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Kopi
Kopi
By swingtop
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1979 | 10 | | |
Comments
Hey nice... reminds me of critical circuit timings. A few niggles... 1) It's very hard (or I'm dumb and missing something), 2) no tutorial levels = plenty of time spent learning, not necessarily a bad thing, but a bit off-putting, 3) the "flip-flop" double headed arrow blocks do not reset their orientation on Reset, which means circuits stop working and have to be rebuilt after every try. Fun though and I will solve this dang level!
I didn't understand what to do...
swingtop
2013-04-30 14:25
I'll upload a tutorial level and fix some of the bugs when I get a chance tomorrow
admund
2013-05-01 14:07
It's very hard because color of cube change randomly, or meyby not? But I don't figure out how.
amodo
2013-05-05 12:02
Wow. Definitely a nice concept. Not what I'd expect from minimalism, tbh. And also a little too much for my brain atm, but: Good jerb.
Very cool idea, but figuring out how to use all the operators available to you is very tricky. I would recommend have some progression of levels in the beginning where you introduce operators one at a time so the player has time to figure out exactly what everything does.
Interesting. A little overwhelming--build-up would help make it more manageable.