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aDFP

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenSnowman Assassinjam6163.083.272.503.153.172.9041
201430Connected WorldsSuperconnected Worldjam6632.762.962.202.303.362.502.6046
201326MinimalismMoietyjam2483.202.292.733.984.222.781.593.7288

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by aDFP

LD26 — Minimalism

Moiety by aDFP 2013-04-29T03:28:00

Thanks for playing. I tried to make it so the enemies would herd you toward the end instead of having an obvious sign, but I don't know how successful I was.

Moiety by aDFP 2013-05-01T13:38:00

Thanks everyone for playing and rating. If there's enough interest, I'd love to develop Moiety further. Linux and OSX builds are now up, so thanks to namuol for the hint.

Good luck to all of you in the competition!

LD30 — Connected Worlds

Superconnected World by aDFP 2014-08-26T08:53:00

Ah crap, that sucks. I only have a PC here, so the Mac and Linux versions were just a case of build and hope for the best.

Superconnected World by aDFP 2014-08-26T10:25:00

Thanks for the comments!

I did have something in mind about battling a world-sized superconnected alien entity, which constantly reformed into different enemies, but I didn't have time to get everything I wanted into the game.

I also had a plan for 'assembler' enemies, which would take the debris and build mini-bosses. They'd always appear along with huge waves of enemies, so you'd be able to refrain from firing and 'stealth' your way through those sections, possibly with a mechanic where you could manoeuvre faster if you weren't shooting. Three days is too short a time to get ambitious though, and I'm glad I kept things simple.

It's been a really fun project to work on, so I'll probably develop it further (I'm dying to add a mouse-controlled drone) and keep uploading builds to itch.io (http://adfp.itch.io/superconnected-world)

Superconnected World by aDFP 2014-08-26T10:27:00

@darkshadow Thanks, that hadn't even occured to me (I always play LD games in windowed mode, if I can). I'll add that to the build on itch.io ASAP.

Superconnected World by aDFP 2014-08-26T11:24:00

@Vytheros Wow, thanks for letting me know. Unity's always been pretty reliable for me, but I obviously need to make a 'quit' button a priority. Cheers.

LD31 — Entire Game on One Screen

another minimalist game by bitapps 2014-12-09T09:37:00

Interesting game, but the complete lack of goals and information at the start is off-putting. Seems like it would be better to start the player off with a single unit and gradually introduce 1-2 units at a time. Still, good job!

Snowman Assassin by aDFP 2014-12-09T13:13:00

Thanks for the comments! I thought the theme was lousy (I much prefer working in 3D, and the idea of a single-screen 3D game makes no sense) so I basically ignored it and made a snowman-themed game instead. Hope that's not too great a sin, I'm just here to have some fun, after all.

Snowman Assassin by aDFP 2014-12-09T13:23:00

@Wir Strange, I don't know why that's happening. Works fine on my (Windows) machine, though I haven't been able to test the OSX or Linux versions yet.