FoonLudum Dare ExplorerLD25 → PsychoTherapist

PsychoTherapist

By char68

View on Wayback Machine

CategoryRankScoreCount
Coolness358
Innovation1853.26
Audio4862.03
Humor5242.07
Fun5602.42
Overall5932.58
Theme6462.45
Mood6522.17
Graphics7171.81

Comments

mscottmcbee 2012-12-17 05:38

Took a while to figure out what was going on, but enjoyable and challenging when I got it. Might want to rework the instructions if you continue on this game.

sos 2012-12-17 05:39

It's so hard! Like patting yourself on the head and circling the other hand on stomach at the same time!

filtoid 2012-12-17 22:14

A tricky game but fun.

angela 2012-12-17 23:16

I couldn't do it. It was too hard. But fun trying and great idea.

aeveis 2012-12-17 23:57

overall really hard to coordinate between the metronome and the clock, couldn't keep it up but might be because i can get pretty jittery.

bipolarmike 2012-12-18 00:00

It was a bit too hard, but I bet if I played a bunch more I would get the hang of it.

bach 2012-12-18 00:04

Wow - this is really hard. Once I understood what I had to do it was quite fun for a bit. But ultimately I'm just completely lost trying to multi-task this thing.

kevincorrigan 2012-12-18 00:22

I really like the idea, very difficult.

fishbrain 2012-12-19 09:33

Nice idea... but I couldn't quite get to grips with it unfortunately. :/

h-attila 2012-12-20 19:01

Very difficult and unforgiving. You could've added 3 "lives" that need to be lost before you lose.

benjamin-soule 2012-12-21 02:51

you help screen layout made me think I could use cursor key instead of wasd ( which is pretty convenient when you own an azerty keyboard ). I lost a lot of time finding how to play.
The game itself is cool. I think the yellow point is useless, it make the game more difficult instead of helping. Just the green dot with a clock color change or brief 4 dot flash when you finish the sequence would be enough.
+1 for the 3 lives idea :)

cappagames 2012-12-21 02:57

Cool idea. I was able to go pretty far.

alexrose 2012-12-21 04:04

I found this quite difficult. Once I understood what I was doing it was better though. A really cool take on the theme.

nickc 2012-12-21 06:59

Interesting concept. Took me a few tries to get what I was really doing, but once it clicked it was alright. Never really got far enough to see how evil I was supposedly being though.

olkeencole 2012-12-21 18:48

This game is quite difficult. It seems like it has a lot of potential for fun if the difficulty ramped up a bit more slowly or it was a bit more forgiving (like the patient had a meter where he would wake up with too many mess ups). It's frustrating to lose the game immediately when you make one mistake.

davidemo89 2012-12-21 19:15

aAAAAAAAAAAAAAAAAA...

lol, pretty original =D

nilstastic 2012-12-21 20:17

Good: Different!
Improve: Hard to get into in the time one have to rate theese things (that is, if im not hooked the first minut i neeed to move on, sorry) =)

csanyk 2012-12-22 23:15

Could tick, but not tock. Very unforgiving mechanics, made me want to give up after failing five times. Try a lighter form of negative reinforcement than stopping the game every time the player makes a slight error.

cardboard 2013-01-07 05:40

Took me a bit to figure out what was going on, but once I did it was really hard and I only lasted a few ticks. Cool concept, but maybe lessen the difficulty a little bit.