Self-Made Spaceman by Dylan Wolf 2019-10-08T21:26:54Z ♥ 0
I like the art. The way you can visually see when an enemy has shields is a nice touch.
I wish choosing your ship at the start didn't seem so inconsequential. You always seem to get the same ship and weapon every time.
When the player ship takes damage, I'd like for there to be visual feedback other than the screenshake, because sometimes I can't easily tell whether I killed an enemy with my weapon or if they died from colliding with my ship.
I also echo the thoughts of wanting more enemy and weapon variety, but it's understandable not to have that given the time constraint.
I really like the idea of being able to take an enemy ship. An idea I had for if you continue working on this: it might be interesting to knock the player out of their ship when they "die" and give them an opportunity to steal another ship, but make the movement mechanics outside of a ship looser so it's not too easy, and end the game if they go off screen.
LD46 — Keep it alive (5)
Protect The Light! by runrajrun 2020-05-12T17:33:15Z ♥ 1
Really interesting concept! Would love to see this expanded to feel a bit less repetitive.
Hope is a turtle by Pulu 2020-05-12T17:29:06Z ♥ 1
Feels really responsive and fun!
Magic Mirror Delivery Service by Zerion 2020-04-21T23:03:13Z ♥ 2
Neat mechanics. The movement works as expected and was satisfying.
Any criticism I have has already been said.
the Early Worm by alec 2020-04-21T22:26:00Z ♥ 1
I like how the worm makes accordion sounds. I'm really bad at controlling him, but it makes perfect sense. Good job!
I wish I didn't have to start the whole game over when I die.
Leafed Behind by melomel 2020-04-21T18:49:53Z ♥ 1
Congrats on making a game.
It was surprisingly challenging to remember what days to water the plant on, while also killing flies. I managed to take care of the plant though!
It would be cool and useful if view out the window changed to better indicate the time of day. It's animating as it is, but I can't tell if it's supposed to be tied to the day cycle or not.