Foon → Ludum Dare Explorer → Users → shiprib
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2013 | 26 | Minimalism | Mind the Gap | jam | Innovation | 4.38 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Mind the Gap | jam | 7 | 4.25 | 4.04 | 4.38 | 4.47 | 3.77 | 3.60 | 2.06 | 3.86 | 69 |
shiprib leaves an average of 18.0 feedback comments each event.
LD26 — Minimalism (18)
Moonshine by TravisChen 2013-05-07T09:08:00
Wow, that's amazing for 72 hours, top notch.
If I had to nitpick, I found the controls a bit frustrating as you're offsetting them by 45 degrees. I never got used to cursor keys used in isometric games! Oh and sometimes if I got through a section really quickly the narration would overlap.
But yeah, everything I didn't mention is awesome. :)
crush. by oatsbarley 2013-05-07T09:07:00
Cool idea and stunning execution for 48 hours. Appropriately minimal!
Nova Jump : A Space Adventure by savethejets1 2013-05-07T08:54:00
Really great concept, I like the way you adapted the theme of minimalist in the style of platformer. I'm no platform guru but I got about six or seven levels deep before it finally wore me down. :)
Music, art and animation is great! I also found the camera to be a bit slow when I was attempting crazy screen-wide jumps. Some of the jumps had to be highly accurate, I guess that's par for the course with a platform game though, but I found some levels quite frustrating (the one in which you have to fall down onto the teleporter that's sandwiched between two spikes for example).
Perception by ghostinthesoft 2013-05-07T08:41:00
I found my keys! They were in the grass.
Entity by bitcrusher 2013-05-06T09:06:00
I died on the first jump! Good feeling to it, and I like the sticky walls when you miss a jump - you think maybe you'll get there if you keep holding right, but no.
And hard to argue with the theme. :)
The particle swarm by dick_claus 2013-05-06T09:00:00
Nice mechanics, I got till level 7 before the difficulty topped me. I found it a little fiddly, especially on level 3 - maybe upping the gravity a bit on the black holes? Also a couple of times on my many attempts at level 3 I found that one dot got stuck in a stable orbit and I had to restart the level myself.
Snape by notajetski 2013-05-06T08:33:00
A fun game with a really solid foundation! Of course I agree with everyone that multiplayer would be an excellent addition, and sometimes the movement can feel sluggish - though that's hand-in-hand with momentum and probably just user error. :) I think having more interesting stadiums would be nice too. Maybe with those blowhole things that they have on Gladiators!
Morning by noddy2006 2013-05-06T08:21:00
I like the style and the mood! Great start, really leaves you hanging on for more.
We Dreamers by stevejohnson 2013-05-06T08:08:00
Great original idea, and congrats on getting it done in the timeframe!
TNAFT by Mysterarts 2013-05-06T07:58:00
What a cool concept! I love the idea of players shaping the content.
mini-city by shadowdruid 2013-05-01T07:29:00
Pretty nice once you get past the first few sudden failures! It took a while to get a feel for the simulation and see how everything is worked out quite clinically, then pretty simple to pave your path to victory. Has a nice escalation - starts out really minor with just factories and houses and struggling to get a park to stave off defeat, then building up to blocks and blocks of offices and skyscrapers. End game takes a little too long once you can see that you will win until you finally do.
Stijl by patrickward 2013-05-01T05:52:00
Nice, I enjoyed this, though I did get stuck in level 3 or 4 and couldn't figure out a way forwards or back. Nice mechanics and application of theme!
Cube Colors by PabloAlexandre31 2013-05-01T04:27:00
Cool mechanic. I also found the combinations were counter-intuitive, and I had to experiment to figure out what I needed to combine.
PATCh by egos 2013-04-30T19:56:00
Really good use of the theme, I pondered on Mondrian for a while before deciding it would be too difficult for make a game out of it. I'm happy you did!
Took a wee while to learn but good once you get the hang of it. I agree with other comments that some sort of "next piece" indication would be nice to be able to plan a little bit - nothing's worse that getting two massive blue panels in a row when you're really hanging out for the transparent "Get out of Jail free" card. :)
Blob Runner by TheThirdOne 2013-04-30T18:49:00
492 after four runs! The drifting camera is a nice touch, though once I hit 400 I started going off the left of the screen until I wasn't able to jump.
Also when you're too far to the right the gap placement can seem a bit unfair.
But besides those issues it's got a good feel to it and definitely feels like every death is avoidable and your fault.
Space, Space, Space! by shinestrength 2013-04-30T09:45:00
Spacey.
Minty Relaxation by TheChris 2013-04-30T09:16:00
Wow, stylish and nicely presented. The controls take some getting used to, so early deaths feel unfair until you get the hang of it.
The Unseen by Lamprabbit 2013-04-30T08:02:00
Great idea and mood! It is a little frustrating to navigate through though. I agree with Korda on the free pulse. Could be a very cool game!