Foon → Ludum Dare Explorer → Users → Jonapulse
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Suzy v Dark Lord | compo | 409 | 3.33 | 2.85 | 4.07 | 3.81 | 3.41 | 3.31 | 3.05 | 2.88 | 45 | |
| 2014 | 29 | Beneath the Surface | Some Guy and the Blind Date Adventure | jam | 587 | 2.82 | 3.00 | 3.23 | 3.00 | 3.00 | 3.82 | 2.81 | 33 | ||
| 2013 | 26 | Minimalism | Home | compo | 520 | 3.20 | 2.83 | 3.23 | 3.48 | 2.95 | 3.13 | 1.72 | 3.49 | 71 |
Boo, it looks really cool, but I don't have linux (or an emulator running)
I'll play it if there's a windows build.
At first it was just pretty good for a laugh--guy walks around eating stuff while pretentious quotes play in the background. I found the bad ending and thought that was pretty interesting--trying to figure out how to make the world keep on decomposing. Getting the bad ending was my favorite part. But I couldn't figure out how to get the good ending quickly enough--just stay in the middle? I gave up. But fun and interesting.
Interesting. I wasn't sure why sometimes I wanted to get the red orbs and sometimes the blue. I liked the blurry consequences of choosing wrong. The atmosphere was great.
Pretty awesome. The game was fun--and everybody loves a little space mining. The mobs were hard (them and their predictive firing). The end boss was a surprise and was surprising and entered the screen in a very professional manner.
The look of it is really good. I thought the fighting could use more control--it was hard to predict how fast the enemy was able to stab.
Clever. I incredibly enjoyed finishing all of the puzzles--you see, I have a great intellect, and I didn't stumble through the 2nd one and get stuck on the 3rd.
I liked it. Like FTL but with an economy--I'd like to play a fully developed game like that (which could end up being this one.) I do think the scale of the worker cost went up really high.
Good and fast gameplay. A little too fast for me--I couldn't handle the attackers popping out of nowhere. But I enjoyed playing it.
This is deceptively simple and fun. Good idea.
Worked for me. Fun game. "Can't see the enemies", you sly dog you.
I was certainly intrigued, but I couldn't figure out the controls. I never got past the 1st area (which I presume is possible given the screenshots). Missing something?
Very pretty. I killed the potato monster. That sunovabitch. (I never did get clued in on what all this potato business meant.)
Kickass idea. Bugs were a bit of a distraction. HA! DEAD BODIES!
Simple. Fun. Very well put together--I liked the zoom on play.
I liked it. Fun idea, the split eyes. I'll admit I was expecting something a little more insane from the awesome title screen graphic. Heads up -- it was a little weird going to your google drive and downloading through the zip there--an auto-link to a download would lose you less players.
Good looking and fun controls. A little overwhelming (number of enemies)
I shot the #*$% out of those apples.
How delightful. I felt so much purpose. Quibble--I couldn't figure out how to spend money.
Coooool.
Rawesome. I liked the horse.
Favorite game so far. Pretty up the graphics and you could sell this. A little more control would be nice-- maybe there's a button to reset both your shooters to some angle, or to rotate them by the same angle.
So deep.
I liked dragging things quickly. My bed got stuck in the wall once and I cried crocodile tears. I just wanted my room to be cleaner... WHY DID I DESTROY THE BED!? WHAT HAVE I BECOME!?
Cool. I liked when I managed to get two circles without an off-beat. It'd be nice if that were more doable--I love in rhythm games when skill can let you actually play a song.
I liked the gentleman fox a whole bunch. I got stuck at a jump to a high lever (the first lever). I couldn't see how it was possible.
You almost lost me with the generic side-scrolling at the start--but then it kept changing and getting awesome. nice.
Great! Except that I ended up forcing shapes into cannibalism due to bad urban design. That's life I guess.
Lovely game - intense atmosphere, increasingly interesting gameplay mechanic. I did start channeling satan at one point and now my cat is dead. Which I think is bad.
Clever. I liked how many things you could do to the thing. But then I wasn't sure what to do.
Lovely. Beautiful emotional themes.
Yo, this sent me to a the html code rather than the game (I imagine you want it to send you to a game.) Check out this article: https://www.scirra.com/tutorials/74/publishing-and-promoting-your-construct-2-game. I used it to get google drive to host my flash game (and actually play the game when you visited the link).
I liked it a bunch a lot. I felt it was a metaphor for life.
As an avowed hater of blocks I support this game.
Fun, epic sound track, delightfully exploitable economy. but it was the story that got me through the game.
Simple, pretty, fun, intuitive, other positive adjectives. I didn't like the game-over though--I ended up not re-going because I didn't want to re-tread levels I'd done.
Hrmm... I'm on firefox in linux, and opening the web source just gives me text saying ALIGN = LEFT .
Fun. I liked what you did with light--i haven't seen many platformers that limit vision like that. Maybe because of the frustration. The music was a little loud and emotional--I think something lighter or more mysterious might have fit your atmosphere better.
It looked good.
Interesting and very good looking. Though it was difficult to figure out how it worked and what "good" decisions were.
A profound tale for the ages. Deep down, we are all black laser, and also black laser destroyer.
Great aesthetic and the music fits well. The plants popping up when you win are great.
Sometimes that platforming controls + some floor collision were annoying. I got pissed at the start of level 3. I was in that first place with the blue water for a very long time.
Great. Simple. Clever. Fun. Relaxing. Adjective.
That was delightful
Fun and pretty dang polished for an LD. Good controls. Once I got the hang of it I could comfortably take out ships without being damaged (but there was still a challenge)
"Ding ding"
Them Hobos are fierce
That was not a well made sub! Someone should be sued!
This was a shitty game.
Ha ha ha ha. In all seriousness I liked it. Like many others, toilet humor doesn't really do it for me. But you went so extreme in that direction that I laughed. Fun, easy to play, interesting. The turtle is cool.
That was fun. It was clunky to get used to, but once I got the rules it was interesting and the abilities were fun.
Fun setup and I like the graphics. There wasn't much challenge to killing the monsters though.
Rawesome idea. I love worlds that unfold as you progress. I got quite far--I stopped on the tall timed spike platform place b/c I wasn't willing to do that as many time as I'd need to for a victory.
There's a really annoying unity physics thing that was causing problems here--where your horizontal collision stops your vertical movement. I can't remember if I've ever fixed that before, but it would improve your game a lot.
I'd also prefer faster horizontal movement.
Ah, that feeling when the last lifeless Blobby melts to the ground under your lasers and the genocide is complete. Another world cleansed for HUMANITY!
BLARGLE BLARGLE BLARGLE!
I eventually understood how to play it. Wasn't too confusing.
Interesting idea. Unfortunately, I couldn't get very far.
It took a while to realize I was supposed to hide from the kid. I managed to do that, and I was about to get back to my sled after dropping off the present, and the kid turned around and walked up to me and now the game won't go forward (we're just standing there, it didn't kill me.)
Heads up - if you don't know the audio, you should probably credit the author.
That was fun. Easy to know what to do (though I did have to look at the controls.) I would have like it to be a bit faster paced and to have smoother controls (faster jumping), but you know, 48 hours.
Beheading the robots was pretty cool, and dying was fun because you go flying and get all bouncy.
Favorite lines:
"Right after... Hyenas, the Mean Girls of the animal Kingdom"
'that thing about whose football god is more powerful'
'that other line'
You win all the prizes. Die happy.
WALKTHROUGH - just in case it's not making sense
lvl 1 - the library: pick up the rune and throw it in the bottom middle of the stage. You'll reveal the forest level, a skeleton, and another rune.
lvl 2 - stay roughly where you are (moving a bit if the skeleton gets stuck on a tree.) Let the skeleton walk towards you until it enters the library stage area--it will die. Go and grab the new rune (if you can't tell which one is new, grab them both. Once they've been revealed they'll stay at the top level even if you pick up and close your first portal)
Level 3 - if you throw those two runes so that they're near each other, they'll overlap and you'll see the ice level. There is a monster in the middle of the stage that you'll want to avoid triggering (if you do trigger it, it's slow, so you're not totally screwed.)
The next rune is in the top right of the stage behind the ice pillars. If you're being chased by the ice monster, grab that rune and throw it near the others - the 4th level is hot and kills the ice monster.
Lvl 4 - grab the runes and throw them all in the middle left of the stage (where you'll find the new rune). There are three monsters surround it, but they're stationary. They will die in any level besides this one, so if you just pick up a rune near them you can kill them.
lvl 5 - if you throw all the runes in the middle the final boss will come out and chase you. There is a 5th rune near the top middle, but off to the left. If you throw them all together it will open a portal to the moon . If the boss walks on it he'll get sucked in and you'll win. If you walk on it you'll be fine... because I didn't implement death there.
Oh... and sometimes when you kill the ice golem it just stays there dancing. But it's dead, I promise. If you want an inside-story-world explanation, YOU BEFRIENDED IT!
Fun simple game. I didn't get it the 1st time but the 2nd time it was clear what I had to do. I could tell who robbers were by the color of their skin... cough.
I kid.
Cool. Nice, simple game. Easy to understand. Alien spiders bad. Shoot them! SHOOT THEM!
I like the spider death animation (fading to green)
There's a funny thing going on with the controls. The mouse controls are so much better than the controller controls that you'd have to be crazy to use the controller. That's a funny little balancing problem.
Ugh. Another cliched entry into the over-done video game genre of "Running around a tire herding goats away from spiders into wicker-baskets"-em-ups. Come on guys. Be a little less mainstream.
Interesting.
I wasn't quite sure why I died when I did.
Darn. The game was intriguing but I couldn't figure it out. I kind of got that I was making a big tower that you defend, but after two games I couldn't figure out how to place turrets. And then I gave up because I GOTTA DO THE DISHES!
It was funny, gave me a laugh.
Once I figured out when to press 'X' there wasn't much more I could find, though.
I always do love messing around with orbits. That was fun (I was excited to get to that after going through the tutorial stuff and worrying the game would be more like the tutorial.)
I didn't finish it b/c I didn't want to go to the trouble of getting coins slowly, but I did enjoy what I played.
Donc érotique! Le prince de mon pantalon était en effet victorieux.
The voice acting and intro was funny.
The game mechanics felt pretty solid. I knew what to do. It wasn't that interesting though--collect points, punch monsters.
A masterpiece. The Andy Warhol's Campbell Soup Can of gaming--it shows the beauty of gaming just as it shows it's artifice. Timeless classic for the ages. Should be mandatory for children, under penalty of having their fingers removed.
Gorgeous, atmospheric. I was really engaged when it opened and wanted to figure out what to do.
I managed to run to a bonfire below the starting one, but it became too frustrating to try to outwit the wolves and get further. Maybe I'll try it some more.
Good on you for implementing a tower defense in LD. That's hard. I'm surprised you could get unit pathing up (I once tried and failed to do it.)
I'm surprised you didn't make a web version of this--in Unity it's as easy as changing the export to web player and then throwing the game online. You'd get more reviews if you did that (and you can still port after the submission period ends)
The snowfields ran white with snowman blood that day...
Fun, simple. Nice little puzzles. I wish the timer had more warning (or was replaced by a limited number of shots or something).
Interesting idea, though I was never sure which team I was. I think I was red, but the controls didn't seem to respond to me very much.