Epic Treasure Hunter by sirGustav 2010-12-20T22:24:00
Good start. It would be much more fun to play if the monkeys presented a challenge. As it stands now, you can just run right past them...
Foon → Ludum Dare Explorer → Users → ladron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Quiet, Please! | compo | 31 | 3.64 | 3.24 | 2.79 | 3.76 | 3.48 | 3.13 | 3.26 | 2.97 | 2.80 | 79 | |
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Ascent of Kings | compo | 70 | 3.32 | 3.40 | 2.64 | 3.80 | 3.72 | 2.08 | 2.39 | 3.70 | 10 | ||
| 2010 | 19 | Discovery | Observatory | compo | 122 | 2.81 | 2.08 | 3.00 | 3.81 | 3.44 | 3.16 | 1.70 | 2.69 | 26 |
Good start. It would be much more fun to play if the monkeys presented a challenge. As it stands now, you can just run right past them...
I'm always amazed at my willingness to let computer games give me menial tasks. The payoff was a bit of a let down...
Fun, atmospheric game! Ran into a bug, though, when I coasted into base just running out of energy. It let me buy/sell, but the "press R to respawn" message just sat on the screen and pressing R didn't do anything.
Great weekend effort!
Cute little game. I like the art style. I also like the Level Up / Level Down mechanic instead of an outright fail - makes me more likely to play longer.
Good job - the gameplay ended up being deeper than I expected. You should definitely polish it up and release it somewhere.
Really nice job! I played through to the end. Good concept and execution. I thought the music was good, too (if a bit loud).
Nice idea! I didn't find the treasures very exciting, but then that it probably realistic for metal detecting :-)
Regarding your package, I knew to dig down into the bin directory for the executable, but it isn't super user-friendly.
I think the gravity-based gameplay has a lot of potential, but you need to slow it down so that the player has a chance to explore without crashing almost immediately.
Nice job! I almost gave up a couple of times, but persevered through to the end.
Interesting game! I like the "claymation" art style, and the "bumper cars" mechanic.
Does it make me a bad person if I say I don't get it?
Nice idea, but I agree that it gets too hard too fast. Then again, plenty of gamers thrive on frustration - I'm just not one of them :-)
Great little concept! Well worth developing with sound effects, etc.
Nice job! I found the diving camera angle hard to work with at first, but I got better at it. Now, add fishing!
What a cute little game!
The download worked for me. -1 for a hosting site that spammed popups, though :-(
Interesting, strange little game. I found the fact that I was constantly running into people with the dialog pop-ups a bit distracting.
Thanks for the comments! I spent too much time learning Unity, drawing pixelated planets and messing with camera movements. I just barely got the "You found XXX" code in a few minutes before the deadline :-)
I do plan to spend some more time and develop it into more of an actual game.
barigorokarl - my unrealized plans were much along the lines of your suggestion...
I ended up just clicking and not paying much attention to anything else since I couldn't control it.
Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example:
ERROR in
action number 6
of Alarm Event for alarm 0
for object obj_hero_rouge:
Error in expression:tar.x
position 5: Unknown variable x
Ok, I just played that way longer than I was expecting to! Perfect example of how a simple, but addictive mechanic trumps fancy visuals. Great use of the theme.
I eventually decided that it was a waste of fuel to try to get back to the base, and just used the towing service.
Being able to spend a chunk of $$ to set up a remote base would be nice.
Good job!
Nice little game - I want a faster boat!
It is a mechanic I've seen a number of times before, but it is still fun to play. No fair when I re-spawn right in front of a block and meet immediate doom!
Nice style and great music! I agree, though, that the forced restart from the bunny battle was annoying.
Where are you Dr. Bennett??
Nice, well-executed game. Good job.
Great, well-executed idea!
I enjoyed playing, although I'm not sure I had much of a strategy. It seemed like the game was easy for a bunch of levels, and then it became impossible...
Very cool little game experience. I really enjoyed playing.
Not sure if I won or lost, but I enjoyed playing!
Very fun. Love the catchy little background tune and the manic platforming physics.
Nice, simple idea. I was doing fine until the soldiers started coming - then I lost it pretty quickly.
Nice! I love the CRT effect and the music added a great ambiance. The main characters movement was a bit jittery (which is odd, because everything else moved smoothly).
I found the game quite easy, but that didn't bother me at all.
Good weekend effort! The physics was a little "floaty" for me. Difficulty level was pretty easy, but I got stuck in the second level at what I thought should have been the end, but there was no door. Maybe I missed a chip?
Oh, and one more thing - I think using x & z instead of x and space would feel more natural.
Agree with others that the controls were a pain. When jumping up to the next screen I found it nearly impossible to move the mouse down fast enough to get some side motion on the jump.
The idea is clever, though, and has a lot of potential.
Very nice use of 3D visuals for 2D gameplay. The game looks great and controls really well. A bit hard, though. Maybe you could not reset the gems after dying?
Really nicely done - I liked it a lot! I played through quite a ways until I died - restarting from beginning was a pretty harsh penalty. Some sort of checkpoint system would be good. Some ambient background music would really add a lot, too.
Simple, but well-executed platforming. You might want to use just one key to interact instead of 'z', 'enter' or 'r'. Also, repeating the intro after every death got pretty old pretty fast - especially given that I died a lot :-)
Good job! The blocky 3D visuals are a great style, and the lighting is well done. I always find 3rd person relative steering controls difficulty, but it worked pretty well. I think you have a great platform for doing adventure games - it kind of reminds me of Little Big Adventure.
Thanks for the comments - glad people are enjoying it!
@rgbDreamer: the game didn't even have an ending until ~15mins before the submission deadline :-) Such is life in 48hr game making...
Start-WorksSometimes.jar worked for me.
I liked the graphics - particularly the shafts of light. I found the character-relative controls difficult to use, but I guess you need to do that for aiming. Maybe a combine mouse-keyboard control scheme (keys to move, mouse to aim) would work better.
The ball had a bit of a mind of its own when it bounced - sometimes suddenly randomly speeding up at times.
Nice job! The escort mechanic works really well. With some better art assets, this could turn it to something very good.
I also had the minimap crashing on the second level (it worked in the tutorial. I also agree that the teleporters moved too slowly and that the background music was pretty monotonous.
I liked the way that you integrated the tutorial text into the background of the first level - I think that worked well.
I played until I got to the level with all red squares, and there didn't seem to be anything else to do.
One comment on the controls - it would be nice to have the most recent keypress take precedence even if you are still holding the last one.
For a very simple game, I found it oddly compelling. With a bit more complexity, I could see myself losing some time to a game like this.
My master technique - lure powerful enemy to castle. Fight and heal at the same time!
Very clever idea, and it worked really well too! I got to the bit near the end with the three bouncing red things, but couldn't get past.
Auto-scrolling to follow the hero would be nice - perhaps being overridden if you mouse to the edges to look ahead.
Nice job!
Very polished for a weekend game!
I really liked the gameplay, but I found the limited lives frustrating. The penalty of having to start over is too great. I think some sort of checkpoint mechanism might work better.
Simple, but well executed. The mechanics work nicely.
The framerate chugged for me, too. Also, the mouse pointer showed over the screen, which made aiming confusing.
In the background of the city, I get all sorts of graphical garbage - like you aren't clearing the back buffer between frames or something.
I really like the idea. It got a bit hard on the level with a bunch of enemies, but I didn't think it was unfair - mainly because there was no penalty for death.
Great voice-over, good story and a nice job on the graphics!
Great game mechanic, solidly implemented. Really good.
Really nice, minimalist style. Good job!
Really nice, consistent look and a good set of mechanics. As others have pointed out, the player control is pretty frustrating makes moving around feel like too much work.
Definitely a good start, with a strong, consistent style. I'd like to see more!
Cool look - I really liked it. I wandered around and found a ghost, but didn't see anything else to do? 'Q' didn't seem to do anything.
Good job! I really liked the terminal interface (although the text display audio always cut out after a few lines). I would have like to use the mouse to look around.
Really fantastic job! I played through to the end (although, without getting all of the discs). Solid platforming mechanic. Nice art style. Great music. All very well done.
Do you have XNA 4.0 installed? It is required. Web version coming soon (hopefully today)
Turns out there was an issue with the windows package. I've fixed it, and it should work now (provided you have XNA installed).
The web version is up now, as well.
Thanks! With Unity, the hard part is getting the bulk of the engine out of the way so that you can just draw stuff.
I might do a post-compo version. Now that the engine is done, adding more content is pretty easy. We'll see..
Wompus - the Web version uses Unity, so both are C#. Most of the code is shared - it is just low-level drawing and audio code that is different.
increpare - it sounds like the screen is getting cut off for you. No idea why, though...
Wiering - nope :-) I should probably have a special message for that case, though.
Winterblood - glad you liked it! Strange about the prompts not showing up.
If anyone else has any weirdness with the graphics, can you let me know what OS and browser you are using? Thanks!
Thanks everyone for all of the kind words - it is great to see that people are enjoying the game!
It hung when I tried to run fullscreen (Windows 7), but running in a window worked. I didn't manage to blow anything up. When an enemy appeared, the framerate went way down. I tried shooting it, but the bullets didn't seem to have any effect...
One more thing - you might want to break the 32bit and 64bit windows builds into separate files, since the download was large and quite slow.
Nice use of shadow and camera movement. It was very cool when the buildings lit up - I hadn't even noticed them until then. Searching for the battery in the cave was annoying. Would have like more of an ending.
You've got a solid start, here. At first I thought it was too hard, but I did manage to win.
Simple concept, but nicely implemented.
Really nice. I loved the lighting and the simple texturing - it worked very well. I didn't get hydroponic rations the first day, so I wasn't faced with a choice :-)
Impressively complete experience for a 48hr entry - well done! The enemy sound definitely creeped me out.
Ahh, good old Inform - made a game with it back when it first came out. I had fun playing, although I didn't accomplish much :-)
Nice idea - particularly the recharging lamp.
While the gameplay was lacking, I loved the art style - really nicely done. The music was simple, but effective.
I'm probably just dense, but I couldn't figure out what caused combos. Great background music, and I like the clean look of the game.
Fun little game. I really like the background effect on your title screen. I found several sets of batteries, and I think the door I'm supposed to open but I never found the key.
Great job on the story and the voice acting! The gameplay was...well...not that great. Of the segments, I like the jump/shoot platform section the best.
Very cute! Great gameplay mechanic that you would do well to expand on. I found granny's movement to be a bit manic and slippery. I guess it might be an intentional way of adding difficulty, but I found it a bit frustrating.
Clever. I got stuck on the neutral dogs, though :(
Fun! Loved the pixel art. I got a troll for a girlfriend, though...
I've never played a dating sim / shooter hybrid before. I wanted to be popular, but I was better at increasing my insanity.
I think I found the kitty, but I couldn't interact with it. The two-color scheme made it difficult to see the 3D perspective. Even just having a different color for elevated surfaces vs the ground would help a lot.
Fun! You just need to add some sound/music and you've got a great little game on your hands.
Nice visual style, and a solid start on gameplay. Good job!
As you say, not much gameplay, but good atmosphere - I liked the music and graphical style.
Cute little game. I liked the music. I didn't like it when sharks ate my friends :(
The core mechanics work well. With the addition of audio and some tweaking, you'll have a nice little game on your hands.
Worked fine for me (Windows 7). Had more fun playing than I expected to from the screenshot. I played until everyone was dead :-)
I like the look of the spaceman. I found that keeping myself in nitro was pretty easy - I always died because of low health.
Interesting idea. I mostly wandered around, lost, though :-)
Nice ambiance! I never did find my partner, though :(
Great start, and obviously a lot of work went into it. I probably just suck, but I died pretty quickly - too many monsters against me.
Your textures would look a lot better if you set them to point/clamp. Bilinear filtering makes them look blurry.
Nice job! I wandered around quite a bit, but never found the chopper :-( I found the mouse sensitivity quite high - it made it really easy for me to turn around too fast and lose track of which direction I was going.
Fun little game! Simple concept, but well executed. Level 7 finally did me in.
Really like the look, and I enjoyed playing. The in-air controls felt a bit strange, and sometimes my skier would slow down in mid-air for some reason. You might want to loop the music - it current just ends after a while.
Definitely atmospheric and pretty to look at.
The core gameplay worked well, although the collisions detection with the rocks was sometimes frustrating. Driving around got a bit tedious after a while - more variation in the environment would be nice. Good 48hr effort, though!
Nice little game! At first I didn't think it was more than a simple maze solver, but the characters and their abilities really add a lot.
Good job - the hybrid shooter/tower defense gameplay is a fun idea.
Interesting game. I thought the interface worked really well. I mostly figured out the gameplay, but it was pretty confusing. The textures aliased a lot - it seems like messing a bit with the texture settings in Unity could help, but I'm not sure.
Fun little game - I played through to the end. The first time I played, something strange happened when I interacted with the switch - I ended up in another room, stuck at the top unable to move.
There isn't really much to do, but you've got cute graphics and a good start on something.
Well that was...interesting. Fun, strange space to explore. Controls were pretty wonky.
Not much to it, but it is a good start. I put the two keys in the two boxes - I guess that is the end?
Nice concept and I like the ambiance. I think I was progressing through levels, but I'm not completely sure :-)