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By vegard1992
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 53 | | |
| Audio | 641 | 2.55 | | |
| Innovation | 650 | 3.00 | | |
| Mood | 802 | 2.63 | | |
| Humor | 936 | 1.71 | | |
| Overall | 975 | 2.77 | | |
| Fun | 1015 | 2.45 | | |
| Graphics | 1047 | 2.37 | | |
| Theme | 1266 | 2.53 | | |
Comments
infernal
2013-04-29 04:23
Errored when I tried to play:
Traceback (most recent call last):
File "C:\Python32\lib\site-packages\cx_Freeze\initscripts\Console3.py", line 2
7, in <module>
File "game.py", line 427, in <module>
File "game.py", line 296, in __init__
File "C:\Users\be24019611\vegards dropbox\Dropbox\ludum dare 26 game\input_han
dling.py", line 111, in __init__
File "C:\Users\be24019611\vegards dropbox\Dropbox\ludum dare 26 game\input_han
dling.py", line 11, in __init__
IndexError: list index out of range
oh dang, it needs a joystick / gamepad plugged in. sorry
I got the same error.
Cool. Good start - it might help if it was a little easier at the start and there was a tutorial. Joystick and keyboard both worked for me, after I figured out the controls.
fixing the error now guys, give me 5min
i think its fixed, anybody confirm?
fueelin
2013-04-29 05:24
I'm able to run it now, couldn't before so hopefully that means it's fixed... I didn't get that specific error though. Yeah tutorial would be good, a bit confusing.
cybearg
2013-04-29 06:05
Very unintuitive. I'm not going to rate because I don't want to rate down what could be a fun game just because I don't understand how to play it, but there are seriously no clues, which is a bad thing for a game that relies on the player to figure out how to play it.
paulopn
2013-04-29 06:51
Took me awhile to learn how to play it, but it's definitely a fun game. I'm impressed with the time rewind mechanic.
You could make the beginning a little slower and be more forgiving on the use of fuel, that would go a long way towards making it easier to learn.
thanks for the criticism
i got progressively better at the game as i kept running through cycles of coding and debugging, and so i ramped up the difficulty because it felt easier every run.
i shoudlve totally added some modes like "easy", "experienced", so people can actually get into it lol
appparently im allowed to change it if its "unbeatable", ill head over to IRC to see if i can change it so the speed ramps up from a slow start
so the guys over at irc said it was ok since it was so hard. i made it start off slow and increase, also flashes a few text messages the first time you start, as a tutorial. i put a small number that is an objective score, so that the game is technically "beatable" as it should be.
Kinda hard to get and pretty challenging but, oddly, that's also its good points.
I was able to run this via wine in linux very well.
Nice game, I like the "Chronos" mechanic!
Very confusing. Controls should be waaay more simple.
holofire
2013-04-30 23:09
Difficult, but fun. Took a while to get the hang of it, but it was great fun. Nice work!
smaxx
2013-04-30 23:44
Very interesting concept. I don't really understand why a spaceship would have to flee some kind of saw(?), but it's really nice. That replay feature reminds me a lot of the Prince of Persia.
While interesting, I didn't see how the time mechanic really fit into it. Any time I tried to use it, it didn't rewind me back far enough to make any difference.
I beat it! Quite tricky to get the hang of, but really fun once I got the controls down. I got stuck a few times where even reversing time didn't save me, but I don't think that is a fault with the game. There were a few times where I almost died and things got pretty intense for a second. Overall, really cool and interesting game.
I really like the audio. It reminds me of a really awesome DOS game. The game is really hard and confusing. I couldn't figure out how to play. There was a certain point where I died every time because the thingy kept overtaking me.
After an initially perplexing learning curve I had some fun with this.
ryusui
2013-05-08 20:00
I have no idea what I just "played." WASD just make me fly in random directions and the on-screen prompts are of no help whatsoever.
gdateam
2013-05-11 17:40
The music was pretty catchy, but some of the transitions were a bit hard between tracks. Maybe a fadein/out would have helped with that. Also the darkgreen on blue made it difficult to see the ship. The red line of site was an interesting idea, but I guess you didn't have enough time to hide the barriers in the red? or was it just a cosmetic thing. Ultimately, though, the game wasn't really that difficult, and really only used the time rewind mechanic when I just a path that didn't have an exit since the visibility was low. Some really cool ideas though.