What Could Go Wrong In A Submarine? by JPLynk 2014-05-01T03:22:00
That was not a well made sub! Someone should be sued!
Foon → Ludum Dare Explorer → Users → Jonapulse
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Suzy v Dark Lord | compo | 409 | 3.33 | 2.85 | 4.07 | 3.81 | 3.41 | 3.31 | 3.05 | 2.88 | 45 | ||
| 2014 | 29 | Beneath the Surface | Some Guy and the Blind Date Adventure | jam | 587 | 2.82 | 3.00 | 3.23 | 3.00 | 3.00 | 3.82 | 2.81 | 33 | |||
| 2013 | 26 | Minimalism | Home | compo | 520 | 3.20 | 2.83 | 3.23 | 3.48 | 2.95 | 3.13 | 1.72 | 3.49 | 71 |
Jonapulse leaves an average of 20.8 feedback comments each event.
That was not a well made sub! Someone should be sued!
Great. Simple. Clever. Fun. Relaxing. Adjective.
That was delightful
Great aesthetic and the music fits well. The plants popping up when you win are great.
Sometimes that platforming controls + some floor collision were annoying. I got pissed at the start of level 3. I was in that first place with the blue water for a very long time.
Fun setup and I like the graphics. There wasn't much challenge to killing the monsters though.
"Ding ding"
That was fun. It was clunky to get used to, but once I got the rules it was interesting and the abilities were fun.
Fun and pretty dang polished for an LD. Good controls. Once I got the hang of it I could comfortably take out ships without being damaged (but there was still a challenge)
This was a shitty game.
Ha ha ha ha. In all seriousness I liked it. Like many others, toilet humor doesn't really do it for me. But you went so extreme in that direction that I laughed. Fun, easy to play, interesting. The turtle is cool.
Them Hobos are fierce
A profound tale for the ages. Deep down, we are all black laser, and also black laser destroyer.
Lovely. Beautiful emotional themes.
Rawesome. I liked the horse.
Favorite game so far. Pretty up the graphics and you could sell this. A little more control would be nice-- maybe there's a button to reset both your shooters to some angle, or to rotate them by the same angle.
The look of it is really good. I thought the fighting could use more control--it was hard to predict how fast the enemy was able to stab.
It looked good.
Lovely game - intense atmosphere, increasingly interesting gameplay mechanic. I did start channeling satan at one point and now my cat is dead. Which I think is bad.
Great! Except that I ended up forcing shapes into cannibalism due to bad urban design. That's life I guess.
Kickass idea. Bugs were a bit of a distraction. HA! DEAD BODIES!
Simple, pretty, fun, intuitive, other positive adjectives. I didn't like the game-over though--I ended up not re-going because I didn't want to re-tread levels I'd done.
Interesting and very good looking. Though it was difficult to figure out how it worked and what "good" decisions were.
Simple. Fun. Very well put together--I liked the zoom on play.
Cool. I liked when I managed to get two circles without an off-beat. It'd be nice if that were more doable--I love in rhythm games when skill can let you actually play a song.
Good looking and fun controls. A little overwhelming (number of enemies)
This is deceptively simple and fun. Good idea.
I shot the #*$% out of those apples.
Hrmm... I'm on firefox in linux, and opening the web source just gives me text saying ALIGN = LEFT .
I liked dragging things quickly. My bed got stuck in the wall once and I cried crocodile tears. I just wanted my room to be cleaner... WHY DID I DESTROY THE BED!? WHAT HAVE I BECOME!?
I liked the gentleman fox a whole bunch. I got stuck at a jump to a high lever (the first lever). I couldn't see how it was possible.
Coooool.
So deep.
Fun, epic sound track, delightfully exploitable economy. but it was the story that got me through the game.
You almost lost me with the generic side-scrolling at the start--but then it kept changing and getting awesome. nice.
How delightful. I felt so much purpose. Quibble--I couldn't figure out how to spend money.
As an avowed hater of blocks I support this game.
I liked it a bunch a lot. I felt it was a metaphor for life.
Clever. I incredibly enjoyed finishing all of the puzzles--you see, I have a great intellect, and I didn't stumble through the 2nd one and get stuck on the 3rd.
Very pretty. I killed the potato monster. That sunovabitch. (I never did get clued in on what all this potato business meant.)
I was certainly intrigued, but I couldn't figure out the controls. I never got past the 1st area (which I presume is possible given the screenshots). Missing something?
Clever. I liked how many things you could do to the thing. But then I wasn't sure what to do.
Worked for me. Fun game. "Can't see the enemies", you sly dog you.
Good and fast gameplay. A little too fast for me--I couldn't handle the attackers popping out of nowhere. But I enjoyed playing it.
I liked it. Like FTL but with an economy--I'd like to play a fully developed game like that (which could end up being this one.) I do think the scale of the worker cost went up really high.
Pretty awesome. The game was fun--and everybody loves a little space mining. The mobs were hard (them and their predictive firing). The end boss was a surprise and was surprising and entered the screen in a very professional manner.
I liked it. Fun idea, the split eyes. I'll admit I was expecting something a little more insane from the awesome title screen graphic. Heads up -- it was a little weird going to your google drive and downloading through the zip there--an auto-link to a download would lose you less players.
Fun. I liked what you did with light--i haven't seen many platformers that limit vision like that. Maybe because of the frustration. The music was a little loud and emotional--I think something lighter or more mysterious might have fit your atmosphere better.
Interesting. I wasn't sure why sometimes I wanted to get the red orbs and sometimes the blue. I liked the blurry consequences of choosing wrong. The atmosphere was great.
At first it was just pretty good for a laugh--guy walks around eating stuff while pretentious quotes play in the background. I found the bad ending and thought that was pretty interesting--trying to figure out how to make the world keep on decomposing. Getting the bad ending was my favorite part. But I couldn't figure out how to get the good ending quickly enough--just stay in the middle? I gave up. But fun and interesting.
I'll play it if there's a windows build.
Boo, it looks really cool, but I don't have linux (or an emulator running)
Yo, this sent me to a the html code rather than the game (I imagine you want it to send you to a game.) Check out this article: https://www.scirra.com/tutorials/74/publishing-and-promoting-your-construct-2-game. I used it to get google drive to host my flash game (and actually play the game when you visited the link).
LD31 — Entire Game on One Screen (20)
Polar bear survival by TMAT Productions 2014-12-10T23:16:00
Interesting.
I wasn't quite sure why I died when I did.
Faction War by matthewj234 2014-12-10T23:12:00
Interesting idea, though I was never sure which team I was. I think I was red, but the controls didn't seem to respond to me very much.
The Bathhouse Wars is complete by Wendell 2014-12-10T02:14:00
Donc érotique! Le prince de mon pantalon était en effet victorieux.
Psychologist Simultor 2015 by Moee 2014-12-10T02:06:00
It was funny, gave me a laugh.
Once I figured out when to press 'X' there wasn't much more I could find, though.
Level One Turret by geartech0 2014-12-10T02:01:00
Fun, simple. Nice little puzzles. I wish the timer had more warning (or was replaced by a limited number of shots or something).
Starring Annika by makebabi.es 2014-12-09T22:03:00
The voice acting and intro was funny.
The game mechanics felt pretty solid. I knew what to do. It wasn't that interesting though--collect points, punch monsters.
INtire by A-Flat Miner Studios 2014-12-09T22:00:00
Ugh. Another cliched entry into the over-done video game genre of "Running around a tire herding goats away from spiders into wicker-baskets"-em-ups. Come on guys. Be a little less mainstream.
Hive by JoshDBB 2014-12-09T21:54:00
Cool. Nice, simple game. Easy to understand. Alien spiders bad. Shoot them! SHOOT THEM!
I like the spider death animation (fading to green)
There's a funny thing going on with the controls. The mouse controls are so much better than the controller controls that you'd have to be crazy to use the controller. That's a funny little balancing problem.
Blobbit - A Disaffected Squirmy by Wampus 2014-12-09T05:10:00
Ah, that feeling when the last lifeless Blobby melts to the ground under your lasers and the genocide is complete. Another world cleansed for HUMANITY!
BLARGLE BLARGLE BLARGLE!
I eventually understood how to play it. Wasn't too confusing.
Network Programming by hissssssssss 2014-12-09T02:09:00
Favorite lines:
"Right after... Hyenas, the Mean Girls of the animal Kingdom"
'that thing about whose football god is more powerful'
'that other line'
You win all the prizes. Die happy.
Do you want to kill a showman? by jblatta 2014-12-09T01:56:00
The snowfields ran white with snowman blood that day...
Desert Cat by The Walking Kiwi 2014-12-09T01:50:00
Darn. The game was intriguing but I couldn't figure it out. I kind of got that I was making a big tower that you defend, but after two games I couldn't figure out how to place turrets. And then I gave up because I GOTTA DO THE DISHES!
☃s Revenge by sathorn 2014-12-09T01:40:00
A masterpiece. The Andy Warhol's Campbell Soup Can of gaming--it shows the beauty of gaming just as it shows it's artifice. Timeless classic for the ages. Should be mandatory for children, under penalty of having their fingers removed.
You Are Lost by farwyler 2014-12-09T01:33:00
Gorgeous, atmospheric. I was really engaged when it opened and wanted to figure out what to do.
I managed to run to a bonfire below the starting one, but it became too frustrating to try to outwit the wolves and get further. Maybe I'll try it some more.
Road to Heaven by frenzyasii 2014-12-09T01:25:00
Good on you for implementing a tower defense in LD. That's hard. I'm surprised you could get unit pathing up (I once tried and failed to do it.)
I'm surprised you didn't make a web version of this--in Unity it's as easy as changing the export to web player and then throwing the game online. You'd get more reviews if you did that (and you can still port after the submission period ends)
Santa's First Christmas by Conflei 2014-12-08T20:12:00
Interesting idea. Unfortunately, I couldn't get very far.
It took a while to realize I was supposed to hide from the kid. I managed to do that, and I was about to get back to my sled after dropping off the present, and the kid turned around and walked up to me and now the game won't go forward (we're just standing there, it didn't kill me.)
Heads up - if you don't know the audio, you should probably credit the author.
Endless Expansion by Hunter X 2014-12-08T20:04:00
Rawesome idea. I love worlds that unfold as you progress. I got quite far--I stopped on the tall timed spike platform place b/c I wasn't willing to do that as many time as I'd need to for a victory.
There's a really annoying unity physics thing that was causing problems here--where your horizontal collision stops your vertical movement. I can't remember if I've ever fixed that before, but it would improve your game a lot.
I'd also prefer faster horizontal movement.
Orbit Jumper by Luminar 2014-12-08T19:54:00
I always do love messing around with orbits. That was fun (I was excited to get to that after going through the tutorial stuff and worrying the game would be more like the tutorial.)
I didn't finish it b/c I didn't want to go to the trouble of getting coins slowly, but I did enjoy what I played.
Farm Invaders! by Reyn 2014-12-08T19:49:00
Fun simple game. I didn't get it the 1st time but the 2nd time it was clear what I had to do. I could tell who robbers were by the color of their skin... cough.
I kid.
Fragile Ninja by ShadowBrain 2014-12-08T18:04:00
That was fun. Easy to know what to do (though I did have to look at the controls.) I would have like it to be a bit faster paced and to have smoother controls (faster jumping), but you know, 48 hours.
Beheading the robots was pretty cool, and dying was fun because you go flying and get all bouncy.