The Chosen by Balooga03 2012-01-06T02:28:00
Definitely atmospheric and pretty to look at.
Foon → Ludum Dare Explorer → Users → ladron
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 22 | Alone | Quiet, Please! | compo | 31 | 3.64 | 3.24 | 2.79 | 3.76 | 3.48 | 3.13 | 3.26 | 2.97 | 2.80 | 79 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Ascent of Kings | compo | 70 | 3.32 | 3.40 | 2.64 | 3.80 | 3.72 | 2.08 | 2.39 | 3.70 | 10 | |||
| 2010 | 19 | Discovery | Observatory | compo | 122 | 2.81 | 2.08 | 3.00 | 3.81 | 3.44 | 3.16 | 1.70 | 2.69 | 26 |
ladron leaves an average of 30.0 feedback comments each event.
Definitely atmospheric and pretty to look at.
Cool look - I really liked it. I wandered around and found a ghost, but didn't see anything else to do? 'Q' didn't seem to do anything.
Impressively complete experience for a 48hr entry - well done! The enemy sound definitely creeped me out.
Very cute! Great gameplay mechanic that you would do well to expand on. I found granny's movement to be a bit manic and slippery. I guess it might be an intentional way of adding difficulty, but I found it a bit frustrating.
Definitely a good start, with a strong, consistent style. I'd like to see more!
There isn't really much to do, but you've got cute graphics and a good start on something.
Really nice, consistent look and a good set of mechanics. As others have pointed out, the player control is pretty frustrating makes moving around feel like too much work.
As you say, not much gameplay, but good atmosphere - I liked the music and graphical style.
Really nice, minimalist style. Good job!
I've never played a dating sim / shooter hybrid before. I wanted to be popular, but I was better at increasing my insanity.
Really nice. I loved the lighting and the simple texturing - it worked very well. I didn't get hydroponic rations the first day, so I wasn't faced with a choice :-)
While the gameplay was lacking, I loved the art style - really nicely done. The music was simple, but effective.
Great voice-over, good story and a nice job on the graphics!
Fun! Loved the pixel art. I got a troll for a girlfriend, though...
Fun little game! Simple concept, but well executed. Level 7 finally did me in.
Nice job! I wandered around quite a bit, but never found the chopper :-( I found the mouse sensitivity quite high - it made it really easy for me to turn around too fast and lose track of which direction I was going.
Ahh, good old Inform - made a game with it back when it first came out. I had fun playing, although I didn't accomplish much :-)
Worked fine for me (Windows 7). Had more fun playing than I expected to from the screenshot. I played until everyone was dead :-)
You've got a solid start, here. At first I thought it was too hard, but I did manage to win.
Interesting game. I thought the interface worked really well. I mostly figured out the gameplay, but it was pretty confusing. The textures aliased a lot - it seems like messing a bit with the texture settings in Unity could help, but I'm not sure.
I think I found the kitty, but I couldn't interact with it. The two-color scheme made it difficult to see the 3D perspective. Even just having a different color for elevated surfaces vs the ground would help a lot.
Not much to it, but it is a good start. I put the two keys in the two boxes - I guess that is the end?
Great game mechanic, solidly implemented. Really good.
Nice visual style, and a solid start on gameplay. Good job!
Fun! You just need to add some sound/music and you've got a great little game on your hands.
Well that was...interesting. Fun, strange space to explore. Controls were pretty wonky.
I like the look of the spaceman. I found that keeping myself in nitro was pretty easy - I always died because of low health.
Nice idea - particularly the recharging lamp.
Really fantastic job! I played through to the end (although, without getting all of the discs). Solid platforming mechanic. Nice art style. Great music. All very well done.
Great start, and obviously a lot of work went into it. I probably just suck, but I died pretty quickly - too many monsters against me.
Your textures would look a lot better if you set them to point/clamp. Bilinear filtering makes them look blurry.
Good job! I really liked the terminal interface (although the text display audio always cut out after a few lines). I would have like to use the mouse to look around.
Nice use of shadow and camera movement. It was very cool when the buildings lit up - I hadn't even noticed them until then. Searching for the battery in the cave was annoying. Would have like more of an ending.
Clever. I got stuck on the neutral dogs, though :(
I'm probably just dense, but I couldn't figure out what caused combos. Great background music, and I like the clean look of the game.
Simple concept, but nicely implemented.
Really like the look, and I enjoyed playing. The in-air controls felt a bit strange, and sometimes my skier would slow down in mid-air for some reason. You might want to loop the music - it current just ends after a while.
Good job - the hybrid shooter/tower defense gameplay is a fun idea.
Fun little game. I really like the background effect on your title screen. I found several sets of batteries, and I think the door I'm supposed to open but I never found the key.
Cute little game. I liked the music. I didn't like it when sharks ate my friends :(
Nice concept and I like the ambiance. I think I was progressing through levels, but I'm not completely sure :-)
Nice little game! At first I didn't think it was more than a simple maze solver, but the characters and their abilities really add a lot.
It hung when I tried to run fullscreen (Windows 7), but running in a window worked. I didn't manage to blow anything up. When an enemy appeared, the framerate went way down. I tried shooting it, but the bullets didn't seem to have any effect...
Great job on the story and the voice acting! The gameplay was...well...not that great. Of the segments, I like the jump/shoot platform section the best.
Nice ambiance! I never did find my partner, though :(
Fun little game - I played through to the end. The first time I played, something strange happened when I interacted with the switch - I ended up in another room, stuck at the top unable to move.
The core gameplay worked well, although the collisions detection with the rocks was sometimes frustrating. Driving around got a bit tedious after a while - more variation in the environment would be nice. Good 48hr effort, though!
Interesting idea. I mostly wandered around, lost, though :-)
The core mechanics work well. With the addition of audio and some tweaking, you'll have a nice little game on your hands.
Good job! The blocky 3D visuals are a great style, and the lighting is well done. I always find 3rd person relative steering controls difficulty, but it worked pretty well. I think you have a great platform for doing adventure games - it kind of reminds me of Little Big Adventure.
Very nice use of 3D visuals for 2D gameplay. The game looks great and controls really well. A bit hard, though. Maybe you could not reset the gems after dying?
Nice! I love the CRT effect and the music added a great ambiance. The main characters movement was a bit jittery (which is odd, because everything else moved smoothly).
I found the game quite easy, but that didn't bother me at all.
I really like the idea. It got a bit hard on the level with a bunch of enemies, but I didn't think it was unfair - mainly because there was no penalty for death.
Really nicely done - I liked it a lot! I played through quite a ways until I died - restarting from beginning was a pretty harsh penalty. Some sort of checkpoint system would be good. Some ambient background music would really add a lot, too.
For a very simple game, I found it oddly compelling. With a bit more complexity, I could see myself losing some time to a game like this.
My master technique - lure powerful enemy to castle. Fight and heal at the same time!
I also had the minimap crashing on the second level (it worked in the tutorial. I also agree that the teleporters moved too slowly and that the background music was pretty monotonous.
I liked the way that you integrated the tutorial text into the background of the first level - I think that worked well.
Very clever idea, and it worked really well too! I got to the bit near the end with the three bouncing red things, but couldn't get past.
Auto-scrolling to follow the hero would be nice - perhaps being overridden if you mouse to the edges to look ahead.
Nice job!
Start-WorksSometimes.jar worked for me.
I liked the graphics - particularly the shafts of light. I found the character-relative controls difficult to use, but I guess you need to do that for aiming. Maybe a combine mouse-keyboard control scheme (keys to move, mouse to aim) would work better.
The ball had a bit of a mind of its own when it bounced - sometimes suddenly randomly speeding up at times.
The framerate chugged for me, too. Also, the mouse pointer showed over the screen, which made aiming confusing.
In the background of the city, I get all sorts of graphical garbage - like you aren't clearing the back buffer between frames or something.
Very fun. Love the catchy little background tune and the manic platforming physics.
Agree with others that the controls were a pain. When jumping up to the next screen I found it nearly impossible to move the mouse down fast enough to get some side motion on the jump.
The idea is clever, though, and has a lot of potential.
Not sure if I won or lost, but I enjoyed playing!
Simple, but well-executed platforming. You might want to use just one key to interact instead of 'z', 'enter' or 'r'. Also, repeating the intro after every death got pretty old pretty fast - especially given that I died a lot :-)
Nice job! The escort mechanic works really well. With some better art assets, this could turn it to something very good.
Very polished for a weekend game!
I really liked the gameplay, but I found the limited lives frustrating. The penalty of having to start over is too great. I think some sort of checkpoint mechanism might work better.
Simple, but well executed. The mechanics work nicely.
Good weekend effort! The physics was a little "floaty" for me. Difficulty level was pretty easy, but I got stuck in the second level at what I thought should have been the end, but there was no door. Maybe I missed a chip?
I played until I got to the level with all red squares, and there didn't seem to be anything else to do.
One comment on the controls - it would be nice to have the most recent keypress take precedence even if you are still holding the last one.
Nice, simple idea. I was doing fine until the soldiers started coming - then I lost it pretty quickly.
Nice job! I almost gave up a couple of times, but persevered through to the end.
The download worked for me. -1 for a hosting site that spammed popups, though :-(
What a cute little game!
I enjoyed playing, although I'm not sure I had much of a strategy. It seemed like the game was easy for a bunch of levels, and then it became impossible...
Where are you Dr. Bennett??
I ended up just clicking and not paying much attention to anything else since I couldn't control it.
Really nice job! I played through to the end. Good concept and execution. I thought the music was good, too (if a bit loud).
Cute little game. I like the art style. I also like the Level Up / Level Down mechanic instead of an outright fail - makes me more likely to play longer.
Nice idea! I didn't find the treasures very exciting, but then that it probably realistic for metal detecting :-)
Regarding your package, I knew to dig down into the bin directory for the executable, but it isn't super user-friendly.
Great little concept! Well worth developing with sound effects, etc.
Does it make me a bad person if I say I don't get it?
Nice, well-executed game. Good job.
I'm always amazed at my willingness to let computer games give me menial tasks. The payoff was a bit of a let down...
Interesting game! I like the "claymation" art style, and the "bumper cars" mechanic.
Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example:
ERROR in
action number 6
of Alarm Event for alarm 0
for object obj_hero_rouge:
Error in expression:tar.x
position 5: Unknown variable x
Nice style and great music! I agree, though, that the forced restart from the bunny battle was annoying.
Interesting, strange little game. I found the fact that I was constantly running into people with the dialog pop-ups a bit distracting.
Fun, atmospheric game! Ran into a bug, though, when I coasted into base just running out of energy. It let me buy/sell, but the "press R to respawn" message just sat on the screen and pressing R didn't do anything.
Great weekend effort!
Good start. It would be much more fun to play if the monkeys presented a challenge. As it stands now, you can just run right past them...
Ok, I just played that way longer than I was expecting to! Perfect example of how a simple, but addictive mechanic trumps fancy visuals. Great use of the theme.
I eventually decided that it was a waste of fuel to try to get back to the base, and just used the towing service.
Being able to spend a chunk of $$ to set up a remote base would be nice.
Good job!
Great, well-executed idea!
Very cool little game experience. I really enjoyed playing.
Good job - the gameplay ended up being deeper than I expected. You should definitely polish it up and release it somewhere.
Nice job! I found the diving camera angle hard to work with at first, but I got better at it. Now, add fishing!
It is a mechanic I've seen a number of times before, but it is still fun to play. No fair when I re-spawn right in front of a block and meet immediate doom!
I think the gravity-based gameplay has a lot of potential, but you need to slow it down so that the player has a chance to explore without crashing almost immediately.
Nice idea, but I agree that it gets too hard too fast. Then again, plenty of gamers thrive on frustration - I'm just not one of them :-)
Nice little game - I want a faster boat!
LD26 — Minimalism (1)
QbQbQb by rezoner 2013-04-29T02:47:00
Really beautiful. Great use of the theme. Lovely music.