FoonLudum Dare ExplorerLD28 → Experimental Exodus

Experimental Exodus

By lexgarza

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CategoryRankScoreCount
Coolness286
Humor3252.13
Audio3862.37
Theme4192.31
Graphics4542.47
Mood4792.10
Overall4912.40
Fun5012.02
Innovation5341.85

Comments

strangelander 2013-12-17 15:42

Similar to The Binding of Issac. However, kinda clunky and not very good looking.

scifer 2013-12-17 19:38

The concept is okay, but the nice fast-paced action I think you guys were going for doesn't come across. Maybe could have used another artist on the team...

jsjwooowooo 2013-12-17 19:39

Interesting game, but I wasn't quite sure that I saw the effects of the one disease mechanic...

goerp 2013-12-17 19:51

well there was music and graphics but no enemies?

nothing happened I could walk around and sometimes shoot, but that was it
OK gave it another try. Those blocks are exits! That was totally NOT clear.


I must say I find the review of Strangelander a bit harsh.
Nice graphics and sound (nice idea with the affliction), but it didn't play very well.
I didn't get a good idea of what was happening. Some more audio and visual feedback would be nice.

dray 2013-12-17 21:59

i agree with goerp, graphics and sound is good for a game jam but the experience could have been enhance if you did less ennemies but more work on feedback (what disease i have, door art,...) and controls.

tiffi_gaming 2013-12-17 22:07

Yeah for catling gun!

mcdonaldswizard 2013-12-18 00:30

It seemed like there were a lot of features going on but not much feedback to communicate any of it to the user, which made some parts really confusing. I got real confused by the green gas that reversed my controls.

undonedevs 2013-12-18 00:42

Extremely look like Binding of Isaac. Some art is missing, but the randomize of levels is fine!

lordhellmax 2013-12-18 04:27

As others have mentioned, I feel like it's lacking communication... It's not clear at all when you have a disease and what it is, and also not clear at the beginning that you can go through the black boxes.

venks 2013-12-18 04:48

Would love to see some screen shots added so more people have an idea of what they're downloading. I enjoy the concept and it was executed pretty well given the time frame.

ehtd 2013-12-18 05:13

Good game, I liked the music and the animations. It would greatly improve getting more responsive controls and making the levels harder.

2013-12-18 06:04

I liked it. It feels unfinished though. The animations are really cool. I don't really need communication but the fact that my character goes beyond the border and I don't know what happens or how I die enervates me. Other than that, I felt like I was trapped inside the universe of The Cube (did someone saw that film?).

hamster_mk_4 2013-12-18 07:06

I spent quite a while figuring out how to attack. Playing a duel stick shooter with WASD and arrow keys is a new one on me.

scipio-xaos 2013-12-19 03:10

Pretty fun little game. A little confusing what disease or weapon you have, but it was overall a nice game. Shoulda been some sort of ending when you beat the dog instead of the game continuing indefinitely. (Or did I miss the ending somehow?)

mrtedders 2013-12-19 03:51

A little more work on the player controls and feedback to the player and you could have something special here on your hands.

diptoman 2013-12-19 03:53

I think the bounding box of the player is kind of too high, collisions were kind of a pain. A lot of features in there though, I like that. Visuals could've been improved and some more explanation would've been good, but overall pretty nice.

dalbinblue 2013-12-19 05:00

I really like the idea of the random disabilites, but I had a lot of issues with the controls and and visual feedback. For me none of the weapons showed on the screen so half the time I went to attack an enemy I would get hit myself. As a result, I could only get a few rooms in unfortunately.

vinull 2013-12-22 04:19

Start of a neat little "twin stick" shooted, but movement seems delayed. Also, I played with "Allergy" but never noticed what it did (I read the notes after - guess I moved the the rooms quickly). The song was need, but got repetitive - needs a few more bars and variation.