FoonLudum Dare ExplorerLD24 → Survival Of The Tastiest

Survival Of The Tastiest

By zeh

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CategoryRankScoreCount
Innovation403.83
Humor1013.10
Graphics1073.75
Mood2802.80
Overall4492.83
Fun4922.57
Theme6372.14
Coolness64145

Comments

cdrjameson 2012-08-27 10:27

Visually brilliant and consistent, original tower-defence variant.
Drawbacks: Slight bugs (I managed to have negative money), rather easy, and limited interaction. Would have been nice to order multiple occurances of each pasta in one go.

cadin 2012-08-27 19:45

Funny concept. I couldn't really figure out what I was supposed to be doing, though. Also not sure how this fits the theme. Audio would be a good addition.

pythong 2012-08-27 19:45

the game looks nice but i have no idea what i'm doing :/. also, using a black background in your 'cheapo web version' with black labels is very confusing

vamflax 2012-08-27 19:48

Can't say I really understood completely what I was doing, but the gfx and movement controls are great, (played on PC).

I like the rotatable button to call the waiter. Cool :)

1176studios 2012-08-27 19:51

loved how the stats was displayed in the receipt

aare 2012-08-27 19:52

As the above already said, it lack the feedback of what is going on. The interface on bills is funny and look gr8, but don't tell You much, and require effort to check.
Also, the scrolling might use a little inertia to make it feel more smooth

m-gryko85 2012-08-27 19:55

Interesting idea. Pasta wars :)
Nice graphics, too bad there is no sound.
Biggest issue for me is that you don't have much to do besides ordering more and more pasta. I installed apk on my Samsung galaxy S and it work very vell besides cut subtitles but I understand it was due to resolution

switchbreak 2012-08-28 02:58

I won! It's fun, it could have used some amount of control over your pasta, and some better explanation of where it spawns when you buy it. The black text on the black background was really frustrating.

uberi 2012-08-28 03:03

Love the concept, though the pastas could have some better AI. Although, they are pastas...

pitzik4 2012-08-28 03:07

Very good! It's a bit hard, though. I noticed that the person who wins is always the one that just spawns hordes of Fillinis, but when I tried that, it didn't work. Very fun anyway, though! And the multitouch emulation isn't bad, either. I got used to it really fast.

dick_claus 2012-08-28 14:44

After simple explanation I realized what to do. But sometimes it's so difficult to defend your plate because you could create 3 single pastas in a row which would be to far from attacker.

zeh 2012-08-28 17:24

Thanks guys.

dick_claus, you're absolutely right. Some pastas can be pretty dumb. One of the things that were missing was for a Pasta to realize their own plate is being conquered upon respawn and then start attacking the enemy Pasta instead of just flying away. As it is know, if the enemy Pasta is not in the range of their sauce, they'll just ignore it.

Part of the strategy of the game is knowing *when* to spawn new pastas (since you need to defend your base), but indeed, when your newly spawned Pastas just ignore the enemy and fly away, it can be frustrating :)

hgcummings 2012-09-08 15:10

Completely bizarre but quite fun. As others have said, it's a bit too easy and possible to win without really knowing what you're doing. With a bit of balancing and some different levels (e.g. more varied table arrangements) it could be a quite engrossing game.

puzzlem00n 2012-09-17 19:17

The web version has a red bar emblazoned over it when I play: "Context3D error: Error #3685"

Nonetheless, I can still play it. I can't beat it, though, no matter how hard I try, but I see where you were going. Great job.