strangelander 2013-12-17 15:42
Similar to The Binding of Issac. However, kinda clunky and not very good looking.
Foon → Ludum Dare Explorer → LD28 → Experimental Exodus
By lexgarza
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 86 | ||
| Humor | 325 | 2.13 | ||
| Audio | 386 | 2.37 | ||
| Theme | 419 | 2.31 | ||
| Graphics | 454 | 2.47 | ||
| Mood | 479 | 2.10 | ||
| Overall | 491 | 2.40 | ||
| Fun | 501 | 2.02 | ||
| Innovation | 534 | 1.85 |
Similar to The Binding of Issac. However, kinda clunky and not very good looking.
The concept is okay, but the nice fast-paced action I think you guys were going for doesn't come across. Maybe could have used another artist on the team...
Interesting game, but I wasn't quite sure that I saw the effects of the one disease mechanic...
well there was music and graphics but no enemies?
nothing happened I could walk around and sometimes shoot, but that was it
OK gave it another try. Those blocks are exits! That was totally NOT clear.
I must say I find the review of Strangelander a bit harsh.
Nice graphics and sound (nice idea with the affliction), but it didn't play very well.
I didn't get a good idea of what was happening. Some more audio and visual feedback would be nice.
i agree with goerp, graphics and sound is good for a game jam but the experience could have been enhance if you did less ennemies but more work on feedback (what disease i have, door art,...) and controls.
Yeah for catling gun!
It seemed like there were a lot of features going on but not much feedback to communicate any of it to the user, which made some parts really confusing. I got real confused by the green gas that reversed my controls.
Extremely look like Binding of Isaac. Some art is missing, but the randomize of levels is fine!
As others have mentioned, I feel like it's lacking communication... It's not clear at all when you have a disease and what it is, and also not clear at the beginning that you can go through the black boxes.
Would love to see some screen shots added so more people have an idea of what they're downloading. I enjoy the concept and it was executed pretty well given the time frame.
Good game, I liked the music and the animations. It would greatly improve getting more responsive controls and making the levels harder.
I liked it. It feels unfinished though. The animations are really cool. I don't really need communication but the fact that my character goes beyond the border and I don't know what happens or how I die enervates me. Other than that, I felt like I was trapped inside the universe of The Cube (did someone saw that film?).
I spent quite a while figuring out how to attack. Playing a duel stick shooter with WASD and arrow keys is a new one on me.
Pretty fun little game. A little confusing what disease or weapon you have, but it was overall a nice game. Shoulda been some sort of ending when you beat the dog instead of the game continuing indefinitely. (Or did I miss the ending somehow?)
A little more work on the player controls and feedback to the player and you could have something special here on your hands.
I think the bounding box of the player is kind of too high, collisions were kind of a pain. A lot of features in there though, I like that. Visuals could've been improved and some more explanation would've been good, but overall pretty nice.
I really like the idea of the random disabilites, but I had a lot of issues with the controls and and visual feedback. For me none of the weapons showed on the screen so half the time I went to attack an enemy I would get hit myself. As a result, I could only get a few rooms in unfortunately.
Start of a neat little "twin stick" shooted, but movement seems delayed. Also, I played with "Allergy" but never noticed what it did (I read the notes after - guess I moved the the rooms quickly). The song was need, but got repetitive - needs a few more bars and variation.