figglewatts 2018-12-03 14:02
Dude we made the same game! Does that make us best friends now? I think you executed the whole sacrifice aspect a lot better than I did. Nice job, it was really fun :smile:
Foon → Ludum Dare Explorer → LD43 → Dungeon of Sacrifice
By kantieno
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 337 | 3.17 | 36 | |
| Fun | 251 | 3.26 | 36 | |
| Innovation | 429 | 2.61 | 36 | |
| Theme | 303 | 3.32 | 36 | |
| Graphics | 363 | 2.88 | 36 | |
| Humor | 342 | 2.23 | 30 | |
| Mood | 354 | 2.84 | 34 |
Dude we made the same game! Does that make us best friends now? I think you executed the whole sacrifice aspect a lot better than I did. Nice job, it was really fun :smile:
I like your take on the theme. Managed to beat the boss too! The item pickup UI should also show your wounds because I keep forgetting what I had already.
Nice one, very enjoyable. Maybe I'm just bad at it but I kept dying before receiving too many wounds, so I didn't really have to sacrifice anything :P
I think the type of game you've chosen is one of the best for the theme, really nice development!
Very nice game, simple to play but also challenging. I like the final boss!
Too bad you didn't have any sound as the game was awesome! Got a vide of Binding of Isaac and Risk of Rain with the items, had a lot of fun playing! I feel the wound effects shouldn't be so easily cancelled out by the items you get though. I found that it was always better to take a wound and a chest than passing it.
Ah and next jam please don't forget us AZERTY users :(
Great job!
You should at least have different color for enemies and different color for each type of enemies (if not the color the sprite is better) Enemies and player projectile should be bigger. Is it a sacrifice due to lack of time that we can return back or it's because we sacrifice different way at each room ^^
Thanks for all the feedback! Having wounds show up on sacrifice would be a good idea. Different sprites for enemies are something that I really wish I had time to add as well as music! I will definitely add both as I continue to work on the game.
And sorry for forgetting about AZERTY users, that's a great point! I added in arrow key support for movement, which seems to be allowed as far as bug fixes go, since it could make it unplayable for some!
I like the concept, but I took a wound almost every time and my character wound out better overall with the items from the chest. It didn't seem like much of a sacrifice.
In terms of graphics, I think they would be much better with more contrast. You also ought to make the projectiles much bigger. That helps both readability and game-feel.
Also, it would be nice to know what the item I just picked up does without having to check the pause menu, and also it would be good to know the negative ramifications of each sacrifice without having to check.
Nice game! I liked the randomness with each playthrough. The bullets were pretty small and sometimes hard to see. And I agree with irock where the sacrifices could have been a bit more intense. It also would be cool if the HUD (activated with p) was always on screen. Something like classic doom where you wouldn't have to switch back and forth. I really liked the art of the rooms! good luck!
Thanks for the feedback! If I continue to work on the game I think I will definitely add a notification system displaying what stats have changed at the top of the screen. A good way that I think I will balance wounds would be to add in a system where acquiring additional wounds when you are at max to cause hp loss, this will hopefully help along with other changes to make it more of a strategic sacrifice!
I want more of this, the concept is really cool,the gameplay is very polish and it's a quite addictive and challenging. Great game!
Interesting idea... well done!
I enjoyed, nicely done. It's a fun take on binding of isaac. Would love to see what you do with it.
Very nice. Difficulty was easy, but perfect for LD as it lets your idea come through.
Cool idea for the theme. Took a few tries, but I finally beat the boss. At the beginning, I was choosing to open all the chests because the wounds seemed to have little effect, but after the wounds started piling up is when I knew I needed to skip some chests.
Great job man.
Nice implementation of the theme! The whole game seems balanced (I managed to finish it on the 3rd try). I'm not a big fan of the graphics but I still think this is a great entry! Congrats!
Really nice and fleshed out game, with a great mechanic. I liked the writing and progression, although I never felt like the items I've picked up actually mattered. Perhaps some kind of goal would have been nice, because I played the game for like 10-15 minutes, but didn't find anything. Either way, great job, very impressive game and nice use of the theme.
I'm missing a lot of feedback but the overall game seems balanced enough and it is fun to play. Reminds me of Binding of Isaac a lot, good job ^^
Really nice. Well done
The biggest thing for me was the ease of access of the inventory. P is very far away, perhaps having it as e or r. Another thing is just have the player automatically pick up the items after they make a choice, and perhaps just telling the player when they pick it up what it does.
Overall though pretty interesting. I think it happened that when I played it I would collect things that basically negated things I lost, so in the end I just rushed through quickly until I found the exit. I would still collect the chests though just to see what I would get. Since if the game is completely balanced, then the player status would never actually changes - this kind of happens since everything you get feels random, but still interesting to see what is in the chest.
The AI shot much faster than me, but still not too hard to avoid. Could be interesting to see enemies that traded off something big to be really strong in something else. Keep up the good work!
There is a little bug, when you open a chest you can hover over your items as if the inventory was up. Nothing else to comment on. The boss battle was not much if you get some powers like the speed and the damage powerups.
Cool, love those hand-drawn graphics! Overall has a nice look to it, well done. I always chose wounds(since I didn't find a way to regain any health) but honestly it did not seem to impact my character very much...
Cool game and take on the theme.