Politicians Vs Zombies by Hunt_Dialga 2013-12-20T01:57:00
Hah! I killed 85 zombies as a liberal, now if only this game let me legislate some health care reform to cure this zombie plague instead! :p
Foon → Ludum Dare Explorer → Users → Switchbreak
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2010 | 18 | Enemies as Weapons | Flinger | compo | Innovation | 4.21 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Underground City Defender | jam | 624 | 2.73 | 2.34 | 2.65 | 2.52 | 2.75 | 3.11 | 2.30 | 2.92 | 57 | |||
| 2013 | 28 | You Only Get One | HackerBall | compo | 268 | 3.29 | 3.37 | 3.83 | 2.32 | 2.43 | 1.94 | 1.93 | 2.41 | 50 | |||
| 2013 | 26 | Minimalism | MinimaLand | jam | 68 | 3.70 | 3.38 | 3.18 | 3.83 | 3.77 | 3.47 | 2.82 | 3.15 | 67 | |||
| 2012 | 24 | Evolution | Sun God | compo | 196 | 3.31 | 2.90 | 3.71 | 3.10 | 3.48 | 2.36 | 1.79 | 3.05 | 81 | |||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Waterfall Rescue | compo | 54 | 3.43 | 3.78 | 4.00 | 2.23 | 2.70 | 2.32 | 2.00 | 3.77 | 10 | |||
| 2010 | 18 | Enemies as Weapons | Flinger | compo | 51 | 3.16 | 2.88 | 4.21 | 4.24 | 2.96 | 2.25 | 1.40 | 2.11 | 9 |
Switchbreak leaves an average of 35.0 feedback comments each event.
Hah! I killed 85 zombies as a liberal, now if only this game let me legislate some health care reform to cure this zombie plague instead! :p
Awesome. The controls aren't that great, the jump arc is too fast and oddly shaped, but the game concept and some of the level design is just awesome.
Nice work, I love how fast it moves. I wish the enemies had some better ways to dodge them, I wasn't able to live long enough to get a very high score.
I found the treasure! That was a cool idea, would have been nicer if the map was more figurative so we could try to copy that on our map.
Hah, this game is hilarious. I love the graphics, though I'm not sure what they're trying to convey by being so moody. Just another aspect of the absurdity.
Ahhh, I got shot. I think the story needs a lot of work, beyond the grammatical and spelling errors it describes too much action without any buy-in or characterization of the people in it.
Nice graphics and great audio work. I love the idea of a lovecraftian cart racer, and the mood of the game is great. I wasn't able to win, though, the slidy controls were pretty frustrating.
Interesting, I wasn't able to beat it but some of the puzzles seemed pretty cool.
I really love this. Everything about it is so weird. I'd say I would like it better with some sound, or if the camera was less confusing or the jumping didn't break the challenge so much, but honestly all of those things help it to be really weird in a great way.
The world of it is absolutely beautiful, really gorgeous. Great work.
Nice, I got up to 328. It's an interesting idea, but super difficult.
Nice! I got 2393. Pretty fun. Could have used some better audio.
Cute! Very simple, but I like it. Nice music, too.
Nice art, though I couldn't figure out what to do after the tutorial so I built myself a little house around the food dispenser.
Nice, I got 179 points in it. It seemed too easy to start off, but ramped up fairly quickly. It could use some more options on the defense side to add strategic depth to it, maybe some pickups to collect from the enemies. The ending seemed very sad, I don't know if there is any way to actually save your egg or if it always ends with a sad phoenix.
I won! Great music and mood, though the game was a bit frustrating.
Nice, I won! That was actually really good, I loved the pacing and the level design was often clever. The rapid clicking got a bit annoying though, and the music wasn't really right.
Really fun! My high score was 6900. The controls were a bit frustrating, and the music wasn't really right - also I wish it didn't send you all the way back to the intro every time you lose. But still, great entry!
I love this, it looks so pretty and the music is nice.
Hah, I got all of them. I like the background, it's pretty.
Made it 89 yards. It's difficult, but I really like the look of it. The collision detection feels a bit kludgy, it would probably be improved by shrinking the hitboxes. The music is really good.
Interesting idea, though far too difficult. I wasn't able to make it to the top. I really love the artwork and the music is fun, though.
FANTASTIC. I love the art, and the intro. I wasn't able to get too far without dying, but I think I'm gonna keep at it until I beat this one.
Interesting concept. The timing was tough to get, it seemed to always scan a bit slower than I anticipate.
Hey, I won. I really liked the look and the style, though the game was too slow for me.
Hmm. I kept teaching him since that made the intelligence number go up, nothing else seemed to happen. Nice animations though!
Interesting, might be more fun to play against actual people. My team's AI seemed to block me from hitting the other team's ball as often as they blocked the other team from hitting ours.
Really pretty, I like the look. Gets very hard very quickly.
Really pretty. I only made it to 85 seconds.
Amazing! I love this game. I have not been able to beat it yet but I am gonna keep coming back until I finish it. It really needs checkpoints, and some indication when you are hit would be nice.
Nice work! It starts maybe a bit too slowly, but as it gets harder it's really fun.
Interesting - I really loved the music and the atmosphere. It sounded like there were snatches of voices in the background track but I couldn't quite hear it. It was too difficult for me to finish - I gave up around the part with the moving platforms.
Fantastic game. I liked that I was able to use my gamepad to play it. I really liked that the platformer mechanics weren't just a vehicle for the gimmick but were well designed.
I can't!
Interesting, like a text adventure QTE. What was the spinning thing?
I am pretty baffled by what's going on here.
Nice though very difficult. I wasn't able to get to the end. It could really use some checkpointing, and maybe a cooldown indicator for the bullet. I feel like the platforming got easier as it sped up, the timing at the beginning is hard to get right.
Would be nice if when you miss a jump and get pushed backwards by a ledge, it would gradually have you catch up to your original spot on the screen.
Nice, I made a pretty good profit. The game is maybe a bit too easy.
I couldn't figure out what to do after I ran out of arrows, there didn't seem to be any way not to use them up fighting guys. But I love the look of it, and I love the speed of the movement. Really fun.
Very simple, but it's actually really really fun. Good job!
I won in 253 turns.
Pretty fun. Would be nice if the balls rolled to a stop more quickly, and it could use some sound.
This is really good. Maybe a bit too difficult, but I did manage to finish it. Love the mood.
Level 2 was too hard for me, but I love the graphics and music. I think having pixel perfect jumps on such difficult to see platforms may have been a bad idea.
It was pretty fun, but then I exploded randomly. I like the music.
I got 49188 points. Kinda fun, though there's not much skill to it. Doesn't seem to matter what colors you pick up, and a lot of times you can't avoid a black square at all.
Oh jeez, I am very confused by this game. It seems very mysterious.
Hah, really fun! Doesn't fit the theme super well, and it could stand to add some new twists to the old arcade games, but overall fun to play.
Nice work! I really loved the look of it. Unfortunately not playing right led to me backtracking a lot, and while I liked the music it got repetitive. Still, great work, very moody.
Really nice. I wasn't able to beat it because of my terrible colorblindness, but I was actually able to muddle through pretty far. I liked the music.
Nice work. It seemed like having any more than two powers puts you at a serious disadvantage, since the enemies move slowly enough to always be hit by the comet between two poles.
Nice idea. A bit hard for me to play being colorblind, but I made it to level 7 anyway.
Haha, amazing!
Very nice! Really difficult, the best I could do was 18. Sometimes it spawned me inside a wall, but for the most part it worked great.
Really cool idea! I got killed by the mutineers, but I could totally see this going neat places later on. I wish there was an easy way to see who was talking in the multi-person conversations. The controls are pretty hard to get used to, kinda made me motion sick.
But I love love love the concept. You really should make this into a larger game.
Hey, really interesting! I like the idea of abstracting away context as a form of aggression/control. The scaling on the images is a bit weird and the controls are pretty floaty, but I guess that stuff isn't really the point here. Good job!
Awesome! I made it to 27 kills. Love how hard it is and how scarce the resources are. The pheromone trail idea is neat too. The music and audio are great, it is maybe a bit too hard to get anything that feels like victory in the game though.
Really fun, really simple, the good kind of minimalism. Not as difficult as you warn, I'm really glad you put a health bar in instead of making it instant death. Maybe could be cooler with a score or a more prominent level counter to compare with other people.
The look of this is really beautiful. Hexits still look super cool to me, and I love the glow and the color choices. The sound is also really nice. I wasn't able to beat the computer - and I think the energy bar is a bit overly hard to read because of the graphics style. Good job, though!
Heh, got too frustrating for me to finish. It desperately needs a checkpoint after some of those obstacles. I liked the music, and the path that tricks you into looping back around to the beginning made me laugh a good bit, so high marks for humor there.
Interesting start. I couldn't get the arrows to fire consistently when I clicked, and the rock seemed overpowered.
Fun idea, I was able to get some of the behaviors I wanted to evolve. Some of those later levels were too hard for me.
Fun idea, reminded me a lot of that old game Tapper.
Nice work, loved the sprites and the sound effects. Really hard, kinda weird how doors lead to different places from different directions.
Interesting start, I liked the arena mutations.
Couldn't beat the first bit, too frustrating.
Got 170 points! Loved the look of it. The particle trails don't follow the meteors super well and the framerate seemed to get really choppy after a bit, but still, good effort.
Great job for a first game! I managed to get my castle upgraded and buy a laser gun. Some bugs I found: buying things didn't seem to reduce my gold, I couldn't buy the HP upgrade no matter how I clicked on it, shooting anything but the closest enemy seemed to kill all enemies that are closer when it dies.
Fun game! I loved the look of it. I wish it had some amount of checkpointing instead of one hit making you start all the way over again.
An interesting experiment, I wasn't able to get very far with it. After a bit the enemies seemed completely invulnerable.
Really really fun. I wound up getting killed by something offscreen while I was moving between screens, so that was annoying, but still I like it. Would be nice if movement were faster and not restricted to one axis, and it would be nice to be able to point the sword up or down as well.
Oh god worm kitten apocalypse! Clicking makes rainbows! What's going on!
Nice, I like the sprites and the animations. The bullets only seem to fire every third click or so. I would have liked some way to make peace with the robots!
Interesting idea, way too frustrating. Desperately needs: checkpoints, carrot bullets to be bigger/more visible and slower, no shield recharge, more tuned jumping controls, health instead of 1-hit-kill, level designs with less punishment for missed jumps and less blind jumps, and quieter sounds. All that said, I really love the style and graphics and I could see the gameplay getting there with some testing and tuning.
Nice work! I got up to wave 20 or so before I was clicking so wildly I accidentally clicked off the page.
A good effort. Pretty hard!
Really nice graphics. I got a bit frustrated, it would be nice if there were checkpoints at each stage of evolution. The combat seemed weird - sometimes I could fight, other times the attacks would randomly one-shot-kill me and I would have to start all the way back at the beginning.
Interesting game. I really liked the look of it. I wish there were more ways for you to repeat less often through skill, rather than having it be so much a direct function of your distance upgrade level.
Really fun, really relaxing. I got as far as birds, not sure if there is more there.
Wow, love the art and animations on this, love how unexpected things can come out of the evolution.
Wow, this is really fun. Something about the movement and shooting feels just right. Love it. I like the Ikaruga-sorta color mechanics too.
Really nice! Very super crate boxy, or original Mario-ish. Wish I could have shot faster.
It's a good effort, kinda difficult until you just start clearing out a line of enemies and dodging them. Some things I would have liked to see: faster vertical movement, with less acceleration on it and more direct control, horizontal movement would have been nice for dodging through some of the patterns. It would be neat if the enemies evolved some different abilities or maybe just different movement patterns over the consecutive waves instead of getting stronger and stronger. Some pickups would be cool, or enemy drops to incentivize players to leave their one safe line.
Really great. I love the art style in all three stages of evolution. I liked the movement and how true to old fashioned games it felt. I got lost occasionally, and some of the sections were a bit overhard (especially the last boss) but this is one of my favorite games I've played yet.
I really liked the look of this, and the music wasn't bad either. It really, really, really needs the text to scroll at least 5 times faster and be skippable, everything is just a bit too sluggish in the game. The animations in the sidescrolling sections look pretty cool but sort of hilarious how fast they play while crawling along at the movement speed.
I really love the look of it, I like the way the tiny character sprite moves. You are right about it being too hard, I made it up to level 4 before I got frustrated with the high jump seeming to not fire consistently leaving me to fall back down to the floor when I missed. The music is pretty good.
I wasn't really sure what to do. I bought some eggs, but couldn't find much else to interact with besides skipping seasons. Eventually they killed all my dragons and executed me.
A good effort, I hope you come back to this and build it up further. I would have liked either some interesting pathing forced by the terrain or cheaper turrets so I could build big paths for the enemies with structures. Is there a win condition? I wound up setting up an impassable defense and just letting it run.
Seems like an interesting start, I was having too much trouble figuring out how the move and attack worked to get far in it.
Finished! I love this game, it is great. A detective adventure game that kinda feels like actually solving a case!
This is great. Is it winnable? I got to a point where I was completely dominating the AI, but it was just throwing out cards at superhuman speeds and would not drop below 20.
Really, really cool. Love the music and the idea.
Really interesting game, liked the music. A bit too deliberately paced for me, everything seemed to take a long time but required me to be constantly moving guys up and clicking deploy. Would have been nice to have some amount of automation (maybe just setting a waypoint and having your cell slowly move that direction on its own) and possibly multiple deploy points.
I like the animation and music a lot. Is there anywhere to go after you get up on the roof of the building?
Oy, finally won. This game was awesome! It was really frustrating in the end how hard it was to get the monsters to follow me and to do what I wanted - that last level took me probably like 20 minutes. Would have been nice if I had some kind of "follow me" monster call or something. Still though, a great idea that works pretty well.
Really interesting idea. I couldn't seem to pick up the newspaper which it seemed like I needed so I got stuck, but I like the concept.
Not exactly sure what's going on. I conquered a neighboring civilization and invented a couple of military techs, I colonized some spots but it never did show me more of the map than that one square.
Really like the music and the look of this, but I can't see what's going on and it makes it really difficult to hit all those moving platforms.
I really love the way the game looks. The jump up/down animations seem to be off center from the running sprite which is really confusing until you start adjusting for it. I wish there was more to do to fight the crabs besides run straight towards them shooting.
I escaped! Nicely done. It was a little slow and the controls a bit clunky, but that did not hinder it too much.
I got 995 points before dying. A lot of fun! Reminds me of Spore meets Death Worm.
I love this! Such a clever, simple idea, and so awesome. I wish there were a few more things I could do with creation - like making doors or objects require some other object to be able to go through them/take them. With that addition I would be able to build some actual puzzles. Still, nice creative idea!
Nice! I really liked the look of the main character. It was difficult (seemed to require a perfect run to stay alive) but really forgiving with the checkpoints which is a relief compared to some of these games. Good work!
It's a good effort, and you should keep at it! It was a bit too difficult for me - the physics and movement felt too slow, and required pixel-precision to avoid some of the obstacles. The checkpointing was really unforgiving - I would have liked to see checkpoints before each obstacle, given how hard they are and how slow the movement is to get back to the spot where you died. I would have liked to see some animation on the ball too, some kind of rolling movement when it moves. Sometimes I had air control, other times I would just get stuck in mid-air which could be really frustrating.
Really fun! The maps are well laid out and require some actual strategic planning to beat. Kinda frustrating how the shuffles can leave you SOL though. Would have also liked some sound! I hope you develop this game further.
I really like the art. I wasn't sure what switching weapons did, at first I thought it was an Ikaruga like thing but it didn't seem to make much of a difference.
Nice work, I liked the sprites and the spacy background. It would be better if the ship moved faster, and the bullets weren't so small. The choppy enemy and bullet movement makes it really difficult once you need to maneuver to stay alive, I wasn't able to beat any of the levels.
Super fascinating. I spawned a bunch of rats and they kept planting trees then cutting them down. I couldn't figure out anything to do beyond spawning rats and mushrooms and watching them run around, but the concept is great. I love the art and the music as well.
I love the look of this and how everything moves, very neat animations. Do the waves ever end? It's really difficult, I wasn't able to finish a wave and go upgrade my ship. It's pretty frustrating how all your guns can get shot off and you can't do anything then but die.
Good effort! Would love to see this developed further with the difficulty level more tuned.
I wasn't able to really figure out what was going on. Sometimes my creatures became invisible but I could mouse over them and still see them!
Love the graphical style, especially the lizards wearing little lizard outfits. The music and UI design are nice as well.
I won! It's fun, it could have used some amount of control over your pasta, and some better explanation of where it spawns when you buy it. The black text on the black background was really frustrating.
I found some keys, some boxes, some chests. I fought some slimes and chilled a bit. Not too sure on the goal here. Good effort, though.
Had a tough time doing some of the things. I like the music and the color choices in the graphics.
Very funny. The keys aren't laid out too great for two people actually playing it, and clicking after a round got me stuck - not much here, but a good joke game.
Really interesting idea with the multiple guys, but I couldn't find any way to use it in the game. Some of the later levels felt pretty clever in how they were set up.
Really clever, I loved the graphics. Well done.
Really impressive work! It did get a bit too difficult for me around level 10 though.
I got the noumena! Really interesting idea here.
Interesting, way too difficult for me. The bounding boxes on the collision seem to be very unforgiving. Not sure if using the Zelda theme jives with the rules of the competition.
This game was incredibly fun, I only wish it had audio. Would be nice if you occasionally found potions for your health as well. Super addictive, the bounce movement is awesomely cute, I loved it.
This was really fun! I played it a few times and managed to get Steve in every time, never got any of the other two to live. I liked the music, but I think it could have used some sound effects.
Nice. I love the sound effects and the guy's walking animation. A bit simplistic and slow, but a good start.
Haha, great fun. I would have loved to see this expanded to a larger game with some challenging enemies. It made me wonder how the game would play if the bees attacked you any time they didn't have an enemy to be directed at - that could be a fun twist on it.
Hmm, won't load in Chrome, Windows link seems to just go to the web version.
Very nice! I love the movement and animation, and the sound was great as well. Took me a while to get into the stick-and-move rhythm but eventually by running in and attacking and then jumping away I was able to make it to Stage 8. Sometimes I seemed to get stuck when I was trying to get away, and sometimes I lost track of which of the balls on screen was me. I would like to see some more visual/auditory cues before the enemies attack so you have something to react to instead of just timing it. I also had trouble telling which weapons were better and just grabbed up whatever dropped and used it until something else dropped.
Would be nice if you didn't have to start over from the very beginning every time you die.
Really clever level design on this one! I would love to see a version built with some animation and sound in.
Really nice music. I found the best way to play was to move the guys pretty close together and just grab stuff with them.
Fun idea. I had trouble telling what weapons I had or what they would do if I used them, I wound up just clicking everything and then hitting attack. Sometimes after battle I would randomly warp around the screen. Sometimes it seemed like the framerate was chugging pretty badly.
Really nice, extremely impressive. I did nail down one of the things that was causing so much difficulty for me though: the bullets don't go exactly where you click. They go off to the left somewhere, makes it very difficult to hit things while still concentrating on jumping.
Haha, great audio even though it's not a game.
Played the windows version up until the boss, then it crashed. Fun! Could have used some audio, but a good quick Zelda-style dungeon game nonetheless.
Interesting idea, but it wouldn't let me craft much of anything for some reason.
It's pretty, but I have to admit I gave up after a few tries. This game needs checkpointing very badly.
Ahaha brilliant. I didn't get it at first but then I figured out the mechanic and loved it. Excellent character animation on the mouse too.
There is some good stuff here, though the game as a whole is incredibly difficult. It feels like the bounding boxes are a bit bigger than the sprites - a nice trick a lot of games do is shrink the bounding boxes so they are actually smaller, that way sprites can brush by each other without getting hit.
I would have liked to see some small death animation. Anything more than a few frames would have made all the restarting punishing, but with nothing at all it gets disorienting. I would have liked all the small dogs and the owl(?) bullets to have gone faster so that I wouldn't have to sit around waiting for them. I would have liked to have Jump on the up arrow, since holding space and Y isn't the most comfortable keyboard position. I would have liked to have all the enemy positions and timing reset when you die so as you try a part many times you could memorize the timing and do it by muscle memory. I would have liked to see the level design have less jumps that are just one tile out of reach and do a little more to lead you to where the mailboxes are so you don't get lost.
For all my issues, though, a very good effort for 48 hours! You built an impressively large amount of content for the time.
Fun! I found that by sticking all of my cats one square away from the corners I was pretty much invincible forever. Is there an ending or do the waves keep coming? I gave up after several four-cat waves.
Loved it, especially the tile graphics. I did run into an issue where I got vertical and horizontal lines between all my tiles, so it looks way better in your screenshots than it did for me. The level layouts were brilliantly devious, though I would have liked some checkpointing since I died a lot.
Fantastic. I loved the character sprites and the animation.
Pretty fun and interesting. That buzz saw sound could stand to be turned down, though, it hurts my head to hear it.
After the description warned about the glitchiness so much, I was surprised by how much fun this game is. It works really well, and the art style is great. It's too fast by half and the collision detection goes all to hell when you are against a wall, but with some work on the underlying code this game could be super fun.
I really enjoyed it. The puzzles were fun to figure out, but required a good bit of trial and error since you often couldn't see the goal before figuring out how to get there. It occasionally wouldn't read a jump when I pressed the jump button which got frustrating. But overall, a great game and a neat idea for the theme.
Argh, those minigames are punishing. And I hate to say it but the writing in the opening got on my nerves quite a bit. Especially when I tab through all of it only to last 2 seconds in the game itself.
Still, high marks for the idea.
Nice, though extremely hard for a color-blind person. I muddled through most of the levels by trial-and-error without a clue.
Super super fun. My first couple of tries it seemed to start off unbalanced toward one side or the other, then on my third try I got them to keep the fighting up for long enough to get to the nukes. Love the concept, love the execution, great stuff.
Love the art style, this game is really fun.
A good idea but it needs some work. The bullets felt pretty weaksauce at the best of times, and I didn't really notice any difference in power when there were more sound enemies around, unless they were all gone and I was super weak. I would have liked a stronger gun that really blasted away at the enemies and gave me some crowd control powers.
Loved the idea. The game is extremely frantic - the enemies seem to spawn faster than I can scare them away, and that damn battery flashlight is way too short. I love the story of it, feels Lovecraftian in a way. The ending is great.
I really liked this, it had the most charming graphics out of any that I have seen so far. The gameplay needs some work, it's really hard to fight the robots without dying, but really easy to just run past them. I loved the intro! Really funny stuff.
Wasn't able to run it on my computer either. Installer put it in some "Default Company Name" directory that was hard to track down as well.
An interesting idea, but I'm not really sure what's going on in the game. I wasn't able to tell what the differences between the different enemy types. One of them seemed to be only able to move in jumps? It would be cool to see some puzzles that require using the different abilities strategically.
LD29 — Beneath the Surface (32)
Kitsuni by SecondDimension 2014-05-04T17:51:00
The art and the mood are perfect! There are a lot of problems, but none that killed it for me. One of my favorites so far.
Dungeon Jelly by Detocroix 2014-05-03T18:03:00
Nice work! I got 600 points. Could definitely use some sound, but the graphics are some of the best I've seen yet.
Dream of Depth by Cirrial 2014-05-03T18:00:00
I won! This game is really good. Took me a while to figure out what was going on but I love it. Could definitely use some sound.
Walking on thin ice... by Jacqueslelezard 2014-05-03T17:49:00
Pretty neat! The controls need some work, probably lower the speed and the look sensitivity. Feels really kinda strange and constricting not to have a sidestep too, but maybe that's deliberate. I wasn't able to survive for too long!
Deep Descent by sirdorius 2014-05-03T17:44:00
Really great graphics, I love the art style. And the sound is pretty good. The robot is the cutest.
I had a pretty difficult time figuring out what to do, I kept hitting myself in the head with harpoons. I wasn't able to finish the game but I think I got to the last layer.
Down Through Sins by Toki Anholmes 2014-05-03T17:28:00
This is my favorite game I've played so far. I almost didn't go for it because it was download and not web, but I'm glad I did. I loved the mood and the graphics, and especially loved the music. Great job!
Beneath The Surface by adamwoolridge 2014-05-03T17:19:00
I like this a lot! Feels a lot like Rez, if it had some pounding techno music behind it. Really love the style and color choices.
PATRIOT by sumprunk 2014-05-03T17:11:00
Really love the art style. Would be nice to have a score or some kind of objective.
RGB - Beneath the Surface by pixelpun 2014-05-03T17:00:00
Very very pretty, but I could not figure out what to do at all. I tried standing underneath all the lights for a while but nothing seemed to happen. It was really slow and kinda hard to control.
Rosa Neurosa by Wertle 2014-05-03T14:49:00
Super fun! My patient's phobia involved spiders that turn into ducks and sit in a chair staring at them. My patient is creepy. Not me, I'm normal.
The one complaint I can think of is the mixing and the repeat rate on the digging sound.
Rise to Surface by jtrencsenyi 2014-05-03T14:37:00
Nice, I made it to 84,200 - though the score seems like more of a test of patience than skill. I liked the colors and the light beams from the top, the ambient sound was good too.
Tycho by markusfisch 2014-05-03T14:28:00
Haha I won! Very nice graphics. Could use some sound!
IlluminateTree by IL_yoshioka 2014-05-03T14:26:00
So very pretty and moody. It felt fairly unfinished, but that kind of added to the mood honestly.
Beneath The Surface by tastyoishi 2014-05-03T14:17:00
I won! This was pretty fun. The pacing was perhaps a bit too slow, and it was difficult to hit ships multiple times. I loved that polar bears show up on the iceberg after it grows.
Death's Lounge club by LazyParia 2014-05-03T13:54:00
Oh man, I wish you had finished this. The idea and the art and animations are amazing. I would totally play this.
Beneath the Surface by bowatatoy 2014-05-03T13:49:00
I think the writing and the story are unfortunately pretty bad. The villain is cartoonish and the woman is more of a vehicle for horrible (and kind of offensively badly handled) dramatic things that drive the plot than a person. It's a shame because the presentation and the pacing are excellent, it is incredibly moody and dark, but undermined by the writing and characters.
I think you should keep making games like this one - I love the focus on story over action, but work on the writing.
From the Under by damrem 2014-05-03T13:27:00
This is awesome! Very difficult, I had a really hard time hitting the flying enemies. I love the sprites and the sound, the smooth skeletal animation looked super cool.
Yellow Submarine Treasure Hunt by Danvil 2014-05-02T00:54:00
Fun game! I got 387. The background graphics are really neat looking, though that sub could use some work.
Under The Rig by monkeymad2 2014-05-02T00:51:00
Pretty fun! Great work on the graphics and sounds, could have used some variety.
Candyland by yokcos700 2014-05-02T00:48:00
Haha this is so good! Against your wishes I did spend some time searching for secret endings, kinda sad I couldn't find any.
Darkness Shines Through by Empyrealhell 2014-05-01T03:04:00
This is really cool! I think I got stuck in a place I couldn't jump out of so I couldn't finish it, but I really love the mood, and the whispering was especially creepy.
Octopi: The Descent by ocmu 2014-05-01T02:55:00
The music and graphics are cool, but I had a ton of trouble controlling anything.
Beneath the Surface by mandrake 2014-05-01T02:50:00
Pretty nice. I only made it to 3 souls but I really love the mood. Could use a little more variety with the slow pacing and some more ambient sound to help the mood.
Dig Back Home by Chaoclypse 2014-05-01T02:46:00
Very addictive. I made it down to the rocks at 88m, I like the design of the progression here.
DeepUnder by SuperMsp10 2014-05-01T02:38:00
I won! I think I blared through a lot of levels at high speed and didn't really get to see them though. Once I built up momentum I kept bouncing into exit doors. It's an interesting idea but it could use some work on the graphics and overall presentation.
Ludumsub by travislucia 2014-05-01T02:35:00
Nice work! I really love the graphics, the lighting in the later levels is a nice touch. I did beat the game! It was very very difficult, though - maybe the timer could be less demanding.
Shells by IndieST 2014-05-01T02:22:00
Couldn't get past the part with spikes on the floor and the ceiling, jump height didn't seem to be variable.
Nice design on the colors and font though!
Hair Spirit Adventure by messthem team 2014-04-30T00:49:00
Really cool! I wasn't able to finish it, but I love the look of the art. The colors and the backgrounds are amazing. It could definitely use some more lenient checkpointing for how hard it is, and some sound.
Without a Paddle by namuol 2014-04-30T00:43:00
Nice work! I got 4250. I love the way the boat moves clumsily, like a boat would.
Under Your Skin by JumbocactuarX27 2014-04-30T00:35:00
I finished it! Very cool. This game has a pretty good idea and it executes on it.
It could definitely use some sounds (I like the little bit of voice acting, though the volume on it seemed to vary wildly). The UI needs a lot of work, and there definitely should be checkpoints before that guard with the gun.
punk n roll by grozamorei 2014-04-30T00:15:00
Really nice graphics here! I rolled around for a while and couldn't find much to do, but it is well put together.
Alien Buddy: Beneath the Surface of a New Mexico Landfill by Andrew Patton 2014-04-30T00:11:00
This is really hilarious. I've never played E.T. but I've seen it being played a few times so I was laughing pretty hard at how accurate this is. Sometimes it's a bit too accurate though, a little less confusion and some less ear-grating sounds would have helped.