FoonLudum Dare ExplorerLD26 → I Know Nothing

I Know Nothing

By mathio

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CategoryRankScoreCount
Theme224.34
Coolness285
Mood763.73
Audio1583.42
Overall1843.59
Innovation3063.44
Graphics3743.30
Humor3892.50
Fun6512.88

Comments

farjuan 2013-04-29 01:59

Nice ending!

kortuga98 2013-04-29 02:20

Very interesting in concept and execution. Minimalist indeed, nice work!

acronaut111 2013-04-29 02:42

neat!

mcdonaldswizard 2013-04-29 03:10

I like that the improving your ability to explore more is based on how much you have explored, not based on goals or things you pick up or do.

lekochen 2013-04-29 03:23

The more you explore, more humble you become. Pure genius.

2013-04-29 03:45

It was like playing Dear Esther with a single synapse. Enjoyed it very much!

pansapiens 2013-04-29 03:57

What a stunning little game ! Someone get this into a gallery STAT ! (I'm too dense to get the deep meaning myself, but I thank @lekochen for explaining it above - mind=blown).

greg-power 2013-04-29 03:59

That was really great. You a vivid atmosphere with the music and giant pixels. I thought the potato gag somewhat cheapened the experience... but I still smirked.

lfpetrini 2013-04-29 04:23

I loved the concept. And the ending was great.

taylorlunt 2013-04-29 04:25

Pretty cool.

endesga 2013-04-29 05:43

Pretty sweet!

rose 2013-04-29 05:49

Great work. You've really exemplified minimalism by distilling dungeon exploring to its core component: you can't advance until you've explored other areas. I found that the colors were a little hard to parse, especially the white (which I expected to be a solic block.)

mekuri 2013-04-29 06:16

This is a work of art! Very well done. The ending puzzled me for a few seconds, until I realized it was so true to the theme! Good work.

shaircast 2013-04-29 06:25

Potato! LOL

skeptic 2013-04-29 06:42

I like this style =P

chman 2013-04-29 07:25

I had a nice experience with this artsy game. Exploring felt good, even though sometimes it's hard to read the screen (colors & shadow effects don't always work great together).

xgor 2013-04-29 10:46

Intresting consept, buut not really appealing for me. Also I feel that the ending is really immersive breaking..

SuperlevelSebastian 2013-04-29 11:12

What Xgor says.

nerrabyte 2013-04-29 13:49

/
Where's the source

mathio 2013-04-29 14:55

Wow thanks for all these kind words and for playing my game!

@Rose/Chman: I agree, it does tend to get a little too busy visually at times. It didn't start that way though, I got a little carried away and only realized it when it was too late.

@Greg/Xgor/Super: You're right, this was not my originally intended ending. It was supposed to be a secret, an inside joke. The actual ending was a little beyond the scope of my abilities and remaining time.

I hope to address these and the rest of the issues in my postmortem in a few days.

@nerrabyte: I've added the file to the page if you want to have a look now.

johnnysix 2013-04-29 21:46

Like the shocking twist at the end. :D

zccc 2013-04-29 23:37

Ahaha very artsy, I like it!

ianmaclarty 2013-05-01 12:38

I had to play this twice. Quite moving.

cherrynukacola 2013-05-01 13:29

Lovely.

fishbrain 2013-05-01 14:51

That was... so cool... thumbs up for mood. Beautiful.

smilingrob 2013-05-01 19:13

Amazing mood, wonderful original music. Peaceful reflective explorer.

axcho 2013-05-03 05:58

Wow! Very reminiscent of the minimal exploration of Small Worlds but you've also managed to distill the essence of Metroidvania progression in a really elegant way! Almost like a reverse-Katamari... :)

axcho 2013-05-03 06:01

Terrible ending, though. ;)

shawn42 2013-05-03 17:31

Wonderful, didn't see the ending coming, good work.

atraxgames 2013-05-08 21:31

Well you put me in the mood and then... :D

depp 2013-05-12 06:23

Very cool and simple. I love how you just naturally discover what is going on, and how all the obstacles are organic parts of the terrain. It made me think about things. Sometimes it was a little hard to tell the difference between places you could travel and walls, but that's a pretty minor complaint.

messiano 2013-05-13 02:21

Nice experience, and pretty minimalistic :).

orni 2013-05-13 07:04

nice idea
very relaxing experience

well done, I enjoyed it :)

lotusgame 2013-05-13 07:43

Finally a good game based on the theme ! Great game design idea. (I found the potatoe:) Well done !

dem0 2013-05-13 12:22

That was a really nice experience, geat mood! I did find the potato but didn't realize any way to win.

rafaelsales 2013-05-13 15:24

Impressive game experienge. I've immersed really deep in the universe that I've created. Congratulations!

skeptic 2013-05-13 16:12

So awesome story :3

eggdestroyer 2013-05-13 18:43

I felt I was killing my poor cube and I didn't want him to die... Maybe you could've emphased more on this, as I'm afraid I don't really get the point of the game in its current state. But I admit I was sucked in a weird, sad atmosphere, and that's well done :)

sylvain-p 2013-05-13 21:05

Well, Generally i dislike Exploration games, but yours have a great mechanic (shrinking). Good job.

kgs0142 2013-05-15 13:29

Cool!
I like your concept and the pixel scene, really impressive!:p

kevinlaity 2013-05-16 03:01

Very unique and thoughtful!

misaelk 2013-05-20 00:31

Cool idea, really gives you a nice sense of progression. Up until a certain size, exploration was very rewarding. After getting sufficiently small, I could fit anywhere, and so the path became too simple.
I feel you could've done so much more! The places are very good looking (though sometimes is hard to tell walls apart) and there is a lot of mystery to this. Unfortunately, it falls short at the end. No smaller places to get into, no micro-universe discovered. Just potato.
Still, good job, keep it up!

mathio 2013-05-20 16:12

I'd like to thank everyone for all their feedback, I really appreciate it! :)

@Misael: You're right, I had a more complete idea in my plans but my vision exceeded my capabilities and I was not able to finish it as I envisioned on time. However this is my first game and my objective was simply to get something done and out there. Perhaps if I held off and submitted to the Jam instead of the Compo, but alas we'll never know. I'm not sure if I'll continue to develop it or move on. Thanks for playing and for the feedback!