FoonLudum Dare ExplorerUsers → shiprib

shiprib

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2013 26 Minimalism Mind the Gap jam Innovation 4.38

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismMind the Gapjam74.254.044.384.473.773.602.063.8669

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by shiprib

LD26 — Minimalism

Cube Colors by PabloAlexandre31 2013-05-01T04:27:00

Cool mechanic. I also found the combinations were counter-intuitive, and I had to experiment to figure out what I needed to combine.

The particle swarm by dick_claus 2013-05-06T09:00:00

Nice mechanics, I got till level 7 before the difficulty topped me. I found it a little fiddly, especially on level 3 - maybe upping the gravity a bit on the black holes? Also a couple of times on my many attempts at level 3 I found that one dot got stuck in a stable orbit and I had to restart the level myself.

TNAFT by Mysterarts 2013-05-06T07:58:00

What a cool concept! I love the idea of players shaping the content.

Moonshine by TravisChen 2013-05-07T09:08:00

Wow, that's amazing for 72 hours, top notch.

If I had to nitpick, I found the controls a bit frustrating as you're offsetting them by 45 degrees. I never got used to cursor keys used in isometric games! Oh and sometimes if I got through a section really quickly the narration would overlap.

But yeah, everything I didn't mention is awesome. :)

mini-city by shadowdruid 2013-05-01T07:29:00

Pretty nice once you get past the first few sudden failures! It took a while to get a feel for the simulation and see how everything is worked out quite clinically, then pretty simple to pave your path to victory. Has a nice escalation - starts out really minor with just factories and houses and struggling to get a park to stave off defeat, then building up to blocks and blocks of offices and skyscrapers. End game takes a little too long once you can see that you will win until you finally do.

Nova Jump : A Space Adventure by savethejets1 2013-05-07T08:54:00

Really great concept, I like the way you adapted the theme of minimalist in the style of platformer. I'm no platform guru but I got about six or seven levels deep before it finally wore me down. :)

Music, art and animation is great! I also found the camera to be a bit slow when I was attempting crazy screen-wide jumps. Some of the jumps had to be highly accurate, I guess that's par for the course with a platform game though, but I found some levels quite frustrating (the one in which you have to fall down onto the teleporter that's sandwiched between two spikes for example).

Space, Space, Space! by shinestrength 2013-04-30T09:45:00

Spacey.

Snape by notajetski 2013-05-06T08:33:00

A fun game with a really solid foundation! Of course I agree with everyone that multiplayer would be an excellent addition, and sometimes the movement can feel sluggish - though that's hand-in-hand with momentum and probably just user error. :) I think having more interesting stadiums would be nice too. Maybe with those blowhole things that they have on Gladiators!

Perception by ghostinthesoft 2013-05-07T08:41:00

I found my keys! They were in the grass.

Entity by bitcrusher 2013-05-06T09:06:00

I died on the first jump! Good feeling to it, and I like the sticky walls when you miss a jump - you think maybe you'll get there if you keep holding right, but no.

And hard to argue with the theme. :)

PATCh by egos 2013-04-30T19:56:00

Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!

Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)

PATCh by egos 2013-04-30T19:58:00

Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!

Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)

PS: 158 / 176 / 157

PATCh by egos 2013-04-30T20:00:00

Oops noob at commenting lol

Blob Runner by TheThirdOne 2013-04-30T18:49:00

492 after four runs! The drifting camera is a nice touch, though once I hit 400 I started going off the left of the screen until I wasn't able to jump.

Also when you're too far to the right the gap placement can seem a bit unfair.

But besides those issues it's got a good feel to it and definitely feels like every death is avoidable and your fault.

Minty Relaxation by TheChris 2013-04-30T09:16:00

Wow, stylish and nicely presented. The controls take some getting used to, so early deaths feel unfair until you get the hang of it.

Mind the Gap by shiprib 2013-04-30T08:49:00

Thank you for your comments! Great to know people are enjoying it. We definitely found tuning the difficulty the hardest part of development.

Thanks for the bug report Ithildin - some people had come across that same issue but I couldn't replicate it until now!

Mind the Gap by shiprib 2013-04-30T18:31:00

Thanks for the comments everyone! It's great to have so much feedback.

The overriding theme we're hearing (and that we've learned from our meatspace testing too) is that the endgame isn't very satisfying. The ramping up of difficulty is awkward and spawning peeps faster and faster doesn't make for a great finish. We're still pondering which direction to take it (Tetris-style short doomed game or Triple town-style endless-puzzler) and that'll affect how we solve that.

@Aceria, @acatcalledfrank, I've found the line-confusion issue myself as well, we'll be looking at that in the near future. Also line-deletion will get a bit makeover. We had planned to allow you to drag the end of a line back through connected stops to delete only those sections but that didn't make the cut.

@jonbro, that's one feature that we've definitely talking about... a bendy river across the map springs to mind. :)

Mind the Gap by shiprib 2013-05-02T09:02:00

382! Man, really need to work on a high scores table...

Mind the Gap by shiprib 2013-05-05T20:23:00

Thanks so much for all the great comments everyone! We had a design jam on the weekend and have a roadmap for future development and have taken on board a lot of the feedback.

In the meantime, leaderboards are up! Play the deluxe edition and post your stellar scores for the world to see. If you beat the developers then you get a free copy of the game! Which is already free anyway. But this way it's free cos you won it.

Also there are some problems with the leaderboard input on Safari on OSX 10.7 and above. We're very sorry if this affects you, it appears to be a general Unity issue. :(

Stijl by patrickward 2013-05-01T05:52:00

Nice, I enjoyed this, though I did get stuck in level 3 or 4 and couldn't figure out a way forwards or back. Nice mechanics and application of theme!

The Unseen by Lamprabbit 2013-04-30T08:02:00

Great idea and mood! It is a little frustrating to navigate through though. I agree with Korda on the free pulse. Could be a very cool game!

We Dreamers by stevejohnson 2013-05-06T08:08:00

Great original idea, and congrats on getting it done in the timeframe!

crush. by oatsbarley 2013-05-07T09:07:00

Cool idea and stunning execution for 48 hours. Appropriately minimal!

Morning by noddy2006 2013-05-06T08:21:00

I like the style and the mood! Great start, really leaves you hanging on for more.