FoonLudum Dare ExplorerUsers → Pulu

Pulu

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveHope is a turtlejam19143.183.202.773.252.922.902.892.65
201842Running out of space👥Clutteralismjam4433.523.423.863.843.312.612.97

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Pulu

LD42 — Running out of space

Clutteralism by Pulu 2018-08-16T15:03:34Z

Thanks all for the nice comments. Most of the clunky stuff you point out is there because of the time constraints.

@kookiebeatz The controls are resetting because I chose to simply reload the Unity scene to start a new game. I planned to do things a bit more cleanly but never got to implementing it.

@derpyjish A real control customization screen was planned but scrapped due to the short time, I thought about using WASD for one control and the arrows for the other but I wasn't sure how it would play with different keyboard layouts, we are frow France and these keys are ZQSD on our keyboards. Different sound effects for cards were also planned but also scrapped for time reasons.

@lcstark You can switch the right player to use the awkward numpad controls. Sorry if you are using a laptop with no such keys :(

Clutteralism by Pulu 2018-08-16T15:36:38Z

@derpyjish No need to apologize! It is a valid point and it just occured to me that I could have worked around the problem by assigning multiple keys to one action.

Clutteralism by Pulu 2018-08-29T16:39:47Z

@papaver Thanks. Our interpretation of the theme was the inevitability of turning the world into a landfill by churning out more and more stuff at an accelerated rate (think "infinite growth in a finite environment") so destroying resources without producing anyting was out of the question.

But you're totally right about the balance, the cards need work. The original idea in my mind involved one-off "booster" cards that you would play over running cards to speed them up or whatever, and it also involved deck building which was replaced by the "playing a card gives more advanced cards to the opponent" mechanic. Just writing this message makes my mind race with all kind of possible expansions on the base mechanics so if I were to push the game to post-jam it would be a very different game in mechanics and brobably in theme too.

LD46 — Keep it alive

Hope is a turtle by Pulu 2020-04-24T17:22:21Z

@ayced there may be a bug when you click outside of the game's canvas, not sure how to fix it.

Hope is a turtle by Pulu 2020-04-24T17:27:35Z

@sky-fighter I wasn't going for scary per se but rather for silly-crazy mindless bad guys, I guess they came out as a cross between Yellow Submarine's Blue Meanies and scary clowns. The music in the corridor section is cheesy-scary as the two voices are just the same tune a tritone apart. (aka "the devil's interval") The disco area could have been toned down a notch by using two separate enemy spawns instead of one big wave.

Jeffrey the Turtle by fullmetal_automaton 2020-05-07T11:54:29Z

Here I was, thinking my game was the only one in which you had to keep a turtle alive. Fun game, good simulation of how kids' actions are mostly random :laughing: