FoonLudum Dare ExplorerLD22 → Ydunn

Ydunn

By randomasta

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CategoryRankScoreCount
Coolness1100
Graphics743.64
Mood893.29
Audio993.08
Theme1933.09
Community2732.65
Overall3492.67
Innovation4732.09
Humor4971.46
Fun5161.95

Comments

hempuli 2011-12-19 06:01

Uhm... I'm quite sure that I encountered a bug - in the room with the 4 white guys who turn hostile, I kept trying to jump over them (x did nothing), until suddenly I teleported back to the beginning, after which they no longer became hostile and I was able to finish the game.

teamepsilon 2011-12-19 08:55

@Hempuli That is you "dying" or whatever... I finished it and I liked it alot!

cakemonitor 2011-12-19 11:02

Matches the theme really nicely, the graphics are impressive and the music is nice too so it makes for a good 'mood' score. However, the game's a bit short and needs a bit of polish to get the 'fun' score up higher. Still, nice work overall!

triplefox 2011-12-19 12:46

You should finish this properly when you get time. It shows promise!

ralkarin 2011-12-20 04:58

Great visual theme. Felt more like an interactive story though, I wanted more gameplay or puzzles. Definitely something you should keep pursuing. Nice job!

beerman 2011-12-20 14:41

Looks great, and the music fits the mood nicely. Just needs a bunch more 'game' in there and you'd have something pretty cool.

kato9 2011-12-20 20:23

Cool visuals and intriguing start but I also had to much trouble with the section where the statues come to life. The hit detection seems very unforgiving to me, and after 10 or so tries I just had to give up.

iansnyder 2011-12-20 23:13

I love the visual style you've got going with this :)

randomasta 2011-12-21 07:56

Thanks for the comments guys!
@hempuli, kato : in that stage holding 'x'should make you able to destroy the black guys just by touching them. Maybe there's a bug, I don't know :S

I do plan to develop this game further, but I'm still thinking about a proper gameplay mechanic :)

taintedfork 2011-12-21 19:30

The visuals and music you have a stellar and really add to the experience.

But, as others have said, two rooms is too short. This should be expanded upon and made until a full game.

zazery 2011-12-22 00:42

I wish you had time for more content. I especially liked the music.

dr_soda 2011-12-23 02:27

Indeed, the graphics are really nice, and the music matches and enhances everything about the scene, but the gameplay and the length really hurt the package. I think you should keep hammering away at this because it's got great potential if you can work through the mechanical oddities.

cosr 2011-12-23 05:16

That was really nice for what it was. What it was being really short.

The graphics were pleasing and the presence of music was a nice touch that added a bit to the atmosphere of the game. It's always nice when someone finds time to add some nice sound to an entry.

It took me a while to figure out that I could use the power of heart to defeat the enemies in the second room. Before then I kept trying to jump over them, and found that the respawning after death was a bit too sudden. It also felt like the collisions between the player and the enemies was a bit too unforgiving, but that feeling could just be a consequence of the sudden respawns.

brighterorange 2011-12-29 03:19

I liked this graphical style and the music a lot. I couldn't jump over those damn guys but at least after I mysteriously warped back to the beginning I could just walk by them. :)

sonnybone 2011-12-29 18:55

I had no idea what was going on, but it was interesting. Very short, though. The part with the white-to-black guys is very confusing.

shigor 2012-01-05 02:22

Kinda confusing, I had no idea what's going on in the second room... and it's too short even for LD entry.
I liked visuals, it created nice mood together with simple music in the background.
BTW almost raqequit in the first screen since I fell from the last platform and had to watch slow the "cutscene" again...
It shows promise, too bad you ended with "140% unfinished"

ladron 2012-01-06 02:02

Definitely a good start, with a strong, consistent style. I'd like to see more!

kellythomas 2012-01-08 02:59

beautiful

make-a-game 2012-01-08 04:14

Nice art style and bittersweet story. The apple was nonsense though. You should also have stated that there's no actual combat in the game, just that you need to keep X pressed to shield up and kill the enemies. Shame it's terribly short.

yipperpants 2012-01-08 06:12

Gorgeous to both the eyes and ears, but the narrative is beyond my understanding (infamous 4 guys, shield, apples?). On top of the confusing shield (puzzle?), be careful with your cutscenes; add some more feedback that it's happening. I was often confused why the character stopped moving only to realize it was a cutscene.

I'm sad that the experience didn't develop as far as you wanted, since I would have really enjoyed platforming to such a lovely background. I hope you learned a lot more about platforming though, had fun, and I wish you the best of luck finishing everything you wanted with the next dare (4th is always the charm), because I definitely want to see a full polished game from somebody of your talents. :) Solid, moody entry nevertheless.

andrew-2 2012-01-08 15:11

A bit too short, and I'm not sure why the force field thing killed the bad guys or how, maybe that's the point.

bach 2012-01-09 21:51

Cool stuff. Short but eh, it's sweet :) Lovely artwork you got going there. Love the green vibe. Keep working on this please!

digital_sorceress 2012-01-10 01:03

Really nice!

It's Creative to the point of almost feeling like a dream. And in my opinion, that's like the holy grail of entertainment. :)

I especially like how each screen has different gameplay. That makes it feel progressive and transient in the way that dreams are.

I'd love to see a longer game made in this style. Top marks.