Foon → Ludum Dare Explorer → Users → Scott McBee
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | LumiBones | compo | ||||||||||||
| 2013 | 26 | Minimalism | Quest | compo | 251 | 3.49 | 3.05 | 3.37 | 3.12 | 3.51 | 3.21 | 2.43 | 3.15 | 62 | ||
| 2012 | 25 | You are the Villain | Minion's Defense | compo | 403 | 2.91 | 2.92 | 2.95 | 2.51 | 3.18 | 1.33 | 2.59 | 2.70 | 83 |
Scott McBee leaves an average of 33.0 feedback comments each event.
Fantastic. Great all around. With more polish, bug fixing, and content, I'd pay for this game.
The second wave was overly difficult, but this is one of the few 5's I've rated so far.
I enjoyed the art, though playing at 300x300 made it very hard, if I were you I'd make 600x600 the default. Also, I didn't get any bonuses from "depositing" more than one princess at a time, which didn't really make up for the risk involved.
I enjoyed the audio and cutting effect. The fact that all objects had the same path meant that for most of the game I had my mouse over the exact same spot.
Good job on making a game with mood and story telling. I really enjoyed it despite some technical problems with dialog showing up multiple times or partly off screen.
A fun little game that grew on me the more I played it. Loved the art
Battles were a bit confusing since all units stacked on top of each other, and it sometimes felt weird to place blocks or units because there was no feed back prior to clicking if I was too close or not. I did enjoy it, though, and played through a few times.
Simple and enjoyable. I thought you did a very good job on the difficulty scaling. I went from "This is too easy" to "oh shit oh shit" in an effectively short amount of time.
I liked the music and the art was fantastic. For the first level, I thought I was watching a cutscene. More onscreen instruction might help with that if you continue working on this, but I'm wondering what lead to the decision of taking basic movement away from the player.
A nice feeling game, and it's hard to hate a moon with a hat.
Definitely one worth coming back to.
I really enjoy the walljumping mechanic you've got going.
Very well done. Definitely one of the best so far.
Great game, I love abstract games such as this.
Fantastic looking.
Took a while to figure out what was going on, but enjoyable and challenging when I got it. Might want to rework the instructions if you continue on this game.
MediaFire won't let me download your game.
I love the control scheme and light mechanic.
Not working in Firefox
Amazing for 3 hours.
Loved the visual style. I did end up getting an error on space invaders, though.
Great fun. I loved the art and enjoyed the "blah blah" sound effects.
Enjoyable take on the theme.
Beautiful.
Really liked it, and I think you should continue to work on it. With more polish, I could see it playing very well.
Throwing babies and kittens to get away from an angry mob? Love it. Physics were a bit off at some parts making it hard to jump, though.
Any bandit without a towering hat and a twirlable mustache isn't a bandit I'd want to meet.
Took me a bit to realize they moved in a patter. It might be a good idea not to have "par" be the minimum you can do it in, players always like to feel like they've beaten par.
Damn hard controls, enjoyed it, though.
Enjoyed it a lot. The controls were a bit hard, though. I could only get one or two souls per level.
Congrats on probably the fastest game. 2 hours is impressive.
I collected all the books but nothing seemed to happen
Loved it.
LD26 — Minimalism (30)
-- by vegard1992 2013-05-01T03:13:00
While interesting, I didn't see how the time mechanic really fit into it. Any time I tried to use it, it didn't rewind me back far enough to make any difference.
Anthead RPG by Peter 2013-05-01T01:47:00
A game generally has some sort of goal or failure condition...
stairs by cardboard 2013-05-01T01:44:00
Better instructions would go a long way. When I finally got the hang of it I enjoyed it, but some kind of "you climbed X stairs" would be nice so I could get a handle on how I was performing. Also, the start to first step time seemed too long. I enjoyed the music.
PolyShot by AlgidPlasma 2013-05-01T01:38:00
The sound was very quiet and the player's ship seemed especially tiny to me. The speed at which everything was occurring made me feel less like I was dodging with my own skill, and more like if I moved enough chances were I wouldn't get hit.
Persist by AdventureIslands 2013-04-30T23:24:00
Love the art.
Survivalism by Waynetron 2013-04-30T23:19:00
Enjoyed it, but I found the pace to be rather slow. It felt a little like I was running through water.
shon by bitnenfer 2013-04-30T23:16:00
Love the music
SHOOT CAR, SHIT PANTS by JMickle 2013-04-29T05:58:00
I don't know if I would have competed if I had know that this was the kind of monumental experience I had to go up against.
STFC by CRamoysi 2013-04-29T05:55:00
Congrats on finishing your first Ludum Dare. Audio would have helped a lot.
Triple Minimum by BenWhi 2013-04-29T05:52:00
The first game often started you in a no-win situation. Combined with the jarring transition and the slow menu to get back to it, made it very frustrating. It's generally better to stick with one game and flesh it out than to split time between three and a menu.
i need to lie down by JigxorAndy 2013-04-29T05:47:00
Made me very anxious, so well done!
Piet Mondrian: Minimal Techno Dance Simulator by erdos 2013-04-29T05:44:00
This is one of my top games for this LD. More varied and faster patterns would really put this up there.
Cyborg Computing Jet Fighting by lulzfish_4 2013-04-29T05:38:00
The distribution method is awkward and the auto pause on windows makes it seem broken.
Nod by Rose 2013-04-29T05:23:00
Loved the approach and art. Audio would have helped a ton, also maybe a end screen instead of just looping.
They Don't Stop Coming by SmallDeadGuy 2013-04-29T05:14:00
It was fun. I really enjoyed the audio and the little monologue at the bottom.
Ellipse Madness by shaircast 2013-04-29T05:08:00
A lot of fun, very hectic. I think a visual indicator on which point was going to move next would clear up a lot of confusion. I really enjoyed the music.
Pivot by meat_popsicle 2013-04-29T05:03:00
Pretty fun. I think you should have played to the fact that one match would cascade them all more.
Tactical Spreadsheet by atrodo 2013-04-29T05:00:00
Excellent take on the theme
llab by tonic 2013-04-29T04:57:00
Lot of fun. Checkpoints would have been nice, because I probably spent way too long trying to beat it.
Bounce by Elrobo 2013-04-29T04:43:00
Lot of fun.
Minima by CagedRat 2013-04-29T04:39:00
Loved the mood, but I agree with Cybearg about the tediousness of the walls.
Antichromatic by arkeus 2013-04-29T04:28:00
Great game. I had a bit of a challenge getting the idea that space = jump out of my head, but had a lot of fun afterwards. Experienced random slowdowns which was interesting.
Potato The Destroyer by Cory Martin 2013-04-29T04:21:00
Love the art style, a bit hard, though.
Boogie Woogie by gabehollombe 2013-04-29T04:17:00
Loved the music, and it's a pretty good take on the theme. One suggestion is that I died a lot by blocks spawning right on top of mine, and that's pretty frustrating.
Keyboard by McDonaldsWizard 2013-04-29T04:14:00
I really enjoyed the music and the ramp up of difficulty.
Kriok by someone 2013-04-29T04:10:00
Fun, but the difficulty curve ramped up very quickly. By the third level I was getting very frustrated.
Puzzlecave Episode 1 - Raiders Of The Lost Potato by gizmo 2013-04-29T04:03:00
This is pretty great. The art style fits perfectly without copping out to geometric shapes, and I love the glow everything had. This seems like it would have made a perfect intellivision game.
Floating Point by 7Soul 2013-04-29T03:55:00
Fantastic. I loved the two screen approach and I was amazed at how well it worked. You really should continue this.
Minimalist Art Gallery by speciesUnknown 2013-04-29T03:47:00
I couldn't run, but I chased a cow into a yellow void.
Grand Crusade by Jack Zackowitz 2013-04-29T03:32:00
I enjoyed it. The difficulty curve took me by surprise when after a few days of "This is nothing", my ship was falling apart and most of my crew was injured.