FoonLudum Dare ExplorerUsers → j_peeba

j_peeba

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201637One roomI'M IN A BIT OF A PICKLEcompo3083.283.332.672.783.563.883.35
201532An Unconventional WeaponTile Invaderscompo3933.353.383.382.913.243.162.052.9755
201429Beneath the SurfaceBathyscaphe11compo354.024.053.042.843.863.852.883.9273
201223Tiny WorldSnow Globe Kerfufflecompo1123.583.203.784.163.553.462.753.1680
201121EscapeDystopian Future Underground Citycompo1583.152.772.383.384.084.002.271.40

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by j_peeba

LD23 — Tiny World

It's a tiny world by Endurion 2012-04-23T08:31:00

A fun mini-sized roguelike. The character movement and randomly spawning monsters brought almost puzzle-like qualities to the gameplay where you try to figure out the best path to proceed through the crowds.

Deity by Blake 2012-04-23T08:16:00

This game was delightfully twisted! Lovely animations on the small dudes too. My only gripe was that there was maybe a little too much idling involved when waiting for the people to move.

Attack on the Planet XXS-01 by TenTonToon 2012-04-27T07:45:00

The game is in a kind of a rough shape now but shows promise. With just a few small tweaks it could turn out to be a lot of fun!

The Traveler by Thotor 2012-04-23T06:49:00

A pretty elegant and neat concept. I had to squint hard to see the differences in texturing with the blocks that fall at different times though but it was a nice game regardless.

T-Pod by Spiridios 2012-04-26T05:09:00

A solid game. I got 332 points! Color coding is important in any frantic shoot-em-up game so it would've been nice if the player's lasers would have stood out more from the red explosion particles.

Polarity by nornagon 2012-04-23T06:26:00

This was great. Simple (in a good way) and very fun!

The Collector by blob 2012-04-28T06:21:00

Wow, great metroidvania vibes in this game. A huge level, lots of different monsters and solid gameplay. Some core mechanics like player controls could be smoother though. Maybe it felt a little unresponsive in some way and dodging enemy attacks often was harder than "it should be" when compared to other platformers. But a great game regardless. I had a lot of fun collecting the monsters and exploring the surroundings was a cool experience in itself.

I'd definitely be tempted to play through this but after a couple of unforgiving game overs I had to ragequit, at least for now :)

Circus Flea by Ted Brown 2012-04-23T05:07:00

Hahah, I loved the voices and the presentation. The first game I've rated this time around that made me laugh out loud. :)

The Tiny Green World by Eamon 2012-04-27T20:03:00

Unfortunately the biggest challenge in the game was to wait around long enough to get to buy new things and seemingly there wasn't much strategy involved in the choices. The premise, however, was pretty solid and I think that with adjusting some gameplay mechanics this could turn out to be a pretty fun little game!

Lost in space by Keirua 2012-04-25T18:07:00

A pretty simplistic game but the story of the game progressed quickly enough so that I didn't get bored.

Tiny Galaxy by Robert Swan 2012-04-25T18:30:00

Pretty nice platforming and puzzles. I would've played this all the way through but the "permadeath" bummed me out. Good game, nevertheless.

Pro Stew Chugger by Tourgen 2012-04-27T05:09:00

Surprisingly fun despite some of its shortcomings (primarily that the player's goal is very unclear). Great use of the twin stick shooter formula.

TinyFish by Werxzy 2012-04-23T06:41:00

Shows promise and the underlying idea is neat but it's in a little too rough shape at the moment to have much fun with.

TINY WORlDS by machinas 2012-04-25T05:45:00

A pretty cool concept. One minor annoyance was that the blocky pixel font can be difficult to read at a glance or from the corner of your eye: a more readable font would've made the game a little smoother to play.

Interplanetary Sumo by Milo 2012-04-26T05:14:00

A cool idea and a solid execution too.

Flatlands by johannhat 2012-04-27T05:31:00

I was also a little bit lost at first how to play the game but once I got rolling, it was pretty pleasant. There's a lot of potential here for further development!

Space Cabin by trylle 2012-04-25T18:01:00

I really liked the visuals here. Some of the puzzles could have used more hints but overall I could definitely play more of this!

[Darkness Creeping] by AD-Edge 2012-04-28T07:31:00

A great, ambitious game. Very moody and mysterious and I enjoyed the adventure even though it was a little short. It was a pretty solid experience for me since I didn't encounter any major bugs.

I'm not sure how familiar you are with physics engines but you could probably achieve more stable collisions by using bunches of simple primitives as collision shapes (box, cylinder, sphere or whatever else Bullet supports) instead of using the render meshes as the collisions. I mean, if you're not already doing so. If not, you should definitely look into it. I'm not familiar with Bullet physics engine specifically so I don't know the details of how to set it up though but the same principles usually apply in all the major physics engines.

Sword of Altaria by shard123 2012-04-26T05:29:00

It was enjoyable but it got a little tedious. With this amount of variation, having shorter levels (and therefore faster progression) would probably improve the game.

Nature Wisp by Killswitch 2012-04-26T05:18:00

Levels that would have been more bite sized would have definitely improved the game. More instant gratification! :)

Primordial Smackdown: Bacteria with Badditude by Vilborg 2012-04-26T15:42:00

Nice variety of upgrades and great audio. I think some of the core mechanics, like attacking, could have been better but it was pretty enjoyable regardless.

Tiny Toy by Meedoc 2012-04-26T14:19:00

Very mysterious and intriguing. Not a great game but I somehow did enjoy it as an experience.

Mayor vs Aliens by Sheepolution 2012-04-23T09:26:00

Awesome! Great theme and the gameplay works too. Although racking up massive scores got a little easy when there was a single block of ground left: you could very easily always block it from leaving the screen. :)

Life in jar by Simple Ghost 2012-04-26T15:02:00

Pretty cool! I played it all the way through. After figuring things out in the beginning, the challenge was a bit lacking though.

GERMS: A Ghost Story by matt 2012-04-23T05:14:00

The intro cinematic cracked me up and I liked the idea but I found the gameplay mechanic of collecting germs to be a little grindy.

Good Cell, Bad Cell by KhaoTom 2012-04-27T06:32:00

The concept has a lot of promise. With a little more accessibility and gameplay polish it could be a pretty nice game. Don't get me wrong, I did enjoy the game, it just required maybe a little more patience than most players probably have.

Amoebae by scgrn 2012-04-27T04:58:00

Quite enjoyable! Of course it was a little straightforward so more variation or escalation would've been nice.

Cells by kelp 2012-04-27T05:20:00

Quite promising but the game would need some extra variables thrown in it so it wouldn't be as straightforward

Of Mice And Giants by hyperturtle 2012-04-27T05:27:00

So adorable. The simplicity really works in the game's favor here.

Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! by mattchu 2012-04-23T06:53:00

Yeah, I'll have to concur with the remarks about accessibility of the game.

Minisk, You Will by Miltage 2012-04-23T16:06:00

A fun game! I only wish the player arsenal would be bigger but it was still very entertaining to try and hold back the enemy waves.

LD29 — Beneath the Surface

John by Diptoman 2014-04-29T07:14:00

Very relaxing game. The audio is lovely and the visuals work really well. If there's something I would critique, it's that there could be more progression in the challenge of the game besides just adding more and more randomly moving bad memories on the screen.

Hare's Harvest by mtrc 2014-04-28T11:45:00

Wow. I really enjoyed the puzzle mechanics here and there were a LOT of them and they were combined to a great effect! The little animations and the audio definitely helped to seal the deal too.

Fortune and Glory by cptalbertwesker 2014-04-28T12:53:00

A straightforward with a cute presentation. Very different from what is usually seen in LD!

WOOD BIRD EGG DIG by voxel 2014-04-30T11:51:00

Great puzzle mechanics! I enjoyed the game a lot. The lack of development time doesn't really show in the game either since the minimal aesthetics suit the game well.

P.F.G - Portable Forcepoint Generator by gabbsson 2014-04-28T10:48:00

I liked the forcepoint puzzle mechanics but the somewhat sluggish controls diminished the fun a little bit. A good well rounded package nevertheless.

Yumbugs by Hypnohustla 2014-04-28T14:29:00

Cute, disturbing and funny. A very solid lil' game!

The God Underneath by sam101 2014-04-28T12:25:00

Wow, huge props for making a multiplayer game that's easy to access for the end user too! :)

The gameplay was challenging to get into (eg. "how do I play this game well?") and I'm not sure if I managed to grasp it after a few rounds.

Underground Minions by Shinxs 2014-04-30T11:40:00

A little more intuitive interface would have served this game well! Other than that, I like the idea and there's plenty of potential for further development too.

Soulitude by bitserum 2014-04-30T12:06:00

Moody and melancholic. The platforming was so-so but the game was so interesting and atmospheric I couldn't let go.

A Miner's Life by Gap 2014-04-28T12:40:00

A solid little game. The presentation is good although it was difficult to tell the 1s and 5s apart at a glance.

BTS-1337 by icereci 2014-04-28T11:33:00

Although the graphics seemed very dark, at least on this display, what I could see looked very neat. The music helped to set the mood nicely. The gameplay itself was functional but not very engaging.

Bone Up by mir007 2014-04-28T11:24:00

A cool little game with a great presentation. It's a little slow to take off and I'm not sure if the gameplay is there yet but there's definitely potential for further development here.

Ben is the Surf Ace by lessmilk 2014-04-28T10:54:00

Super simple but it made me smile. I love how the music stops abruptly when you hit an obstacle.

Nether by zdonkeyx 2014-04-29T06:47:00

The switching mechanics were really quite good. The potential is definitely there but, for me, the biggest issue was the camera: I had to constantly jump on platforms outside the view and this combined with the instakill falling, the game was just a little too frustrating to get really into. But still, the gameplay mechanics definitely have promise!

29 Leagues by Nition 2014-04-29T10:26:00

A pretty solid game! I think the tunnel section was more fun and it could have come earlier and accelerated more quickly. As it is, the threshold to try and beat my high score is kinda highh since it takes a while for the game to take off. But other than that, I had fun and the visuals and audio worked well!

Jupiter Lander by IvanDashSmith 2014-04-29T06:27:00

Took a while to get hang of controlling the ship, but after that, it was a lot of fun! I'd love to see the idea expanded to include levels in the form of other planets/moons too :)

The hive by Zolkren 2014-04-28T11:54:00

The game is super straightforward but I have to admit that it gave me a good laugh. :)

Descent by niculistana 2014-04-29T06:57:00

It's a decent lil' game with a pretty nice presentation. The somewhat imprecise or sluggish controls sapped some of the fun though.

Fish by maloki 2014-04-29T06:53:00

The game was pretty chill and relaxing and I had a pretty good time playing it. The minimalist approach works but still it felt to me that the game was missing something.

Gravity by jsmars 2014-04-28T11:00:00

A well polished entry! The only irritation is that the camera could do a better job of showing where I'm heading to. But other than that, the game's enjoyable already AND there's good potential for possible future improvements.

BactoCo by Hempuli 2014-04-28T10:06:00

Infectious disease has never been this adorable! Very cute. The puzzles themselves felt a little straightforward after figuring out how the abilities worked but it's good fun nevertheless.

Tunnel Defense by steve 2014-04-28T10:25:00

A pretty interesting take on the tower defence genre. I'd love to see the game in a more complete state since it feels there's plenty of potential in the idea! Figuring out a good tactic was interesting but it got a little shallow after a while. Nevertheless, it was fun while it lasted.

Bathyscaphe11 by j_peeba 2014-04-28T09:57:00

Yeah. Enemy rotation was one of the things that sort of fell off my table when I was in hurry. :)

Bathyscaphe11 by j_peeba 2014-04-28T11:56:00

Hey, thanks for the comments! For the shadow trick I'll have to give credit for Teleglitch. ;)

Warpigs by sorceress 2014-04-30T11:33:00

Very nice game! It's very challenging but it's okay: I still want to play it again to see if I can beat the enemy horde.

The Dead Beneath by Myyyvothrr 2014-04-30T10:54:00

Nicely executed: the game looks good and plays well. The game could definitely be more challenging though.

Troubling times by strong99 2014-04-28T12:36:00

Pretty enjoyable and I made it to the end. The puzzles could have been harder but for a small bite-sized adventure game, this one was pretty good. Some audio would have definitely enhanced the mood though.

Mr. Dwarf by zaratustra 2014-04-28T11:12:00

The mechanics seem promising and the potential for good brain teasers is definitely here. Currently it's a little hard to get into the game though since there's so little feedback for the player with movement and falling pieces and such.

Mushroom Jazz by isyourguy 2014-04-29T06:31:00

Clearly unfinished but I love the groove!

LD32 — An Unconventional Weapon

Freeze Ray by Skulls 2015-04-21T06:33:00

This game was quite fun! I was actually compelled to play through the whole game which isn't all that common with LD games. :)

Although the controls were a little bit floaty, they felt precise enough for a hardcore platformer like this. However, once I discovered that you can keep re-freezing enemies while you keep on standing on them, the game got a little too easy.

FormulaBlaster by swizzcheez 2015-04-21T12:45:00

Yeah, a more gentle learning curve would have been beneficial. You could hold off for a while before even showing the player all the information there is. Like for example, reveal the variables (and the related help text) for the variables only once you would need that etc. :)

Noodly Appendage by Lerc 2015-04-20T11:41:00

I have to say that the first minute of the game was kinda intimidating since I didn't know the controls or my goal in the game... But after I got over the very beginning, it was a smooth ride.

The weapon was definitely the high point of the game as it was very intuitive to use. I also found that I was just flailing it around for fun too - not just to kill enemies. I think that's a good indicator of a great video game weapon :)

Soul Shutter by hitchh1k3r 2015-04-21T07:36:00

A great idea and nicely executed. The environments in particular were impressive!

The biggest enhancement to the game would have been some spooky music to fill in some of the quiet moments but other than that, the game accomplishes very well what it set out to do!

World of Hammers by The4thCircle 2015-04-21T14:14:00

It's a cool little game and the core mechanic is really solid but I think some more variety, both in enemies and player powerups, would give this game much more longevity and bring some more interesting challenges into the mix. It's a nice game though, all you need now is some spice! :)

Unconventional Tournament by dylanigan 2015-04-20T11:22:00

I guess it's kinda the shtick of the game but the game was extremely confusing when you're thrown into the middle of it all. A tutorial stage (and/or text prints that would tell what a weapon does when it's picked up) might have been helpful.

It's got a nice amount of content though and the basics do work well: it's just difficult to get hooked on the game since it takes effort to get a good grasp of how it works. :)

Night Harvest by gene-z 2015-04-21T14:21:00

The foundation is there but I think the game would definitely benefit from a good measure of spice, variety and bug fixes.

The Hoverboard Convention by HelixFox 2015-04-22T05:46:00

The gameplay and presentation is very solid although this could benefit greatly from a little bit more balancing to get the challenge level just right. The weapons were very strongly biased towards using the special attacks and the randomness in a level's challenge seemed to vary quite wildly. The camera view also felt a little claustrophobic.

Nevertheless, it's a fun little timewaster that I'd gladly play again if the rough edges would be smoothed out somewhat.

Fruitinator by Ludorverr 2015-04-20T11:16:00

A solidly executed game with great graphics and good gameplay mechanics! However, the level design felt a little random to me. I think it's mostly that the levels seemed to lack in structure and player guidance, resulting in a somewhat sandbox-ish feel which didn't really match with the level objective IMO. If the objective would have been about resource collection, or some other more open ended task, the levels could have worked better.

SpaceType by Lovro Kalinovčić 2015-04-20T11:28:00

The game quit and I got the following error after pressing N in the main menu (the tutorial worked just fine):
Exception in thread "main" java.lang.NoSuchMethodError: java.util.List.sort(Ljava/util/Comparator;)V
at net.kalinovcic.ld32.GameStage.render(GameStage.java:300)
at net.kalinovcic.ld32.StageManager.render(StageManager.java:18)
at net.kalinovcic.ld32.LD32.main(LD32.java:105)
AL lib: (EE) alc_cleanup: 1 device not closed

I've got java 1.7.0_45

Ludum Dare #-6192 by pi_pi3 2015-04-20T10:44:00

Just as a heads up: this game requires Java runtime. It might be a good idea to mention it on the description. :)

iRevolution by Suvidriel 2015-04-21T08:13:00

Aw, got executed brutally by the tank. :(

It's a neat idea and the presentation is very stylish. The gameplay had great promise but it was a little fiddly in practice though: converting people felt a little bit too difficult and random at times so it felt that you didn't have many options - just press convert when someone's in your close range and use the other abilities once they become available.

Commit Racer by Luke Nizik 2015-04-21T07:19:00

The effect from smashing the cubes was so rewarding! The biggest annoyance in the game IMO was that the ship was blocking the view but other than that, the game was good, simple fun. :)

Ginosaji - The Game by brunocoimbra 2015-04-21T06:50:00

It's a cool idea but the game itself felt a little half-cooked. Just as an example, there was little reason for the player to move around the map: generally the best tactic seemed to be to camp in the lower level and just spam spoons which wasn't much fun. If there would be, for example, collectible fork or even knife powerups or something, you would have to move around the level more and make choices (confronting the player with difficult choices is of essence in game design!) between going after a victim or trying to fetch a powerup.

Keep working on more games, you're off to a good start!

PANIC★PARTY by molecats 2015-04-21T13:29:00

I can see this as being fun but, like you said, it's still seriously half-baked as a game. :)

Time Orb by Wayward 2015-04-21T12:36:00

The game put up a good challenge, backed with graphics and audio that suited the game very well. The platforming was kinda frustrating though since the controls seemed to lack this good balance between laser-sharp precision and relaxed, forgiving collisions that are essential for a good platformer.

Safer in the Dark by broknecho 2015-04-21T06:40:00

A very moody game and I like the visuals (the LOS effect in particular) and the audio really enhances the mood! :)

While I have to admit it's cool as a concept, the core mechanic of closing the eyes doesn't really add to the overall fun of the game IMO. When the best tactic is memorizing the level and then wandering around blindly, the experience is more frustrating than it is rewarding.

Not My Panties! by Karai17 2015-04-21T08:04:00

While the gameplay felt solid and instantly familiar, the mechanics themselves were kind of opaque so I was just picking different attacks and specials randomly without an idea on what could be a good move right now. A little more info on what each move would do would have really added a layer of strategy and fun here.

The style or the subject matter are not really my thing so I won't comment on them too much. :)

undo todo shmup with wewe by freaknarf 2015-04-20T10:42:00

Well, it's a start and the graphics are decent.

I was confused at first since the arrow keys didn't work for me. Luckily the xbox360's stick moved the character around but I don't think the controls worked quite as they were designed to since the movement was very erratic.

Eyes that Fry by Evergreen Games 2015-04-21T07:43:00

I had a second cyborg walking around on my game (windows standalone). Seemed like a bug since it was constantly blocking me from shooting. :/

The music and sfx were top notch and it's always a nice surprise to see LD games with animated characters!

Good Grandpa Simulator by eddynardo 2015-04-21T13:53:00

I'm kinda torn on this one since I usually appreciate quick and precise character controls on sidescrollers but having those would hardly fit the idea of this game, so I'll cut you some slack there :)

Other than that, it's a very funny game with pretty decent graphics and sound. Good job!

Floats by Horsed 2015-04-21T13:36:00

It's a great game, packed with style but I'm afraid my stamina to complete the game ran out when I realized there's no checkpoints. I would've loved to play it more though.

Oh, and one neat little detail I really liked about the game is the typography. :)

Crossy Hell by RoryD 2015-04-21T07:28:00

The graphics (the movement and the models and the satisfying little explosions!) and the audio is top notch but man, I can't wrap my head around the controls. I have to first look on the road, then on the GUI and then on the keyboard to press the right key and the process just wears me out so quickly.

Maybe with enough practice it would get better but the gameplay initially is so cumbersome it's not gonna be easy. :(

Dezinformatsiya by Scripturus 2015-04-21T13:23:00

The theme and setting of the game are excellent and quite topical too! ;)

Better feedback from the actions were something I wished for while playing. As it is, the game mostly felt like a series of random dice rolls where my actual choice of action didn't seem to matter that much, as long as I did something.

Nevertheless, the writing was very entertaining and I'd like to see how this game would play if the obvious issues were to be fixed. There's definitely potential here! :)

Super Cold Revenge by zuraguerra 2015-04-21T07:52:00

Man, it's hard to keep alive for more than 10 seconds in the game. It seems like the amount of skulls in the beginning keeps on accumulating after every restart and the somewhat unresponsive shooting controls don't help here. The graphics and presentation are good but I feel like the gameplay issues at the moment are sucking away the fun I could have with the game :(

Bad Service Cafe by Jv the Wanderer 2015-04-21T08:31:00

Well, the game had its share of bugs and the feedback on what was going on was rather weak. I'd suggest trying a more simple game idea next time. :)

Skyku by kabutakogames 2015-04-21T14:04:00

It's a great idea but I don't this this game is really for me, although it could be mostly because I'm not a native English speaker so counting out the syllables can be a chore.

Nevertheless, the presentation of the game is very well put together with a suitably space-y soundtrack :)

Chemtrail Madness by zsoltbartok 2015-04-21T08:36:00

At its core, the idea was great and the game was solidly built but there was still something missing to make it more fun and challenging.

Space Negotiator! by morgondag 2015-04-20T10:50:00

A pretty well rounded package. The writing is good and the gameplay itself is a neat take on interactive fiction.

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-22T05:57:00

It took me a while to get the hang of the controls but after that the game was loads of fun! It's hilarious too.

I'd appreciate it though if the game would be comprised of stages of increasing difficulty (with the first one being stupidly easy) since as a stupid player, I crave the feeling of immediate satisfaction and reward. :D

Nevertheless, this is the most addictive game on this Ludum Dare that I've tried this far!

Crazy Baker by Hammer Games 2015-04-21T06:03:00

It's a pretty basic game but the graphics and audio are good. It could've been fun but the sluggy controls make the game somewhat cumbersome to play.

Tile Invaders by j_peeba 2015-04-20T10:34:00

Thanks for the feedback!

The problem with bullets passing through things happens (at least on my computer) with the HTML5 version. It's probably due to the fact that I don't use continuous collisions with them (d'oh!) so a sub-60fps framerate can make the bug more pronounced. Of course this bug should apply to the standalone as well if it runs slowly.

And I definitely feel for you on the shape rotation... The one thing above everything else that I would fix with the game at the moment is the rotation code. It's buggy and unwieldy to use. :)

Llamaism by Diventurer 2015-04-21T12:54:00

What a weird little game. Obviously unfinished but at least the writing was quite entertaining. :)

Wordskill by Madball 2015-04-20T11:01:00

Neat! A very creative puzzle game and fun too. I think a system like this would be very suitable as a mechanic for an adventure game or similar.

LD37 — One room

I'M IN A BIT OF A PICKLE by j_peeba 2016-12-12T08:22:00

Thanks! Yeah, the WebGL version didn't get a lot of testing and even if it works, it will be uglier and slower than the standalone version. :)

I'M IN A BIT OF A PICKLE by j_peeba 2016-12-16T12:29:00

Cheers! :) For the art I just did some quick and dirty modeling with subdivision surfaces for the smooth results. I also used a color palette, lighting and material properties that are low in contrast so that everything looks smooth and low contrast.