Foon → Ludum Dare Explorer → Users → Priapus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Bleed Or Die | compo | 1281 | 2.26 | 1.63 | 1.78 | 2.74 | 3.80 | 32 | ||||
| 2012 | 24 | Evolution | 42 Stories | jam | 29 | 3.70 | 3.45 | 3.50 | 2.31 | 4.33 | 3.62 | 2.95 | 3.30 | 95 |
Really like this one. It's a challenge to beat the opponents, but it's fun doing it. Music became somewhat repetitive.
--Stijn
Loved this game. It's quite simple (and reminded me a bit of another idea I had for this LD).
The art works great and the gameplay does too. I just didn't understand why couldn't lay down some cards. Maybe an error message would've been handy there?
(Edit: Re-read the description and saw that those are upgrade cards and I also noticed that quite intuitively I can discard cards.)
Try working on it a bit more and you've got a great game for mobile devices. Good job!
Had fun playing. Some bas-ass music! Didn't make it home the first time :(
-- Stijn
Had some fun (mainly because I could disintegrate kittens), but would become very boring if it were any longer and once you know what to do, not much of a challenge. Thought there would be more, was left hanging :(
Liked the graphic style and mood it created, but gameplay bores after the first level. But nice job.
Thanks for the comments!
@Porpentine: Can you explain about the assets? It's possible that they don't all stack right. It was a bit hard to get them all to match.
@Omaha: Yeah, we kinda forget a quit/restart-button. We'll check if it's still allowed to add that. We hope you managed to beat it though! We're still working on the difficulty and there's the problem that we already know the game too well...
-Dave
No idea what I was doing, but found all 3 orchards. Sometimes wasn't even sure if I was moving. And the orchards obscure everything on the screen. You've got a base, but needs a lot of polish.
-- Stijn
Great music, nice graphic style. Game somewhat hard. Changing lanes needs to be faster to be able to react, or just start with the lanes coming slower and make them fast as time progresses.
Had fun.
--Stijn
Although the game plays like a long QTE-event I actually liked the gameplay. The graphics were simple, yet effective and beautiful.
A job well done!
Very satisfying to kill me some dumb dodos! Love the cylons :p
Strong mood. But no real ending, besides the relationship ending. I think I turned into a zombie when the bar was full? But I could just do something and the meter would drop.
Great visual style. Missed music to complete the mood. But that's hard to do in 48 hours.
-- Stijn
Because each time when you move the a new screen, you can easily cheat the system by going back and forth between two until and orb spawns.
Controls for moving are really hard and many times I floated through obstacles.
The character behaves a bit flowie as if he's on ice or something. This makes precision movement to dodge the enemies attack difficult.
Didn't get how to start at first, not really a clear indication.
Try to think about restarting the game after game-over, had to refresh each time, which takes you "out of the game".