STONECONF 12,016 BC by Tijn 2016-08-31T22:14:00
Interesting idea. The game is enjoyable, the writing is good, and the game is beautifully made.
I think the range of encounters is sufficient. Experiencing an encounter for the first time, we have to play trial-and-error to learn how to pass it safely. A larger array of encouters would only increase the chance of dying. five plays and I haven't yet managed to get to the conference.
After playing the game these five times, the text scroll speed is starting to feel a little slow. I would have liked a show-all-text button.
There is no indicator for how far the conference is away, which makes it hard to know how best to ration provisions. I'm left wondering, is it two more steps away? ten more? fifty more? Just how close did I get to winning? I don't know if I did well or not.
There is a heavy focus on the need for food and water and rest. This area of the game demands a lot of care and management, so that we don't run out of some provision. And it's almost constantly there in the text. I feel this detracted a little from the enjoyment of the encounters.
For future expansion, I suggest having multiple levels: after each conference, have a new invention like "fire" or "pants", and a new voyage to stoneconf, which adds new types of encounters so that the game doesn't become stale once players have learned how to solve it.
LD37 — One room (1)
Was ist das für 1 Room? by blinry 2016-12-29T18:16:00
Very fun. My favourite so far. Thanks!