FoonLudum Dare ExplorerUsers → ladron

ladron

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201122AloneQuiet, Please!compo313.643.242.793.763.483.133.262.972.8079
201120It's Dangerous to Go Alone! Take This!Ascent of Kingscompo703.323.402.643.803.722.082.393.7010
201019DiscoveryObservatorycompo1222.812.083.003.813.443.161.702.6926

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ladron

LD19 — Discovery

Epic Treasure Hunter by sirGustav 2010-12-20T22:24:00

Good start. It would be much more fun to play if the monkeys presented a challenge. As it stands now, you can just run right past them...

Gyroids by X-0ut 2010-12-21T03:22:00

Love the marble madness look. Gameplay is hard, but that's ok since there is no penalty for dying.

You should definitely continue working on this - I think it has a lot of potential.

Lost Races' Abandoned Artifact Recovery by eli 2010-12-21T01:13:00

I'm always amazed at my willingness to let computer games give me menial tasks. The payoff was a bit of a let down...

Aquatic by Riley Adams 2010-12-20T22:58:00

Fun, atmospheric game! Ran into a bug, though, when I coasted into base just running out of energy. It let me buy/sell, but the "press R to respawn" message just sat on the screen and pressing R didn't do anything.

Great weekend effort!

Apple Quest II: Return of the Discovery by cptalbertwesker 2010-12-21T01:51:00

Cute little game. I like the art style. I also like the Level Up / Level Down mechanic instead of an outright fail - makes me more likely to play longer.

:ORE: by moltanem2000 2010-12-20T21:18:00

Good job - the gameplay ended up being deeper than I expected. You should definitely polish it up and release it somewhere.

Caves of Darkness by zdanielz 2010-12-21T02:01:00

Really nice job! I played through to the end. Good concept and execution. I thought the music was good, too (if a bit loud).

Extreme Beachcombing by xeon06 2010-12-21T01:40:00

Nice idea! I didn't find the treasures very exciting, but then that it probably realistic for metal detecting :-)

Regarding your package, I knew to dig down into the bin directory for the executable, but it isn't super user-friendly.

The Adventures of ASTROMAN! by Gobo 2010-12-20T20:28:00

I think the gravity-based gameplay has a lot of potential, but you need to slow it down so that the player has a chance to explore without crashing almost immediately.

Get Out by dsv101 2010-12-20T22:44:00

Very floating controls. At first I was thinking it was impossible. Then I realized you could double-jump. Then it was just maddeningly hard :-)

Beacon by randomnine 2011-01-11T17:53:00

Nice job! I almost gave up a couple of times, but persevered through to the end.

Spacebrick and the Window to the Stars by Toeofdoom 2010-12-20T23:48:00

Interesting game! I like the "claymation" art style, and the "bumper cars" mechanic.

Portrait Exploration by Manuel Magalhães 2010-12-21T01:21:00

Does it make me a bad person if I say I don't get it?

Glassbox by hcs 2010-12-21T01:32:00

Fun to play, but it wasn't clear to me why some jumps resulted in death and others didn't.

Or Perish by dwrensha 2010-12-21T02:40:00

Product was exactly as described... :-)

FAILBOT by T8000 2010-12-21T03:00:00

Nice little metroidvania! I played it through to (I think) the end.

Penguin! by Meep 2010-12-21T03:16:00

Nice! I really like the thought bubbles. But he moves so slooowly...

DirectionsTranscend by Devenger 2010-12-20T20:21:00

Nice idea, but I agree that it gets too hard too fast. Then again, plenty of gamers thrive on frustration - I'm just not one of them :-)

10 Minute Galaxy by machinas 2010-12-21T01:28:00

Great little concept! Well worth developing with sound effects, etc.

plUNDER by Dark Acre Jack 2010-12-20T21:05:00

Nice job! I found the diving camera angle hard to work with at first, but I got better at it. Now, add fishing!

dis_covery by jagttt 2010-12-21T03:11:00

What a cute little game!

StickMan's Discovery by DivideByZero 2010-12-21T03:28:00

The download worked for me. -1 for a hosting site that spammed popups, though :-(

Hey, Person! by barigorokarl 2010-12-20T23:07:00

Interesting, strange little game. I found the fact that I was constantly running into people with the dialog pop-ups a bit distracting.

Observatory by ladron 2010-12-22T16:18:00

Thanks for the comments! I spent too much time learning Unity, drawing pixelated planets and messing with camera movements. I just barely got the "You found XXX" code in a few minutes before the deadline :-)

I do plan to spend some more time and develop it into more of an actual game.

Observatory by ladron 2010-12-22T22:48:00

barigorokarl - my unrealized plans were much along the lines of your suggestion...

False Hope by daandruff 2010-12-21T02:19:00

I ended up just clicking and not paying much attention to anything else since I couldn't control it.

Combiner's Dungeon by Cell 2010-12-20T23:37:00

Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example:

ERROR in
action number 6
of Alarm Event for alarm 0
for object obj_hero_rouge:

Error in expression:tar.x
position 5: Unknown variable x

Disco Five by JohnColburn 2010-12-20T22:05:00

Ok, I just played that way longer than I was expecting to! Perfect example of how a simple, but addictive mechanic trumps fancy visuals. Great use of the theme.

I eventually decided that it was a waste of fuel to try to get back to the base, and just used the towing service.

Being able to spend a chunk of $$ to set up a remote base would be nice.

Good job!

Treasure Island by suvozit 2010-12-20T20:14:00

Nice little game - I want a faster boat!

Discover19 by Suyo 2010-12-20T20:51:00

It is a mechanic I've seen a number of times before, but it is still fun to play. No fair when I re-spawn right in front of a block and meet immediate doom!

Land of the Fishies by EricTheCoolDude 2010-12-20T23:17:00

Nice style and great music! I agree, though, that the forced restart from the bunny battle was annoying.

Unfathomed by kylerhoades 2010-12-21T02:32:00

Where are you Dr. Bennett??

It's A Frickin' CAVE by Hempuli 2010-12-21T01:18:00

Nice, well-executed game. Good job.

Mother Robot by increpare 2010-12-20T21:42:00

Great, well-executed idea!

Ancient Discoveries by pythong 2010-12-21T02:49:00

I enjoyed playing, although I'm not sure I had much of a strategy. It seemed like the game was easy for a bunch of levels, and then it became impossible...

stars by superflat 2010-12-20T22:29:00

Love the look - you should definitely make a game of it.

Ball Pit by Wyzfen 2010-12-21T02:53:00

Fun idea!

Mr Head and the Journey of Discoveries by jolle 2010-12-20T21:33:00

Very cool little game experience. I really enjoyed playing.

LD20 — It's Dangerous to Go Alone! Take This!

>Start >Fight >Run by bentosmile 2011-05-02T18:06:00

Not sure if I won or lost, but I enjoyed playing!

Attack of The Heavenly Bats by Sos 2011-05-02T19:43:00

Very fun. Love the catchy little background tune and the manic platforming physics.

Take this! (and everything else) by Petzi 2011-05-02T16:27:00

Nice, simple idea. I was doing fine until the soldiers started coming - then I lost it pretty quickly.

Don't Go Alone by pgil 2011-05-02T21:47:00

Nice! I love the CRT effect and the music added a great ambiance. The main characters movement was a bit jittery (which is odd, because everything else moved smoothly).

I found the game quite easy, but that didn't bother me at all.

CaveBot by PJ Pretorius 2011-05-02T16:41:00

Good weekend effort! The physics was a little "floaty" for me. Difficulty level was pretty easy, but I got stuck in the second level at what I thought should have been the end, but there was no door. Maybe I missed a chip?

CaveBot by PJ Pretorius 2011-05-02T16:42:00

Oh, and one more thing - I think using x & z instead of x and space would feel more natural.

Priority Cats by Tom 7 2011-05-02T19:31:00

Agree with others that the controls were a pain. When jumping up to the next screen I found it nearly impossible to move the mouse down fast enough to get some side motion on the jump.

The idea is clever, though, and has a lot of potential.

The Legend Of Super Grapple! by bluescrn 2011-05-02T21:55:00

Very nice use of 3D visuals for 2D gameplay. The game looks great and controls really well. A bit hard, though. Maybe you could not reset the gems after dying?

Light The Way by KilledByAPixel 2011-05-02T21:34:00

Really nicely done - I liked it a lot! I played through quite a ways until I died - restarting from beginning was a pretty harsh penalty. Some sort of checkpoint system would be good. Some ambient background music would really add a lot, too.

Yhn by Jhelle 2011-05-02T20:52:00

Solid little platformer. I rage-quit on the level where you get the wall-climb. I found that mechanic unintuitive and difficult to use. I fully admit to being wimp at that sort of gameplay, though. Good job!

p.i.g by zillix 2011-05-02T17:40:00

Great twist on the portal theme. Obviously I would have liked more content, but I think you've got a nice framework to build on here.

Sonar by Nugsy 2011-05-02T21:24:00

I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-(

Take This Penguin by Meep 2011-05-02T17:58:00

Simple, but well-executed platforming. You might want to use just one key to interact instead of 'z', 'enter' or 'r'. Also, repeating the intro after every death got pretty old pretty fast - especially given that I died a lot :-)

the Child by Dark Acre Jack 2011-05-02T22:31:00

Good job! The blocky 3D visuals are a great style, and the lighting is well done. I always find 3rd person relative steering controls difficulty, but it worked pretty well. I think you have a great platform for doing adventure games - it kind of reminds me of Little Big Adventure.

Ascent of Kings by ladron 2011-05-03T15:27:00

Thanks for the comments - glad people are enjoying it!

@rgbDreamer: the game didn't even have an ending until ~15mins before the submission deadline :-) Such is life in 48hr game making...

Dodgeball Massacre by Falcon256 2011-05-02T20:06:00

Start-WorksSometimes.jar worked for me.

I liked the graphics - particularly the shafts of light. I found the character-relative controls difficult to use, but I guess you need to do that for aiming. Maybe a combine mouse-keyboard control scheme (keys to move, mouse to aim) would work better.

The ball had a bit of a mind of its own when it bounced - sometimes suddenly randomly speeding up at times.

Heroic Cat! by Frib 2011-05-02T17:51:00

Nice job! The escort mechanic works really well. With some better art assets, this could turn it to something very good.

Mittens by VascoF 2011-05-02T19:50:00

Cute little game - nice job! The swordsman's movement was a bit jittery - like he was being re-aligned by a pixel or two each frame? The health bar did the same thing. Adding parallax scrolling to the mountains would be a nice touch.

Egglins Attack by Sandcrawler 2011-05-02T20:44:00

I also had the minimap crashing on the second level (it worked in the tutorial. I also agree that the teleporters moved too slowly and that the background music was pretty monotonous.

I liked the way that you integrated the tutorial text into the background of the first level - I think that worked well.

TelePortal by Robinx 2011-05-02T16:35:00

I played until I got to the level with all red squares, and there didn't seem to be anything else to do.

One comment on the controls - it would be nice to have the most recent keypress take precedence even if you are still holding the last one.

Dangerous by CarstenCCC 2011-05-02T21:04:00

For a very simple game, I found it oddly compelling. With a bit more complexity, I could see myself losing some time to a game like this.

My master technique - lure powerful enemy to castle. Fight and heal at the same time!

It's Dangerous: The Escort Quest by nitrik 2011-05-02T20:15:00

Very clever idea, and it worked really well too! I got to the bit near the end with the three bouncing red things, but couldn't get past.

Auto-scrolling to follow the hero would be nice - perhaps being overridden if you mouse to the edges to look ahead.

Nice job!

Total Achluophobia by Queaw 2011-05-02T17:34:00

Very polished for a weekend game!

I really liked the gameplay, but I found the limited lives frustrating. The penalty of having to start over is too great. I think some sort of checkpoint mechanism might work better.

Square Vs. Blobs by erik 2011-05-02T17:23:00

Simple, but well executed. The mechanics work nicely.

SpaceJump by 1009 2011-05-02T20:56:00

That's quite a game you made!

CAT in the city by athanazio 2011-05-02T19:57:00

The framerate chugged for me, too. Also, the mouse pointer showed over the screen, which made aiming confusing.

In the background of the city, I get all sorts of graphical garbage - like you aren't clearing the back buffer between frames or something.

Danger! Take. by ExciteMike 2011-05-02T21:39:00

I really like the idea. It got a bit hard on the level with a bunch of enemies, but I didn't think it was unfair - mainly because there was no penalty for death.

LD22 — Alone

The Lonely Arena by recursor 2012-01-05T22:05:00

Great voice-over, good story and a nice job on the graphics!

AB-ALONE by SonnyBone 2012-01-05T23:04:00

I managed to make a bed, and something out of rocks that I don't know what to do with :-) Then I got killed by a floating blue thing :-(

Abandoned by Noel Berry 2011-12-21T02:15:00

Great game mechanic, solidly implemented. Really good.

Accident by AbelToy 2011-12-20T01:04:00

Really nicely done. I would love to see this expanded into a larger game.

Never Alone Hotline by Pierrec 2012-01-05T22:54:00

Really nice, minimalist style. Good job!

kuudou by summaky 2012-01-05T22:33:00

Short, but well done. Solid platforming mechanics, and the darkness was a nice touch.

Station 48G by Geti 2012-01-06T01:50:00

Really nice, consistent look and a good set of mechanics. As others have pointed out, the player control is pretty frustrating makes moving around feel like too much work.

Ydunn by Randomasta 2012-01-06T02:02:00

Definitely a good start, with a strong, consistent style. I'd like to see more!

TownAlone[DISTRICT 214] by nuprahtor 2012-01-06T02:23:00

Cool look - I really liked it. I wandered around and found a ghost, but didn't see anything else to do? 'Q' didn't seem to do anything.

KIitty by Wiering 2012-01-05T21:56:00

Platforming felt floaty/slidy, but otherwise worked well. Needs more to it to be fun, though.

Alone by Dark Acre Jack 2011-12-20T02:47:00

Good job! I really liked the terminal interface (although the text display audio always cut out after a few lines). I would have like to use the mouse to look around.

Hubris by krangGAMES 2011-12-20T03:51:00

Really fantastic job! I played through to the end (although, without getting all of the discs). Solid platforming mechanic. Nice art style. Great music. All very well done.

Quiet, Please! by ladron 2011-12-19T16:22:00

Do you have XNA 4.0 installed? It is required. Web version coming soon (hopefully today)

Quiet, Please! by ladron 2011-12-19T18:51:00

Turns out there was an issue with the windows package. I've fixed it, and it should work now (provided you have XNA installed).

The web version is up now, as well.

Quiet, Please! by ladron 2011-12-19T21:56:00

Thanks! With Unity, the hard part is getting the bulk of the engine out of the way so that you can just draw stuff.

Quiet, Please! by ladron 2011-12-19T23:02:00

I might do a post-compo version. Now that the engine is done, adding more content is pretty easy. We'll see..

Quiet, Please! by ladron 2011-12-20T02:23:00

Wompus - the Web version uses Unity, so both are C#. Most of the code is shared - it is just low-level drawing and audio code that is different.

Quiet, Please! by ladron 2011-12-21T17:19:00

increpare - it sounds like the screen is getting cut off for you. No idea why, though...

Quiet, Please! by ladron 2011-12-22T03:40:00

Wiering - nope :-) I should probably have a special message for that case, though.

Quiet, Please! by ladron 2011-12-23T01:24:00

Winterblood - glad you liked it! Strange about the prompts not showing up.

If anyone else has any weirdness with the graphics, can you let me know what OS and browser you are using? Thanks!

Quiet, Please! by ladron 2012-01-05T17:15:00

Thanks everyone for all of the kind words - it is great to see that people are enjoying the game!

Last Stand by Yezu 2011-12-19T22:05:00

It hung when I tried to run fullscreen (Windows 7), but running in a window worked. I didn't manage to blow anything up. When an enemy appeared, the framerate went way down. I tried shooting it, but the bullets didn't seem to have any effect...

Last Stand by Yezu 2011-12-19T22:19:00

One more thing - you might want to break the 32bit and 64bit windows builds into separate files, since the download was large and quite slow.

3 Missing, 4am by Sophie Houlden 2011-12-20T02:19:00

Nice use of shadow and camera movement. It was very cool when the buildings lit up - I hadn't even noticed them until then. Searching for the battery in the cave was annoying. Would have like more of an ending.

To be or not to be - Alone by ripter 2012-01-05T21:04:00

You've got a solid start, here. At first I thought it was too hard, but I did manage to win.

The Ice Maze by Fenmar 2011-12-19T23:15:00

Simple concept, but nicely implemented.

5 DAYS by matthias_zarzecki 2012-01-05T22:24:00

Really nice. I loved the lighting and the simple texturing - it worked very well. I didn't get hydroponic rations the first day, so I wasn't faced with a choice :-)

Uncorrupted by BlackBulletIV 2012-01-06T02:15:00

Impressively complete experience for a 48hr entry - well done! The enemy sound definitely creeped me out.

A.L.O.N.E: Always Lonely on Newyear's Eve by qrunchmonkey 2012-01-05T21:25:00

Ahh, good old Inform - made a game with it back when it first came out. I had fun playing, although I didn't accomplish much :-)

Minicraft by Notch 2011-12-21T04:18:00

When I click on the web link, I just get a black screen. The downloaded .jar crashes. Other java stuff works fine for me, so I'm not sure what is up.

Station 7 by quadtree 2011-12-19T22:30:00

Good job! I like the fire effect, and the puzzles worked well.

Viking Cricket on the High Seas by twistedjoe 2011-12-21T01:25:00

Nice idea - particularly the recharging lamp.

Lonely Island by Winterblood 2012-01-05T22:11:00

While the gameplay was lacking, I loved the art style - really nicely done. The music was simple, but effective.

Waking Up by ahnimal 2011-12-21T01:38:00

As you say, there isn't much to it. Good start, though!

The Lonely Robot by chipcaramel 2011-12-20T01:53:00

I'm probably just dense, but I couldn't figure out what caused combos. Great background music, and I like the clean look of the game.

Super Bad Dream by mastazavr 2011-12-19T22:56:00

Fun little game. I really like the background effect on your title screen. I found several sets of batteries, and I think the door I'm supposed to open but I never found the key.

The Best Of Us by Zed 2011-12-19T21:55:00

Great job on the story and the voice acting! The gameplay was...well...not that great. Of the segments, I like the jump/shoot platform section the best.

A Visitor by erko 2011-12-19T22:37:00

Fun - but it felt more like trial and error than puzzle solving.

Cat Capture by cjke.7777 2012-01-06T02:08:00

Very cute! Great gameplay mechanic that you would do well to expand on. I found granny's movement to be a bit manic and slippery. I guess it might be an intentional way of adding difficulty, but I found it a bit frustrating.

Puppy Shelter by increpare 2011-12-20T02:05:00

Clever. I got stuck on the neutral dogs, though :(

Desperate4luv by nuria 2012-01-05T21:53:00

Fun! Loved the pixel art. I got a troll for a girlfriend, though...

/follow by 01101101 2011-12-20T03:23:00

Really well done! The art was terrific, the music was great and it was a lot of fun to play.

You Don't Need To Be Alone by SusanTheCat 2012-01-05T22:47:00

I've never played a dating sim / shooter hybrid before. I wanted to be popular, but I was better at increasing my insanity.

Lonely Robot's Kitten Quest by Beerman 2012-01-05T20:53:00

I think I found the kitty, but I couldn't interact with it. The two-color scheme made it difficult to see the 3D perspective. Even just having a different color for elevated surfaces vs the ground would help a lot.

Alone in the Gloom by hulahulahest 2011-12-21T01:51:00

Fun! You just need to add some sound/music and you've got a great little game on your hands.

A Lonely Moon by TyrusPeace 2011-12-21T01:57:00

Nice visual style, and a solid start on gameplay. Good job!

A Blind Man in the Darkness by Thomas Pritchard 2012-01-06T01:39:00

As you say, not much gameplay, but good atmosphere - I liked the music and graphical style.

Squido does not like being alone by fpMiguel 2011-12-19T22:48:00

Cute little game. I liked the music. I didn't like it when sharks ate my friends :(

Alone - Save your family from an Icy imprisonment by brenthamel 2011-12-19T20:59:00

The core mechanics work well. With the addition of audio and some tweaking, you'll have a nice little game on your hands.

Space Station 1: No Program by kibertoad 2012-01-05T21:13:00

Worked fine for me (Windows 7). Had more fun playing than I expected to from the screenshot. I played until everyone was dead :-)

Stand alone by AhNinniah 2011-12-21T01:30:00

I like the look of the spaceman. I found that keeping myself in nitro was pretty easy - I always died because of low health.

Solitary Sand by Cross 2011-12-19T21:05:00

Interesting idea. I mostly wandered around, lost, though :-)

lost, alone by grobitbox 2011-12-19T21:35:00

Nice ambiance! I never did find my partner, though :(

Adventures of One by Drebin 2011-12-20T03:01:00

Great start, and obviously a lot of work went into it. I probably just suck, but I died pretty quickly - too many monsters against me.

Your textures would look a lot better if you set them to point/clamp. Bilinear filtering makes them look blurry.

Isolated Assault by RobProductions 2012-01-05T21:35:00

Nice job! I wandered around quite a bit, but never found the chopper :-( I found the mouse sensitivity quite high - it made it really easy for me to turn around too fast and lose track of which direction I was going.

Alone Ozone by MadEqua 2012-01-05T21:43:00

Fun little game! Simple concept, but well executed. Level 7 finally did me in.

ExtraVertical by jerp 2011-12-19T23:13:00

Really like the look, and I enjoyed playing. The in-air controls felt a bit strange, and sometimes my skier would slow down in mid-air for some reason. You might want to loop the music - it current just ends after a while.

The Chosen by Balooga03 2012-01-06T02:28:00

Definitely atmospheric and pretty to look at.

Mission to Mars by rjgtav 2011-12-19T21:16:00

The core gameplay worked well, although the collisions detection with the rocks was sometimes frustrating. Driving around got a bit tedious after a while - more variation in the environment would be nice. Good 48hr effort, though!

Maze Explorers by caranha 2011-12-19T22:18:00

Nice little game! At first I didn't think it was more than a simple maze solver, but the characters and their abilities really add a lot.

Downtown Nazi Mission by HarryTorry 2011-12-19T23:09:00

Good job - the hybrid shooter/tower defense gameplay is a fun idea.

Solitaire of Solitude by Lusmu 2012-01-05T21:00:00

Interesting game. I thought the interface worked really well. I mostly figured out the gameplay, but it was pretty confusing. The textures aliased a lot - it seems like messing a bit with the texture settings in Unity could help, but I'm not sure.

Erasum by Wompus 2011-12-20T02:32:00

Worked fine for me. I liked the background music. I found the gameplay pretty hard, though - I rage-quit at the top of the second level...

The Square by FrozenCow 2011-12-19T21:23:00

Fun little game - I played through to the end. The first time I played, something strange happened when I interacted with the switch - I ended up in another room, stuck at the top unable to move.

Rabbits... by fatgrin 2012-01-06T01:57:00

There isn't really much to do, but you've got cute graphics and a good start on something.

Present Continious by Taugeshtu 2011-12-21T01:36:00

Well that was...interesting. Fun, strange space to explore. Controls were pretty wonky.

Quiet City by Leverpastej 2012-01-05T20:47:00

Not much to it, but it is a good start. I put the two keys in the two boxes - I guess that is the end?

BLIND by howieV (binarygirl) 2011-12-19T22:43:00

Nice concept and I like the ambiance. I think I was progressing through levels, but I'm not completely sure :-)

LD26 — Minimalism

QbQbQb by rezoner 2013-04-29T02:47:00

Really beautiful. Great use of the theme. Lovely music.