'moeba by Oliver Simon 2013-04-30T04:06:00
well executed concept. I really dig how the controls feel especially as your amoeba gets smaller and it feels different.
Foon → Ludum Dare Explorer → Users → McDonaldsWizard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Prepare For Atmospheric Exploration | compo | ||||||||||||
| 2013 | 28 | You Only Get One | Follow The Leader | compo | 779 | 2.65 | 3.31 | 2.88 | 2.24 | 3.11 | 3.63 | 3.10 | 49 | |||
| 2013 | 26 | Minimalism | Keyboard | compo | 914 | 2.83 | 2.66 | 2.73 | 3.48 | 2.93 | 2.86 | 2.16 | 2.61 | 48 |
McDonaldsWizard leaves an average of 20.5 feedback comments each event.
well executed concept. I really dig how the controls feel especially as your amoeba gets smaller and it feels different.
I like the two color square. I wish everything else had been like that. I think it would have looked a lot more interesting. music sounds good, fits the game really well. It would be cool if how long i pressed jump determined how high i jumped.
clever use of minimalism.
Super Fun. Reminds me a bit of marble madness aesthetically. I wish it ramped up in difficulty a little sooner. I almost quit right before it got really interesting. I would have missed out.
Its a really cool experimental art maker. Exploring the key presses to understand what they do and how they interact is delightful.
The level design needs some pacing work. It never seems to get any more challenging. I can also fall through the lava and not die, and then go outside the world.
It doesn't follow the theme at all, but that doesn't stop it from being fun. The difficulty ramps up nicely. Loved blasting that biggie size fries.
I like it. simple yet, difficult to master. boils the risk,restrictions and act of anti-crime action down to a pretty minimal core.
It's pretty fun and challenging to collect all the hearts. The death / explosion art feels a bit out of place, its not the same style as everything else. You could use some more level design bits in there to really spice things up, even just walls would go a long way.
I'm not sure I get having three games in one and how it fits into the theme. Collision was kind of wonky on the second game. it was pretty frustrating to get all the way to it and then lose in half a second and not know why. I figured it out after a few tries. I wish you had stuck with the first game more. It felt like it had more potential.
I wouldn't have gotten minimalism from it just from playing it. Maybe I could say that a terrible artist just picks random crap and makes art from it?
You can make some goofy stuff with the pieces though, which is kind of entertaining.
I dig the graphics, except for the clouds. They feel like they are in a different style than everything else. A little wider horizontal view would be good too.
Fun game. You mostly just need some more interesting level designs as the game gets going. wall jumping, falling floors & ceilings, etc. The color scheme really helps you tell where you are in the world, so its easy to know the right time to jump and switch. A lot of endless runners on the market don't even do that right.
I like that the improving your ability to explore more is based on how much you have explored, not based on goals or things you pick up or do.
LD28 — You Only Get One (23)
The Last SPERM by MALHCat 2013-12-20T23:22:00
I'm really glad i came to this game. The graphics are really tight.
Road To Zion by Czepta 2013-12-20T23:13:00
I agree. Graphics and sound are pretty good, but I struggle to see the connection with the theme.
My Champion by jacklehamster 2013-12-19T01:12:00
Its real hard but very gratifying when you actually do score. I lost 3 times in a row before figuring it out. The art for the characters is amazing, but it makes the grass stand out as being not as high quality. Controls felt very responsive and smooth. Very well done.
Super Christmas Teeth Basher 5000 by DaanVanYperen 2013-12-19T01:05:00
The throw mechanic is great. I love tossing those children. Art is slick and very consistent. Overall very well done and cohesive game.
Free Sample Sim by Jack Zackowitz 2013-12-19T00:59:00
Those faces are spectacular in their creepyness. My god the trapezoid teeth with the dead black eyes. Nailed the theme with the mechanics.
The Follower by Christina Antoinette Neofotistou 2013-12-18T05:53:00
The art here is F*ing amazing. Making a building game in 48 hours is real hard. There are so many diverse mechanics you have to make. You got real far in the allotted time. I really like dragging the follower around. Games with followers and minions are great. I think the tutorial could use some work. It disappeared before i had a chance to read most of it. Like some other people mentioned I think you need a few more building or follower mechanics before it starts to feel solid. Nice Start. If I could I would rate the art more than 5. Its pretty awesome.
You only got one minute remaining by Nomad1 2013-12-18T04:11:00
It controls pretty well, but the hardest part about taking the enemy ship down is usually just finding it. Sometimes it takes me 40 seconds or more to figure out where he is. I wish there were more levels or ships or upgrades as you kept playing.
Shooter by kragsalt 2013-12-18T04:05:00
I got the same error when I died. I also couldn't get the wasd keys to work, but it worked fine on my 360 controller. I thought it controlled pretty well and I liked the upgrade system and level design.
MonoRoll by SoumyaXeored 2013-12-18T04:01:00
It was pretty fun once I figure out how to play. I honestly didn't even notice there was a ball I was controlling until about 5 deaths because the color of the ball was so similar to the background. I think it would help a lot if the ball stood out more. Once you make one mistake its pretty dang hard to recover. Its pretty unforgiving. I also wish I could see a little bit more of what was coming up so that I could avoid overcompensating the next obstacle and then not be able to recover for the one coming up after. Pretty fun overall though.
One Shot by Jabenjy 2013-12-18T03:54:00
I couldn't get past the first opponent. I'm quite sure how to play. What am I missing? Graphics look nice though.
Rainbbow Man by Eric 2013-12-18T03:49:00
I eventually found my way across. I just had to wait through about 10 sets of blocks, of and stand on the left side of the screen as well. The rainbow man's graphics tweak out if you are holding more than 1 key at a time, which can be amusing.
CORPSE EXPLOSION by notajetski 2013-12-18T03:19:00
Setting up those explosions is really fun and challenging. Especially when you have 20 enemies on screen at once. It gets real tough real fast. Nice job.
Abandon Ship by TnT 2013-12-18T03:12:00
I ran fine for me as well, but I did happen to install the latest version of java about 10 minutes for unrelated reasons. I really like the mechanics, but the game starts out real difficult. I kind of wish there an easy level or intro level to let you get the hang of things before it gets so hard.
Zambles by WeGuys 2013-12-18T03:06:00
Pretty good. I killed the beebs, which is really what counts in the end. I couldn't figure out how to change to the gun, so I had to stab all the zombies in their block faces. Also you can use the medpack before you taken any damage, so be careful.
Trick Shot by jayemjee 2013-12-18T02:59:00
I like how the red line doesn't show you everything thats going to happen. It leaves the secondary part of scoring up to you to figure out for maximizing score. The effect when you destroy the blocks and they disintegrate is kick-ass.
Asteroid Bust by Glockenspiel 2013-12-18T02:44:00
Controls are pretty good. I also like the variation in the sound effects. makes a repetetive task feel way less monotonous.
Fishbowl by auto_suggestion 2013-12-18T00:36:00
The art feels really consistent. and I definitely like the fishbowl feature. I wish it did something more than just be a hat though. Plus you can spam E to go through open doors if they are already unlocked
Experimental Exodus by LexGarza 2013-12-18T00:30:00
It seemed like there were a lot of features going on but not much feedback to communicate any of it to the user, which made some parts really confusing. I got real confused by the green gas that reversed my controls.
Mead Greed by fleabit 2013-12-18T00:16:00
Arts pretty good. I had a hard time hitting people sometimes though. I also got stuck when I tried to go to level 4.
One Life, One Baby by Kyle Mac 2013-12-18T00:11:00
I can't get it to run. The game closes out immediately. Is there anything I can do to get try to get it run?
Discount Santa Saves Christamas by tinykidtoo 2013-12-18T00:01:00
I like the idea of santa having to navigate a deadly obstacle course. The game gets real hard at some place and sometimes you have to guess about where you are supposed to jump to which can be frustrating,
Monoshooter by Red Nick 2013-12-17T23:59:00
the height of the magic bolt looks like you will duck under it but it hits you. that part was confusing. I didn't see any relation to the theme though.
YOGOSWAG by Super Hamster 2013-12-17T23:57:00
It's not down anymore. I played it.