FoonLudum Dare ExplorerUsers → JaydenB

JaydenB

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismPrison Retreatcompo9142.832.672.303.312.671.331.972.47100
201224EvolutionVolvecompo4342.863.052.153.403.102.002.532.5837
201223Tiny WorldTiny Apocalypsecompo14

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by JaydenB

LD20 — It's Dangerous to Go Alone! Take This!

Mystery Mansion by Killswitch 2011-04-30T11:17:00

You do know you don't submit it until you have actually finished it, right?

LD24 — Evolution

Papillon by ChevyRay 2012-09-02T04:25:00

Loved the graphics, just couldn't really 'control' the game or jump high enough to reach other spaces it seemed. probably a power-up I needed to gain.

Pixelapse by BNeutral 2012-09-02T04:30:00

Very simple gameplay, but still very good. I felt the gameplay was a little to slow

Super Robocade by VoEC 2012-09-02T04:30:00

Loved this, really reminded me of Super Crate Box but felt different from the evolving enemies. Loved it!

Infected Cell by DDDBOMBER 2012-08-27T10:47:00

Nice work. It is a very fun an enjoyable game. The only downside I thought it had was the control scheme. I found it very strange to use the arrow keys to shoot and WASD to move. Just difficult for me to pick up. Good job with everything else!

DrinkMilk by Ditto 2012-08-30T09:15:00

Vector-type graphics, my favourite :D The gameplay and idea was well executed as well!

Evolving Threat by JokerDen 2012-08-27T10:49:00

Love the vector animations, they are always a favorite of mine. Only remarks I could think of is firing should be a tad little bit faster. Good job with the overall idea and feel of the game.

Feesh. by Teejay5 2012-08-30T09:07:00

Loved the minimalistic approach, and love the little text of "Warning this was made by a 16 year old" :P I just couldn't be bothered to put it on my entry! Great little game and I think it would really suit a little 99c app for the iPhone or iPad. The graphics and control style would really migrate across well.

Volve by JaydenB 2012-08-26T12:46:00

@udnru: by hardcore, do you mean they suddenyl start spawning HEAPS of enemies? Because I was not sure if I really wanted that, I thought it sped up the gameplay a bit so I left it in. In an updated version, I may include different styles, like slower spawning or just hardcore or easier :P

Volve by JaydenB 2012-08-30T13:29:00

So from suggestions I think for a post-compo version, I'm gonna add maybe more levels/a scrolling level and and a variety of enemies. I have fixed some bugs that make this ridiculously easy to finish, and I need to work on the spawning system so v1 of post-compo should be out this week, maybe next.

Volve by JaydenB 2012-09-19T09:15:00

Actually there is a timer that counts to 2 seconds before changing the state, and if that timer is running (within those two seconds) and you fully evolve, it still takes you to the win game state :P Thanks for the feedback! Wouldn't have been able to find that without it :)

Strike of Rage ! by deepnight 2012-08-30T12:43:00

I actually really loved this. Everything just 'worked'. I think you should continue this on and sell it to a gaming portal...

Bacon by RandomM00 2012-09-02T04:19:00

Only thing that was lacking was the sound, and some of the evolved pigs seemed a bit too difficult.

2-deoxyribose by Gib 2012-09-02T04:17:00

I really loved this! Great job for 48 hours!

Science! by Suyo 2012-08-30T12:40:00

I loved the game, but felt like the enemies moved maybe a bit too fast and it didn't have enough of the 'Evolution' element in there (that was as easily shown)

Advancer by Knighty 2012-08-30T09:14:00

Love the art style over evolution phases!

Old Man Johnson's Lonely Explosion by superjoebob 2012-09-02T04:22:00

I didn't really understand how to play, even after reading the description but that could just be a problem with me :P Loved the audio though!

Praepoch by Connor 2012-09-02T04:33:00

Very well thought out, and excellent graphics. I just think the main character had too little health at the start, but at least the respawn times where fast enough!

LD26 — Minimalism

UltraPew by Hume 2013-04-30T06:33:00

Same issues as Jonapulse. I'm going to try it again on another computer.

MiniCave by aare 2013-05-01T13:04:00

Could have used some 8-bit background music to suit those sprites. And, I found it difficult to turn the triangle around when the side changed, and died many times because of this. Other than them, it was pretty solid and loved the idea and graphical representation of it!

(Follow the) Line by Chman 2013-04-30T10:53:00

I didn't get the any-key at first, was playing it as a more snake like game then figured it out an it made my game much easier. I think something like that should be expressed more within the actual game, I didn't see it in there standing out enough for me to figure it out earlier! Got really difficult on the purple levels! But just one, more, try..

Towers of Rage by robotality 2013-04-30T10:45:00

Absolutely loved it. Only thing I feel like I can comment on is that footstep sounds was way too loud and the character seemed a little slow (that's probably because I just wanted to complete this awesome thing faster!)

Too Few by egor-idiot 2013-04-30T10:55:00

Couldn't read the text even though I know it was 'minimalistic'. Plus after going into the first building I couldn't tell what was going on other than I ran out of ammo and was dying without being able to leave.

Prison Retreat by JaydenB 2013-04-29T00:06:00

I was playing around with the crates timer, and did probably leave it too long. Maybe there should be a visual indicator of the time as well.. I definitely want to add procedural level generation, and definitely need to make the crates go onto a button or something which could open doors/activate things and/or more keys that open different doors and things. Thanks for the suggestions, made me think of what I need to do even more for a post-compo version :)

Prison Retreat by JaydenB 2013-04-30T23:47:00

@timetipgames: thanks! that really makes me feel that people liked the game for even how short it is! (more of a tutorial level than anything)
@Saturnyn: That was in the plan, but I forgot one snippet of code needed for that, that was online on the FlashPunk site but now that is down and I've lost it xD I'll try to figure it out for a post-compo release :)

-End- by Bognet Team 2013-04-29T09:15:00

Only thing I can argue about this is how difficult it is the get used to the player's acceleration based movement. Also I can collide with the pointy spikes even if standing on a platform and am 1-2 pixels away.