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Survival Of The Tastiest
Survival Of The Tastiest
By zeh
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 40 | 3.83 | | |
| Humor | 101 | 3.10 | | |
| Graphics | 107 | 3.75 | | |
| Mood | 280 | 2.80 | | |
| Overall | 449 | 2.83 | | |
| Fun | 492 | 2.57 | | |
| Theme | 637 | 2.14 | | |
| Coolness | 641 | 45 | | |
Comments
Visually brilliant and consistent, original tower-defence variant.
Drawbacks: Slight bugs (I managed to have negative money), rather easy, and limited interaction. Would have been nice to order multiple occurances of each pasta in one go.
cadin
2012-08-27 19:45
Funny concept. I couldn't really figure out what I was supposed to be doing, though. Also not sure how this fits the theme. Audio would be a good addition.
pythong
2012-08-27 19:45
the game looks nice but i have no idea what i'm doing :/. also, using a black background in your 'cheapo web version' with black labels is very confusing
vamflax
2012-08-27 19:48
Can't say I really understood completely what I was doing, but the gfx and movement controls are great, (played on PC).
I like the rotatable button to call the waiter. Cool :)
loved how the stats was displayed in the receipt
aare
2012-08-27 19:52
As the above already said, it lack the feedback of what is going on. The interface on bills is funny and look gr8, but don't tell You much, and require effort to check.
Also, the scrolling might use a little inertia to make it feel more smooth
Interesting idea. Pasta wars :)
Nice graphics, too bad there is no sound.
Biggest issue for me is that you don't have much to do besides ordering more and more pasta. I installed apk on my Samsung galaxy S and it work very vell besides cut subtitles but I understand it was due to resolution
I won! It's fun, it could have used some amount of control over your pasta, and some better explanation of where it spawns when you buy it. The black text on the black background was really frustrating.
uberi
2012-08-28 03:03
Love the concept, though the pastas could have some better AI. Although, they are pastas...
pitzik4
2012-08-28 03:07
Very good! It's a bit hard, though. I noticed that the person who wins is always the one that just spawns hordes of Fillinis, but when I tried that, it didn't work. Very fun anyway, though! And the multitouch emulation isn't bad, either. I got used to it really fast.
After simple explanation I realized what to do. But sometimes it's so difficult to defend your plate because you could create 3 single pastas in a row which would be to far from attacker.
zeh
2012-08-28 17:24
Thanks guys.
dick_claus, you're absolutely right. Some pastas can be pretty dumb. One of the things that were missing was for a Pasta to realize their own plate is being conquered upon respawn and then start attacking the enemy Pasta instead of just flying away. As it is know, if the enemy Pasta is not in the range of their sauce, they'll just ignore it.
Part of the strategy of the game is knowing *when* to spawn new pastas (since you need to defend your base), but indeed, when your newly spawned Pastas just ignore the enemy and fly away, it can be frustrating :)
Completely bizarre but quite fun. As others have said, it's a bit too easy and possible to win without really knowing what you're doing. With a bit of balancing and some different levels (e.g. more varied table arrangements) it could be a quite engrossing game.
The web version has a red bar emblazoned over it when I play: "Context3D error: Error #3685"
Nonetheless, I can still play it. I can't beat it, though, no matter how hard I try, but I see where you were going. Great job.