Geniunely big thanks to everyone that played and especially those who left comments. I cannot stress enough how excited we were reading everyones feedback as they came in. Was actually addicting checking this website seeing fellow devs enjoy a game we've made :DDDDDD
@morgan-cabral Glad you liked it Morgan! This is great feedback as we often struggle with communicating with the player :thumbsup:
@ha-kuro Thank you a bunch γγΌγ―γγγ! Great to hear you enjoyed the many parts of our work.
@fishy-f1shy Super great to hear you had fun! Very good point, the snapping not staying locked in would've been quite frustrating for the players, love hearing pieces of actionable advice like these! Thanks Fishy
@wheelsx Thanks :D
@jacobingalls like @fastandblast said, your Mac fix was a lifesaver, kudos :thumbsup: :thumbsup:
@ch33sybacon Thank you for the compliments. That is a great point though, we probably got too used to camera as devs so getting some fresh meat to test it before our next submit will have to be a higher priority.
@alpalcalad Glad you thought so! (I agree the driving was quite fun to pilot) super cool you'd be interested in a casual mode Alpal, very interesting avenue we hadn't considered.
@dawnreaver Great that the game was good enough to maintain your rating despite an autolose bug lol. Will have to run that bug by @fastandblast :thinking:
@sk-katea Katea we will try to not let this newly set standard of perfect get in the way of future projects but regardless thank you for the praise!
@bloodyaugust Great to hear the UI/sound design worked for you August as those are areas we are especially trying to focus on improving! Very good point about the speed, they really do become a hinderence later on but we can call that a skill testing feature 100% intended for sure. Well done with 252, I wonder what the highest anyone has gotten so far, will have to work on the global leaderboard asap @fastandblast :thinking:
@chairshot-games Cool to hear you enjoyed the core loop and art stuffs. Mmm yeah I agree we didn't quite hit the ideal: easy-engaging curve on the difficulty. The game actually used to be even comically worse with the lose condition being the conveyer filling up! That should be detailed in our vid I believe. Also good point about the controls, I'll see if I can get @fastandblast to change the itch page to properlly reflect that.
@braiizen Glad you liked @gabriel-don 's level design as well as the rest of the game. And that time pressure complaint is completely fair we did get a suggestion for a casual mode that might've been an interesting avenue to explore.