unept 2020-04-21 18:01
Nice. Though v hard. Learning to flap while occasionally pressing X was a brain melt. Also got pretty laggy while holding the blob. Love the bg clouds. ;)
Foon → Ludum Dare Explorer → LD46 → Keep On
By irock
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1680 | 3.29 | 26 | |
| Fun | 1534 | 3.16 | 26 | |
| Innovation | 438 | 3.70 | 26 | |
| Theme | 1064 | 3.72 | 26 | |
| Graphics | 1286 | 3.58 | 26 | |
| Audio | 580 | 3.60 | 26 | |
| Humor | 883 | 3.14 | 23 | |
| Mood | 1680 | 3.11 | 24 |
Nice. Though v hard. Learning to flap while occasionally pressing X was a brain melt. Also got pretty laggy while holding the blob. Love the bg clouds. ;)
@unept Thanks. Is the lag you're referring to the time slowdown when you're aiming? If so, that's an intentional design decision, because I want the player to have time to aim their throws. I actually put effort into making the slowdown smooth, but had to abandon it because there were too many issues in conjunction with Stencyl/Box2D, so I just raise the engine's step size instead.
This game is a blast, but definitely incredibly hard without a controller. I know the mechanic from another game, Gunstar Heroes, and it was a nice throwback. Nice job.
I found it too hard with keyboard, as well. Automatic restarting when we fail also would be good.
@gord10ahmet Yeah, I wanted to have auto-restart but ran out of time. I wouldn't want it to restart immediately though, because you can make some cool off-screen grabs/recoveries. Something like, an auto-restart after you've been off-screen for a couple seconds is what I'd probably want to do. I also wanted to implement Smash-Bros-style indicators for when you're off-screen so you have a better idea of where you are.
This was really fun - definitely felt like a complete package. Felt great to play with the SFX and the trail coming off the little blob creature. I think it would be great to see a little more of that if you were to continue working on it (would love a little trail whenever the player jumps.) But it was really fun and smooth - I could only get a highscore of 28 though I think I was pretty bad haha
The controls were very hard to handle on a keyboard. However, interesting concept for a jam.
Nice game! My best score was 9. At first I didn't know that I could only grab him while on the platform, then I read the instructions.
I like this concept a lot! It was a bit unforgiving, but still fun! Would be awesome to play a suped up version of this with the Smash-esque indicators you mentioned and a more balanced stage layout. (Could also see this being a blast in a VS or coop mode.)
it's funny how it flies and glides with the clouds, let's hope an improved version. rana.jpg
Played on PC and it had a bit of a learning curve, controls were a little less intuitive (traditional Space for jump and/or up arrow key would have been better in my opinion), but nonetheless im pretty sure had I played it awhile more I would have gotten the hang of it.
Other than that, artstyle is simple but good and consistent; audio is nice; level design could have been better, and if the entire game was polished and improved it would make a very nice coop game, as hacksawunit mentioned.
Overall, not a bad game that has potential.
This is super good! It's a blast to play. I love the dashing and the movement. This would be cool to see as a platformer with little battle segments like these. Keep up the good work!
Hey there, a cool idea and nice graphics plus mood, although I think this needs some tweaking in the gameplay department, also super weird button assignment, why didn't you choose buttons next to each other? I had to try 5 times before I ven managed t hit the right ones, because the action buttons are away from each other in such an inconvenient distance that you awkwardly graps to the keyboard and missclick a lot of times. I would have assigned these to like q,w,e,r (like in league of legends ;)) which would have made it easier. Also, I couldn't grab the blob with x? I think this would be great with controller support, also with the idea and everything :) the music was well chosen and very fitting! :) The characters were cute! Well done on finishing your game, good job :D
Got to 10-or so points off some lucky jumps.
The amount of time you have to react is really short. Giving more telegraph time to start and shortening it as you progress would help ease people into the game. The left/right movement also felt too .. floaty? As in it took a little too long to change directions.
Overall it's got some good bones and makes great use of the theme!
I figured out some good cheese strats and got to 100, but I'm pretty sure I could've kept going indefinitely. This game has a rough learning curve and probably could use more polish. It's an interesting idea though.
haha this is really great! takes a while to understand what's going on, but it's actually really fun once you get the hang of it. i would assume it's easier on a controller, i never tested it out. but it might feel nicer if the angle interpolated between the aim directions instead of snapping to the 45s, that would add a lot more control. It took me a while to understand what the "stage" was, maybe making it a full box instead of just the 4 corners would help that a bit
the music and sounds were really good, they added a lot to the game. same with the art and effects my high score was 34 btw :)