But I know it can be hard to sound design these type of stuff. I still really liked the audio tho. Well done :)
Great mood, and brilliant writing :)
Loved the mood, was quite exesitial. Good writing and some nice art. I don't really play story novels so i didnt finish it but well done :thumbsup:
Nice art , not my kind of game but managed to play it till the end because it is well written!
Incredible writing! There's not a lot of time in these jams, I'm impressed with how much you fit in! I felt the story was just the perfect length on my first playthrough, and I just had to go through again to get a different ending!
The art and music did wonders to build up the atmosphere - the viewscapes that cycle through from the window brought out that sense of the emptiness and void of space, and the music was mysterious and anxiety-inducing (in the good way!)
I don't know how things were implemented under the hood, but I noticed some of my choices impacted things throughout the entire story. When I told a joke at the start of the game, my character kept the light-hearted persona going forward... and when I chose not to tell the joke, the rest of the jokes disappeared from the story as well. I love this kind of attention to detail in games!
Well done, you guys really knocked this out of the park! :smile:
Really like the tone, what you did with the theme and artistic direction! text-based game is not my cup of tea and my english is limited, but i really wanted to go to the end of the experience Well done!
This is incredible! I wish I could write something so true and poetic. I can't understand how all of this could have been thought up just in three days? And all of text consistent in quality!! I have to lie in my bed for an hour just to come up with like 10 lines of dialogue!
I really love the mood with the music and art! The looping audio and new image appearing in sync is such cool aspect. Great that there's also a bar indicating the ten seconds and not a counter! The artwork is really amazing and I love the pictures of space and the gorgeous textbox!
The music is really eerie in a good way and keeps it intense! The text sound is also really pleasant to listen!
I really enjoyed this and I did most of the ending but I will have to come back try to get all of them! Great work everyone!! :3
Exelent! The game is very well written and the ambiance is amazing. Great job!
@jonas-michael Thank you! We really wanted to experiment with that slow pace for a story game. Our pixel artist composed the music, such a multi-talented boy!
@snappypath Thanks!
@lespaul59 Thank you very much, I always strive to really build an atmosphere and a mood in the games I work on. I love the graphics as well! I love our artist's work, and our dev really did such a good job making everything look as good in context as possible.
@hansj Heyyy, yes, our dev wanted to use Godot, and hadn't touched it yet! They did an incredible job picking all that up in just three days! Thank you very much, glad we could stand out!
@davirtuoso Thank you so much! I'm really glad you think that!
@wafoo I understood that the choice of making interactive fiction and the pacing would be divisive. Thank you for trying our game. Which audio cracks? There's not supposed to be any, I don't think.
@m11 Thank youuuuuuuu!!
@arcticlion Thanks, sad I couldn't manage to make you want to read to the end. That's life!
@senso I'm so glad to read that, thanks!
@lectvs Oh my godddddddd thank youuuuuuu soo much!! I'm a little star-struck haha, wow! I'm so so happy you liked it! 💖💖💖
Under the hood, for the story, it's an ink script! And yeah I was using the choices made to change the story told, and tried to insert call backs to earlier choices as much as I could. I think every choice is reused at least once later to change something! But I went with choices that were too broad and impactful ("why am I here" and "really, why am I here"). So I ended up telling four very different stories, with very different variations to each of them, and not that much *granularity*! And that also made it seem like the choices didn't have much impact at all! But I think that's because the lack of granularity makes it so the end result feels less unique, because there is broader overall variations but less possible combinations. Things to know for next time! I had never written with ink before, so definitely got caught up in grappling with that!
@bomb-x Thank you so much!!! I'm so glad our work could make you want to see the end even if it's usually not your cup of tea!
@alks Oh my gosh 💖💖💖 These kind of comments really keep me making games 💖 Thank you 💖 I hope you liked the endings you saw!! Have you tried not answering anything on choices?
@faust-mi Thank you! You did a great job as well!
I gave the game a couple playthroughs so I could see how the different paths were done. On my first playthrough, I was especially wondering how the heck you could have 7 different endings with that many choice points! I understood a bit of the design better after the 2nd ending though.
This entire jam, I've noticed that people are applying the 10s mechanic to all sorts of genres and it's really interesting to see the different effects it has on that genre. For example, a TD where you towers only last 10 sec means that you don't just decide 'where' to place a tower, but 'when' as well.
This is the first VN I've played so far so I was thinking, what does the theme offer and how does it change the impact of the game?
I think your creative direction in making a slower paced game with more contemplative thoughts was a good choice. I think when you can read at your own pace, you are tempted to blast through the words and just make it to the next section. So in this case, the game is more like a movie where you have to experience the media at the pace the director picks.
When it came to making a choice, oddly enough I think the timer made me think about the choice MORE! In a normal VN I might quickly choose my gut option and go with it. Here, I would still do that, but then I was given 7 more secs to reconsider and think a bit harder about what I wanted.
So kudos to you for exploring this idea. I didn't expect it to feel so different but the theme helps add some new flavors to the normal VN. Excellent execution!
BTW...was the Void Song a reference to Invader Zim?
I was intrigued by the art and stayed for the beautiful, captivating prose. Your piece is very cohesive and is tied well with the solemn music - very well done! I know your post said it was a piece of interactive fiction, but I didn't believe you until I reached the end XD definitely was expecting to fight something. I went through it a few times to look at the different endings. 'Contemplative' is a very apt descriptor, and I appreciate your artistic approach here. Thanks for making this game!
Oh man I've been waiting for the right moment to play this one since my brain has been too mushy from the jam, which is probably for the better as I would have played the non-fixed version back then. I've managed to finish four endings so far over seven playthroughs but I think I'll need a couple more to completely grasp the world, I tend to be slow with piecing these things together :D Also every combination of choices has so far resulted in a lot of specific dialogue even if the ending is unchanged so there's a huge amount of work put into this (and the writing is beautiful and very evocative in itself!)!
The way the fiction is delivered feels very distinct from other narrative/text driven games I've experienced, having *no* control of the timing makes you feel less like an omnipotent player and more like a participant in the fiction. The way the game canvas extends into the website further blurs the line between fiction and reality for me. The soundscape also feels somehow special, there is a soundtrack as in music but especially with headphones you have those constant heavily panned sinking bass notes they feel like a sonic representation of that sinking feeling you get when faced with a serious choice (or well the one I get anyway, I shouldn't generalize :D).
@fae-pdf Yeah not answering on anything was like the first thing I did :D The game has so much depth, it's incredible!! The feather wings ending was my favourite! It's so beautiful and had me in awe! Thank you for making this! :)
Great game and great idea!
I wish there could have been a bit more backgrounds, as some didn’t make sense with some parts of the story
Also, this is VERY personal, so not necessarily a thing that would add to the game (in your case, I think it rather could take away from it), in this kind of game (visual novels), when replaying, you usually have an option to skip the part you already did. I know that I do not have a lot of patience, and I especially hate re-reading something I just read a few minutes ago and waiting for the new part, but I couldn’t go through multiple endings because of that. But as I said, this is very personal :)
Anyways, that was different from a lot of entries, and really cool, good job!
i have to say i'm usually not into interactive fictions, but i was really seduced by visuals and audio, and in the end i was hooked by the dialogues, so great take!
Loved the writing, stayed through until the end for it. And the music and graphics really add to the atmosphere!
Muito bom!
Beautiful little story game!
The writing felt great, just poetic enough without becoming unintelligible. The layout is nice, it makes reading comfortable and choices easy to do. The sound design ties everything together very nicely.
Great job and thanks for the game ✨
*One small issue I ran into: during the "revive a dying star" ending, once it became linear and I had only one choice, most of the choices appeared and disappeared so fast that I couldn't even read them. Maybe not having time to click on them is on purpose, but not being able to read them felt a bit weird!*
Yoooooo! I am a sucker for story games in LD. I love that the game (seems to) remember my choices and references them further into the story.
Great entry!
Definitely the moodiest game I've played this jam! Got really drawn in by the story and the decisions felt almost therapeutic. Making these grand decisions on a short timeframe without fully understanding the implications was an amazing experience!
A very captivating game. It's intriguing to read the dialogue imagining what comes next. I would say that the texts were produced in a very well done way. The game's graphics are good, and the sound is pleasant. Good job!
I really loved when the timing of the bass drop coincided with the end of the 10s timer. Excellent aesthetic experience overall, but especially with the audio and SFX!
I was intrigued that you could choose not to reply, so on my 2nd play-through I tried doing literally nothing. The outcome was not what I expected!