netgrind 2012-12-17 04:12
The game didn't seem to do anything when I tried clicking. I'm using Chrome if that helps.
Foon → Ludum Dare Explorer → LD25 → Oil Co Exploits
By arakade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Innovation | 125 | 3.07 | ||
| Graphics | 150 | 3.29 | ||
| Theme | 163 | 3.29 | ||
| Overall | 239 | 2.71 | ||
| Fun | 281 | 2.21 |
The game didn't seem to do anything when I tried clicking. I'm using Chrome if that helps.
I had the same problem, I clicked but nothing happened. I'm using Firefox.
Couldn't play either. Mac Chrome.
Using chrome - nothing happens when clicking stuff.
Not working in Firefox
Just how incomplete is this? :)
Yep, I'm afraid it's not working for me (Opera), either. :/
Same as everyone else Im afraid. Clicking seems to do nothing.
Didn't really work sorry buddy
Couldn't get anything to happen.
Looking forward to the post-mortem, because I really don't understand where you're going with this right now.
Got two or three tiles to drop down (no idea how/why) in IE10 (Win7 Preview), then the animation stopped. Probably needs some more tweaks.
Not working for me either. Using Chrome. :(
Chrome and nothing, look like it MIGHT be fun though xD
Same as everyone else. Not working yet. I put this game to the end of my queue to revisit it. Haven't rated this. Maybe you could explain a bit? Or just confirm that there is no interaction?
couldn't get it to work in Chrome OSX
Clicking doesn't do anything. By incomplete, did you mean unplayable?
(author) Thank you, all!
You're all correct -- it's BUSTED! That'll teach me for changing the graphics in the submission hour! Turns out it didn't auto-generate a collider for the ice-blocks making the game utterly non-interactive! That's a one whopping big DOH!
So, given it wasn't really sufficiently complete anyway, I'm going to withdraw from the competition, switch to the jam and use these remaining 5 wee-small hours to improve it a bit and resubmit it. Hope y'all give it another try then?
(Anyone know whether one can get scores reset since I know I'd have rated this ... not great.)
Still, given my personal challenge was publishing something non-perfect, I'm actually calling this a #win ;-) Yay me!
Thanks again for giving it a go :-)
(author) Right, /sufficiently/ fixed to make it viable!
Really keen to hear people's thoughts on the *actually working* version now!!! Thanks in advance and...
Have at it! :-)
(author) ...and added alternative ports and screenshots.
Ha Ha! What a great little game! I really liked the game over screens.
Nice, glad you got it working. It seemed a little odd to have no clue when a block would fall some kind of warning would be nice, but I suppose that building something just to have it start falling as you frantically click to drain all the resources adds a cool tension/excitement.
Few! Thanks guys! 2 positive reviews just made my day ... well, really early morning. Wow, who knew reviewing annoyingly addictive games was addictive!? 05:45 is time for some bed here in UK!
Ah, you seem to have fixed it! Looking good, but i think there's a few issues still. I can only prospect and place stones, and there's no game over screen :(
Looks good though, coherent art style!
Neat game, although there really isn't anything stopping you from placing mines everywhere without pros[ecting. I guess it doesn't really speed the process up. I still love art style, especially the wave of the ice.
Good to see it working as intended, Arakade!
The message in the game that making 'progress' in the game causes you to lose is clear, and I thought the graphics were good, particularly the effects on the text and bobbing ice.
At first, the game itself was a little less clear, however, so it took me a few tries to figure it out. The main things that could be improved were the lack of feedback on selecting the prospect and mine buttons, and that I didn't instantly know what the prospecting messages '8 here' etc. meant.
But, these things can be easily altered and, all in all, a a good effort. I finished by reading the New Scientist article, so I guess that counts as a success! :)
Good job, like the concept!
@monomanio
"no game over screen"? that's odd. It can take 5-10 seconds to appear after the last ice drops but it should appear. Um...?
Thanks re. the art style! That means a lot coming from you! (How do you do your gorgeous graphics? How long does it take?)
Re. ice wave (@Keevor & @ilo)
Thanks. This was a difficult choice. It was one of those common coding dilemmas of perpetrating a shortcut (hand placed ice) requiring increasingly more effort vs. better implementation requiring more up-front time with long term payoffs for future features (only the wave made it in). That's one of my biggest doubts on my jam approach. What do you guys think?
The other features it would have enabled ranged from lapping waves through wandering animals to a tower defense approach (in case destroying the North Pole wasn't sufficient to prove you a villain, you'd also be shooting penguins, polar bears, Greenpeace protestors and Santa and his elves!) I'm wondering whether to add this to the final version. Overkill? (Perhaps a sequel?)
@Keevor
Thanks :-) You're right - there was intended to be an extra lose condition of $0 but I ran out of time :-) Even with that, you're right there's something missing. Any suggestions? Perhaps its just a case of balancing? Tweak the costs and it might just resolve?
@ilo
Thanks - lovely to hear the message came through :-) I should have used tracking links just to see how many did similarly but nice to know one finished :-D
Re. approachability, yep - I actually wrote a whole in-game tutorial which would be shown incrementally where the bottom 1234 is. Obviously I switched the one liner in at the final minute :-D Still these are great lessons - time has always been my greatest enemy. If I don't release a final version of this in January, please spam my Twitter as a heinous procrastinator :-O
Much better now that it works ;)
Only gripe I have is that it doesn't end, the last block just sits there. I got stuck with one that nothing in it but couldn't do anything.
Solid effort, you might just want to add some cues to how much prospecting/mining is going to cost.
@CoffeeOnimal Thanks!
Hmm that's a fair point. Obviously they're random drops based on an increasing probability linked to the global warming. However if random doesn't happen... What would be a good resolution? I /could/ cheat but the rest of the game tries to be a realistic model (including the past & predicted global warming temperatures from http://en.wikipedia.org/wiki/Global_warming ).
IIRC different models say melting Arctic may be positive and negative feedback loop. I /could/ choose positive which would make those last ones go like hot-cakes!
Alternatively perhaps an "I've realised this might not be such a great idea" button where you retire? (And bonus karma points for players that just hit that before building any mines? ;-) )
Thoughts? Better suggestions most welcome :-)
@CoffeeOnimal p.s. yes the costs were in my (outtatime) in-game tutorial! Glad to hear votes that they should definitely be included in the final product :-)
Interesting concept, although kinda lacking the fun/game element for me. Seemed a little unfinished. Game worked fine on my Android, though, assuming there wasn't meant to be any sounds.
Did you update the .apk when you published the Jam version? I just put it on my tablet and the game doesn't really appear to do anything.