Machine Evolution by linkzns 2012-08-27T19:48:00
Sorry, but I don't really understand. Is there a goal - like to destroy as many rockets as possible? And where does evolution come in?
Foon → Ludum Dare Explorer → Users → Graf_Grun
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | [ Particle Effects. ] | compo | 96 | 3.82 | 3.75 | 3.39 | 3.23 | 3.98 | 1.41 | 2.70 | 3.14 | 62 | |
| 2013 | 26 | Minimalism | *Humorous Title!* | compo | 68 | 3.86 | 3.94 | 3.37 | 4.17 | 3.53 | 1.82 | 2.43 | 3.20 | 55 | |
| 2012 | 25 | You are the Villain | ETGA! | compo | 89 | 3.56 | 3.95 | 2.90 | 4.10 | 3.73 | 2.35 | 4.08 | 3.31 | 78 | |
| 2012 | 24 | Evolution | TOWER OFFENSE | compo | 97 | 3.55 | 3.48 | 3.81 | 3.94 | 3.35 | 2.55 | 3.70 | 3.44 | 62 |
Sorry, but I don't really understand. Is there a goal - like to destroy as many rockets as possible? And where does evolution come in?
@pythong
Sorry.
@fruitfly
Sorry, it only takes me five seconds...
@flyingbear
I put up 'Guidelines' in the downloads, but figuring out the rhyme and reason is the fun of it.
@ramoncb
Sorry, I actually made them 2x size, but then I accidently lost that code and was too lazy to recreate it (plus, I was out of time).
@thewiseguy99
Time? Time? What's that?
@Kharza
Thanks, I very much enjoy your stars...
I loved:
-your terrain generator (was it bitwise, out of curiousity?)
-the fact that the music changed when the pink stuff came into view (that was cool).
-the fact that the music actually matched the mood.
-your art style (awesome)
What I thought was needed:
-A goal
-the blinking dots were a bit distracting, especially because they were in front of everything else.
-A way to not be eaten by the pink stuff (maybe there is one but I didn't figure it out).
Ok, you have to compile with cx_freeze. It's really easy and it works with pygame...
http://cx-freeze.sourceforge.net/
It didn't really work for me. I was only able to select continent three. I also think that you would have been better off with using the arrow keys to rotate the planet.
Oh, and don't use directX10... to many people can't use it.
Sorry, it didn't work for me. I got the download but couldn't open the application.
Windows 7
I don't have pyglet. I don't feel like downloading it. Try cx_freexe for compiling .py
Great. Best I've seen yet.
Is Level Four broken? http://puu.sh/1BSvW
Otherwise, I liked the concept and the implementation of it. Perhaps, though, a bit more consistency in you art style...
You have:
-jumping pixels
-an image (the background)
-spherical treetops
-blocky cities and tiles
I would have been fine with just blocks, I might have looked a bit more cohesive too.
But very nice...
Super sexy art, somewhat glitchy programming (e.g. platforms not always working) and awkward controls.
You should have made it look like the title screen...
That grappling hook...
It was pretty glitchy for me:
I won Pacman by not killing the Pacman...
The controls were stuck in Space Invaders: no l/r and only one invader would shoot
The Jumper worked though.
64 bit windows...
Best game.
The swipe mechanic is quite annoying when playing with a mouse, perhaps a two click method of: click-to-select-jelly + click-to-send-jelly-over-there would be a bit nicer. Otherwise, I found it amusing. My blues won...
@Pierrec,
Yes, I didn't know how to fix that. Making them immune when spawning would have just made it annoying. And if the birds had come out of the walls or something, then it wouldn't have been 'under the surface,' eh?
@Jools64,
The new enemies are there in the code! I just didn't have time to finish them! There's a frightening Basilisk-Snake-Thing.
@tomvert
I find this rather amusing due to the fact that the waves are completely randomly generated...
@LIESard & runvs
I had thought/planned for screen-shaking, but never got around to it.
@angelk & others
I'm so sorry, I (admittedly) completely forgot about the audio. I knew I wasn't going to add music, but I usually do add sound effects...
Thanks everyone for the critique and advice...
"There's a memory leak which prevented me to play longer than 20 minutes"
How embarrassing... I just tested it and, sure enough, the memory usage is slowly trickling upward. The odd thing is in almost all cases I statically allocate my memory and when I dynamically allocate it, I use std::vector or something... So I have no idea of where the leak might be. It's probably something silly.
"when I hit 45 my fps dropped to 1"
That is odd... What was your original fps? About how many enemies were spawned? I usually (and did) completely ignore optimizations unless tests in my low-CPU-allocation VM fail. They passed, so I didn't think performance would be a problem. If you see this, could you tell me your computer specs?
Fantastic.
Audio 5/5.