mscottmcbee 2012-12-17 03:51
Took me a bit to realize they moved in a patter. It might be a good idea not to have "par" be the minimum you can do it in, players always like to feel like they've beaten par.
Foon → Ludum Dare Explorer → LD25 → Fleeced
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 450 | 3.00 | ||
| Humor | 545 | 2.00 | ||
| Fun | 660 | 2.11 | ||
| Mood | 689 | 2.00 | ||
| Graphics | 697 | 1.95 | ||
| Overall | 701 | 2.25 | ||
| Innovation | 709 | 2.00 | ||
| Coolness | 867 | 39 |
Took me a bit to realize they moved in a patter. It might be a good idea not to have "par" be the minimum you can do it in, players always like to feel like they've beaten par.
Nice little concept. Puzzles where you try to minimize your moves are indeed fun. Might like it if the game pushed the user towards hitting par or lower a bit more.
The par is really really stingy. Otherwise, there's no way to lose--maybe a maximum number of moves?
It's a cool idea, being the wolf and hunting down the sheep. I just wish they didn't follow a set pattern. I think as a wolf you would want to corner the sheep in order to feel like you're really hunting them. Otherwise it seems like the sheep don't care whether they live or die.
There's a great pleasure when the blood is on the grass.
Cool puzzle game concept. Would be nice to have more level progression and a maximum number of moves so you have to 'solve' the level before progressing.
What's my goal? What's a good score?
There's no way to know what to do or what have you done.
On the first level, i just press up and... I win. Why?
Par was way off, it feels more like the "optimal" solution than just "par".
I don't see how I'm the villain either. A wolf eating sheep seems like a natural part of life, no? I think it needs to be developed further in this aspect.
A lose condition would be good, it's not necessary but it would make the game a whole lot more engaging.