zOne by baldwinthree 2013-04-29T04:14:00
this game is pretty sweet!
Foon → Ludum Dare Explorer → Users → notajetski
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2015 | 33 | You are the Monster | RODENT | compo | Humor | 4.52 | |
| 🥈 | 2014 | 31 | Entire Game on One Screen | Titan | compo | Innovation | 4.67 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | RODENT | compo | 197 | 3.52 | 3.48 | 3.00 | 4.28 | 2.96 | 4.52 | 46 | |||
| 2014 | 31 | Entire Game on One Screen | Titan | compo | 35 | 3.96 | 4.67 | 3.88 | 3.46 | 26 | |||||
| 2014 | 29 | Beneath the Surface | Damn Sharks | compo | 830 | 2.90 | 3.23 | 2.67 | 3.53 | 3.23 | 2.82 | 2.67 | 46 | ||
| 2013 | 28 | You Only Get One | CORPSE EXPLOSION | compo | 386 | 3.15 | 3.38 | 3.28 | 2.13 | 2.75 | 2.67 | 3.19 | 2.85 | 73 | |
| 2013 | 26 | Minimalism | Snape | compo | 576 | 3.15 | 3.09 | 3.71 | 3.12 | 3.41 | 2.21 | 1.87 | 2.61 | 59 |
this game is pretty sweet!
quick suggestion: change the background on the web player to an off-black so we can tell what's the background and what's a bad thing. Other than that, absolutely stellar.
reminded me of the game the keynote speaker demoed!
Played all the way through! Nice job. Couple things:
1. You move faster horizontally when jumping than running
2. Playtest more! This seems like a case where the developer is gets really good at the game and might not realize how hard it is for everyone else.
great concept!
an actual board game! love it. no real win condition, but that's alright. great job with the html5!
wow...this is an impressively large amount to get done in 48 hours. awesome!
The procedural stuff sometimes gets in the way though. I spawned in front of a trap, there was no path to the exit and I couldn't find a weapon until about 3 rooms in.
unfortunately, i was unable to figure out how to turn the sheet over. nuclear war for everyone!
lotta text is off-putting at the beginning. I also found the mouse extremely sensitive, but that's a personal thing. otherwise, nice job!
excellent placement of the buttons. freakin' hard the first couple times. got it with ~5 secs. nice!
first round i ended up with an unwinnable map, but the second round worked better.
wasn't really sure that my shield was working...click and hold for shield right? didn't seem to have any effect. I like the background!
the tutorial text at the beginning was a little overwhelming, but after 2 or 3 rounds I really got the hang of it. Good show, old chap!
totally impressive that this is done entirely in HTML5!
that being said, it took me a bit to realize that there's 4 lanes to switch between, and the animation between each could definitely be snappier. that being said, the fact that this is totally procedurally generated is awesome!
nice little take on sokoban! however, i kept getting stuck on the walls.
yay dart! I've seen how hard it is to get something like this running, nice job!
Moving diagonally would be awesome.
@AlexVsCoding Hey, thanks man! I just added a Teardown link on the game page, but here's the tl;dr.
Each game window is running a Phaser instance, and each instance is connected to Firebase with a unique username created when you click "Begin anew." I open and position the windows with javascript calls, and the x/y is determined by level ID - I just use a divisor/modulus function on my array of levels.
I briefly considered doing something like what you described - I remember that <a href = "https://www.youtube.com/watch?v=VCz023y242Y&list=PL480F7193F3A00DDC">Sifteo cubes</a> had a game that did something cool like this. That was a little more than what my javascript knowledge had included at the time though, haha.
I really appreciate you checking it out man. Let me know if I can answer anything more for you!
The movement feeling is great. Once I got the hang of it, it felt very natural leaping around.
I couldn't really tell what the humans were doing at all. I started hearing some dialogue coming from them once I was basically on top of them, but other than that, I had no idea if they were looking for me or scared or ignoring me.
Being able to climb horizontally on walls would be cool, but I know that might be a pain to implement.
Well done!
I always like the concept of these dungeon keeper style of games.
I didn't get that I was supposed to use the traps at first - I figured it out on the 4th one.
What was the purple stuff for? It doesn't summon monsters or set traps?
Well done. It took me a bit to figure out that the villagers could say different things. I did find it funny that characters would come back even after I shot them a couple times :)
Hey, not bad! It's nice to see a 2.5d platformer.
I like the fact that there's pitch shifting done on some of the hit noises, as well as the animation that changes when you're attached to a wall.
The player feels pretty slow; not sure if that's intentional. Also, I wasn't totally sure why there were two different jump buttons. Some increase in the ambient light might have helped too.
That shader is pretty cool, but it's a little hard to see what's going on sometimes. I wasn't able to figure out the 4th level due to camera angle.