Atomica by Wassim 2021-10-05T01:32:51Z ♥ 1
Both music and sfx were really good. All levels are way too long and a bit too easy. The actual collecting of the subatomic particles was pretty good it just needed a bit more forgiveness such as more particles, having your tendrils count as coliders and booster particles. More orange neutrons that are more aggressive BUT only can hit you from the front cone of vision would probably be a good change too. pretty fun game and super impressive for a compo submission.
LD51 — Every 10 seconds (8)
Rockatoo by AdamCYounis 2022-10-04T14:27:41Z ♥ 0
Loved it, well done. Only complaint is that the top of my screen was cutoff so i couldnt see the misc moves i had to fit in. Although someone has probably already said that. Loved the songs, crazy you did all of it in 48 hours.
Average Joe's Big Day Out by squigglez 2022-10-04T14:16:09Z ♥ 1
Thank you, very cool.
Beboum Fighters by Raton 2022-10-04T13:50:22Z ♥ 1
Kinda confsuing I dont realy get it, The map changing was cool, having different events and abilities happen on different maps was good really felt like it was changing. Music was good, characters were cool. just a tutorial/controls setup would really help getting it.
BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-04T13:44:41Z ♥ 3
Wow well done actually got jumpscared once. Very well made game. Only wish he could teleport maybe to a new position potentially in the direction im running otherwise after youve made it far enough out hes really not a risk. Also wish dying was more of a jumpscare perhaps a short animation/greatly ramp up the volume when he gets super close. Also perhaps multiple creatures chasing you so you have to worry about different directions? The smashing was very satsifying, but also smashing walls to get through was annoying in a good way like stressed me out when 2 swings didnt work and then i was flailing to get it through. It'd be cool to sometimes guess where the player was going to smash and then have the guy appear far down the hallway through the hole they just smashed.
Anyway just some random stream of consiousness. I don't even play thriller games often but this is the 7th game ive tested this jam and whole heartdly my favourite so far. Super well done.
Jupiter & Arcana Travel Through the Nevermore by fae.pdf 2022-10-04T13:18:35Z ♥ 2
Loved the mood, was quite exesitial. Good writing and some nice art. I don't really play story novels so i didnt finish it but well done 👍
Insecures by BoClow 2022-10-04T13:07:25Z ♥ 3
I liked the colour palette, it felt consistent. The tutorial wall of text was pretty discouraging and tedious. There are way too many parallel mechanics. I think the first one i would cut is the ability to turn on and off movement and attacks of each character i never felt the need to. This would also save explanation in the tutorial. The enemies weren't that clear. I really liked the fact i was punished for sending out one of my soliders alone opposed to isolating corners. Unique game concept, my best advice would be to try to make a game that you can explain almost fully with one short sentence. This ensures clarity and simplicity to the player. Sorry if this comment comes across as overly critical. Seriously well done, making games is very difficult and the fact you guys have pushed a bugfree finished product is very impressive.
Cybermachine by coolestdoggie 2022-10-04T12:51:26Z ♥ 2
Cool game, shooting felt pretty good which is hard to get done in a jam so well done
Make Haste, Detective! by frogwizardhat 2022-10-04T12:41:23Z ♥ 4
Awesome idea, really liked how closely with the theme it fit. Was that seriously one voice actor what an insane amount of lines and recording that must've been with such a large range very well done.
My biggest complaint would probably be how long you get to make your pick i always felt way too rushed and that i had 0 time to piece my final decision together it often felt like a guess because of this. Best example is during the second puzzle the guy drops the fact you can arrest multiple people which COMPLETELY recontextualises all the info ive already gathered, giving me 2 seconds to think about that. Not even sure if you need a timer on the final lock in because its not like you can squeeze any more info out of the suspects. Maybe i would just make it quite long so you are forced eventaully to make a decision.
That is just about my only non nit-picky complaint though. Very well made game good job team!!