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sorceress

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201635ShapeshiftTriangles Say Yipjam1153.793.463.294.044.253.793.464.3333
201533You are the MonsterOrange Squiggles ...Beware!compo7522.782.951.732.092.332.862.002.1142
201431Entire Game on One ScreenSpirit of Nakagawacompo553.883.853.083.724.004.004.003.9237
201430Connected WorldsBenn's Adventurecompo2813.493.292.773.184.033.383.573.4762
201429Beneath the SurfaceWarpigscompo453.963.813.082.753.723.703.743.4099
201328You Only Get Onefailurecompo
20132710 SecondsMercurialcompo124.114.143.844.054.003.913.003.6073
201326MinimalismSisyphuscompo5203.202.932.802.833.382.773.063.3855
201224EvolutionPrometheuscompo1643.383.192.652.453.523.521.853.1744
201223Tiny WorldCurse Of Grimwoodcompo713.713.162.621.983.933.341.853.6866
201122AloneA Tale of Seven Kittenscompo393.603.312.692.623.473.222.713.193.2778
201121EscapeThrustercompo4132.271.821.912.402.091.006

MiniLD Games

YearMiniLDThemeGameRankOvFuInThGrAuHuMoCo
201772ElympicsDroid Fortress
201771Retro ChallengeMomentone
201667Classic Mash RemixMansnaik
2013447DRTS7drts10
201340The Real WorldQCD212.752.753.001.751.752.752.002.6750
201237Not-Games / Real TimeSTEAM
201234AspectCathode Ray Symphony
201232Quantity vs QualityBillions Of Games
201231FearJack and the Beanstalk
201130AdaptationChromatic Katydid
201129HorrorCarpet Madness

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by sorceress

sorceress leaves an average of 3.6 feedback comments each event.

LD37 — One room (1)

Was ist das für 1 Room? by blinry 2016-12-29T18:16:00

Very fun. My favourite so far. Thanks!

LD36 — Ancient Technology (6)

STONECONF 12,016 BC by Tijn 2016-08-31T22:14:00

Interesting idea. The game is enjoyable, the writing is good, and the game is beautifully made.

I think the range of encounters is sufficient. Experiencing an encounter for the first time, we have to play trial-and-error to learn how to pass it safely. A larger array of encouters would only increase the chance of dying. five plays and I haven't yet managed to get to the conference.

After playing the game these five times, the text scroll speed is starting to feel a little slow. I would have liked a show-all-text button.

There is no indicator for how far the conference is away, which makes it hard to know how best to ration provisions. I'm left wondering, is it two more steps away? ten more? fifty more? Just how close did I get to winning? I don't know if I did well or not.

There is a heavy focus on the need for food and water and rest. This area of the game demands a lot of care and management, so that we don't run out of some provision. And it's almost constantly there in the text. I feel this detracted a little from the enjoyment of the encounters.

For future expansion, I suggest having multiple levels: after each conference, have a new invention like "fire" or "pants", and a new voyage to stoneconf, which adds new types of encounters so that the game doesn't become stale once players have learned how to solve it.

Free Afternoon by axoona 2016-08-30T13:47:00

Nice experience, albeit a little buggy with the telephone. Is the game music available on audio cassette? :D

Way of the Gear [Unfinished] by HacksawUnit 2016-08-30T00:56:00

nice bright colours, and a nice idea, but a shame there are no more levels

Fallen by Maxi and The Gang 2016-08-30T00:24:00

beautiful story :~)

Leonardo's Painting Machine by Frozen Fractal 2016-08-29T16:35:00

Nicely made. I completed the first 5 levels, but I felt it became a bit tedious once the counters appeared.

CAVEMAN HARRY by Flatgub 2016-08-29T11:23:00

Nice graphics, but I feel it gets a bit too difficult too soon.

LD35 — Shapeshift (2)

Elemental Shift by blackbird04217 2016-05-04T18:03:00

I used a similar idea for LD24. You have a nice design, and the music you've made is lovely. The gameplay felt a little sluggish to me however. I feel adding knockback would help with that.

Chocolate box factory by BoltKey 2016-04-23T12:21:00

This is my kind of game. Finished in 1.0 hours. Good job!

LD33 — You are the Monster (3)

Separated by rxi 2015-08-24T10:24:00

nice graphics and sound, but there is no gameplay as far as i can tell.

Sewer Monster City by bitslap_ 2015-08-24T02:40:00

perfect game 5/5

Orange Squares...Beware! by Benn 2015-08-24T02:20:00

perfect game! 5/5

LD31 — Entire Game on One Screen (2)

Sorceress Wars by aidinviper 2014-12-10T18:20:00

I approve of this game

Snakkke by ratking 2014-12-09T21:25:00

quite challenging. i managed to score 4000. the 3D makes the sense of being trapped much more vivid than 2D snake. and that creates mood.

LD30 — Connected Worlds (3)

FACED by Sheep 2014-09-15T23:07:00

Sheepolution for the win \o/

Space blah by pekuja 2014-09-13T18:41:00

delightful

World Portals by Keevinw 2014-08-26T01:54:00

hmmm

LD29 — Beneath the Surface (8)

ScubaBear by _Rilem 2014-05-12T16:58:00

I got all the treasures! Perfect game. I had a wonderful time playing this! It would be great if you could find a way to generate maps procedurally, for replay value.

Pond Tycoon by Robinerd 2014-05-11T18:12:00

1m21.9 \o/

A Glorious Escape for A Lich King by Benjamin 2014-05-08T13:03:00

It's a good design, but the game freezes part way through as I'm building a spiral maze of towers. Suspect it's a pathfinding error if orcs block the path in?

Hare's Harvest by mtrc 2014-05-08T11:20:00

completed, and it was enjoyable. Movement felt a little sluggish though. I'd like to be able to move quicker.

Subocula by DrMelon 2014-04-30T22:24:00

Lovely feeling to this game. Very memorable. :) I achieved both endings.

Diamond Diggers by chocobyte 2014-04-30T14:50:00

not bad :) But as others have said above, the collision detection is not quite right. And I take it I'm not supposed to be able to break the grey bedrock around the perimeter? (which can be broken by jumping at it)

Winter Is Coming . . . by PixelFeet 2014-04-30T14:42:00

score 254. Nice once it gets going, but it's very slow paced for the first 5 minutes. I ran out of nutrients at the end as you did. The amount of nutrients randomly generated at the beginning seems to determine the ending.

An Ode to Violence by Benn 2014-04-30T10:43:00

nice. I would have liked to see greater retaliation from the paratroopers. And where is my hiscore? :P Nice to see you use more colours in your games too :)

LD28 — You Only Get One (1)

faif by Beavl 2013-12-24T00:33:00

Interesting idea, but it becomes quite mindless once we figure out the optimal strategy: 5 hearts (whenever that appears, which is rare), else 3 daggers+2 skulls (which is always available).

LD27 — 10 Seconds (6)

10 by Benn 2013-09-01T13:43:00

Quite challenging... Then I realised my keyboard doesn't like two cursor keys pressed with spacebar. After adapting to that I was able to complete the game quite easily. Innovative in design, and elegant in presentation. Well done :)

The Lost Robos by almightyzentaco 2013-08-31T16:30:00

This game has a lot of potential I think. There are lots of possibilities with these mechanics. I like the graphics and the gameplay, and overall I found it enjoyable.

I played the game upto the Elevation level. But the timings on that level felt too tight imo. After failing it by half a second several times over, I'm afraid I lost interest in trying again.

This kind of game would benefit from the player being able to select the level they want to play, so they aren't forced to try and fail the same level over and over. eg, if there were 64 levels organised into 8 tiers, and you have to complete half of the levels in tier N before tier N+1 is unlocked.

At the cafe by Pierrec 2013-08-29T22:36:00

très bon. simple, mais amusant. :)

Bragmor the Barbarian by Codexus 2013-08-29T22:05:00

Quite fun. I like the animations and sounds, and the game has good mood and humour too. It's all quality stuff. But on the negative side, the gameplay feels a little weak to me when considered alongside the art and sound.

Melee combat becomes most interesting when it feels more tactical, like being able to jump in/out of combat, or perform aoe attacks that stun all in range so you can crowd control. I can easily imagine this game being fleshed out into something more substantial should you want to develop the idea further... perhaps with a quest system to give a purpose and goal to each mission that Bragmor undertakes?

Good work overall!

-deleted- by jellonator 2013-08-27T13:48:00

no problemo

Army of Botz by imef 2013-08-26T20:26:00

404

LD26 — Minimalism (1)

Space Captant by Norgg 2013-05-11T00:10:00

I enjoyed the feel of this game greatly: It is gentle yet mesmeric, with a surrealist layer from this being an ant inhabited potato galaxy. All in all it reminds me of the Clangers, which is awesome. :D

And if only these ants made discoveries and had adventures like the Clangers... you would have something very special.

The graphics do feel over simplistic however - I think the game could retain it's feeling and benefit from more detailed art. Sound effects too - although the music you have made is perfect for the game,

LD24 — Evolution (3)

Fantasy Map Tactics by McFunkypants 2012-09-12T20:19:00

A good concept with a interesting graphics style, but this game is far too easy!

Thrust by bmfs 2012-09-05T12:20:00

All I get is the player ship. I can control it but nothing approaches. There is not much here to rate unfortunately.

Badass by Sos 2012-08-27T22:38:00

Pleasant art style and good humour.

LD23 — Tiny World (9)

Sako by Xam 2012-05-13T22:32:00

Lovely sound and graphics, but the gameplay kind of lets it down.

Penguin by asfdfdfd 2012-05-06T21:06:00

веселье, и отличное использование крошечного мир!

Real War by nuprahtor 2012-05-03T12:42:00

Very good atmosphere, but gameplay felt lacking.

The Tiny World of Fiorella by strega 2012-05-03T10:47:00

Graphics/sound are good. However, I feel that movement is a little too slow, and combat is not as satisfying as it could be.

Killer the Ant by Ben 2012-04-26T22:22:00

It's simplistic, but it made me laugh, like hearing a good joke. Make more games that feel like this :)

Atom Planet by NMcCoy 2012-04-24T21:19:00

Fun once you get the hang of it, but it's not very intuitive to pick up. There is also potential for a lot of waste from trial and error... But I did manage to finish it. :)

http://i.imm.io/n8fI.jpeg

SAVE YOUR FOLKS! by ilikescifi 2012-04-24T15:00:00

I bet Fred Dibnah would have liked this.

Planet Life by Sos 2012-04-23T15:45:00

Quite fun, but a bit too linear maybe. And is that the 'World of Chip' music I hear on the youtube video? :D

Tiny Stick Twin Shooter by Brett Chalupa 2012-04-23T11:43:00

You know that for the 48hr compo we're supposed to write our own game music?

LD22 — Alone (4)

Ydunn by Randomasta 2012-01-10T01:03:00

Really nice!

It's Creative to the point of almost feeling like a dream. And in my opinion, that's like the holy grail of entertainment. :)

I especially like how each screen has different gameplay. That makes it feel progressive and transient in the way that dreams are.

I'd love to see a longer game made in this style. Top marks.

Beat the Dragon by Gear 2012-01-09T18:46:00

impossible!

The Knock by Jorjon 2012-01-09T18:16:00

Not my favourite genre, but I feel this is one of the better games in LD22. :)

Many games here feel like they end sooner than they should. But after playing your game for 10 minutes and finishing it, my experience as a player feels complete and satisfying.

The story does feel kind of vague and abstract. I wasn't sure where the story was heading, nor did I really understand the meaning of the things I was triggering, but I think that actually fit well with the atmosphere.

Criticisms: With these kind of escape games, there really needs to be a greater range of things to do. The four tasks at present is really a bare minimum. The missing clue would have been better placed in game. eg, a poster on the left wall by the stairs, which when clicked on shows the periodic table.

None Alone by galman 2011-12-20T16:27:00

nice game :)

LD21 — Escape (2)

Escape route by JaJ 2011-08-24T22:54:00

A promising game, reminiscent of Sabre Wulf as mentioned above, but the forest here doesn't make sense: I can turn back and end up somewhere I didn't come from. This makes the forest tiresome, because whenever I walked across the screen I felt like it was a wasted effort. Sadly, that made the game unenjoyable. :(

If the forest made sense, this could have been a very enjoyable game.

The game music is quite nice, and I applaud you on that :)

Prelude of the Chambered by Notch 2011-08-22T18:07:00

Best parts:
- Coding a raycaster from scratch in 2 days is impressive.
- The engine seems stable.
- The level design is compact, having no dead areas or underused items.

Average parts:
- Controls were sluggish at times, and the game flickered occasionally. but I'm thinking my computer is to blame for that.

Weaker parts:
- The chip sounds are fine. However, the richer the visual content is, the richer the sound content should be as well, to create an aesthetic balance. So here I felt there was too little sound. If the monsters made noises, or a simple tune was playing to enhance to mood, that would be better.

Overall: A nice piece of work. Well done. :-)