FoonLudum Dare ExplorerUsers → ArcticLion

ArcticLion

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningπŸ‘₯Summoner Schoolunfinished
202251Every 10 secondsπŸ‘₯Forkin Aroundjam1044.043.923.594.164.513.753.113.94
202149UnstableπŸ‘₯Pub Clamberjam3.502.753.254.003.503.503.503.00
202046Keep it aliveπŸ‘₯From Little Thingsjam3.252.253.004.003.25
201945Start with nothingπŸ‘₯Iron Trailjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ArcticLion

LD46 — Keep it alive

From Little Things by FastAndBlast 2020-05-19T03:35:32Z

thanks everyone for the feedback! Kevin im sorry that it was difficult next time we will definently push for more new player friendly mechanics such as a checklist or a minimap showing already discovered items.

Cheese team apologies for that, i tested on my macbook pro 2015 i think a couple versions behind catelina and it worked ok so that might've been where that went wrong

Eduard thanks for the support haha

Angry cyboot thanks for the detail breakdown. i agree more time needs to be spent playtesting and tuning the map so that you are forced to move around the map, also yes some of the teleporters are a bit confusing. The music definently was tacked on and next time figuring out how to make it loop would very much help with the ambience. Regarding the ledge thingo I did not even realise that could happen that so yes more rigorous testing is required. The trunk like plant thing must be very annoying for the player so yes a full dev playthrough before publishing is required. I don't entirely know why we set escape to close the game I agree it really should just be pause. Thanks for the advice and im super glad you liked it :)

LD49 — Unstable

Atomica by Wassim 2021-10-05T01:32:51Z

Both music and sfx were really good. All levels are way too long and a bit too easy. The actual collecting of the subatomic particles was pretty good it just needed a bit more forgiveness such as more particles, having your tendrils count as coliders and booster particles. More orange neutrons that are more aggressive BUT only can hit you from the front cone of vision would probably be a good change too. pretty fun game and super impressive for a compo submission.

LD51 — Every 10 seconds

Average Joe's Big Day Out by squigglez 2022-10-04T14:16:09Z

Thank you, very cool.

Beboum Fighters by Raton 2022-10-04T13:50:22Z

Kinda confsuing I dont realy get it, The map changing was cool, having different events and abilities happen on different maps was good really felt like it was changing. Music was good, characters were cool. just a tutorial/controls setup would really help getting it.

Rockatoo by AdamCYounis 2022-10-04T14:27:41Z

Loved it, well done. Only complaint is that the top of my screen was cutoff so i couldnt see the misc moves i had to fit in. Although someone has probably already said that. Loved the songs, crazy you did all of it in 48 hours.

Forkin Around by FastAndBlast 2023-03-03T09:08:51Z

Geniunely big thanks to everyone that played and especially those who left comments. I cannot stress enough how excited we were reading everyones feedback as they came in. Was actually addicting checking this website seeing fellow devs enjoy a game we've made :DDDDDD

@morgan-cabral Glad you liked it Morgan! This is great feedback as we often struggle with communicating with the player :thumbsup:

@ha-kuro Thank you a bunch ハークロさん! Great to hear you enjoyed the many parts of our work.

@fishy-f1shy Super great to hear you had fun! Very good point, the snapping not staying locked in would've been quite frustrating for the players, love hearing pieces of actionable advice like these! Thanks Fishy

@wheelsx Thanks :D

@jacobingalls like @fastandblast said, your Mac fix was a lifesaver, kudos :thumbsup: :thumbsup:

@ch33sybacon Thank you for the compliments. That is a great point though, we probably got too used to camera as devs so getting some fresh meat to test it before our next submit will have to be a higher priority.

@alpalcalad Glad you thought so! (I agree the driving was quite fun to pilot) super cool you'd be interested in a casual mode Alpal, very interesting avenue we hadn't considered.

@dawnreaver Great that the game was good enough to maintain your rating despite an autolose bug lol. Will have to run that bug by @fastandblast :thinking:

@sk-katea Katea we will try to not let this newly set standard of perfect get in the way of future projects but regardless thank you for the praise!

@bloodyaugust Great to hear the UI/sound design worked for you August as those are areas we are especially trying to focus on improving! Very good point about the speed, they really do become a hinderence later on but we can call that a skill testing feature 100% intended for sure. Well done with 252, I wonder what the highest anyone has gotten so far, will have to work on the global leaderboard asap @fastandblast :thinking:

@chairshot-games Cool to hear you enjoyed the core loop and art stuffs. Mmm yeah I agree we didn't quite hit the ideal: easy-engaging curve on the difficulty. The game actually used to be even comically worse with the lose condition being the conveyer filling up! That should be detailed in our vid I believe. Also good point about the controls, I'll see if I can get @fastandblast to change the itch page to properlly reflect that.

@braiizen Glad you liked @gabriel-don 's level design as well as the rest of the game. And that time pressure complaint is completely fair we did get a suggestion for a casual mode that might've been an interesting avenue to explore.

Forkin Around by FastAndBlast 2023-03-03T09:26:44Z

@boclow I don't think I can do our reaction to your comment justice but here's a timestamp in our latest vid contrasting your comment to our research hahah: "The Forklift Rises" 3:52 (the hyperlink was taking up wayyy too much space. We never even considered the concept that an experienced forklift driver was going to review our game. Glad you liked that game and a huge thank you for pointing out what will likely be the coolest nit pick we receive for our games for the forseeable future. Have a good one dude.

@cdmaniac Wow such praise thank you CD. Also interesting thought on the lines, I literally just whipped them up in 10 mins without even considering if they were the fastest paths. So my answer is: solid maybe they might be the fastest paths. Love the fact you loved it that much! Means so much to read comments like yours, gives us something to point at when the self doubt creeps in, "look see there's gotta be something you are doing right"

@chilleh You know it Chilleh :sunglasses: Great to hear you liked the rest of the stuff too! Steam game woah, maybe next game jam will be even better we better wait to see how that goes.

@decipator Completely fair enough, we heard a couple people complaining about motion sickness, some dampening is certainly in order for next project. Thanks for the feedback man, glad you liked the rest of the game though!

@tatawanda Glad you liked the music Wanda, here's the clip from our video of what majorly inspired our composer: "The Fellowship of the Forklift" 3:33 (the hyperlink took up wayyy too much space) if you are interested. Very strange bug find I actually haven't heard of that. The shelves having physics is genuinely and awesome suggestion. It would mean the player could spend time knocking down certain routes but risk losing an order by wasting their time on it. Also means the extra speed upgrades would be more valuable as they would be more powerful against the heavy shelves. Sick ass idea.

@alexsolonnikovp4 Another operator of heavy machinery this was wild to read as well. Hope it didn't incur too much PTSD for you. Glad you liked the game despite that fact. Ah yes optimisation was certainly an aspect we could've worked more on. If you don't mind me asking, what were your computer specs?

@root-97 4 months suuuuuurely i'm not too late to help. Re-check the Itch.io page and you should see the steps to getting it running on mac.

@bobridze thats quite a lot of things thanks bob :D

Once again, your comments really did make this jam all the more satisfying. And your ratings placed us near the top 100, bloody hell. If you are curious on what some of the more enterntaining parts of the making of looked like we now have them edited and uploaded to our channel, here's the first one: https://www.youtube.com/watch?v=H7lLmQaTvbg

Hope you all have a good one and good luck to all your future dev projects!!

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-04T13:44:41Z

Wow well done actually got jumpscared once. Very well made game. Only wish he could teleport maybe to a new position potentially in the direction im running otherwise after youve made it far enough out hes really not a risk. Also wish dying was more of a jumpscare perhaps a short animation/greatly ramp up the volume when he gets super close. Also perhaps multiple creatures chasing you so you have to worry about different directions? The smashing was very satsifying, but also smashing walls to get through was annoying in a good way like stressed me out when 2 swings didnt work and then i was flailing to get it through. It'd be cool to sometimes guess where the player was going to smash and then have the guy appear far down the hallway through the hole they just smashed.

Anyway just some random stream of consiousness. I don't even play thriller games often but this is the 7th game ive tested this jam and whole heartdly my favourite so far. Super well done.

Cybermachine by coolestdoggie 2022-10-04T12:51:26Z

Cool game, shooting felt pretty good which is hard to get done in a jam so well done

Insecures by BoClow 2022-10-04T13:07:25Z

I liked the colour palette, it felt consistent. The tutorial wall of text was pretty discouraging and tedious. There are way too many parallel mechanics. I think the first one i would cut is the ability to turn on and off movement and attacks of each character i never felt the need to. This would also save explanation in the tutorial. The enemies weren't that clear. I really liked the fact i was punished for sending out one of my soliders alone opposed to isolating corners. Unique game concept, my best advice would be to try to make a game that you can explain almost fully with one short sentence. This ensures clarity and simplicity to the player. Sorry if this comment comes across as overly critical. Seriously well done, making games is very difficult and the fact you guys have pushed a bugfree finished product is very impressive.

Jupiter & Arcana Travel Through the Nevermore by fae.pdf 2022-10-04T13:18:35Z

Loved the mood, was quite exesitial. Good writing and some nice art. I don't really play story novels so i didnt finish it but well done :thumbsup:

Make Haste, Detective! by frogwizardhat 2022-10-04T12:41:23Z

Awesome idea, really liked how closely with the theme it fit. Was that seriously one voice actor what an insane amount of lines and recording that must've been with such a large range very well done.

My biggest complaint would probably be how long you get to make your pick i always felt way too rushed and that i had 0 time to piece my final decision together it often felt like a guess because of this. Best example is during the second puzzle the guy drops the fact you can arrest multiple people which COMPLETELY recontextualises all the info ive already gathered, giving me 2 seconds to think about that. Not even sure if you need a timer on the final lock in because its not like you can squeeze any more info out of the suspects. Maybe i would just make it quite long so you are forced eventaully to make a decision.

That is just about my only non nit-picky complaint though. Very well made game good job team!!