FoonLudum Dare ExplorerLD26 → Where therefore we go

Where therefore we go

By pjchardt

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CategoryRankScoreCount
Coolness291
Mood523.85
Theme894.12
Innovation1073.80
Overall1393.69
Audio1913.32
Graphics2193.62
Humor6902.05
Fun7202.80

Comments

edocentrique 2013-04-29 04:04

This is not only a game, it's art. Well done

nurabsal 2013-04-29 04:16

guys. guys. this is one of those special ones that actually means something in a greater context and makes you feel.

play it all the way through. no cheating and skipping with this one. chop chop now.

raincole 2013-04-29 06:33

the plot(or should I say metaphor) behind this game is awesome. one point: the fade in/out effect is too slow for me

infernal 2013-04-29 06:38

The only problem I have is the little slide to stop that occurs when you stop input. In the tight spots between two bars, this can end in frustration as you try to park a letter to wait.
Otherwise, very artistic and clean!

nxsverigmail-com 2013-04-29 06:44

Wow. Very nice! Reminds me a lot of And Yet it Moves in the sense of art style and sound, as well as the very unique gameplay. Nice work!

baldwinthree 2013-04-29 06:45

Excellent draw on resources from art. Excellent sound building. Excellent use of multiple windows. Excellent way of conveying information to the player. It even LOOKS like the minimalism art movement. This is awesome.

notajetski 2013-04-29 06:55

quick suggestion: change the background on the web player to an off-black so we can tell what's the background and what's a bad thing. Other than that, absolutely stellar.

crefossus 2013-04-29 08:19

Overall amazing! I think this has all been said but here is what I noticed too: The pace is a little slow at times. The slide when you stop makes a few timing puzzles harder than they seem. The black being a goal and death is confusing.

pjchardt 2013-04-29 15:49

Thanks for all the feedback. The black background of the web page and the harmful black are meant to be the same color. This is a design decision because it has metaphorical meaning within the story. That being said, I see the point of confusion, especially about the goal being black. Looks like the game play suffers from a story decision. Same seems to be the case for movement. The slide is because all 4 characters move as a unit (for narrative reasons), and I couldn't get the code to stop on a dime and behave properly in motion because the group interpolates it's position. I will keep all the feedback in mind. Thanks again.

gilmore606 2013-04-29 17:17

Marvelous.

bigbazwa 2013-04-29 17:20

Very well done! My only nitpick is that the fades are sooo slow.

shigor 2013-04-29 17:21

Excellent mood / art / ideas, one of the best entries I've yet seen... my only problem is that it's too slow, occasionally bordering on boring (slow pace, extra slow fadeouts and fadeins...)

tiago-ling 2013-04-29 17:22

Nice game! Slow pacing though.

comrad_gremlin 2013-04-29 17:23

Man, that's the best entry i've seen so far. Kudos, I hope you'll win. Great job.

angelde98 2013-04-29 17:24

Could you please upload the .exe to it? I'm on Linux and I even made a post regarding to this (wow xD)...

netmute 2013-04-29 17:24

Very nice style. The sound kind of creeped me out on those first levels ;)

pknowles 2013-04-29 17:30

I really do appreciate having many-button keyboards a whole lot more now

terrivellmann 2013-04-29 17:37

Loved the progression in this one, probably my favourite game from the ones I've played so far. I agree that its a bit too slow at times.

pjchardt 2013-04-29 17:44

@AngelDE98: Yes, I will post an .exe, it might take a few hours.
May I ask where you posted about it?

I think there is general consensus that the game is too slow. It is supposed to be slow to provoke thought and be a sort of meditative experience forcing patience in the player. However, it seems the speed is messing with the pacing thus getting in the way of the experience as a whole. Maybe I can make a post compo version? Thanks everyone for the feedback.

wonderwhy-er 2013-04-29 17:56

PRetty nice game, some curious artistic moves there, but by the end felt too long for its own content.

angelde98 2013-04-29 18:53

@pjchardt
http://www.ludumdare.com/compo/2013/04/21/unity-linux/
That's the post.

angelde98 2013-04-29 19:09

So, now my real comment after waiting for the linux version:

The game itself could've been faster but then it wouldn't tell the "story" it just told with it's art style and it's gameplay. Everything in all it's a game that I would like to see as a longer but faster (without destroying the meaning of the story) version.

cosinep 2013-04-29 20:02

I like how the character's a W. It's a cool game.

onlyslightly 2013-04-30 04:48

Loved it. Seriously guys you do need to play this to the end. This is one of those rare games that conveys something and tells a story with the game mechanics themselves.

mildmojo 2013-04-30 05:56

Fabulous use of multiple windows and simultaneous control. I love the way the "family" builds and retires. It's not a game you can attack and cruise through on your way to playing all 2300+ LD games; it's really rewarding to finish.

Lovely art, music, style, design. The exploration part in the middle reminded me of the middle of Frog Fractions.

Great work, here.

mortus 2013-04-30 15:49

It's perfect. I just don't have anything else to say. Fade ins and outs are fine, controls are brilliant, you don't need to change them. Black border wasn't confusing a bit to me also. The only thing that 'disappointed' me just a little bit was the fact that at the end the W didn't appear on the background and game didn't restart in such a way, i kinda expected that, though it wasn't logical in terms of story.

meta87 2013-05-01 03:01

thanks for the comment on my game! Wow this is one of the most creative games ive seen :) love the graphics and mood

argo15 2013-05-01 06:24

Looks great. Maybe I'm impatient but I wish it was a little faster paced though.

jarrett 2013-05-01 06:34

Solid entry. I'm quite impressed :)

colapsydo 2013-05-01 11:10

Really love it.
The way the gameplay is brought, the graphics, the sound, everything is good.
Really nice work.

tentontoon 2013-05-02 04:33

Awesome implementation of the theme in every aspect of the game! It's artsy, moody and leaves a lasting impression. I especially liked the painted backgrounds; having your "signature" on the title screen (and after beating the game) is quite appropriate.

It's interesting to note how our two games have some basic similarities, yet they are vastly different.

Congratulations! :)

messiano 2013-05-05 21:32

Beggining was too slow paced, but then when other letters appear its a blast. Great idea.

michaelhaii 2013-05-06 02:30

Probably the best games I've rated so far. Good job.

taro 2013-05-13 03:19

A fascinating study of limiting the player's interaction, as a methodolgy of telling a story. It's vague enough to be subjective based on a person's experience, but I really enjoyed it! Can't wait to see more!

kunonooni 2013-05-20 01:14

WOW! That was the most thought provoking game I've played in a long time. Nailed the theme and I love the art style!

misaelk 2013-05-20 02:37

Nice flow, although the pace is excruciatingly slow. I understand that you were going for a "thought-out" and deep game, but it can do that and feel agile at the same time.
Considering this, I believe this was a nice experience.
I particularly liked the multi-view gameplay, and I wished that it had come sooner, and more often.

aestheticgamer 2013-05-20 04:02

An interesting letter tale. I kind of wish the limited direction this was used a bit more, and with some further developing this could be something interesting, but enjoyed it regardless.