Foon → Ludum Dare Explorer → MiniLD → MiniLD 29 → Carpet Madness

Carpet Madness

By digital_sorceress

Comments

matthias_zarzecki 2011-09-19 16:29

Strangely enough, the axe-murderer does give off a nice creepy-vibe. Always approaching, never giving up.

bartje321 2011-09-19 22:51

The grapics of the axe murderer fell a bit out of place with the rest. The hallways are really nice done. First time i saw the axe murderer behind me it gave me goosebumps.

digital_sorceress 2011-09-20 00:00

I can draw textures, but I can't draw sprites.

Were there any problems running it? Did sound work okay?

Wally 2011-09-20 01:42

Sound was a little quiet, but so far this is my favorite from this miniLD.

digital_sorceress 2011-09-20 09:35

^ it's because of how I have my computer set up, with my amplifier fixed at quite a high volume.

digital_sorceress 2011-09-20 11:19

I was considering having the elevators work, to take you to different floors, but I think the ground floor is labyrinthine enough for finding a key.

susanthecat 2011-09-20 22:52

Very cool! Two thumbs up.

Susan

digital_sorceress 2011-09-20 23:09

Thanks Susan :) I just wish I could draw better sprites.

imake 2011-09-22 18:29

There was way too too too many corridors, that being most horror of it :) Had to open map.bmp in order to be sure I checked behind every corner. When I went to exit-elevator, program was just shutdown - uh, did I survived? Hopefully.

Nice 3D view though and ofcourse the capret was cool!

digital_sorceress 2011-09-22 19:49

Mazes always seem bigger when you don't know your way, or when you're young :P

I can actually remember my way about the map so it doesn't seem that big to me. I suppose I could have used some extra wall textures for people to use as landmarks.

The program displays a "well done" on completion, but one key press will then terminate it. I know I should have done that differently. :)

mikemacdee 2011-09-25 08:26

I found myself nervously peeking around corners and looking over my shoulder. Not bad. The level graphics are pretty nice, too, in a minimalist way.

cornedor 2011-09-25 13:20

I get:
"Run-time error '6':"
"Overflow"
if I start the game.

Windows 7 64-bit

digital_sorceress 2011-09-25 14:48

There are actually very few places where an overflow can occur, so I can guess where this is happening...

If a texture fail to load, then it's dimensions will default to 0x0, which can cause a div-0 to occur when texture coordinates are calculated. This overflow would occur as soon as the game loads. Although the game window should display and sound should play.

The mystery is why a texture is not loading. Are all files present? Did you unzip them to a root directory? Is there a sharing violation as might happen if one of the game files is being accessed with another application?

andrew-2 2011-09-27 16:02

When the axe murdered came around a corner it was seriously creepy. Not entirely sure why but the bobbing of the still figure might have had something to do with it. I eventually became hopelessly lost though.