Lunar Frenzy by Fireblend 2012-12-17T06:31:00
A nice feeling game, and it's hard to hate a moon with a hat.
Foon → Ludum Dare Explorer → Users → Scott McBee
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | LumiBones | compo | |||||||||||
| 2013 | 26 | Minimalism | Quest | compo | 251 | 3.49 | 3.05 | 3.37 | 3.12 | 3.51 | 3.21 | 2.43 | 3.15 | 62 | |
| 2012 | 25 | You are the Villain | Minion's Defense | compo | 403 | 2.91 | 2.92 | 2.95 | 2.51 | 3.18 | 1.33 | 2.59 | 2.70 | 83 |
A nice feeling game, and it's hard to hate a moon with a hat.
Definitely one worth coming back to.
MediaFire won't let me download your game.
Fantastic. Great all around. With more polish, bug fixing, and content, I'd pay for this game.
The second wave was overly difficult, but this is one of the few 5's I've rated so far.
Beautiful.
I really enjoy the walljumping mechanic you've got going.
I love the control scheme and light mechanic.
Damn hard controls, enjoyed it, though.
Fantastic looking.
Amazing for 3 hours.
Good job on making a game with mood and story telling. I really enjoyed it despite some technical problems with dialog showing up multiple times or partly off screen.
Great game, I love abstract games such as this.
I collected all the books but nothing seemed to happen
Any bandit without a towering hat and a twirlable mustache isn't a bandit I'd want to meet.
Not working in Firefox
Great fun. I loved the art and enjoyed the "blah blah" sound effects.
Throwing babies and kittens to get away from an angry mob? Love it. Physics were a bit off at some parts making it hard to jump, though.
Took a while to figure out what was going on, but enjoyable and challenging when I got it. Might want to rework the instructions if you continue on this game.
Enjoyed it a lot. The controls were a bit hard, though. I could only get one or two souls per level.
Also, Web version doesn't work.
A fun little game that grew on me the more I played it. Loved the art
Very well done. Definitely one of the best so far.
Congrats on probably the fastest game. 2 hours is impressive.
I enjoyed the art, though playing at 300x300 made it very hard, if I were you I'd make 600x600 the default. Also, I didn't get any bonuses from "depositing" more than one princess at a time, which didn't really make up for the risk involved.
Enjoyable take on the theme.
Loved the visual style. I did end up getting an error on space invaders, though.
Really liked it, and I think you should continue to work on it. With more polish, I could see it playing very well.
Took me a bit to realize they moved in a patter. It might be a good idea not to have "par" be the minimum you can do it in, players always like to feel like they've beaten par.
Battles were a bit confusing since all units stacked on top of each other, and it sometimes felt weird to place blocks or units because there was no feed back prior to clicking if I was too close or not. I did enjoy it, though, and played through a few times.
Loved it.
I liked the music and the art was fantastic. For the first level, I thought I was watching a cutscene. More onscreen instruction might help with that if you continue working on this, but I'm wondering what lead to the decision of taking basic movement away from the player.
Simple and enjoyable. I thought you did a very good job on the difficulty scaling. I went from "This is too easy" to "oh shit oh shit" in an effectively short amount of time.
I enjoyed the audio and cutting effect. The fact that all objects had the same path meant that for most of the game I had my mouse over the exact same spot.
Love the art.
Loved the music, and it's a pretty good take on the theme. One suggestion is that I died a lot by blocks spawning right on top of mine, and that's pretty frustrating.
A game generally has some sort of goal or failure condition...
I don't know if I would have competed if I had know that this was the kind of monumental experience I had to go up against.
Better instructions would go a long way. When I finally got the hang of it I enjoyed it, but some kind of "you climbed X stairs" would be nice so I could get a handle on how I was performing. Also, the start to first step time seemed too long. I enjoyed the music.
Fixed the tooltips. WHOOPS!
Excellent take on the theme
The first game often started you in a no-win situation. Combined with the jarring transition and the slow menu to get back to it, made it very frustrating. It's generally better to stick with one game and flesh it out than to split time between three and a menu.
This is one of my top games for this LD. More varied and faster patterns would really put this up there.
While interesting, I didn't see how the time mechanic really fit into it. Any time I tried to use it, it didn't rewind me back far enough to make any difference.
Pretty fun. I think you should have played to the fact that one match would cascade them all more.
I enjoyed it. The difficulty curve took me by surprise when after a few days of "This is nothing", my ship was falling apart and most of my crew was injured.
I really enjoyed the music and the ramp up of difficulty.
A lot of fun, very hectic. I think a visual indicator on which point was going to move next would clear up a lot of confusion. I really enjoyed the music.
Fantastic. I loved the two screen approach and I was amazed at how well it worked. You really should continue this.
Love the art style, a bit hard, though.
Made me very anxious, so well done!
Great game. I had a bit of a challenge getting the idea that space = jump out of my head, but had a lot of fun afterwards. Experienced random slowdowns which was interesting.
The distribution method is awkward and the auto pause on windows makes it seem broken.
This is pretty great. The art style fits perfectly without copping out to geometric shapes, and I love the glow everything had. This seems like it would have made a perfect intellivision game.
The sound was very quiet and the player's ship seemed especially tiny to me. The speed at which everything was occurring made me feel less like I was dodging with my own skill, and more like if I moved enough chances were I wouldn't get hit.
It was fun. I really enjoyed the audio and the little monologue at the bottom.
Enjoyed it, but I found the pace to be rather slow. It felt a little like I was running through water.
I couldn't run, but I chased a cow into a yellow void.