Escape Shaft by Zathalos 2013-05-06T07:24:00
Awesome! Please make an extended version with more levels and a kick ass laser sound.
Foon → Ludum Dare Explorer → Users → sirdorius
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Chrono Harvest | jam | 230 | 3.86 | 3.75 | 4.08 | 4.22 | 3.44 | 2.08 | 3.26 | |||
| 2014 | 31 | Entire Game on One Screen | Operation Barrage | jam | 315 | 3.42 | 3.45 | 3.55 | 3.68 | 3.24 | 2.85 | 100 | |||
| 2014 | 29 | Beneath the Surface | Deep Descent | jam | 140 | 3.58 | 3.32 | 3.51 | 3.49 | 4.35 | 3.34 | 2.48 | 3.49 | 75 | |
| 2013 | 27 | 10 Seconds | Darn Clock | jam | 14 | 3.97 | 4.14 | 3.60 | 3.98 | 3.80 | 1.91 | 3.79 | 3.47 | 100 | |
| 2013 | 26 | Minimalism | Hyportee | jam | 156 | 3.44 | 3.26 | 3.57 | 3.72 | 3.20 | 3.31 | 2.21 | 2.96 | 100 |
Awesome! Please make an extended version with more levels and a kick ass laser sound.
Best game I have tried so far. Well done. Can't wait to play a final version of this.
I LOVED this. The gameplay is very basic, but the graphics, sound and general mood is fantastic. Great work!
Brilliant! In theme, easy to learn, good difficulty curve. Also loved the graphics and sound. A speedup button would be nice. Also, I would lik to be able to destroy the external piece of the line without destroying the entire line.
Brilliant! In theme, easy to learn, good difficulty curve. Also loved the graphics and sound. A speedup button would be nice. Also, I would lik to be able to destroy the external piece of the line without destroying the entire line.
I agree with Greg. The metaphors are nice for a tutorial, but I was expecting to see some puzzles based on all the mechanics that were implemented. An enjoyable experience all in all, but could be much more.
It's a nice idea, but since I have very limited knowledge of physics I would like to get more feedback from the game on what's going on.
Fantastic. My only gripe with this game is the small resolution.
Thanks for the feedback everyone! Benjamin, I agree that the interface is very bad, it's because we didn't have time left to work on it. We are working on a postludum version where we'll solve this, and the other common problems like getting stuck and the steep learning curve.
Impressive! And to think you made it in scala... wow. I want this on my mobile phone!
Good job! The first improvement that comes to mind is the coloring. I can't tell what colors are missing on a planet because they're not distinct enough.
Really awesome! I like the funky physics (though it is exploitable to stay a lot in the air). Like the other people here said, it just needs a bit more polish, and please never use the Z key ever again :)
Great work! Very fun to play
Awesome idea, and the graphics are great. But it should have a challenge factor.
Fantastic! One of the best I have played until now. My only gripe with it is that you can only remove the last waypoint. Other than that I love it! The death animation is great and unexpected.
I love the artstyle, and I found this to be one of the funnies games of this Ludum Dare
I like the idea but the controls are annoying. Besides being really strange (Q and E for rotation?), I would like to be able to look around easily, with the mouse maybe.
Great idea and great implementation. Congratulations!
Crashes when I select play as well
It's a really simple but scary idea for a game. Unfortunately I had severe performance issues on my laptop to the point where it became pretty much unplayable.
Hahah this is so much MIB XD
I loved the music, the humour and the idea!
Very simple yet nice, good job!
Only note, I guess you could make it more stupid-proof with more visual effects for the interaction (:
Nice model for the siren! a bit spartan, I think you should at least add something to let your players know if something happened hitting something, but at least it works perfectly!
Thanks you all for the feedback. To answer some of your questions:
- no, there is currently no way to regenerate health.
- jump height is low because you can actually quadruple jump (we failed to explain that properly)
Really nice graphics and it works well! There should be a counter or something to motivate people to keep playing though :)
Very nice! I love the terraformation. It reminds me of a game called Wetrix
Super fun game to play with some one! With a bit of polish I think it has potential
Very nice game! But the jump seems kind of 'strange', I can't tell why
I loved the shades of grey and the taste for the graphics, nice audio, nice animations, good job!
Really cool shaders! I really couldn't get the controls (if there are hidden ones) and the point of it, but ok :)
Simple game yet quite amusing! Was the theme hidden in the fact beneath their body there were pineapples?o.o
I really enjoyed this! Glad to see you even balanced the difficulty. Great work!
The physicfs are kind of wonky. And it's pretty slow for a survival shooter. Bullets are way too weak compared to grenades
I like the visuals a lot!
Best use of the theme I've seen so far! Congrats!
Loved the absurdity of the fights! The music is great too! One of the funniest entries definetly!
I know, final version is not up yet
I agree it is still too hard to control. I will be improving the touch and mouse controls in a post ludum version.
Great idea for a game!
Very interesting mechanic!
Great entry guys! I beat the AI silly but I don't understand how to actually finish the match
The controls aren't very straightforward
Haha, this is so funny! Stapler = OP
Nice! But I don't really like the bomb physics
Wow! Awesome!
Haha, I kind of the like the absurd controls. And the game is very stylish as well!
Very hard but great style! Wonderful work here!
Fantastic intro to a great game! Well done!
Very simple and neat and very polished. The physics are just adorable!
Wow, brilliant use of the theme!
Looks very good but I don't really understand how i'm supposed to control the game
Relaxing and fun game with great aesthetics!
Very fun! Simple idea, but the physics take a lot to master.
Great concept and graphics and sounds and everything!
Really loved the artsyle!
Excellent overall, as we've come to expect from you guys!
Controls can be improved but it's a nice idea!
Wow, had a blast with this! Simple and fun idea!
Is there any particular reason why I can barely see the character I'm playing with?
Fun game!
Excellent entry overall! Can't really think of anything to citicize
This is much more addicting than I thought it would be. Great graphics btw!
Late to the party, but just wanted to say this is amazing! Very nihilistic and cute at the same time. Loved it!
Sorry, I couldn't understand how to play. I tried jumping on the platforms and to the indicated vegetable, but kept losing carrots. It seems that sometimes you don't have a platform to jump to and moving in the direction of a vegetable makes you lose a life. Cute sounds and graphics though!
Very cute atmosphere overall, and I love the the artwork! I had a hard time making egg pudding latte in time.
Wow, great work! I loved the art, the worldbuilding and the dialogue. And even the voice acting was impressive for a game jam! But I think the use of the theme is actually counterproductive, as it forces you to avoid as much dialogue as possible, which is a shame in a game like this.
Wow, very creative and a surprising number of levels. I enjoyed getting to the end! Very solid entry overall! Nitpick: you can't do some of the shots properly if the mouse goes outside of the screen (at least not on the web version)
Wow, amazing job! Loved the graphics and the dialogue was really funny (and pun-y). Very creative use of the theme and fun puzzles!
Seems like a very, very fun concept! And really good level of polish! Unfortunately I was not able to play it properly on my laptop due to massive performance issues. Looking forward to a post LD version with some graphical options. And the lightning indicator is not very visible
Very cute graphics and nice implementation of a crafting system. I like the idea of a day night cycle for the theme. Well done!
Nice take on the theme, and a very fun and polished entry. I though for a while that I was supposed to search for exact matching tiles, but once I understood how the scoring system works it became really fun. Great job!
Cool art style! The controls don't feel responsive and it's hard to move around. Would be nice if you didn't have to click continuously to shoot.
Loved the game! Great use of the theme. The graphics and dialogues were funny! While it might be interesting to have more stuff to do during reloads, I think it was tense enough trying not to die and keeping count of enemies which can shoot you. I kind of like the slower and tactical pace instead of something more action oriented. Great job! Oh and the enemies seemed surprisingly smart!
Very fun idea! I actually finished the game twice and wish it lasted longer! Would be nice to see how long before the current turn ends. Well done!
Neat idea! But I don't understand what I'm supposed to do if the topics the person likes don't show up in the possible options.
I see you have the same issue that I had exporting Godot to a web build. Check out this thread for how to solve it https://ldjam.com/events/ludum-dare/51/wip/godot-web-export-on-ldjam-com
Nice entry! I like the retro aesthetics and the novel idea. Well done!
Very funny take on the theme and I loved the graphics and sound. Well done!
Got to the 11th wave. Very fun game! Solid game loop with good upgrades and ramping difficulty. Lots of polish as well. It's a shame that you can't collect much during the later stages of the game because you only have a few seconds to move out.
Great game! Loved the simple and efficient graphics and very fun take on Snake
Wow, amazing job! Great graphics and music, very polished and innovative use of the theme! Had a lot of fun with this! It would be great to have keyboard shortcuts to switch between the characters. And I think the screen shake is a bit too much. Also had a bug where non of my people were attacking enemies even though they were all on defense and I lost the run
SPOILER/bug alert: If you get 2 people with speed 4 you can stop time and farm infinite points
Screenshot 2022-10-07 204421.png
Amazing work! Total chaos by the end and I loved it. Also great camera work and an insane amount of polish.
Fantastic graphics and very clever spin on some classic mechanics! Well done!
Love the graphics and the idea is pretty neat! Well done! Would be nice to just see the total production of each resource instead of +/- values
Nice, cohesive art style! I wanted to get to the ending to see what people were talking about, but the grandma minigame was just giving me a headache and a huge difficulty spike. I think that if the game is narrative focused it shouldn't force you to show off twitch reflexes just to enjoy it. And the time that minigames take should be consistent as it breaks the narrative (ie some are way longer than others)
Neat idea and very trippy! The mouse was way too sensitive in the shooter sections
@furano I tried the lowest sensitivity. It's better but I would not call it comfortable
Wow, pretty cool idea, and I loved the atmosphere. A bit creepy, but not very horror. Had me jumping a bit the first time. Really nice how the camera jumps instead of following you constantly, it really sets up the jump scares. The graphics are amazing! The Twitch streamer idea is really cool, but I think it wasn't utilized to the full potential. She and the chat don't have anything interesting to say and the voice sound really breaks the atmosphere. But maybe that was intended and a neat critic of Twitch culture. I noticed that the monster will get stuck in scenery a lot of the times. Would definitely like to see a more polished version of this after the jam!
Very cute graphics!
@gotanod Thanks! I have lowered the difficulty in the latest build
@mikesalyh haha, fair point! I updated the graphics on that. They were supposed to be some kind of extractor. Thanks for the feedback
Thanks everyone for all the feedback! In general I get that the instructions should be clearer, the difficulty ramp should be less harsh in the beginning and mechanics activation should be more evident. I'll try to work on that in a more polished post LD version
@dhim Haha, thanks for noticing the slowmo effect! I worked a bit to tune that but I feel it was underutilized as a mechanic in the end. I might consider using it as a powerup
@deprecat Thanks! Totally agree with your points. I have to work on my graphic design skills a bit
@ch33sybacon Yes it's intended to drag multiple things at the same time. You should use it as much as possible
Wow, amazing job! I love the art style and you even managed to include a perfectly working boss fight. Incredible entry!
Love the AirMech/Herzog Zwei vibe! Well though out upgrade system. Would be great to play a more balanced version of this. The 2x powerups are very OP and I got to the point where I couldn't lose and the game was lagging because of all the enemies. And I think there's a bug with the rockets from the towers are exploding before hitting enemies
Simple but very cool idea! Loved the Homeworld like graphics. Not sure if it's a bug but sometimes when you click on something that costs the same amount of resources that you have you will not be able to buy it
Loved the mood of this. Great art and well though escape room puzzles, well integrated with the theme!
I was thinking of doing something like this myself, but didn't have enough inspiration for the puzzles. You have done a great job!
The ending was a bit weird as I was kind of left there wondering if I should do something or if it's bugged.
(bonus points for the Shining reference, was thinking the exact same thing)
Wow! Beautiful graphics and overall great presentation. Well done!
Very nice art and level design, and a surprising amount of of things to do! Well done!
Nice! I like the clean graphics style. The gameplay is very fun and chaotic. A very polished entry overall! But I would like it if upgrades had a bigger impact instead of small stats upgrades
Very cute graphics and music! Got stuck at the level "Only one pressure plate works". I'm guessing you can't finish it if there's nobody else playing? It would be great if you could just do everything with either just the keyboard or just the mouse instead of having to use both
Pretty cool once you understand how the spellbook works. I had a hard time understanding that I was supposed to be merging the same numbers. Also is quite annoying that some low level spells can't be cleared easily if you level up.
Very cool idea! Well done!
Loved the writing, stayed through until the end for it. And the music and graphics really add to the atmosphere!
I liked the graphics! Not sure how the trucks are supposed to recharge water. Some seem to recharge automatically others don't. Also some trucks were disappearing randomly.
Funny mechanic and a pretty cool idea! Well done!
Haha, I laughed hard playing this, definitely great humor! And I like how the wonky physics of the cars make things unpredictable. Good work!
Pretty neat idea. But I didn't understand what the different types of towers do, or when the trees were supposed to be spawning. Could be entertaining with a bit more polish.
Not sure which units are attacking which. Would be nice to have some visual indication of that, preferably some animation. I think some invisible unit was attacking my castle and I lost. Maybe a bug?
Very nice puzzle game! I like how intuitive it feel but how the difficulty ramps up. Great visuals as well!
Fun and fast paced, I liked it! The web build didn't work for me both on Chrome and Firefox
I like how the very heavy mood of the game contrasts with the cutesy art style. Also very interesting mechanics that fit into the mood of the game and the theme of the jam. Very good tutorial in the beginning, both story/introduction wise and mechanics wise. It would be nice if Person 3 had some dialogue with the others when interacting with them. I would prefer it if the gameplay was a bit faster even though I get that slow is what you're going for the mood. I didn't make it to the end, but I do hope that the characters find some solace. All the best and great work!
Pretty cool idea! It's interesting how you interact with your clones. Would be nice if you could keep shooting by keeping the mouse clicked instead of clicking for every shot.
Pretty neat idea for the game. I like the Disco Elysium vibes and 'research' of thoughts. And the enemy design and animation is really well done. The theme usage is counter to the spirit of the game, as it pushes you to skimp through dialogue. The optimal gameplay seems to be to just mash the button with the weakness of each enemy, unless I am missing something.