Foon → Ludum Dare Explorer → Users → machinas
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | TINY WORlDS | jam | 75 | 3.35 | 3.20 | 3.55 | 3.18 | 2.63 | 2.47 | 1.90 | 2.65 | 73 | |||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Nano Seed | compo | 225 | 2.39 | 2.13 | 2.88 | 2.87 | 2.22 | 1.25 | 1.65 | 2.06 | 2 | |||
| 2010 | 19 | Discovery | 10 Minute Galaxy | compo | 52 | 3.39 | 3.34 | 3.08 | 4.05 | 2.63 | 1.10 | 1.81 | 2.84 | 11 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 50 | Demakes | League of Last Hits |
machinas leaves an average of 15.8 feedback comments each event.
excellent job. this game is fun and innovative. I'm not sure how it relates to the theme in any way, but that really takes back seat to a well executed schmup with a new mechanic layered on. Would love some more effects for warping and for player death. great job
nice job. interesting story.
totally solid. i found level 4 to be much harder and more puzzlish than level 5, but both were good. some suggestions for improvements, make the empty tiles more obvious when selected. I had some troubles telling when I had a tile selected, especially when it was invisible. Seems like there are some bugs in the ladders. I had a few times where he wouldn't go up or down a ladder, but got around it by tile swapping a few times. excellent job!
the background is beautiful, the flight mechanics are very interesting and fun to play around with, though perhaps a bit tough to use. The gameplay on the planets is very simple, but still enjoyable. Nice job with the graphics. My ship got destroyed because I landed too close to a robot and couldn't shoot him fast enough :)
nice job. pretty standard gameplay, though I did like the light effects in the temple level. I accidentally hit the purple warp in the last room without getting the flux capacitor, so I had to walk through the whole temple again. Challenge level felt fine. Would be neat to have had some different upgrades / more enemy variety. You know... feature creep! Nice job
no linux, sorry.
the enemy AI is pretty impossible to avoid damage from in the narrow corridor rooms. I played until a south-leading door trapped me in the wall of a room that had no corresponding north passage.
I couldn't really figure this out. I'm stuck on what I think is the second level and homeless keep surrounding me. nice audio. the music in the background is very nice.
a solid entry. way too hard. very cute though. wish there was more strategy. last level was funny. thanks for letting us choose any level instead of forcing us to play through them all :) I wouldn't have seen the last part otherwise!
interesting. was fun trying to figure out how all the pieces interact and relate to eachother. I probably still need to play a few more times through to really understand all the mechanics going on. nice job
heh. sagansploitation! not too shabby. i clicked through the victory screen! oh no! i wish the screen was zoomed back just a touch. or maybe zoomed out as you grow. background changes with your scale would be nice too.
sounds like you nailed your goals. i couldn't figure out how to open that inventory screen. would be great to have instructions on that. do i need to bark at something? This was fun, audio was good, graphics are fun. game is silly, the movement rules are strange / innovative / relaxing. nice job
well, that was grating. funny, interesting, thought-provoking, but still grating :) nice job!
59800 Floor 27. Does this just go on forever? Fun pixellated shooter. seems like starting each level by using your supers and then just using ice to hold everyone back till they're all dead is the way to go. I wish there felt like more types of strategy. do the elements do more damage to guys that bear the opposite color? also, the bosses are easily pinned in with the ice spell. stay on one wall, shoot towards them, dodge their aoe, repeat. other than those balance things, the game is quite fun. would be neat if I could continue to build up my skills or make choices to make fire or ice stronger or do different things. great job.
nice job. I was enjoying myself until I hit a bug where I lost control of my character after talking to the island character that has multiple choice dialog. I selected the schweppes answer and then my character got stuck in the multiple choice with the next char on the grail island. after that text got stuck on screen and I couldn't move. would be fun to see what zelda combat would feel like at this tiny resolution. i really do like the idea of the tiny pixel view, tho i think a longer game of this would probably give me eye strain XD. nice job!
nice sprite sets, levels were fun, tho the resets were a bit harsh. death sound was the best sound. awesome that you had music, tho it was a bit repetitive / flat. great story and delivery. i think the cross fade should be a bit faster. you notice how it's not interactive while text is slowly animating in / out. also, you left your '~' console toggle in there and i bumped it accidentally. took me a second to figure out how to get the game back to normal. nice job.
350, longest chain 25
cute game. reminds me a lot of bit.trip beat on a circle. some music and more score feedback would go a long way. also wasn having trouble getting from one side of the planet to the other accurately enough when the direction flip-flopped. fun though.
got 49 on my first try. charming. lots of bloom. interesting mechanic of preventing the player from seeing. nice peaceful audio sets a good mood.
when i hit the red button, it says 'to be continued' and then my computer makes infinite beeping noises even if i close the browser. finally stopped when i killed java in the task manager.
i had a lot of fun playing this. i almost gave up a few times, but stuck with it and finished. nice job.
@davidwparker: ditto
please provide instructions on how to run the game. thanks!
mashed the space button till i was tired of mashing space button, couldn't figure it out.
not bad. wasn't sure if i could actually catch him, but i played until i couldn't go any further. the music was a bit abrasive.
really fun. creative. i got the superjump before i'd beaten the final ship, not sure if you intended that. seems like healing machines are too strong. with a single healing machine there weren't really any threats to the planet as long as I was passively playing. I like that the money payouts increase as you progress, but it seems like you get a higher payout for killing enemies closer to the surface. should it be the opposite of that to reward people for climbing? also, the height of the jumping is tuned to make it pretty tough to use platforms. once i got to the point where i'd unlocked the spring boards and bubblers, the platforms didnt seem to have much value. the bubblers don't seem to put out enough bubbles at level 1. for a while I was confused if they even did anything at all, but eventually saw a bubble. the bubbles may fade out a bit early too. anyway, hope this is useful feedback. game was fun. oh, and the number controls take a bit of getting used to for purchasing, but it's much preferable to using the mouse. also, thanks for making both wasd and arrow keys work. i have a weird keyboard, so a lot of these games are hard to play without alternate mappings. nice job.
nice game. took a few tries to get through. think I found some bugs:
* if you have less guys than the enemy, you get extra turns even after placing all your guys
* i won the game 14 to 12, getting most of my points in the end, but it still said 'defeat' on my side
* when I plowed my fifth field, it appeared under the enemy houses.
pretty impressive amount of polish on this for a single person's work. almost makes me skeptical you could do it all yourself... :P
heh. my keyboard has the arrow keys split between the left and right hands, so i can't wasd and arrow at the same time. I might see if i can find a spare keyboard to try it out
nice audio, frustratingly hard. felt especially frustrated at the 'no reward' bit, but maybe that's what you wanted. the bouncing on landing makes some jumps really hard to nail because you end up bouncing forward a bit.
great graphics. game was really hard, even on easy mode. i gave up after about 15 tries. would be great to have a version that was a bit more forgiving and you took damage for hitting walls instead of instant death. missing sound effects. would be great to have some feedback on hitting the walls. for some reason the left / right controls felt backwards to me. would love to have a setting to reverse them, partly contributed to the game feeling hard to me.
great job. one of the best i've played so far. I'm even impressed that you managed to build a game with such a big group. the team dynamics must have been crazy. great audio, visuals. you clearly have someone who cares about UI doing some work in there. great job. opening cinematic makes almost no sense without reading the text on your entry page first :P hehe.
quite nice. clever idea, nice art, good sound. the game is a bit flat as far as ramp goes, but really strong core. i love the way the building blocks of the houses react to your shots. very tactile.
long load time after buring ants to continue, seems like this project is a bit ambitious in scope for a 48 hour jam. I had particular trouble with the UI. There's an amazing amount of content here, but I found it pretty difficult to play / figure out. If you could make the UI easier to understand, could see this one being really interesting.
so funny. clearly more time spent on 'not the game' than 'the game' haha, but it almost doesn't even matter. great job. fun and got a laugh out of me
interesting concept. I think you could probably shrink the world size down a bit to reduce the backtracking and make it so you can see when things on the opposite side of the world change. Some of the actions like bridge building were pretty hard to discover without using the walkthrough. nice original idea though! would be cool to see where you could go with this one.
pretty fun. some recommendations: add key repeat so you can hold a key down to keep moving. have an escape menu with a restart level option in it. be able to navigate menus and pass screens with keyboard. less backtracking in puzzles / more nearby shrink / grow bits. Had fun with this one. keep working on it!
I couldn't seem to get the needle to do anything. Neat idea! Keep working on this and polish it up. get a lot of game play feedback and iterate!
Every time I try to download this, Norton virus software blocks the download saying 'blocked attack from malicious site'. :(
interesting puzzle. with some more work, could be even more compelling. i feel like shrinking the stage even smaller and getting more quick games in would be nice. sometimes the level plays against you (i.e. need 4 red, but nowhere has 4 red), so random algorithm could take that into account. keep working on this and make it awesome!
i struggled to find my way around and to use items. I loved the drawings that popped up and broke the conventions of the text adventure. I didn't realize I could type 'help' until i'd already gotten a bit frustrated with it. fun text.
I loved the mechanic of switching between levels, but didn't enjoy restarting them each time. I feel like if where you fell through one level would affect where you came into the next level, would avoid a lot of frustration. Also in terms of level design, could have an 'easy' path to get through any area you've already been through, but wouldn't have any of the gems on it, so those would still be skill based. nice job!
44.37 fun idea. were the green-wall-looking-tiles supposed to stop movement? I might recommend not spawning enemies near the start / restart buttons. I had one time where I did immediately after starting. You could also make the player immune for a few seconds and count down to give them time to get to safe spot.
seems like there's something cool here that just needs a bit more work. i had some trouble getting the bombs to go where i wanted to, particularly where jumping and throwing the bombs upwards overlaps. some tutorialization of what's destructible and how sand works would be good. i broke through the floor in the first room thinking i could go out that way, but it was a dead end. had fun playing. Oh, also ran into an issue where bombs would go through thin pieces of terrain. the limitation of number of bombs makes this a bit harsher of a puzzler. wonder what it would be like to play with infinite bombs.
I am giving you 5 stars for audio because the song is awesome. nice job on the game.
fun. nice looking. audio is better than you think. hard to get used to the physics. I think it would take a good bit of practice. Wish there was a quicker replay option. I got tired of digging through the tutorial each try. don't forget to upload your source.
very nice! I died on the boss and being reset to the start was too much for me to try again (mostly I just didn't have enough time to try again, but also pretty tough fight). Sounds, art, gameplay. all came together nicely. some struggles with using the pin in the right direction. nice job!
I was unable to move for some reason. running the windows version.
i'm sure this is entirely not helpful, but i don't have an ipad. sorry :(
managed to play through the first level before my virus software quarantined the files.
it's a tough sell to install another program to run your program, though now i'm curious what 'love' is. which sounds funny as i read it.
lots of good content here. i got stuck in an infinite loop on the second level, got boxes pinned in corners or against walls a lot too. a 'restart level' option would be great. download/install process was a bit much. would be nice to get it all in a single exe or as a web game. nice music! not quite sure how it relates to the theme :P. nice job!
Got scared off by huge download. Will have to try again another day.
my browser seems to be warning me about 'security concerns' on the java version over some of the libraries.
nice to see some javascript. hit a few bugs with stuck cursor when dragging the screen around and a few times i couldn't pick a menu item. is there any back pressure or do you just go forever? congrats on your first game.
TheGamingProject, that type of error usually means you need to install a visual studio redistributable package or he needs to include the DLL in his package / installer.
i'm impressed you made that whole background scene. good environment and a nice game for kids. would be great with some feedback on collection progress, goal, etc. Nice job
Hah. great fun. I can't believe you made all this art! Neat concept. I need my wings!
i laughed, i cried, i shot a cow.
Thanks for using 'girl game', which was my theme suggestion this go around on the dare. I'm amazed how much people hated / feared the idea of making a girl game!
the post-compo controls are much better. i was almost getting used to the keyboard controls, but it seemed like z/x were inconsistent. I was expecting that if there was a box that i was walking around (changing gravity properly for each surface) that z would always walk clockwise and x would always way counter clockwise. I suppose that would have its own confusions, but that's where it kept confusing me. especially on the ups and downs.
I'd love to see this expanded to a larger scope. bigger bosses? badder moves? enemies? The possibility space is huge. very creative!
difficult, but fun for a bit. congratulations on completing a game!
Fun. Was a quick cute game that fit the theme.
It took me a second to realize i could come in from every side of the island. for some reason I had convinced myself you could only come in from the bottom. I was also confused when my guys died from stamina, but eventually figured it out. The game is quite fun! I'm always pleased to see someone using wiggles and jiggles to make simple graphics really sing and feel fun. I gotta remember to do that in my next dare entry.
This is one of the more fun entries I've played! Congratulations.
Good sound and neat graphical effect. Controls are nice.
Is the music actually changing as I explore more and more areas? Neat!
it's impressive how much there is here in terms of content and mechanics.
From my playthrough, tuning is a bit easy. I seemed to level up very quickly while the enemies got tougher more slowly.
nice atmosphere.
I got stuck in 'hover'. a duplicate appears, but i cannot figure out how to get out of the pit.
LD25 — You are the Villain (1)
Sixxy the Puppy by vandriver 2012-12-17T05:44:00
A bit tricky to figure out the ending, but fun and clever.