FoonLudum Dare ExplorerLD32 → Safer in the Dark

Safer in the Dark

By broknecho

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CategoryRankScoreCount
Innovation114.29
Mood154.29
Coolness278
Overall473.98
Fun723.84
Theme1333.91
Humor4652.97

Comments

vividreality 2015-04-21 06:24

Really nice idea! I've never heard of closing your eyes as a game mechanic! (might be because I don't know any games in the horror genre). Good job!

pixzleone 2015-04-21 06:26

Very cool mechanic! I like it!

j_peeba 2015-04-21 06:40

A very moody game and I like the visuals (the LOS effect in particular) and the audio really enhances the mood! :)

While I have to admit it's cool as a concept, the core mechanic of closing the eyes doesn't really add to the overall fun of the game IMO. When the best tactic is memorizing the level and then wandering around blindly, the experience is more frustrating than it is rewarding.

roryd 2015-04-21 06:43

I like the mechanic, and the execution is good. The fact that the camera sometimes pans means you can lose your sense of motion. I wonder if it would be more intuitive if the camera were on fixed screens? I definitely started the double-tap space peek. Good job!

elejdor 2015-04-21 06:45

I was a confused by camera movement when my eyes was closed, but the game is a nice job in general. I would like to see something similar in 3d :)

dannom 2015-04-21 06:46

Great game, but in the end it get's a bit boring just searchhing for keys and when you die the monsters just dissapear. But overall a great game.

landosystems 2015-04-21 06:49

The simple art style really fits the gameplay and the theme interpretation is clever too. The audio track really adds the mood. This game is great!

kyatric 2015-04-21 16:23

I have to agree that the despawn/respawn mechanic takes away from the fear/mood.
On the other hand, it feels like some of the monsters are to be "defeated" that way.

Nice idea overall, well executed.

bror_charlie 2015-04-21 16:32

Dammmmnn Dude that was great! A fresh idea, well implemented! A great atmosphere and intriguing story. Well done buddy!

adreqi 2015-04-21 17:17

I liked the idea :) Cool game, cool graphics, cool audio, Well the only thing I didn't like so much was the ending x)

s0lll0s 2015-04-21 18:10

Well-conveyed mood and nice music. Gameplay is rather innovative idea and well executed, a lot of fun to play too!

Frankly, i had a very similar mechanic for my LD#28 game: http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28620

atomicvikings 2015-04-21 18:15

Really Really nice idea. Had fun to play it. Good job. Can you make a post combo version of that?

thescragglyman 2015-04-21 18:17

Omg what a game, Has to be my favourite concept so far, Amazingly executed, huge difficulty level, and the audio, God what ride :)

kepamun 2015-04-21 18:32

I kinda stopped caring about dying when I realized that the monsters didn't respawn and I kept my keys, but I enjoyed it. Nice work.

rd127p77 2015-04-21 21:51

The game is great overall but it is really hard to know where the doors are. Maybe when close your eyes the area where the doors are could be black. But overall Great Job!

guigrillo13 2015-04-22 00:38

I loved the light effect,may I ask what is the math behind it?

broknecho 2015-04-22 00:43

@All Thanks so much for the feedback!

@guigrillo13 I am using the built in lighting features of the Construct 2 engine: https://www.scirra.com/manual/178/shadow-light

guigrillo13 2015-04-22 00:46

Oh okay! Thanks man

ryannielson 2015-04-22 01:49

Great game! I love the concept, graphics, and the mood. It all just goes really well together. Only thing is I found it too easy since you're completely invincible in the dark, maybe there's some other way to balance that. Nice job!

randoman 2015-04-22 15:37

Very nice entry! Cool mechanics and the audio lights up the mood really nice.

andrea 2015-04-22 17:12

Seriously? Best game I played this Ludum Dare! Game mechanics, music... everything is a hit!
I just wish it was longer!

natalye 2015-04-22 22:28

Very cool concept, and well executed. I liked how the area of vision is blocked by objects and changes with your position. Really fun!
It wasn't very clear to me which key I needed to get for which door, and I felt a bit like I was just going around collecting all the keys, without planning.

crefossus 2015-04-22 23:23

Mood was good (fitting music/sfx) and the mechanic worked very well. Maybe you could show the outline of the level while in eyes closed mode.

I liked how you reset the enemy velocity so you don't get jumped instantly. Maybe you could have different enemy types like ones that charge when they see you.

lukezaz 2015-04-23 01:41

Very good game, introduces the mechanics excellently and in general very well polished.

dreyan 2015-04-23 04:50

A truly unique and innovative mechanic executed perfectly. Great game.

popcorn897 2015-04-23 05:41

Super spooky! I love/hate the feeling of not being able to see the baddies. So much fear and suspense in the moment of opening your eyes. Way to capture that! Good Work!

roguenoodle 2015-04-23 20:56

Loved the mechanic - very original!

dorgam 2015-04-23 23:27

Very creative concept, I would like to see it polished and with more mechanics added. Maybe put some planket gameplay XD

voider 2015-04-27 01:26

Cool game. The music, sounds, the graphics and the mechanic are great. Good job!!

springcabal 2015-04-28 00:32

Game is innovative and fun to play.

taro 2015-04-28 00:35

Exceptionally solid game mechanic that I really enjoyed. Very cool idea, and clever to boot.

I felt like the pits being real was kind of unfair. I'm like that. I totally like that the camera follows when you close your eyes, making it harder to make out your surroundings.

mike-cullingham 2015-05-01 17:09

Clever little game. Nice twist on the theme. Movement might be improved if you could slide around corners... but not sure. I definitely enjoyed it.

xanjos 2015-05-05 23:13

Pretty cool concept plus I loved the mood you've set.

perecil 2015-05-06 11:13

Very innovative game. I really liked it. However, I was a bit surprised that flames also disappeared when I was closing my eyes. I'd though this was some kind of additional constraint for a room where closing my eyes wouldn't have any effect.

broknecho 2015-05-06 19:01

@Mathieu Muller Yeah I had to decide on a few traps that stayed around and some that didn't. So the Pits stay around and the fire goes away when you close your eyes :)

radmars 2015-05-07 02:02

Awesome concept! I wish there was a bit more give and take on the camera movement so you could get your bearings more with your eyes closed, and the level design was a bit wandery later on, but otherwise really fun. Great work.

flummox2d 2015-05-07 14:52

Very cool mechanic! I kept luring all the monsters to the holes and after that it was a bit more calm adventure :D Nice work :)

seriouslycrunchy 2015-05-07 15:49

Excellent idea for the theme, very well executed, my only complaint is as others have said, you tend to walk around double tapping space.

tmpxyz 2015-05-09 10:51

nice work, well polished