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r3d5

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismHighway 00101jam2223.283.162.363.283.583.532.633.2142
201224EvolutionNext Generationjam1772.792.293.363.932.432.311.502.4326

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by r3d5

LD21 — Escape

Reveal by offwhitefox 2011-08-24T01:54:00

the atmosphere is really enticing. I was always curious what I might reveal.

Reveal by offwhitefox 2011-08-24T01:55:00

OH SHIT! The game is called "Reveal"

God damn ^_^

LD23 — Tiny World

Recluse by chambers 2012-05-15T00:34:00

ahahaha, that was so awesome when I found out what the catch was. Well done! well done!

Memento XII by deepnight 2012-05-15T00:23:00

I must say, totally incredible and well made. Thank you for this!

LD24 — Evolution

Cage Flight by Will Edwards 2012-08-29T05:30:00

Wish I had someone to play with. But very cool!

LD48 Lavalution by mungoman1 2012-08-29T05:41:00

Don;t exactly know what this has to do with the theme but the grappling was really fun!

Happy Vegan Birthday by Huitre 2012-08-29T05:47:00

Amazing art! Very well done production!

Bigfoot Rescue by shines 2012-08-28T05:05:00

I won the second level without getting the two together.

This makes me crave Super Mario Bros 2

EvoDragon by PixelOaks 2012-08-27T18:58:00

Very cool Like everyone said, wonderful art. Nice and simple gameplay, I like it!

42 Stories by Priapus 2012-08-29T06:11:00

Alright, this one really got to me. Loved it. The art style is obviously superb. The gameplay is so nice and simple.

This is a great piece. I've played it multiple times already and showed it around.

Temple of Evolution by Codexus 2012-08-28T05:22:00

Very awesome! I love this entry

Mutagen by allinlabs 2012-08-29T05:33:00

Very fun! I loved picking up traits from fallen enemies. Good work! I enjoyed it alot

Evolution of a monster by eld 2012-08-29T18:07:00

Very well made. The simplicity and length will serve as a reminder for me on my next game jam. Thanks for making it, I had fun!

Next Generation by r3d5 2012-08-28T06:39:00

@axcho Attacking and mating is done by clicking close by organisms.

@Accidental Rebel
That was your energy meter, it depletes the longer you take your turn. So, you would have to either make quicker decisions or invest time to find Nutrients to replenish it.

Sorry for the confusion everyone, next build will include more clear instructions.

Next Generation by r3d5 2012-08-28T07:45:00

@sampyxis aww thank you! I really wanted to nail down an evolution simulation feature rather than a eugenics mechanic (alows the user to choose traits) since that's the way life has been working as far as we know.

Next Generation by r3d5 2012-08-29T17:53:00

@csanyk @Gryxitl what particular part of the controls caused issues? Was it the movement, the mouseover, the clicking?

Next Generation by r3d5 2012-08-30T17:16:00

@juaxix Thank you! I'm planning on adding mechanics to be unlocked with the skill tree.

Also, I think I found the bug for the controls. Should be fixed during my lunch break :)

Complexitivity by Accidental Rebel 2012-08-28T06:45:00

Honestly one of my favorite games I've played today so far.
Very solid, simple, and tight mechanics. Most important, it's very fun.

And yes we do look up sometimes :)

Death Death Evolution by Adhesion 2012-08-29T05:57:00

Magnificent entry. You guys made a wonderful game.

One Last Chance by recursive frog 2012-08-28T05:34:00

Super cool! I would really like to see more of this. The concept of using your phone as a magic lens was a very cool idea. Loved it.

Icarus: the Evolution of Flight by Wanderlands 2012-08-29T05:48:00

Dude. I want to play this it looks awesome

LD26 — Minimalism

Damn invaders by dvdking 2013-04-30T05:40:00

5 starrrss!!

I played this one a lot. I found holding control is a must (auto shoot). When you're really huge, you have to move up and down to ensure your bullets hit every Y height on the right side.

Really great mechanic of the growing and shrinking. It make some very organic moments in the game.

stairs by cardboard 2013-05-16T07:51:00

Nice and simple! Does the frequency of stairs every change for anyone?

(Follow the) Line by Chman 2013-04-29T22:10:00

Oooo great use of the theme in art and game design!

Fog by Noah Ratcliff 2013-05-04T06:04:00

Dawww! What a great ending! I loved the game thanks for making it!

Life! by cwilloughby 2013-05-04T04:48:00

Ah, took me a while to figure out the keys have to be pressed as the dot hits the line.

Maybe having the line pulsate to the beat would grab the attention more?

Soldier of Yellowism by ovenchips 2013-04-29T21:44:00

Cool concept and fun!

Small suggestion for post update, could the yellow ball create a yellow trail to outline what the previous path was? Might have already been thought of but just putting it out there. That way, the player can think less of where they came from and more about where to go.

TOWER DEFENSE REWIND by optimality 2013-04-29T21:50:00

After I win a level and I have the choice to select the next Wave, no towers appear and I lose the game anyway. Did I skim over a instruction or it this possibly a bug of the level not resetting it's towers?

Polymorph by Crazi456 2013-04-29T22:15:00

Great work! Most of the positive things I have to say are already said above (I agree with all of them).
The vignette though can be a bit intense and I lose sight of the ball / square when ti goes too high.

Love the Piet Mondrian style backgrounds :)

Guesses by Waave 2013-04-29T22:51:00

haha, I liked it. Wasn't too hard to "guess" which keys are to be used. It was fun re-leaning how to move.

Loved how with the left key unlocked, you re-used your levels and had the player backtrack. It's like the unlock / exportation mechanism in metroid broken down to it's simplest form, or should I say,minimalized?

Good use of theme, I approve and enjoyed!

Solace by kazukishida 2013-05-01T02:49:00

Dig the visuals!

sigillum by glocks 2013-04-29T19:43:00

Great stuff! I loved it! The aesthetics and content supported the theme very well.

rainwalkers by nuprahtor 2013-04-30T20:16:00

no rainwalkers, but cool vibe!

Naked Shades by Lamia Queenz 2013-05-01T07:12:00

How long is it supposed to pause at a blank screen? My screen was dark for a few minutes a couple times. Had to reload.

Dream Fishing by Sophie Houlden 2013-05-16T07:53:00

So.. Good...

Highway 00101 by r3d5 2013-04-29T16:49:00

@MisterMagnus BIT8, by daftgamer2

Highway 00101 by r3d5 2013-04-29T16:50:00

@MisterMagnus And Thank you! That means a lot! :D

Highway 00101 by r3d5 2013-04-29T18:58:00

@dvdking ya I can see that. I'll be making the difficulty increase sooner. Might be too much of a cruise when you start out.

Highway 00101 by r3d5 2013-04-29T22:28:00

@Lianne Booton Confession time! The ramps were totally me freaking out it wasn't fun enough. It really was an art game to begin with but after I had it play tested a bit, people seemed to want ~anything more exciting. So the ramps were a super quick addition for those players. So ya, I totally buckled lol, I'll admit it. But I wanted to compromise for both types of players.

Highway 00101 by r3d5 2013-04-29T22:29:00

@Lianne Booton and thank you!!
(lol, dodging the eyes I'm getting while I'm at work not working)

Highway 00101 by r3d5 2013-04-29T22:31:00

Wow, thank you guys all for such great feedback and compliments!! I'm getting all emotional that you played it!

Highway 00101 by r3d5 2013-04-29T22:44:00

@Waave ya, there's like a lot of effects used on this. I was going to add a quick start test and adjust the visual / graphic intensity but I ran out of time :/

post update!

Battery by onzephyr 2013-04-29T21:32:00

Wow. This game is incredible. Truly amazing work. Nice job!