FoonLudum Dare ExplorerLD25 → PhaseJerk

PhaseJerk

By suds

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CategoryRankScoreCount
Innovation214.00
Fun1003.44
Overall1423.42
Mood1873.14
Audio2212.88
Graphics3852.89
Theme7391.89
Coolness88437

Comments

mscottmcbee 2012-12-17 03:58

I love the idea, but it crashed when I tried to switch to a plane that had an occupied spot. Made platforming a little hard.

suds 2012-12-17 04:08

@Scott McBee: Bugger. That seems to be happening for around half of my testers. The code for that part is so simple too. :-/

arcantic 2012-12-17 06:16

Really frustrating, but in a way that wanted me to keep playing. Sorta like super meat boy. Good game.

xheis 2012-12-17 06:19

I had no bug problems. Woo!

hints 2012-12-17 06:33

No bugs here.

Frustrating concept, but an enjoyable frustration.

felix20 2012-12-17 06:41

Opened up just fine but crashed after pushing click or space at the instructions :(
on: Windows XP 32-bit

iiatlas 2012-12-18 03:44

I love ultra-hard games so this was right up my alley. Apart from the few bugs here and there (some gamebreaking like the plane one), it was a ton of fun! I really liked the color scheme as well, good job picking nicely complimentary colors :D

rustybroomhandle 2012-12-18 09:30

Oh man - insanely frustrating but great concept!

metadept 2012-12-20 03:56

Awesome concept! My biggest frustration was that it's very hard to determine and keep track of which 'phase' the phantom blocks are in, and which way you should be switching. One solution would be to make the phantom blocks obviously color-coded, and display a phase bar somewhere to indicate the order of the phases and which phase you're currently in, so you can tell at a glance which direction and how many phases you'll have to switch during a jump. Please, please keep working on this!

delpes 2012-12-20 22:20

Love it .)

suds 2012-12-22 06:42

Thanks for all the feedback. :D

@metadept: Thanks for the advice, I think when I'm reproducing thing for OGAM, I'll give the other phases a faded out colour, rather than just grey. But as it is, the foreground ones are slightly brighter, and transparent. I think you're right though; the effect isn't pronounced enough or very clear at a glance.

fishbrain 2012-12-27 09:31

Innovative idea - but found it quite difficult. Would like to see more work done on this!

firestorm713 2012-12-30 13:25

Interesting, although the goal didn't seem to be clear. Fun for sure!

jesterblue 2013-01-09 17:46

Hi and Congrats! I haven't had a chance to play your game yet but I will eventually.

I would like to award you the 7-Way Tie trophy but I can't figure out how to do it unless you post something in your journal. So, if you post, I'll award you.