FoonLudum Dare ExplorerLD25 → Fleeced

Fleeced

By shiftingparadigms

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CategoryRankScoreCount
Theme4503.00
Humor5452.00
Fun6602.11
Mood6892.00
Graphics6971.95
Overall7012.25
Innovation7092.00
Coolness86739

Comments

mscottmcbee 2012-12-17 03:51

Took me a bit to realize they moved in a patter. It might be a good idea not to have "par" be the minimum you can do it in, players always like to feel like they've beaten par.

vrav 2012-12-17 04:39

Nice little concept. Puzzles where you try to minimize your moves are indeed fun. Might like it if the game pushed the user towards hitting par or lower a bit more.

simianlogic 2012-12-17 05:19

The par is really really stingy. Otherwise, there's no way to lose--maybe a maximum number of moves?

char68 2012-12-17 23:26

It's a cool idea, being the wolf and hunting down the sheep. I just wish they didn't follow a set pattern. I think as a wolf you would want to corner the sheep in order to feel like you're really hunting them. Otherwise it seems like the sheep don't care whether they live or die.

shaneshanekavanagh 2012-12-18 11:19

There's a great pleasure when the blood is on the grass.

alwaysinbeta 2012-12-18 18:52

Cool puzzle game concept. Would be nice to have more level progression and a maximum number of moves so you have to 'solve' the level before progressing.

grifdail 2012-12-18 21:05

What's my goal? What's a good score?
There's no way to know what to do or what have you done.
On the first level, i just press up and... I win. Why?

cakencode 2012-12-18 21:50

Par was way off, it feels more like the "optimal" solution than just "par".

I don't see how I'm the villain either. A wolf eating sheep seems like a natural part of life, no? I think it needs to be developed further in this aspect.

A lose condition would be good, it's not necessary but it would make the game a whole lot more engaging.