kochb 2013-04-30 04:09
This was kind of awesome.
Foon → Ludum Dare Explorer → LD26 → UltraPew
By hume
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 97 | 3.52 | ||
| Fun | 116 | 3.33 | ||
| Overall | 123 | 3.54 | ||
| Mood | 195 | 3.19 | ||
| Innovation | 222 | 3.15 | ||
| Theme | 321 | 3.15 | ||
| Graphics | 337 | 2.96 | ||
| Coolness | 1236 | 49 |
This was kind of awesome.
Sounds cool. I'm running windows and the text isn't legible, and the buttons I click on led me to a black screen instead of a game. Tear.
The scanlines are cool for the gameplay area, but make the text at the bottom kind of hard to read. Weapon 3 seems to do more harm than good because it gets shot down by Pew lasers and the explosion damages you! Thrust is a bit slow. Amazing that you actually made a real-time multiplayer game though! And you're there playing it against me!
Great concept! It only has 3 flaws right now: frequent crashes when i hit 't', no way to get back into the battle quickly, and no way to brake. It would be great to be able to speed up to travel somewhere and then turn around and send out a blast to make your ship come to a halt.
When i Try to play it i get an error about failing to compile the text shader; and the icons are covered in black rectangles rather than text.
Nvidia Gtx 550 ti, Windows 7 x64, Latest Drivers.
The errors were as follows:
[error] xpl_shader.c xpl_shader_add:236 Couldn't compile shader (type: 35632, e
ffect_key: Text.Fragment):
0(56) : error C1105: cannot call a non-function
0(63) : error C1105: cannot call a non-function
0(64) : error C1105: cannot call a non-function
[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or subpixel in shader 7:Text
[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or texture in shader 7:Text
[info] xpl_vao.c vao_prepare_program_draw:208 PERF: uncommitted buffer object
associated with VAO 3 attrib position; committed BO 9
[info] xpl_vao.c vao_program_draw_index_count_offset:249 PERF: uncommitted buf
fer object associated with VAO 3 IBO 0; committed BO 10
[error] xpl_shader.c xpl_shader_add:236 Couldn't compile shader (type: 35632, e
ffect_key: Sprite.Fragment):
0(45) : error C1105: cannot call a non-function
[warn] xpl_shader.c xpl_shader_get_uniform:332 Couldn't get uniform location f
or texture in shader 16:Sprite
Awesome game, crashed when tried to chat... The first time sorry no stack trace why or assumption why :P
I have a fix for NVIDIA cards and the text crash. Will post again when it's up.
Same issues as Jonapulse. I'm going to try it again on another computer.
New Windows build is up.
I don't have an NVIDIA card to test with, but I think I understood the issue. There's a new Windows build that should avoid the chat crash and the shader variable name collision.
Going to bed before I accidentally break/fix anything. Thanks for all the comments and sorry for all the troubleshooting.
It seems like it isn't playable on Win XP laptops. :(
It might not be. If I recall the file APIs I used, it will probably work in Vista but not XP. Sorry, wish there had been time to show XP some love.
Awesome game! Loved the retro feeling and the music! Online was a bonus too. Good job man!
I like the retro feel =)
Cool music. One of my favs so far. Well done mate!
No idea how you made this in the time! The main problem with this is the inability to turn around quickly. The movement controls are so sluggish that you can barely see someone without flying past them.
Nice game! The movement controls are a bit hard, especially turning the spaceship. I think it's amazing that you accomplished to make such game in this short time! Good job. :)
Fun! For some reason, even though "T" brought up chat, hitting "Enter" didn't submit my text... I was running Windows 7 Premium on a HP Pavilion g series laptop.
For those who are getting troubles running, here only worked on admin rights.
About the game: Nice gameplay, many weapon choices. Need some balance as sometimes some weapons just exploded in my face hurting my ship. A little help on weapon effects would be great. Also, inertia is heavy for weak rocket.
Overall, amazing job.
Awesome! It's good to see real-time networked stuff here! Totally impressive that you got the networking, graphics, sound effects and everything together, even for a Jam game.
Hit a couple bugs while playing with you but bugs are gonna bug.
Would love to see it with 128 players! Great job!
Really liked this one, great work putting a nice little networked game together in such a short time. Would like to see the movement tightened up a bit, it's really hard to dogfight with the super slow acceleration/deceleration.
Excellent multiplayer game. Well done.
Acceleration does seem far too slow at first but you get used to it.
Runs fine in Wine.
Would like to try it with lots players.
Very impressive! I loved the retro graphics and the way that the game felt kind of like Asteroids. The different weapons were cool and, overall, the multiplayer is very technically impressive, though unfortunately no one was online for me to play with.
I don't know if there is some indicator to give the player an idea of where other plays may be, but if not, then that would be a nice addition.
Oh, and music was awesome, too.
Also, I found the HUD rather hard to read because of the dull yellow on dull grey. Some color adjustments definitely need to be made there for readability.
Overall, great concept! Take it, polish it, expand it, and you may have a very fun, full-fledged indie game to release! Well done!
@Cybearg Unfortunately there was no-one else on the server -- there are little blinking arrows to guide you to your targets.
Was alright to play, a little slow because of space physics and somewhat buggy, random deaths and weapon shots being missed. Other than that, pretty cool game.
Please compile for 10.6.8 if you can. Unless you're using an API function only supported by 10.7+.
No one online, but it looks pretty impressive!