Never Alone Hotline by Pierrec 2011-12-19T11:45:00
This game is strong.
There are sad moments, fun moments, cute moments...
Lot of emotions. Excellent work!
Foon → Ludum Dare Explorer → Users → nuprahtor
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2013 | 26 | Minimalism | rainwalkers | jam | Mood | 4.42 | |
| 🥇 | 2011 | 22 | Alone | TownAlone[DISTRICT 214] | jam | Mood | 4.04 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | CHAINED | jam | 86 | 3.96 | 3.75 | 4.09 | 3.38 | 4.20 | 4.03 | 4.35 | |||
| 2015 | 34 | Two Button Controls / Growing | yaschiki | jam | 52 | 4.00 | 3.51 | 3.71 | 3.80 | 4.07 | 3.64 | 2.80 | 4.23 | 89 | ||
| 2015 | 32 | An Unconventional Weapon | Geisterblut | jam | 229 | 3.58 | 3.37 | 3.27 | 2.88 | 3.56 | 4.08 | 82 | ||||
| 2013 | 26 | Minimalism | rainwalkers | jam | 130 | 3.51 | 2.56 | 3.73 | 3.44 | 4.16 | 3.31 | 1.65 | 4.42 | 95 | ||
| 2012 | 23 | Tiny World | Real War | jam | 85 | 3.29 | 2.35 | 3.12 | 3.29 | 3.90 | 3.12 | 2.11 | 3.86 | 88 | ||
| 2011 | 22 | Alone | TownAlone[DISTRICT 214] | jam | 53 | 2.93 | 2.12 | 2.44 | 3.71 | 3.30 | 2.92 | 1.36 | 4.04 | 2.20 | 37 |
This game is strong.
There are sad moments, fun moments, cute moments...
Lot of emotions. Excellent work!
That music...
Great experimental game
Well, my time management was so bad. At first day I made models, at second day I made nothing, and I worked at scripting and sound whole this day (~6 hours)
Now I can't work on my entry, so I sumbit it.
Well, it's my forst LD entry, so I am very glad that I managed to finish it somehow
I was going to make this notes viewable with RMB (with English text below)but I did not managed to do that
Thanks for feedback!
2Make A Game:
Games ends with "Game Session Finished" black screen (it will occure when player's character has leaved the district)
I'm very absent-minded. It's not 'Q'. Evidence log is opens by 'Tab'.
Sorry that I don't noticed this fault earlier.
Well that's my favorite game on this LD!
Wow, at first it was like "North by Northwest" plane scene (though, there is no planes), and then it was like Indiana Jones movies.
I Liked it a lot.
Well, that game is quite addictive
I like this unplugged Flying V sound!
It was very creepy, especcialy "Bring me the dog" part.
I liked it.
That was fun. And a bit harsh, but it's ok!
You should add checkpoints in every location.
It was too hardcore (but it was rather fun. I got past first location, then I died and, well, after that (5-8 tries!) I should play from the beginning...)
Очень интересная находка для такого жанра - телепортация за определенное количество энергии.
Очень весело играть, враги практически не убивают персонажа.
Но сам персонаж очень легко теряется в суматохе - как вариант, хочется предложить создание специального маячка, который бы привлекал внимание игрока. Можно даже делать этот маячок за энергию, для пущей глубины геймплея.
When I realised that two different plants is a two different persons - I was immersed into the story.
I have no words. It was amazing!
Realy liked it
Noticed the references to Never Alone Hotline. It was kinda cool. World is sure is tiny!
@all thanks!
@tequibo - <I completed game two times to see if there is a different ending if I haven't killed any enemies. It was a bit disappointing to learn there is no any. >
This is a game about war and hate. Child who plays this war suffers from real war which claimed the lives of his parents and destroyed his childhood. So, there is could be only one ending.
@CK
>I respectfully disagree. I don't think you should change it, because it's not my business to tell you what message your game should send, but imagine this: the player reaches the enemy battlemaster with no kills and they sign a truce instead.
Yes, I think this is very interesting suggestion, but in Real War I wanted to show only pain and grief, without any light moments.
Children are very selfish and so this ending seems to me unnatural.
Maybe I'm too bad expressed the story of the child, and his grief does not seem so strong.
I liked the story a lot. Realy strong.
It was a bit laggy to me. That tinysaur is cute, especially when he blinks ^__^
I converted all trees into my clones. And it was amazing to see how my clones produces their own clones! Really interesting move.
Really liked it.
Сначала ничего не понял - не мог прыгать. Затем случайно нашел эту способность - и началось веселье!
Oh, no Russian words for us :c
Also, Unity really has some issues with mouse sensitivity. On my PC and laptop everything is ok, but there alway will be an user(s) with problems with mouse sensitivity.
That was realy fun and addictive.
This game really has a strong YN vibe, but it doesn't looks like uboachan's ordinary YN fangame.
Really liked it.
Completed RPG in 48 hours? This is neat!
There was a minor bugs, but nothing critical.
It was too hard to me. I liked a puns, though.
"LsD-mart", lol!
It was really difficult. Collisions didn't work well.
It was easy and fun. Too bad that enemies didn't fight back.
It took almost 5 minutes to me to understand the controls. After that game transformed into pure awesomness!
Really relaxing and beatiful game, too bad that Esc key quits to the main menu without asking
It lacks of some indication of hp and two directions of sword swinging.
Art is great.
It's like first person Battletoads, but not so frustratingly difficult
Just great.
First thing I made when ludum dare started - visited the http://youpor... I mean http://http://www.ludumdare.com
This game is really has minimalist gameplay and this is cool. Graphics, sound and mood is great and fits the theme
Added linux build. I can't test it, but it should work.
I used concept of indirect interaction between the players. It also uses some code, graphic and sound assets from my other games, but the overall concept is quite different.
Yes
I liked this minimalistic concept with limited amount of time and never-ending quests
This is just great. One of my favorite games of this Ludum Dare
Collisions seems to be a bit inaccurate, but the overall, especially mood, is just great.
Damn, stealing is hard.
With some work this game can become Bonanza Brothers 3D!
"I'm sorry, T.J. I accidentally jailed you a couple of times and haven't even realise it"
I can see this as a big project. For such short amount of time this is a really fascinating prototype. The graphics and the audio are just great.
Is "The End" really the end? It took me some time to understand this "trust" pun, I thought I was stuck at that level.
I really like the juicy graphics and quite mystical music/sfx. I'm not a big fan of puzzle platformers, but this one I was able to beat, so it's a good puzzle platformer for me!
One of the greatest takes on the theme.
I would suggest to add a small delay on respawning after death.
Well, I don't know what to say. It was really cosy at the beginning.
It moved me at the end. When the game title and the theme - everything drops and you realise.
I want my nunchakus made of nuns...
So the love is the deadliest weapon...
This mechanic is quite fun, I like the sound effects and the graphics.
Gosh I hate volcanoes.
Woah, that's really interesting concept.
My score is 4280, I was hoping that there will be an album in the end and BAM - here it is. Awesome!
Ah, kotatsu, the most unconventional and frigging awesome weapon ever made.
I removed it because the music is not mine and this game uses three graphic assets that I made back in January (I was out of time to make new).
I don't know why, but there is something really disturbing in this game. When I started hearing the crackling noises, I freaked out and closed the tab with the game.
I wonder where is Manno...
NES game on Ludum Dare? Impressive!
Oh my, the feels! These camera angles, it's like I'm playing good old survival horror game.
Everything in this game is top-notch, except the clunky controls.
I guess I can say that this game rocks! But I'm not. It's really hard to get to the limo.
What a comfy game... at the beginnig! Then it became really cool and badass, I like the music, art, and gameplay is really fun. The writing is hilarious.
Yes. Yes, the most unconventional weapon in video games!
Art style is gorgeous.
At first it was fun, but then I was left all alone... I had no other choice but to put an end to my suffering and kill myself.
;___;
Hilarious, never saw this idea before. Although this game lacks of some small details that tells the player that he destroys an enemy, or enemy enters the base, right now everything just disappears without ant graphical/audio notifications.
This is so simple, yet elegant and fun. I really liked the gameplay.
This was really fun. The graphics are cute, I love these grumpy snowmans. The part where you have to glide over the spikes in a tight corridor was pretty hard at first, but I got used to it.
So, can your weapon go through the obstacles?
Knife - Gun - 1:0.
It looks like it was a knife party all the time!
Though short, it was pretty interesting.
S-sugoi desu ne!
(although, why there are only pleb-tier waifus?!)
This is really fun, I like the concept, also I like how you can see your character actions backwards in the game over screen
Panic: 100%!
It was weird to listen to Russian voices in the music (too bad it isn't looping, it's pretty chill to listen to).
Some glitches with the physics, overall it's very fun.
That's really a clever idea with the magnets, and I like the 80s graphic style.
The controls are a bit wonky, though (well, it's a machine after all)
Characters are running too slow. It's pretty hilarious when the projectile hits the enemy - I dig this ragdoll physics.
C-cute!..
Although, sometimes I couldn't jump, the button just doesn't work, I had to respawn at the check point to be able to jump again.
Controls a bit laggy (I got stuck while jumping plenty of times), but overall game is really good, I like the concept.
I really like the idea of bullet health recovering, though, sometimes it's too hard to catch the bullet.
So I banned all the bullies from the Internet!
I like the art style and music, also like how the "random encounters" are represented.
It took me ~10 respawns to leave the first room, and then the black monster killed me.
Strangely addicting, I like this game.
Bullet that shoot people with people.
Duke Nukem really is a pansy after this!
I got stuck here - http://puu.sh/hlFEH/4000337855.jpg
The audio and graphics are really good, setting the right mood.
Wow, so much references, it's really interesting just to read everything, too bad there is a time limit.
I like that the core gameplay is constantly evolving with new additions. And breaking the fourth wall in the end was quite fun.
Never felt so good just walking and stompin` a flowers
Really interesting gameplay and take on the theme.
Gameplay need fixing, like feedback from monster when you hit it, and the chances to miss an attack is really high. But I really love the artstyle.
The game became pretty hectic sometimes, but overall it plays really good, though I wish a way to speed up the flower, it's really tedious to wait till flower reaches your level so you can jump farther
"Cute Waterworld Wall-e" - yeah, exactly my thoughts too.
Graphics are pretty, but I really like the audio design, I think it's the best part of the game - these cute noises when you interact with drawings...
There is nothing after the "sleep" segment, right?
I like the gameplay, and the second form of grass is very pretty
Small little expirience. Tilt-shifted graphics looks really good.
Being meguca is suffering
It plays really good, but the game lacks feedback from enemies when your bullets hit them.
Graphics and audio are superb.
This is something different. I like how the 3D looks like prerendered CGs from 90s, and the clay animation is really good. Various levels/biomes structures gives an interesting way to explore the world. Atmosphere is superb.
Dem funky moves. I like it.
Usually runner games are plain and simple, but this one have many ineresting features that adds to the gameplay. I like how animation, controls and inertia gives the feel of weight, this really make the game to stand out
Damn, the graphics are so pretty and juicy! And gameplay is really fun and interesting.
Really nice and smooth gameplay and great graphics/sound.
I wish, though, that it was more action oriented with auto-fire, like in many shmups out there
The game looks gorgeous, but it lacks in gameplay department. Also it has problems with the fillrate - I had to run it in lower resoultion so the game won't stutter
This is hilarious!
Daaamn man that's dope
I like the simple but engaging gameplay and soldier humor. Graphics are good too.
You use Unity 5.3 and canvas scaler for the ui? It's broken in this version in fullscreen. It took me two hours to figure it out when I was making my entry for LD.
Interesting take on theme, though, complete random, this was an interesting adventure.
The moments when you get a heart or lamp instead of damage three times in a row feels really good.
Though gameplay is kinda lacking, I like the graphics a lot, and it's became pretty funny when you got lots of loot
I really like how the gameplay benefits from theme, it doesn't feel like restriction, but like a game mechanic. Ambience and graphics are really good too.
Surprisingly, this plays really fun even in single player