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shiprib

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2013 26 Minimalism Mind the Gap jam Innovation 4.38

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismMind the Gapjam74.254.044.384.473.773.602.063.8669

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by shiprib

shiprib leaves an average of 18.0 feedback comments each event.

LD26 — Minimalism (18)

Moonshine by TravisChen 2013-05-07T09:08:00

Wow, that's amazing for 72 hours, top notch.

If I had to nitpick, I found the controls a bit frustrating as you're offsetting them by 45 degrees. I never got used to cursor keys used in isometric games! Oh and sometimes if I got through a section really quickly the narration would overlap.

But yeah, everything I didn't mention is awesome. :)

crush. by oatsbarley 2013-05-07T09:07:00

Cool idea and stunning execution for 48 hours. Appropriately minimal!

Nova Jump : A Space Adventure by savethejets1 2013-05-07T08:54:00

Really great concept, I like the way you adapted the theme of minimalist in the style of platformer. I'm no platform guru but I got about six or seven levels deep before it finally wore me down. :)

Music, art and animation is great! I also found the camera to be a bit slow when I was attempting crazy screen-wide jumps. Some of the jumps had to be highly accurate, I guess that's par for the course with a platform game though, but I found some levels quite frustrating (the one in which you have to fall down onto the teleporter that's sandwiched between two spikes for example).

Perception by ghostinthesoft 2013-05-07T08:41:00

I found my keys! They were in the grass.

Entity by bitcrusher 2013-05-06T09:06:00

I died on the first jump! Good feeling to it, and I like the sticky walls when you miss a jump - you think maybe you'll get there if you keep holding right, but no.

And hard to argue with the theme. :)

The particle swarm by dick_claus 2013-05-06T09:00:00

Nice mechanics, I got till level 7 before the difficulty topped me. I found it a little fiddly, especially on level 3 - maybe upping the gravity a bit on the black holes? Also a couple of times on my many attempts at level 3 I found that one dot got stuck in a stable orbit and I had to restart the level myself.

Snape by notajetski 2013-05-06T08:33:00

A fun game with a really solid foundation! Of course I agree with everyone that multiplayer would be an excellent addition, and sometimes the movement can feel sluggish - though that's hand-in-hand with momentum and probably just user error. :) I think having more interesting stadiums would be nice too. Maybe with those blowhole things that they have on Gladiators!

Morning by noddy2006 2013-05-06T08:21:00

I like the style and the mood! Great start, really leaves you hanging on for more.

We Dreamers by stevejohnson 2013-05-06T08:08:00

Great original idea, and congrats on getting it done in the timeframe!

TNAFT by Mysterarts 2013-05-06T07:58:00

What a cool concept! I love the idea of players shaping the content.

mini-city by shadowdruid 2013-05-01T07:29:00

Pretty nice once you get past the first few sudden failures! It took a while to get a feel for the simulation and see how everything is worked out quite clinically, then pretty simple to pave your path to victory. Has a nice escalation - starts out really minor with just factories and houses and struggling to get a park to stave off defeat, then building up to blocks and blocks of offices and skyscrapers. End game takes a little too long once you can see that you will win until you finally do.

Stijl by patrickward 2013-05-01T05:52:00

Nice, I enjoyed this, though I did get stuck in level 3 or 4 and couldn't figure out a way forwards or back. Nice mechanics and application of theme!

Cube Colors by PabloAlexandre31 2013-05-01T04:27:00

Cool mechanic. I also found the combinations were counter-intuitive, and I had to experiment to figure out what I needed to combine.

PATCh by egos 2013-04-30T19:56:00

Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!

Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)

Blob Runner by TheThirdOne 2013-04-30T18:49:00

492 after four runs! The drifting camera is a nice touch, though once I hit 400 I started going off the left of the screen until I wasn't able to jump.

Also when you're too far to the right the gap placement can seem a bit unfair.

But besides those issues it's got a good feel to it and definitely feels like every death is avoidable and your fault.

Space, Space, Space! by shinestrength 2013-04-30T09:45:00

Spacey.

Minty Relaxation by TheChris 2013-04-30T09:16:00

Wow, stylish and nicely presented. The controls take some getting used to, so early deaths feel unfair until you get the hang of it.

The Unseen by Lamprabbit 2013-04-30T08:02:00

Great idea and mood! It is a little frustrating to navigate through though. I agree with Korda on the free pulse. Could be a very cool game!