Turbogotchi! by joemag 2020-04-26T00:08:40Z
More fun than I was expecting, wound up playing for a while. I like the take on the joke.
Foon → Ludum Dare Explorer → Users → fullmetal_automaton
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | SpaceBound | jam | 808 | 2.71 | 2.60 | 2.21 | 2.94 | 2.52 | 2.53 | 2.84 | ||
| 2023 | 52 | Harvest | Soul Harvester | jam | 641 | 3.12 | 3.00 | 3.23 | 3.40 | 3.43 | 2.96 | 2.50 | 3.36 | |
| 2021 | 48 | Deeper and deeper | 👥 | Who Killed Tim | jam | 1198 | 3.35 | 2.94 | 3.05 | 3.50 | 3.28 | 3.27 | 3.03 | 3.92 |
| 2020 | 46 | Keep it alive | 👥 | Jeffrey the Turtle | jam | 1914 | 3.18 | 3.26 | 3.07 | 4.05 | 3.07 | 3.05 | 3.19 | 3.27 |
More fun than I was expecting, wound up playing for a while. I like the take on the joke.
Very nice! I always love tower defense games, and this is an impressive entry.
Love that you added individual control the trumpet valves so that you can play strange songs as you run around.
Fun and challenging game, felt like it got too hard a bit too fast. Couldn't keep up with all of the fights happenign.
Pretty cool getting your kids into gamedev, congrats. In future though I would recommend using WASD controls as trying to duck scrolls my page down & clicking into the game didn't seem to stop that (Opera browser).
Very nice atmospheric game. I love the way the bat bonks things. I honestly was debating quitting on the final jumping puzzle as I accidentally flew out of the pool over the wall and into a previous pool. But I'm glad I got through it, the final boss was a nice end.
Well done! I stayed in 3D the whole time, but for all the mazes I did, following one wall worked. So maybe future versions could include islands to break that strategy. But, overall very impressive, especially with the extra challenge of working in PICO8.
This was a solid little game. Pretty fun, I'd play more.
This was really strangely addictive. Once RPG progression is there, I'd love to see more.
The air acceleration felt a bit heavy/slow to me at first. But after getting used to it, I was able to get pretty far. Good Job, it was fun.
This was quite good! With maybe a few more enemy types, I'd genuinely play this if it were on the app store.
It was really fun trying to find my way through my own files. Took a little time to understand that that was what I was looking at, but once I realized it was a fun extra challenge to try and get to different folders.
Hey, I finally found the other soul harvester. The music here goes pretty hard and I like the models.
I tried a web export, but a bunch of my shaders we're broken with it. Didn't have the time to spend debugging them, maybe after the voting is over I'll take a look into that again.
Definitely played too long on the first sandwich thinking that was 100% of what the game had to offer, maybe a better button text on stop game would be 'next sando' or something. Love the speedup and extra chaos with each new sandwich though. Definitely spam clicked the button a bunch to see how chaotic the game gets, and I do like that you let it get to the point it lags the browser.
Great visuals, also you got a laugh with the little people running around.
Took a minute to figure out how to actually get apples....but you got a pretty good laugh from me.
I tried to use that cannon button both on firefox & chrome, didn't look like it went into placing mode, or did anything.
Cool simple game, I like the difficulty ramp as well.
This was a pretty fun one, I really like the art style here.
idk how these games are so addictive, but you had me hooked. fun little game with a cool upgrade path.
@metalim haha thank you, yeah, turns out balancing is pretty time consuming. Also just caught a bug: ``` var hit_chance = 100 if (from.accuracy() - from.evasion()) > 0 else 50 var hit = true if randi_range(0, 100) < hit_chance else false ``` That really should be to.evasion(), but even then, the lowest hit chance should be 50%, maybe its best to tweak that to 80% or so just for the jam :wink:
@euler-moises Wow! awesome, thank you so much. I was curious if anyone would genuinely finish the game when rating. And apparently I severely need to put strings through a spell/grammar checker before putting them into the game.
That was really cute. It took a while to understand how to actually get accurate smoke signals (i should have read the instructions :) ). But after that it was pretty fun.
Wow, that was a very cute game! Easy to pick up and play, pretty fun.
Really adorable art. Nice relaxing mood.
Feels a bit like an old flash game. Pretty fun immediately, but it feels like it does ramp up in difficulty quite fast.