sinclairstrange 2015-04-21 02:32
It's sadly lacking audio which is a shame because I feel like the art style and humor is good. I also like the art style too, I'd love to see what would of developed given more time. :)
Foon → Ludum Dare Explorer → LD32 → Bad Service Cafe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Humor | 530 | 2.83 | ||
| Theme | 661 | 3.15 | ||
| Innovation | 765 | 2.65 | ||
| Overall | 905 | 2.72 | ||
| Mood | 947 | 2.25 | ||
| Fun | 1009 | 2.19 |
It's sadly lacking audio which is a shame because I feel like the art style and humor is good. I also like the art style too, I'd love to see what would of developed given more time. :)
I liked the restaurant idea. The combat had some trouble it seemed though, I wasn't getting any feedback from the attacks.
I wasn't sure what exactly was going on during the battles. It would have been nice to get some feedback that my input was actually doing something. I used a taco on a zombie. I'm not sure what it did.
Combat system was very unresponsive and unintuitive. Couldn't tell if clicking on things was actually doing anything.
The U4 install was taking forever. Had to bail.
I like how in an unreal game, Unity-Chan is the one with the friendly move set.
There wasn't much feedback, art style is good though. Wish it had a bit more.
You have a good base for a game! The sprite work looks pretty cool. I couldn't tell what was happening in the battles and I ended up just going up to zombies and running away. But the idea of using bad surface as an "unconventional weapon" is very clever!
I have faith in this game if you decide to continue working on it, its a really cool idea! Good job with what you have though.
The game could be a bit more polished, but it was still fun! :)
Well, the game had its share of bugs and the feedback on what was going on was rather weak. I'd suggest trying a more simple game idea next time. :)
The lack of audio and player feedback is kinda disappointing so it's hard to tell what's going, especially with the service skill naming. There's not enough here to really give you any good feedback. If you make a post jam version I'd check it out.
Made a Twitch highlight of my playthrough of it. http://www.twitch.tv/alucardx60/c/6578532
I feel like the combat lacks enough indicators. I couldn't tell what effect anything was having. I did like the graphical style, overall, though.
I randomly threw tacos and burritos at the zombies until finally I was alone with the cute blonde girl. Sadly she just stared at me blankly until I exited the program.
Doesn't seem like there's any feedback for what I'm doing in combat.
Super Game! I love it ;) Thanks