pentaphobe 2012-08-28 14:27
Really cool extension of a basic concept.
Well done!
Foon → Ludum Dare Explorer → LD24 → Mutagen
By bender
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 23 | 3.64 | ||
| Coolness | 3 | 50 | ||
| Overall | 31 | 3.66 | ||
| Theme | 40 | 3.52 | ||
| Mood | 43 | 3.38 | ||
| Innovation | 59 | 3.30 | ||
| Audio | 70 | 3.34 | ||
| Graphics | 72 | 3.74 | ||
| Humor | 194 | 1.74 |
Really cool extension of a basic concept.
Well done!
i like your screen effect
Nice concept, and really moody! I like it!
It lags quite a bit, a title screen with options would be nice for a future version. But that aside, I really like the concept and gameplay of this.
This is the first 5 I give both in Innovation in Theme...it probably means it's the most interesting take on the theme I've seen so far, and it sure is one of the most interesting game. Didn't go very far on my first try. There will be other tries.
Wow, this is something I've been wanting to make for a while now. Glad to see it actually be pulled off. I can see this becoming bigger. The only things I'm not so hot on are the music, which is in complete juxtaposition to the actual mood and events of the current game. Also, unless I haven't figured it out, it would be nice to have a way to restart after dying.
The balance issues can be fixed with some work, and the visuals are just right for this. Awesome.
Cool game, I liked the taking abilities from enemies thing.
Polished entry with nice upgrade system. Really enjoyed playing it!
Very fun and polished! I played through quite a few times until the game froze D:
Overall, I liked the gameplay and interpretation of the theme. I can see you expanding this game even further; there are so many possibilities with this mechanic :D
Really cool concept - it's pretty fun too but a little hectic. I actually think it'd be a little funner if you could just assimilate stuff automatically - in the end I was just taking whatever i was closest too anyway so it wouldn't have made a difference.
Nice game. It might be interesting to test out picking up the upgrades, instead of having to pick it up manually.
Fun game! I liked the idea of assimilating powers from enemies. Nice job!
Very fun! I loved picking up traits from fallen enemies. Good work! I enjoyed it alot
Quite fun, but a little too hectic. Sorting through the available abilities is too difficult, especially once your enemies start to shoot you. You should be able to simply grab them by going over them.
If you divided the abilities in different types (weapons, health, speed...) and made recognizable icons for each one (as you did for the weapons), the player could simply gravitate towards those (s)he liked the best.
And then you could add some negatively affecting abilities within the same categories, just to spice things a little bit (à la "Super Crate Box") :)
Congratulations!!
I like it. But i have some lags.
Fun!
Definitely one of my favourites so far. Excellent art style, very good work on the shadow casts and effects.
Simple and fun. Good job!
really fun, great screen effects. Congrats
nice game :)
That was awesome in every way! The visuals were great (I was really digging the shadows), the enemies had variety and style, and the getting of new powers was really fun and kept the game fresh and interesting. You should definitely do something with this, it's got so much potential (much already realized!)
Very cool, I love upgrade stacking! These kinds of systems are fun, and I like playing with different combinations.
That said, if you can't find a way to remove the lighting lag completely, take it out. It pretty much made the game unplayable for me (freezing every second or so for a moment), and I'd love to play more.
Excellent idea, with some really nice graphics too. If there was an updated version that fixed some of the lag issues I would definitely play this again, well done
Really nice!
Very nice. The graphics and sound are both spot on. I like the power ups too.
I liked it but the monster motion and shadow casts could have been more polished.
Okay, good take on the theme. Oh, sure, now the good music starts. Still tolerable though. Well done!
I've seen other approachings to this genre during this LD24, but this is the best executed I'ven seen so far. Also loved the lights effect. Pretty Fun! Congrats!
I love the art style! The gameplay and mechanichs were nice. I like how you tied it into the theme. The Audio was good but became a bit repetitive after a while. Other than that, nice job. :)
I love the look of this, and the movement feels really good. Nice work!
Good concept, good graphics, good audio : great game !
I like it! Great look and feel/sound overall. Some simple animation for the sprites would go a long way though. Fun to play :D !
Fun game. Really liked the concept. Played well, controls were smooth and responsive. Agree and a menu screen would have been useful. Great effort!
Good demonstration of a solid concept: reap the goodies from your trail of fallen. I wish you'd had time to make an 'easy' mode for 'tard gamers like me.
good game - makes a lot of fun! The assimilation of the attacker's powers is a really nice adaption of the "evolution" theme :) Also nice fov implementation even if not really used in the game. ;)
Really nice effects and I liked it pretty much in every aspect. The only problem was the lag, is it a performance issue (the lighting?) or something else? Extra points for music and sound effects :)
I thought this was one of the better games I've played. The controls are a hurdle for me. Not sure if I could eventually get the hang of it, or if another method of shooting would be easier to deal with. I like the idea of choosing your upgrades as a sort of reward for conquering a type of enemy, and the fact that they were not permanent.