FoonLudum Dare ExplorerLD31 → Crate Commander

Crate Commander

By quadtree

View on Wayback Machine

CategoryRankScoreCount
Graphics1393.86
Innovation2703.55
Theme3853.73
Humor4042.72
Audio4722.86
Overall6143.14
Mood7392.72
Fun8112.82
Coolness185635

Comments

apiotrw 2014-12-08 18:25

My antivirus says that this is a malicious file :/

antonybaasan 2014-12-08 21:42

Looks sick graphics.

sirdorius 2014-12-09 10:45

Looks very good but I don't really understand how i'm supposed to control the game

sharp911 2014-12-11 03:58

Interesting. But really nice graphics.

domnomnom 2014-12-11 06:28

is a nice effect when the walls break.

I feel like there should have more game mechanics rather than just the physics simulation.
for instance invaders that you have to chuck out of the cargo lock.
This is because otherwise the only strategy is to clump up the valuables securely and wait.

Directional lights may work be more suited rather than just point lights.

freaknarf 2014-12-11 14:42

Wow !! really amazing visuals on your game ! I didn't really manage to win (i destroyed everything instead) but the engine is amazing !!! GREAT!!!
Cheers!

slarrimer 2014-12-13 00:23

The interaction with the crates is a bit difficult to figure out. It makes the game a bit frustrating. I like the way they break apart though. It's nice that the interior walls break apart too.

danidre14 2014-12-13 19:11

Nice game, cool graphics!

chaoseed 2014-12-15 03:32

It's actually kind of hilarious watching the crates fly around and destroy stuff (and themselves)! A couple things I thought were issues; first, there's so much stuff on the screen, you don't know what's valuable crates, debris or broken wall. Maybe make the crates certain colors that really stand out? (And be sure to show the player a guide, like, "This is a crate, valuable, this is a wall, not valuable".) The other thing was that I really didn't feel like I had much control. The force field whatever could stop the crates from careening around, sorta, but ultimately it didn't have much effect. I guess I understand that you wanted it to feel chaotic, but I ended up feeling sorta helpless. But honestly I think that's just a polish issue, you've got a good start on something here!

xaedes 2014-12-19 13:45

Very cool idea. The graphics are really nice.
But as Chaoseed said, its hard to determine which crates are valuable and which not.
The power of the force field was ok, I just tried to put everything in one corner so I can control it.
I could imagine other kinds of controls that are unlocked during the game. Would be very interesting to play.
Great game!

01rafael 2014-12-20 21:52

Doesent work on windows 8.1 :(

gamepopper 2014-12-20 22:48

Fun physics game, really difficult trying to save all the crates. Great job!

terrabalt 2014-12-21 00:04

Is it just me or that it's play that slow?

schnerble 2014-12-21 00:30

Interesting idea - pretty cool physics sim. Nice graphics and music too - though my laptop really struggles with performance for it :| I ran in 1024x768

eusekerci 2014-12-21 02:24

controls are really hard :/ but greate innovation

hempuli 2014-12-22 20:06

The game ran at about 3-4 FPS for me, which made playing really tough; possibly due to this it seemed like I had little control over things happening on the screen. That said, the art is nice and I really like the visual effect of stuff breaking down into pieces!

maxmetallica 2014-12-29 21:34

nice work