Foon → Ludum Dare Explorer → Users → JaydenB
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Prison Retreat | compo | 914 | 2.83 | 2.67 | 2.30 | 3.31 | 2.67 | 1.33 | 1.97 | 2.47 | 100 | ||
| 2012 | 24 | Evolution | Volve | compo | 434 | 2.86 | 3.05 | 2.15 | 3.40 | 3.10 | 2.00 | 2.53 | 2.58 | 37 | ||
| 2012 | 23 | Tiny World | Tiny Apocalypse | compo | 14 |
JaydenB leaves an average of 7.0 feedback comments each event.
Loved this, really reminded me of Super Crate Box but felt different from the evolving enemies. Loved it!
I didn't really understand how to play, even after reading the description but that could just be a problem with me :P Loved the audio though!
I really loved this! Great job for 48 hours!
I actually really loved this. Everything just 'worked'. I think you should continue this on and sell it to a gaming portal...
Loved the minimalistic approach, and love the little text of "Warning this was made by a 16 year old" :P I just couldn't be bothered to put it on my entry! Great little game and I think it would really suit a little 99c app for the iPhone or iPad. The graphics and control style would really migrate across well.
Love the vector animations, they are always a favorite of mine. Only remarks I could think of is firing should be a tad little bit faster. Good job with the overall idea and feel of the game.
Nice work. It is a very fun an enjoyable game. The only downside I thought it had was the control scheme. I found it very strange to use the arrow keys to shoot and WASD to move. Just difficult for me to pick up. Good job with everything else!
You do know you don't submit it until you have actually finished it, right?
LD26 — Minimalism (6)
MiniCave by aare 2013-05-01T13:04:00
Could have used some 8-bit background music to suit those sprites. And, I found it difficult to turn the triangle around when the side changed, and died many times because of this. Other than them, it was pretty solid and loved the idea and graphical representation of it!
Too Few by egor-idiot 2013-04-30T10:55:00
Couldn't read the text even though I know it was 'minimalistic'. Plus after going into the first building I couldn't tell what was going on other than I ran out of ammo and was dying without being able to leave.
(Follow the) Line by Chman 2013-04-30T10:53:00
I didn't get the any-key at first, was playing it as a more snake like game then figured it out an it made my game much easier. I think something like that should be expressed more within the actual game, I didn't see it in there standing out enough for me to figure it out earlier! Got really difficult on the purple levels! But just one, more, try..
Towers of Rage by robotality 2013-04-30T10:45:00
Absolutely loved it. Only thing I feel like I can comment on is that footstep sounds was way too loud and the character seemed a little slow (that's probably because I just wanted to complete this awesome thing faster!)
UltraPew by Hume 2013-04-30T06:33:00
Same issues as Jonapulse. I'm going to try it again on another computer.
-End- by Bognet Team 2013-04-29T09:15:00
Only thing I can argue about this is how difficult it is the get used to the player's acceleration based movement. Also I can collide with the pointy spikes even if standing on a platform and am 1-2 pixels away.